nomoreheroes

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  • WRUP: The last weekend with heroes edition

    by 
    David Hinkle
    David Hinkle
    01.18.2008

    This weekend will have many heroes. There will be the firefighter that saves a kitten from a tree. There will be the courteous driver who waves on another driver at a four-way stop. There will also be the middle-aged man who eats in his local diner alone, sad and contemplating suicide. How is he a hero? Well, he found his mashed potatoes to be too cold, but he didn't send them back. What does this all mean? It means that next week we'll all be playing No More Heroes. Yes, all of us will. If you don't pick the game up, we'll find you and [insert violent threat here] to you. In the meantime, however, there's still some time to kill this weekend.So, what will you be playing?

  • Suda 51 wants more No More Heroes

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.17.2008

    No More Heroes isn't even out on shelves yet outside of Japan, most of the reviews haven't even been published, and already director Goichi Suda wants a sequel. The punk-rock Killer 7 creator is already itching to create the next in this bizarre Wii-sclusive action series, despite publisher Ubisoft not yet soliciting for the sequel-itis treatment.Talking with GameSpot, Suda says he's "really willing" to make a second No More Heroes, and is already asking about moving forward with it as a future project. Suda describes No More Heroes as being unlike any other action game for the Wii, likening it to alternative rock band Arctic Monkeys in terms of its energy (uh, whatever you say, Suda).Suda 51 is currently working on American localizations of two Grasshopper-developed DS games -- Flower, Sun and Rain and Silver Case -- and is also working on an undisclosed Xbox 360 title for Konami. No More Heroes drops on January 22 in the US, and February 29 in the UK. We'll see then if it's sequel-worthy.

  • Wii releases for the week of January 14th

    by 
    David Hinkle
    David Hinkle
    01.14.2008

    Gamers anxious for something new to play this week have a few titles to choose from. But, like us, we assume most of you are doing what we are: ignoring this week for the excellence that will arrive next week. Be patient, young grasshopper. Our time is almost upon us.In the meantime, however, there are some new titles to choose from this week: Nitrobike Furu Furu Park Kidz Sports: Ice Hockey Samurai Warriors: Katana CSI Hard Evidence Planning on picking up anything new? Or, are you just waiting for No More Heroes like us?

  • No More Heroes bumped up to Jan. 22

    by 
    Justin McElroy
    Justin McElroy
    01.07.2008

    We had been a little worried for Suda51's odd action game No More Heroes, nestled as it was in a February release slot, the same month as sure-to-be-mega-hit Super Smash Bros. Brawl. Would the unknown assassin be able to compete with the entire stable of Nintendo characters? Would Wii owners know what to do with themselves if the console got more than one decent game in a month?Luckily, it seems we can continue with our nearly monthly ritual of trying to figure out which of our disconnected AV cords go to the Wii, with IGN reporting that NMH has actually been bumped up to a January 22nd release. Now, we just need to find two AAs for the Wiimote, as we still haven't perfected Travis Touchdown's unconventional method of charging.[Via Siliconera]

  • Comic book manual makes No More Heroes even cooler

    by 
    Candace Savino
    Candace Savino
    12.20.2007

    Perhaps "cooler" isn't the best word to use, since comics tend to be associated with, well, nerdy lifestyles. Fortunately, though, this is a video games blog, meaning that we completely eat up geek culture like it's delicious candy. The folks over at Grasshopper Manufacture seem to understand this, and have therefore decided to incorporate a comic book motif into the No More Heroes instruction manual. We can only hope that Ubisoft decides to use this style as well, but in case they don't, check out some pictures provided by Siliconera's Spencer Yip after the break.

  • GT previews No More Heroes, we need some time to recover

    by 
    David Hinkle
    David Hinkle
    12.19.2007

    There is just too much awesome in this video preview for No More Heroes. Immediately after watching it, we had to turn off all of the lights, shut all of the curtains tight and lay down on our floor in the dark, going back over all of the greatness in our minds. Then, we got up and watched the trailer again. Then, we got back down on the floor and started crying. We need this game so freakin' bad, you have no clue. We'd take time to say what is in the video right around here (the body of the post), but then there might be a chance you wouldn't watch it. And that, we can't abide by. So watch it already!

  • Suda 51 approved Europe's bloodless No More Heroes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.13.2007

    Grasshopper Manufacture CEO Goichi "Suda 51" Suda has made himself a target for fans angered by a recent display of perceived censorship in the European version of upcoming sword swinger, No More Heroes. Much like its Japanese counterpart, No More Euros has been scrubbed clean of blood, rewarding each violent slash with a spectacular gush of coins. In that sense, it couldn't be a more accurate metaphorical representation of the hitman motif that carries over from Suda 51's Killer 7.Regardless, a statement issued by Goichi Suda and Marvelous president Yashiro Wada hopes to divert the outrage away from publisher Rising Star games, noting that the decision was made "to release in Europe the same version as has shipped in Japan considering the broadly growing Wii market." Apparently, said broadly growing Wii market is entirely separate from that in America, where it's perfectly alright to add blood to the localized No More Heroes. A pretty weak justification then, likely conjured up to avoid a possible BBFC ban-trum.

  • Suda and Wada behind bloodless No More Heroes

    by 
    Chris Greenhough
    Chris Greenhough
    12.12.2007

    A recent announcement that Europe would be getting a bloodless version of No More Heroes didn't go down well with many of our bloodthirsty commenters. At the time, PAL publisher Rising Star Games refused to reveal what was behind the decision, but more light was shed on the omission earlier today, in a joint statement from director Suda51 and producer Yasuhiro Wada (pictured above unsuccessfully trying to give away free toilet roll and autographs on the streets of Akihabara).Turns out that it was Suda and Wada themselves who decided to drop the outrageous levels of gore from the European version, citing the "broadly growing Wii market" in the region.Not that this affects many of you, as the U.S. version still contains plenty of the crimson stuff. Buckets of it, in fact.

  • No More Heroes themed Wii makes us sad no more

    by 
    Candace Savino
    Candace Savino
    12.11.2007

    Hearing about No More Heroes' unsuccesful launch in Japan was enough to break our Suda-loving hearts, and make us really believe that the world is severely lacking in heroes. Fortunately, we were wrong. Kotaku reader Frank decided to show his support and respect for Suda51 with this Wii, which is all kinds of excellent. This fan tribute won't heal the wound of disappointing sales, but it's certainly a nice gesture. Like sending one of these custom Wiis to each of the Nintendo Wii Fanboy staff would be a nice gesture. (You can't blame a blogger for trying.)Another picture of this heroic Wii can be seen after the break.

  • No more blood in European version of No More Heroes

    by 
    Candace Savino
    Candace Savino
    12.08.2007

    While we're glad that Rising Star will be distributing No More Heroes to Europe and Australia, some European (and yes, probably Australian) gamers might be peeved to know that the version of the game they get will be blood-free.Games Radar asked publisher Rising Star if this decision had anything to do with the recent Manhunt 2 BBFC fiasco, to which the company replied a telling, "Maybe."This certainly isn't the worst news in the world, and Japan is also playing the blood-free version, but we can understand if European gamers are a little disappointed by this development. Check after the break to see examples of the bloodless version versus the ridiculously bloody, Kill Bill-esque North American version.

  • European No More Heroes removes bloody gameplay

    by 
    Griffin McElroy
    Griffin McElroy
    12.08.2007

    Director Suda 51 established one cold hard fact with his 2005 sleeper hit, Killer 7: every living person is composed of chunks of blood that explode jubilantly, like a blood piñata, when that person is killed. Though it contradicts the professional opinions of most anatomists, we are stringent supporters of the bloodsplosion ideology -- which is why we were so disturbed by recent gameplay footage for the European version of Suda's No More Heroes.Click the jump and watch as the game discards the stylish, bloody effects of Killer 7, replacing them with ... what are those? Coins? Vanilla Wafers? Whatever they are, they definitely aren't blood. We know blood when we see it -- because when we see it, we shout "yeah" and give each other high-fives.

  • Spoiler alert: No More Heroes for 10 minutes

    by 
    David Hinkle
    David Hinkle
    12.07.2007

    The first ten minutes of the game, to be exact. So, if you're the kind of person who doesn't like to see a game before you play it, then you might want to check out some of our other stories. If such things don't bother you, then feast your eyes on the video above. We just fell in love with Travis that much more.[Thanks, Chris!]

  • No More Heroes TV ads less racy than print ads

    by 
    David Hinkle
    David Hinkle
    12.06.2007

    The TV ad for No More Heroes has 100% less nude women, as it foregoes the print ad campaign and strives to sell the game to the viewer by playing up the whole beam katana aspect of the game. Oh, how we loves us some beam katana. But, as with all Japanese ads, it's pretty short, so keep that in mind.As previously stated, the game released today in Japan.[Via Go Nintendo]

  • No More Heroes with some more goodies, this time music

    by 
    Candace Savino
    Candace Savino
    12.03.2007

    We know that you were impressed by the opening video for No More Heroes, because, well, you told us so. The people behind the game must have degrees in tease-ology, though, because now you can download music samples from No More Heroes at the game's official website. Even though they aren't full tracks, it's easy to tell that the music for this game is going to rock our socks off. Now we're even as hyped for the soundtrack release as we are for the game itself.To download the track samples, go to the bottom of this page and click on the orange buttons. Your ears will thank you.[Via Siliconera]

  • No More Heroes intro turns us into wannabe assassins

    by 
    Candace Savino
    Candace Savino
    12.01.2007

    No More Heroes may be too hard (for wusses), but if you think that means we're going to stop our blatantly ridiculous amount of coverage for this game, you're wrong. In fact, after hearing about the difficulty (even if it was a fake translation), we're more pumped than ever.Our latest update brings you the game's English intro, according to Gametrailers. We love how the game completely demolishes the fourth wall, although some people may find that irritating. Also of note is Travis Touchdown whistling the NMH theme at the beginning. Caveat: We at NWF are rating this trailer NSFW due to cursing, violence, and Sylvia in skimpy outfits.

  • No More Heroes too tough? [update 1]

    by 
    David Hinkle
    David Hinkle
    11.30.2007

    Famitsu recently reviewed Suda 51's No More Heroes and we're glad to say the game received some good marks. But, even though the game was received well by the Famitsu folk, they still found one problem with it: it might be a tad bit too hard. See, the game is supposedly too tough for the Wii's casual audience. So, it's not so easy to pick up and play like, say, Super Mario Galaxy is. At least, that's what Famitsu thinks.We would like to know exactly what Famitsu found to be too difficult about it, whether it was the difficulty of performing Travis's maneuvers or it was simply just the mission structure. Heck, it could've been a combination of any number of things. But, regardless, we can't wait until February, when we will find out for ourselves.[Update: We don't know the actual text of Famitsu's review, but we do know that the translated review summary was a joke on the part of NeoGAFfer "Dascu." We do know that the game received scores of 9, 8, 8, 9.]%Gallery-4611%[Via Go Nintendo]

  • Your missions, should you choose to accept them

    by 
    JC Fletcher
    JC Fletcher
    11.19.2007

    No More Heroes, being somewhat of an open-world game, will have a mission-based structure. Famitsu has revealed three of the mission types. They may be the only mission types found in the game -- we don't really know. Two of the three mission types fall under the obvious category of "hitting people with a beam katana a bunch of times," which is how we want to spend our time in the game anyway."Free Fight" missions involve just that -- fighting. In these missions, you're asked to beat up as many dudes as possible within a time limit. In "Murder Missions," you are assigned a target to assassinate. We don't know why we didn't think of this earlier, but the UAA assassins must actually work as assassins-- which means killing people other than each other. Finally, the "Part-time job Missions" consist of the hilariously random jobs we've seen Travis undertake in screenshots -- coconut collecting, cat care and the like.If all this gameplay information fails to hold your interest, head over to the No More Heroes website for another week of PLAYSYLVIA cosplay! This week, in addition to pictures of a model dressed as Sylvia, publisher Marvelous has helpfully provided a link to the retailer of the wig the model wears.

  • No More Heroes in amazing high-res screens

    by 
    JC Fletcher
    JC Fletcher
    11.16.2007

    We've gotten so used to seeing No More Heroes in tiny screenshots on Japanese websites that these full-size screens are jarring to us. We had kind of forgotten what the game looked like in its actual resolution. While the geometry is simplistic and there are some jaggies and stuff, No More Heroes, like its predecessor Killer 7, makes brilliant use of an intentionally technologically limited graphics engine. There are actually elements in No More Heroes that don't really appear in Killer 7, like textured environments. We couldn't be more excited about cutting up mean baseball players and high school students. The game is a work of art. Don't believe us? Check out the latest screenshots from IGN, jerk!

  • New 'No More Heroes' spots show off coconut, garbage collecting

    by 
    Dan Dormer
    Dan Dormer
    11.09.2007

    Good times come February, friends. By then we'll have officially given up on our New Year's Resolutions, making way for more decadent, artery-clogging food, and Goichi Suda's bizarre, frightening No More Heroes will be hitting US shelves. No More Heroes releases on December 6th in Japan, and leading up to the launch the official site has been updated with a bevy of new videos.The two highlighted here show the lead, Travis Touchdown, the most awesomely named character in any fictional construct to date, collecting the mundane -- garbage and coconuts. Who said being an assassin was all blood and body bags? Hit the jump for the second video.

  • Homemade No More Heroes beam katana contradicts the game's title

    by 
    JC Fletcher
    JC Fletcher
    11.08.2007

    Is it a good idea to make a costume and custom-built beam katana prop based on an unreleased game that may not turn out to be any good? Not at all! Is it an awesome idea? HOLY CRAP YES. This No More Heroes Travis Touchdown costume from .ed is the antidote to yesterday's WarioWare cosplay. The jacket and shirt and drawn-on sideburns are great, but the real draw is the homemade beam katana accessory, which, using science, lights up with a blue glow. It looks just like the Blood Berry beam katana that we've only seen in tiny pictures!The costume is so good that it even got the attention of a Grasshopper Manufacture employee named Naoko, who emailed him and said " I've just checked your pictures. It looks great. I really like it. I hope people recognized what you made for."