no-goblin

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  • Roundabout goes cross-buy on PS4 and Vita

    by 
    Jessica Conditt
    Jessica Conditt
    11.11.2014

    Roundabout, the spinning-limo game from former Harmonix designer Dan Teasdale's studio, No Goblin, is heading to Vita on top of its planned launch on PS4 and Xbox One. Teasdale announced the new platform on the PlayStation Blog, noting that it's a Cross-Buy and Cross-Play game between PS4 and Vita. "We're remastering all of the FMV in high-bitrate 1080p to take advantage of the PS4′s horsepower!" he writes. "The PS Vita version is no slouch, either – in fact, it's the same full experience that you'd experience on console." Yep, Roundabout includes full-motion video scenes. It's all done in a 70s B-movie style, so lactose intolerant people beware: It's going to get cheesy. Roundabout hit PC via Steam in September and it's due out on consoles in early 2015.

  • Roundabout spins onto Steam Sept. 18, consoles in early 2015

    by 
    Sinan Kubba
    Sinan Kubba
    07.10.2014

    Finally on September 18 we can live our dream of becoming the world's most famous revolving limo driver, all thanks to Dan Teasdale's Roundabout. In addition to September's Steam release, the former Harmonix and Twisted Pixel designer is also bringing the dream to Xbox One and PS4 in early 2015. The long and short of Roundabout is it's exactly like being a chauffeur in the 1970s, except your limo is always spinning around. Teasdale's No Goblin studio joshes the game includes "cutting edge full motion video technology," with games industry faces taking the limelight. Check out a new trailer below the break.

  • Limo-spinner Roundabout coming to Xbox One, playable at PAX East

    by 
    David Hinkle
    David Hinkle
    02.10.2014

    Remember that game about the spinning limo? It's called Roundabout and it's been confirmed for Xbox One today. Roundabout will be self-published by developer No Goblin through the ID@Xbox program. Roundabout, also coming to PC, Mac and Linux, is a game in which players attempt to guide a spinning limousine past urban obstacles and through narrow streets. Roundabout is the product of Dan Teasdale's No Goblin, an indie outfit he started after stints at Harmonix and Twisted Pixel. If you'd like to sample Roundabout ahead of its launch later this year, No Goblin will have a playable build on showcase at PAX East. This year's PAX East show takes place April 11 - 13 in downtown Boston, and will be held once again at the Boston Convention and Exhibition Center. Unless you've already purchased your ticket, however, the odds of getting into PAX East are pretty much nonexistent. [Image: No Goblin]

  • Roundabout, the spinning 70s limo game from ex-Harmonix designer

    by 
    Jessica Conditt
    Jessica Conditt
    10.17.2013

    No Goblin, the indie studio founded by former Harmonix and Twisted Pixel designer Dan Teasdale, is developing Roundabout, a game where players must maneuver a chauffeur's limo across busy city streets to deliver precious cargo to its intended destination. Thankfully, there's a catch: The limo is constantly spinning. Set in 1977, Roundabout stars Georgio Manos as the world's first "revolving chauffeur." Manos spins his limo through twisted streets littered with obstacles and pedestrians to complete important tasks, such as "deliver kittens to orphans." Somehow there's a romance narrative within the game, too, "told in revolutionary 'full motion video,'" No Goblin says. Roundabout is due out in 2014 for PC and consoles. It's available now for a pre-order price of $10 (normally $15), and that includes a digital art book and the soundtrack. Roundabout has also put its foot in the revolving indie door of Steam Greenlight.

  • Harmonix vet founds trope-busting indie studio

    by 
    Danny Cowan
    Danny Cowan
    07.15.2013

    Game designer Dan Teasdale, formerly of Rock Band series developer Harmonix and The Gunstringer creator Twisted Pixel, has founded No Goblin, an indie studio that aims to become "the leading developer of original mechanic-driven video games." No Goblin will focus its development efforts on original IP, and will actively avoid characters and settings steeped in sci-fi and fantasy tropes. Teasdale serves as the studio's CEO and creative director, while the pseudononymous "Panzer" works as No Goblin's senior designer and artist. No Goblin's first game will launch for PC and the PlayStation 4 in the first half of 2014. Further details are not yet available, though the studio promises that the end result will be "a game with no guns, bows, lasers, laserbows or bowguns."