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  • Scattered Shots: The Hunters of lore

    by 
    Jessica Klein
    Jessica Klein
    04.16.2009

    Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a wide variety of Huntery topics. Today, we'll be looking at some prominent historic figures in Hunter lore. For Hunters looking to get into role playing, a good place to start is to look at the Hunters that came before you to get a feel for common themes upon which you can base your character concept. There are many prominent Hunters in Blizzard lore that spans multiple Warcraft titles, both for the Horde and the Alliance, which you can look to for inspiration. Today, I'd like to spend some time getting to know some of the great Hunters of Azeroth.

  • Sunday Morning Funnies: Jammy Jam

    by 
    Amanda Miller
    Amanda Miller
    03.15.2009

    Kissybear is back! The amazing Ding! will return and we will no longer have to cringe on Sunday mornings. Who's excited?We also have some great comics today, including a newbie to the list that was tipped in last week's comments: Check out the latest from Cru the Dwarf. Rooster Teeth: Come Here Often Continued, Come Here Often 3, and Come Here Often 4. Thanks for the tip, Oozebull! Check out NPC's WoW version of Dressup. Take A Break From the Cold with Dark Legacy Comics. The latest from Flintlocke vs the Horde got me laughing. Shakes and Fidget got an update! GU Comics: Suggestive. LFG. I love the latest from NoObz! Translatoxx ftw. Woot! Kissybear is back! Check out the latest from Teh Gladiators. Patch 3.1: Double the Specs, Double the Fun, from The Adventures of Disgraph T. Dwarf. I was wondering when this form would come up! Also, if you ignore the antlers, it sort of looks like something that Dr. Seuss would create. World of Warcraft, eh?

  • Breakfast Topic: Who's the boss?

    by 
    Zach Yonzon
    Zach Yonzon
    03.06.2009

    Recently we brought back one of our popular features -- the boss matchup that pits the game's nastiest bosses against each other. It's really an interesting thought, and even though we can theorycraft all we want about how things come down, it's really just a popularity contest. I mean, if you think about it, one reader was right about Amanitar beating Eck the Ferocious, right? But our little frog-like friend was the more popular one, so he won the day.That's how we roll. That brings me to my question today... who's your favorite boss of all time? The bosses in Ulduar look really interesting, but it's too early to tell which one is going to be really cool and which one is going to be really annoying. Let's see... I think everybody loves VC, right? He's just so darned charming. Personally, I always enjoyed the Four Horsemen in Naxxramas... if only because they're pretty cool. I mean four Death Knights, all of different dispositions, on cool horses... I kind of like Sir Zeliek but probably only because I play a Paladin. I imagine he was forced to reroll and didn't like what he got.So... four years and two expansions later, with numerous instances and raids... who's the boss you enjoy the most? Who's the boss you remember best? Surely someone's got to pick the flatulent Princess? Or maybe the king you pay tribute to in the Maul? They've given us all some fun (and painful) times, let's give a shoutout to our favorite ones.

  • EVE Online's first Epic Mission Arc to arrive with Apocrypha expansion

    by 
    James Egan
    James Egan
    02.25.2009

    It's no secret to EVE Online players that running missions in high security space is pretty much a guaranteed path to wealth, even if only because of how predictable the scenarios are. Speak with an agent and accept a mission, look up the details by pointing your in-game browser to EVE-Survival: Mission Reports, gear up properly and watch the ISK fill your wallet as you down NPC pirate after pirate. Profitable, sure, but doing this for weeks on end will probably have you craving some more variety in your PvE gameplay. Hopefully EVE players will be getting that variety through more engaging storylines beginning next month, as developer CCP Molock explains in his latest dev blog. The Apocrypha expansion will introduce "Epic Missions", a departure from the standard rinse-and-repeat when accepting agent missions. These new missions will be linked together in an ongoing storyline, played out across a number of missions. Players will make choices that determine the outcomes of Epic Missions via the new branching system that will accompany these missions. The rewards will be on par with standard agent missions, but the completion of a chapter and especially an arc will provide some exceptional rewards, CCP Molock says.

  • EVE Online developer explains new AI for the Sleeper race

    by 
    James Egan
    James Egan
    02.23.2009

    One of the major new features to EVE Online's forthcoming Apocrypha expansion is the introduction of an ancient race of NPCs called the Sleepers. They're a breed apart from any NPCs ever seen in EVE, largely because of their AI. They react intelligently to threats, focusing fire on primary targets but diverting their attacks to counter whatever else they're faced with. They can 'spider tank' or protect and even repair one another as combat ensues. Added to their tactics is evasive maneuvering, making the Sleepers even deadlier. We recently showed you video footage of the Sleepers in action and while taking them on will, in some cases, be a daunting experience, this is not to say that they can't be defeated. EVE developer CCP Incognito wrote on the forums, "If you try to use the same-old, same-old tactics against Sleepers then you will have problems. Think out of the box and you will win." CCP Incognito's comments were in the context of his dev blog on the new AI, which discusses the challenges that the Sleepers will pose for players seeking fragments of their advanced technology. More than anything, the AI revamp is designed to make PvE more like PvP. Anyone planning to venture through EVE's wormholes should abandon their mission-centric ship setups and be prepared for PvP; that's what fighting the Sleeper NPCs will be like -- fighting other players.

  • Video shows EVE Online's Sleeper NPC race in action

    by 
    James Egan
    James Egan
    02.22.2009

    The ancient NPC race in EVE Online known as the Sleepers will soon come into conflict with EVE's capsuleers in the Apocrypha expansion, only a few weeks from now. Explorers willing to discover wormholes and take the risk of engaging the Sleepers within will be able to obtain some of their technology, provided they manage to survive the encounter. This could bring wealth by selling the tech outright, or reverse engineering it to create EVE's strategic "Tech III" cruisers -- modular ship designs based in part off of Sleeper technology. CCP Games has said that the Sleepers will be unlike any NPC type that pilots in the game have ever faced, and that was no exaggeration. Their AI makes fighting these particular NPCs more like fighting other players. That is to say, they react to immediate threats and change their tactics to counter what's thrown at them, to some degree. The video embedded below (captured on the Singularity test server) shows what the Sleepers are capable of against a mixed fleet of players -- with capital ships no less -- that had great difficulty withstanding the ancients. Check out the raw power of the Sleepers in fullscreen HD, with their sizzling blue beams and warheads absolutely melting battleships and any other threat that demands their attention:

  • Pirates of the Burning Sea's new NPC archetypes revealed

    by 
    James Egan
    James Egan
    11.26.2008

    The latest Pirates of the Burning Sea developer blog focuses on the title's avatar combat revamp, which we've discussed a bit at Massively in the past. "AvCom Revamp: NPC Archetypes" is written by PotBS Content Designer Bryan Yarrow, aka 'HighLevelMob?'. In it, he introduces the NPC archetypes and the moves and abilities they can employ. "Now, NPCs will debuff you, combo you, set up big finishers, support their allies, and do a lot of other cool stuff as well," Yarrow writes. While the developers didn't want to mire the game in too much complexity, they settled on placing all but two kinds of NPCs into one of six archetypes, with several sub-archetypes within. The differing sub-archetypes represent the specific abilities each NPC uses to fulfill his or her role in that archetype. Yarrow broke the NPC archetype list down as: Defenders: largely focused on the parry stat, but with less ability to dodge. Damagers: high offensive stats allow them to deal out damage, at the cost of less defense. Duelists: high parry and increased offense, but they lack the specialization of either a Defender or a Damager. Duelists possess special abilities, such as a riposte attack combined with a parry. Supporters: alternately strengthen allies or weaken enemies. Brutes: soak up damage, but are easier targets coupled with a reduced parry. Gunners: ranged attackers, with low defense against melee attacks. See Yarrow's "AvCom Revamp: NPC Archetypes" for the full details on how they're changing NPCs in Pirates of the Burning Sea, and more info on roles the various sub-archetypes of NPCs can fulfill.

  • Vanguard's Harvest Festival brings new quests, encourages bird-eating

    by 
    Samuel Axon
    Samuel Axon
    11.20.2008

    With Halloween now behind us, the Thanksgiving events are starting up. Vanguard appears to be the, well, vanguard here, as its Harvest Day event began yesterday. Quest NPCs with four new quests have arrived in Khal -- the Halgrim family are recent immigrants who want to host a Harvest Festival, but Salrash the Birdmaster is determined to stop them because he finds the Halgrim's plan to have a feast on bird meat abhorrent.There are, in typical Vanguard fashion, raid four raid mobs that you can hunt down to celebrate: the aforementioned Salrash the Birdmaster, Turfin, Duksworth, and Ciran. Sounds like fun -- don't stuff yourself with phat loot and costumes too much!

  • New continent, old friends

    by 
    Alex Ziebart
    Alex Ziebart
    11.19.2008

    We're waist deep in the content of Wrath by now, and despite the newness of the strange land, it all feels so familiar, too. Not only have we gone back to the gothic (yet sparkly) style of Old Azeroth, but we've been followed to Northrend by a whole lot of old friends.I've been having a lot of fun bumping into 'old' NPCs and quest givers that I've helping out on my journey from 10 to 60, or 61 to 70. They add a real sense of progression and continuity to the world. I solved their problems years ago, and that's allowed them to move on in life, for better or for worse. It's also strangely heartwarming to see people I did quests for so long ago, like a little slice of nostalgia.I've heard a few people hating on how many old world NPCs you run into in Northrend, complaining that Blizzard is just recycling old content. I quite seriously disagree in this case. Seeing NPCs progress in the world alongside us gives a much greater feeling of the world being a story, and as we go up in level, the world moves forward. I like it a lot, and I hope it continues into the next expansion, too.We have an old gallery sitting around of some of the returning faces you'll see in Northrend, so you can check it out if you want. Be warned, there are some minor spoilers inside.%Gallery-29137%

  • The Sacred Artifact and Wrath's immersion factor

    by 
    Mike Schramm
    Mike Schramm
    11.14.2008

    We posted about this quest months and months ago, but of course now it's available on the live realms -- in the Utgarde Catacombs, which turns out not to be an instance but just a non-instanced quest area, there is a quest to retrive a "sacred artifact" of the Argent Dawn, which is basically a must-do quest for anyone that's a fan of the, err.. "bashringer," if you know what I mean. It's simple, so there's not much to spoil, but yeah, just a few quests in to Wrath, you're already wandering around epic lore territory.And odds are that you've met the main guest of the expansion already as well -- I bumped into him during a walk through the spirit world in Wyrmskull Village, and he wasn't very nice to me already (and frankly, I saw a side of him I've never seen before -- having identifed myself as a Shaman for so long, it was extremely interesting to see him do the same). Blizzard promised from the beginning that we'd meet and greet with the lore heavyweights early on, and they weren't kidding -- we're right in the mix from the time we step off the boat.I love it -- without getting too spoilery, what else is worth seeing in these starting zones? We almost got Keristrasza down last night in The Nexus, and it's almost hard to remember those days when it took 40 players to take down a dragon -- even solo and five man players get to do epic stuff nowadays. What have you done already?

  • The EVE Performance Group

    by 
    James Egan
    James Egan
    10.17.2008

    "CCP fix lag nao!!" That's essentially what this writer has been hearing from players since he began EVE Online, and most assuredly it was being uttered long before that. Whether it's a typical forum whine or something much more clever, the message remains the same: Players really want to have fleet battles with several hundred people at once. After all, the shardless galaxy that players populate, in theory, should allow for that. But in practice, lag can turn such engagements into a slide show. Is it unrealistic to assume that 1000-player fleet battles will ever be a reality in EVE? Time will tell. Still, you'd think that CCP Games didn't care about wiping out lag from much of what you read on the forums. They're making some inroads with their new server technologies and ongoing initiatives to improve performance, but players still wonder what goes on behind the scenes. The latest in the recent blitz of dev blogs from CCP Games comes from CCP Tanis, "Introducing: the EVE Performance Group," and is an attempt to explain how this group of developers works to make EVE "run better, faster, and smarter." CCP Tanis lays out how they using monitoring, profiling, and debugging tools to try and reduce server load and increase performance.

  • Boat crews return in the Wrath beta

    by 
    Natalie Mootz
    Natalie Mootz
    09.09.2008

    In today's Ask a Beta Tester post, there was some discussion about the boat/zeppelin crews on the Northrend boats. I'm here to report that transportation crews in Azeroth are back in the current Wrath beta build! I really liked the idea of the boat crews when they were so briefly implemented before. It was nice to be able to repair or get supplies en route without having to wander all over tarnation to get them, especially if the boat was headed to a discombobulated destination like Booty Bay. And when you'd never been to the boat's destination before, it saved a lot of time. Plus, the goblin crews were just hilarious and I liked watching their banter. So I was very disappointed when they went poof on the live realms. You can also stay mounted on the boats and zeps now, which is quite convenient. (And, by the way, you can stay mounted in Booty Bay now too!) The crews are level 40 which makes them easily raidable. I'm not sure what to make of the fact that the goblins on the Horde boats are there for the humor but it seems like the humans on the Alliance boats are very serious about their jobs. We've seen some legacy testing items in the Wrath beta -- like the materials quartermasters from 2006 which are still in the beta but not in the live game -- so I hope the crews aren't just leftovers from previous beta builds that Blizzard has no intention of rolling out in Wrath (or in the upcoming patch). We'll just have to wait and see.%Gallery-31427%

  • Breakfast Topic: You and your quests

    by 
    Alex Ziebart
    Alex Ziebart
    09.09.2008

    Just this morning, a good friend of mine asked me a pretty fun question: If you were a quest NPC in WoW, what kind of quests would you give? What about if your guild was a faction like Honor Hold or the Cenarion Expedition, what would their purpose be? What kind of daily quests would 'your' faction offer?I actually really enjoy this question, because it's one of those things that you can let your mind soar with if you're a roleplayer. My main (and my guild) are very anti-Scourge and pro-reclaiming (and colonizing) Northrend, so Wrath is a fun time, and perfect for envisioning my guild in that sort of position. My character would probably do something dungeon-related, maybe in Icecrown, where the Scourge population is thickest. I could definitely see an escort-style quest, where my usual 5-man group in NPC form fought alongside a 5-man group of players in a Zul'farrak style encounter, fighting off waves of undead. After that encounter, those NPCs would 'hold off' more Scourge while the main party forges ahead to take out the boss and save the day.

  • Nesingwary's extinction plan (hasn't worked)

    by 
    Mike Schramm
    Mike Schramm
    08.28.2008

    Players have been doing the math on the notorious Hemet Nesingwary (murderer of animals everywhere), and on the forums, Stubblez has figured out that if you follow all of Nesingwary's beast-killing instructions to the letter, you're responsible for murdering 278 of Azeroth and Outland's fauna. Of course, most players kill even more than that (and there are other quests that ask you to kill even more animals), but even if you take those total numbers and multiply them by the 10 million players Blizzard claims, you get two billion, seven hundred and eighty million animals, all slaughtered in the name of Nesingwary. And that doesn't even count alts.Fortunately, as Neroblanc notes, all that killing hasn't actually thinned the Azerothian animal population at all -- if anything, the beasts in Stranglethorn Vale are herding thicker than they used to be. We'll have to nuke them from orbit just to get rid of all those Raptors down there.But that, of course, doesn't keep the hippie animal lovers from fighting back -- as you might know by now, in the expansion Nesingwary is going to face some opposition in the form of D.E.H.T.A., or Druids for the Ethical and Humane Treatment of Animals. We have a feeling that Hemet's impeccable taste in leather and animal-skin based wear, not to mention his classic novel, probably won't be too much protection against the do-gooders.

  • Breakfast Topic: Getting to know your NPCs

    by 
    Zach Yonzon
    Zach Yonzon
    08.28.2008

    One of the coolest things about the World of Warcraft are the various NPCs that we see all over the place. Players who've played Warcraft 3 get an extra thrill when meeting characters from the popular RTS, for example. There's Thrall in Orgrimmar, whose life story has been all over books and re-told in past Blizzard games. In Dalaran, the overrated Rhonin and his wife, whose lives have been chronicled over several Richard A. Knaak books, make an appearance. Lor'themar Theron first appeared in the Warcraft manga and subsequently showed up in Silvermoon City when The Burning Crusade was launched.Of course, not all NPCs get the benefit of books or comics to tell their story. Our favorite Griftah only has his story told through the game. Then there are those NPCs whose origins come from somewhere closer to home -- real people who have made some impact on the game one way or the other. These include quest giver Ahab Wheathoof, who is an homage to young fan Ezra Chatterton, and Dalaran pet supplies vendor Breanni, who is a nod to the creator of the popular WarcraftPets site devoted to vanity pets. There are many, many more NPCs in the game world we all love. Whose story would you like to know more about? Is there an NPC that has piqued your curiosity? What could be the story behind the unassuming Kaja? How about we learn more about Cro Threadstrong and his hatred for apples? There are so many stories in WoW... which one would you like to hear?

  • WoW blog roundup

    by 
    Natalie Mootz
    Natalie Mootz
    08.25.2008

    Time for another tour of the WoW blog kingdom...Why now? | Alts AhoyAll of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.How to annoy NPC's - Keep Clicking on them! | Pugnacious PriestAmusing detective work shows what happens when you annoy an NPC, including quotes on what they'll do to you if you don't stop. To bad you can't back-talk them too.Sir, I Respectfully Disagree | ChickGMA well-put and humorous rebuttal to two of WoW Insider's posts about what traits make a good guild officer and which ones to avoid. I spoke too soon | MiseryThis is actually a pair of posts in which Misery first points out that raid utility vs. damage is a flawed argument and subsequently analyzes a blue post about the same issue. Interesting theorycrafting for raid leaders.Multi-Boxing Macros 102 | Three Druid NoobRazorbax offers a primer on healing macros for the beginning multiboxer. Goblins. Innocent Pranksters, or Evil Madmen bent on world domination? | The PvP NubFinally! The answer to the question, "Just what is it with those goblin doods?"

  • Rare mobs in classic, BC, and Wrath

    by 
    Eliah Hecht
    Eliah Hecht
    08.20.2008

    Rare mobs are one of my favorite unexpected pleasures in WoW. It's such a thrill to be questing or grinding along and see that silver dragon; it adds a lot of flavor to what could otherwise be some boring runs through out-of-the-way zones. In fact, that's an upside to the current depopulation of Azeroth: I find many more rare mobs, since no-one's been by to kill them in an hour or two. Fun fight, interesting mob, automatic green. However, when Burning Crusade came out, it was discovered that all the Outland rare mobs were also elite. There was a blue post around the time that defended the decision as allowing them to put better loot on the mobs, making them walking treasure chests (BC also has no world treasure chests, sadly Thanks; I guess there are still new things for me to learn in BC) . But it did make them basically unsoloable, which takes a lot of the excitement out of spotting one, at least for me: by the time I get four more people to come help me out, I don't really care any more.

  • The end of Naxxramas

    by 
    Mike Schramm
    Mike Schramm
    08.07.2008

    I was just chatting with my colleagues here at WoW Insider about Blizzard's apparent neglect of their old content (since the expansion zones actually start at 68, Netherstorm and Shadowmoon are basically useless once Wrath comes around), and now here's another sign that Blizzard wants out with the old and in with the new. We had rumored this a while ago, but now it's been confirmed by the CMs: Old school Naxxramas is going to disappear forever when the dungeon moves up north to become a raid in Wrath of the Lich King.Which means if you want to see Naxx in its 40 man version, do it now -- I believe, as I said way back when we first heard about this, that this is the first time Blizzard has removed major content from the game completely (though it's certainly not the first time they've removed something, poor Captain Placeholder). This, of course, also leaves up in the air what's going to happen to all the items around Naxx -- what about Atiesh? Not to mention lore -- we hear that the fact that a group of players beat KT and took his phylactery and returned it to the Argent Dawn is mentioned in the expansion already -- but how did that happen if the dungeon won't be there any more?Blizzard will probably clean it all up, and I'm sure that out of game, it'll make enough sense. But it's a shame to officially hear that 40 man Naxxaramas as we know it, the jewel of patch 1.11, will soon be gone forever.

  • Huxley video expands on non-combat areas

    by 
    Chris Chester
    Chris Chester
    06.25.2008

    We have to concede, we were not terribly impressed when we got wind of some of Huxley's non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of clomping around a barren cityscape left us barely able to keep our heads up. We were much more impressed with the recent cinematic trailer for the game, but it did little in the way of explaining how Huxley was going to change the way we play MMOs.Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that Huxley's success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.

  • Making/Money: Virtual Red Paperclips

    by 
    Alexis Kassan
    Alexis Kassan
    06.20.2008

    A few years ago now, I heard a news story about a man who traded one red paperclip for a house. There were several intermediate trades, but the basic gist of it was that he started with a paperclip and traded up from there until, eventually, he was offered a house in Saskatchewan in exchange for a movie role. I remember thinking then what an interesting concept it was (and wishing I had thought of it first). He really did not need any particular skills except maybe negotiation. He did not need any money. In the early stages, he probably didn't even need a lot of buzz. Just some connections and a dream. In more recent times, I have seen similar things done in games. Using the auction house and connections with guildies, friends, or just willing participants in the streets, it is entirely possible to trade your way to fame and fortune without ever picking up a trade or completing a quest.