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  • Une semaine avec My French Coach: Day Five

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.16.2007

    The week is more than half gone, and that means our time with Ubisoft's My French Coach is winding down... at least, for the purposes of this diary. All week long, we've been taking on the training title in an effort to find out whether or not it's possible to learn (or at least supplement) a language with a DS game. If you missed the overview on day one, you might want to back up a little. If not, then let's get moving with day five of our language training.Today, I dropped back down to two lessons, though I had initially planned to do three. What happened? Directions happened. After continually confusing droite and droit (and really, who could blame me?), I thought it best to take a break instead of going for the gold. I did learn some new and interesting ways to maximize my learning with the game, however, which I will happily share.

  • Une semaine avec My French Coach: Day Four

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.15.2007

    The week rolls on here at DS Fanboy (and, uh, everywhere, really), and that means more quality time with Ubisoft's My French Coach. All week long, we're on a mission -- French language mastery! Or at least a valiant attempt to get through as many lessons as possible in seven full days. If you missed the overview on day one, you might want to back up a little. If not, then let's get moving with day four of our language training.As promised, today I attempted -- and passed! -- three lessons instead of two, and I do not recommend it. Maybe very early in the game, when it's just vocabulary, but by the time I was getting close to finishing, everything was starting to run together, and it took me longer to get through the lessons. I also made the mistake of trying to a) watch a little television during the first lesson, as well as b) carry on a conversation. The result? Brain overload. DS Fanboy's official advice while training on a language game is to focus ... or at least do something mindless while working through your lessons.

  • Une semaine avec My French Coach: Day Three

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.14.2007

    It's another day at DS Fanboy, and this week, that means more quality time with Ubisoft's My French Coach. All week long, we're on a mission -- French language mastery! Or at least a valiant attempt to get through as many lessons as possible in seven full days. If you missed the overview on day one, you might want to back up a little. If not, then let's get moving with day three of our language training.Since I did two lessons yesterday, it only seemed proper to keep that up. Even at this rate, I won't make it halfway through the lessons by Sunday! I may have to step it up to three tomorrow, but that's a lot of French, and my brain is weak and poor, and my mushy Southern accent may get in the way of mastering all that pronunciation. But that's no reason not to try, eh? Today's lessons weren't as complex as yesterday's ... or maybe I'm just getting better!

  • Une semaine avec My French Coach: Day Two

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.13.2007

    It's another day at DS Fanboy, and this week, that means more quality time with Ubisoft's My French Coach. All week long, we're on a mission here -- French language mastery! Or at least a valiant attempt to get through as many lessons as possible in seven full days. If you missed the overview on day one, you might want to back up a little. If not, then let's roll on through the second day's excursion with the language trainer.During the second day's session, I decided to do not one lesson, but two. I also learned that cockiness does not pay -- but the butt-kicking I endured was completely worth it, as I managed to increase my list of mastered words by a great deal, and grew much more confident with the mini-games and various features of My French Coach.

  • Une semaine avec My French Coach: Day One

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.12.2007

    var digg_url='http://digg.com/gaming_news/One_week_with_Ubisoft_s_My_French_Coach'; As soon as Ubisoft announced their language trainers, we here at the DS Fanboy offices just knew we'd have to take one for a spin. The real question was ... which to choose? I love studying languages and have made a casual hobby of it over the years, and thus have a little bit of knowledge in a lot of areas. Of the two languages at hand -- Spanish and French -- I struggle more with French, so that seemed like a natural choice for the big test. I love the sound of the language, but the peculiar (to me) accents, the soft, slurring sounds, and all the similarities between the singulars and plurals often leave me mystified. Written French I can handle in small doses, but spoken leaves me struggling. Can Ubisoft's trainer help me master my difficulties in the space of one week? There's only one way to find out!

  • Conjecture Countdown: 8 days to go

    by 
    Eric Caoili
    Eric Caoili
    07.03.2007

    Even with a diminished E3, there's no controlling the wave of rumors that hit the Internet every year before the show. Why fight it? From now until E3 hits, we'll be posting one piece of wild speculation every day. Some may be patently ridiculous, and others just might turn out to be true. Even some of the ridiculous ones might turn out to be true! Rest assured, everything will be totally made-up and unfounded. Except, of course, when we speak about all the ass Reggie is going to kick. That part? Totally true.Rumor: The third Train Your Brain installment, Brain Age: With a Vengeance, will be announced for a late 2007 release. To keep the non-game series fresh, this third episode will come packed with popular gimmicks like customizable outfits, alternate endings, and a new, sinister villain -- Dark Dr. Kawashima!

  • Toys R Us summer toys list contains up to one video game

    by 
    JC Fletcher
    JC Fletcher
    06.13.2007

    Toys R Us has put out their list of the top 24 hottest toys for this summer, and, surprisingly, there is only one video game on the list-- and even that one's kind of a non-game, according to some people's definitions. Nintendo's brain-teasin' hit Brain Age represents the entirety of our hobby in Toys R Us's summer marketing campaign, despite being a game about math problems, and despite being over a year old. Technically, they also advertise the Leapster, but ... don't worry about the Leapster..Are we seeing early signs of a Japan-style Brain Age phenomenon? Should we start hoarding DS Lites? [Via Game|Life]

  • Jam Sessions delayed until September

    by 
    JC Fletcher
    JC Fletcher
    06.06.2007

    Ubisoft's Jam Sessions, which would officially be our personal most-anticipated game if it were a game, was originally slated for a summer release in both Europe and the US. It was going to be a beautiful summer of trying to play metal on a fake acoustic guitar. But fate (or Ubisoft; the two are interchangeable) had other plans.Cubed3 reports that Ubisoft has confirmed a delay for the European release of Plato's guitar simulator, to September 28th. We don't have an official word on the US version, but GameStop lists the release date as September 11th, which is corroborated by Ubisoft's website. How long does it take to translate guitar notes?

  • Non-games selling non-poorly in Japan

    by 
    JC Fletcher
    JC Fletcher
    05.23.2007

    It's no secret that Japan has got Brain Age on the brain. Brain Age and its sequel, which was just now (kind of) announced for the US, have broken all kinds of sales records and been pretty much the sole motivator for the insane success of the DS. But what is less well-known is that, in addition to driving the creation of a ton of copycat software, training fever is pervasive enough to drive sales of that stuff. In other words, Brain Age has created a market for non-games, just like Nintendo hoped it would.Gpara compiled a list of 95 DS non-games ordered by Media Create sales numbers, and NeoGAFfer Jonnyram has translated the first ten. These things don't cost much to make, and they are bringing in stacks of money. That's Economics Training at work. Or it would be if that existed. Give it a couple of weeks. Brain Age 2: 4,266,000 Brain Age: 3,403,000 Eigo Zuke (English Training): 1,937,000 Big Brain Academy 1,519,000 General Knowledge Training/Common Sense Training:1,381,000 Cooking Navi: 815,000 Kanji Test: 523,000 Tokoton Kanji Brain: 406, 000 IQ Suppli DS: 219,000 [Via NeoGAF]

  • Get serious with new DS Style screens

    by 
    JC Fletcher
    JC Fletcher
    05.09.2007

    We're expecting a load of news when the Square Enix Party starts. For now, we've got new screens from the DS Style series, which is obviously too serious for parties. Specifically, new screens were released of Flower Blooming DS: Gardening Life, Shall We Listen to Classical Music on the DS?, and three World Walking map programs: Italy, France and Taiwan.We could kind of see picking up a DS map program instead of a guidebook when we go on vacation, since we tend to take the DS with us anyway. We are definitely feeling a strong urge to buy the classical music "game" as well, since it's being developed by iNiS. Smart move, Squeenix.

  • Virtually Overlooked: Taboo: The Sixth Sense [update 1]

    by 
    JC Fletcher
    JC Fletcher
    05.03.2007

    Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative. Rare has been responsible for many of the most beloved games on Nintendo systems throughout the years. RC Pro-Am, Goldeneye 007, and Donkey Kong Country come immediately to mind when thinking about the company and its history of great games. Taboo: The Sixth Sense is not great, or beloved, or even a game. If it were a game, it would be one of the worst ones on the NES. But if something like Taboo can even have a time, then that time has come.

  • DS Style details emerge-- screenshot-style

    by 
    JC Fletcher
    JC Fletcher
    04.06.2007

    The first screenshots of Square Enix's DS Style series of nongames have shown up, and they look ... well, functional. The problem with nongames is that it's impossible to build hype for something that is used just for looking at a map of France, or teaching yourself yoga, even if the software in question is extremely well-designed.These screens answer the biggest question we had about the series: how could a game about listening to classical music possibly fill two screens meaningfully? The answer: dog animations and quizzing you on your feelings about the music.

  • Opera browser boxed, demonstrated

    by 
    JC Fletcher
    JC Fletcher
    03.14.2007

    Siliconera got a chance to check out the American release of the Opera browser at SXSW, and they handily took some video of the demonstration, so we can see ... what Japanese and European DS users have been seeing for quite some time. We've been waiting so long for this application. Could it really be on the way?They also got some pictures of the US boxart, which says that the DS browser puts "The Internet at your fingertips". That's somewhat of a strange choice of slogan; as far as we can tell, the Internet is always at your fingertips, except when you use a stylus-based input method.

  • Learn to walk with Walking Navi

    by 
    JC Fletcher
    JC Fletcher
    03.12.2007

    Now that your brain is sufficiently trained, you can begin figuring out how to move around! Okay, so really it presumes you already know how to walk and are interested in walking as exercise. Too bad, because it's a lot funnier the other way. Just like Cooking Navi and Dokodemo Yoga, Duke Saraie no Kenkou Walking Navi (Duke Saraie's Health Walking Navi) is designed so that users can choose their program, set their DS systems down and have directions barked at them while they follow along. Fitness celebrity Duke Saraie will help you warm up, then lead you through your workout. Wait, workout? We want to try this to see what kinds of "workouts" could be involved other than "walk for a while", "walk for longer than the last time", and "walk for a while, but faster".Try Screenshot Inspecting Navi after the post break.[Via NeoGAF]