no-combat

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  • The Daily Grind: Could a non-combat MMO be compelling?

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2014

    As much as I like being the action hero in MMOs, even I must admit that the ratio of combat to non-combat activities is lopsided to the extreme. Some days I feel like I'm playing an endless kill simulator that doesn't allow me to live in these virtual worlds so much as attempt to murder most of what is in them. So sometimes I think about MMOs where combat isn't just marginalized but non-existent. Could it work? Sure, we have seen titles like A Tale in the Desert and Myst Online replace combat with community crafting, but such games are so few in number and under-populated. What do you think? Could a non-combat MMO be compelling? Would you play a game that was heavy on sandbox elements but had no fighting? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A Tale in the Desert launches Tale 5 today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2010

    For all that the MMO industry is occasionally decried as being a large gathering of copycats, there are some interesting outliers amidst a field of fantasy kill-fests. A Tale in the Desert is a prime example -- set in ancient Egypt, with a focus on character interaction and nonviolent problem resolution, it's really in a class of its own. And with the new installment of the game launching today, it's the perfect time for players who aren't familiar with the game to start mingling with newcomers. The fourth installment wrapped up in July, which makes for a quick turnaround into the newest iteration. Unlike many other games in the genre, A Tale in the Desert runs for a while, then rests and starts over with new systems in place. This installment is featuring new Foraging and Aquaculture mechanics, allowing new ways to harvest plants and the ability to grow papyrus. The game is free for the first 24 hours of play, and each iteration tends to last for around six months. If the idea of a combat-free, crafting-focused game appeals to you, now would be the perfect time to head out into the lands of the Pharaoh.