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  • HandBrake gets some major press

    by 
    Michael Rose
    Michael Rose
    06.29.2007

    When your open-source project is the focus of a New York Times article, that's a big news day for you (at least it would be if not for those meddling kids in line to buy iPhones). Thursday's NYT article discussing the technical hurdles, legal haziness and other challenges to ripping DVDs for personal use leads off with the example of HandBrake dev lead Eric Petit ('titer') using his very own tool to convert a movie so it'll play on his PSP. The article goes on to mention VisualHub and VideoLan, and quickly dives into an acronym soup of MP4, OGG, AVI and more.What I found most interesting about the story was what it failed to say about the software it featured so prominently: neither HandBrake nor VisualHub were described as Macintosh apps. VisualHub is of course Mac-only, and HandBrake has been historically a Mac tool (after beginning life on BeOS) before forking and unforking as MediaFork with a Windows version in the mix. It's pleasantly surprising to me that this sort of article can be platform-agnostic.

  • NY Times compares Apple and Sony retail experiences

    by 
    Michael Rose
    Michael Rose
    05.28.2007

    Remember when Apple's "retail experiment" was viewed as a risky, borderline-nutty strategy? Recall how Gateway and other technology companies were running away from their mall outposts while Apple was rolling out its first stores back in 2001? Randall Stross at the New York Times remembers [registration required], and he says that "[o]f the many predictions in the world of technology that have turned out to be spectacularly wrong, a prominent place should be made for what the pundits said in 2001 when Apple opened its first retail store in Tysons Corner, Va." Apple has succeeded tremendously in retail, partly due to a strategy of supporting a positive customer experience (Genius Bar!) and partly due to an unexpectedly popular product (the iPod).Stross quotes Apple's quarterly report on retail numbers -- over 180 stores, sales of $855 million -- and compares the Apple retail mojo to the Sony Style stores' relatively low impact. He also notes the impending return of Dell to the retail channel; not through Dell-branded stores, but through Wal-Mart... there's a really positive retail association for you. As long as Apple continues to make an emotional connection with buyers at the point of sale, it'll be hard to beat the Apple Stores.via Philip Elmer-Dewitt at Apple 2.0

  • The iPod connects to a series of tubes

    by 
    Michael Rose
    Michael Rose
    04.18.2007

    While the iPod is the preeminent music component of today, the past's audio icon would have to be the vacuum tube. Even though these analog amplification components have long been replaced by transistors in most gear, the highest end of the audiophile market still relishes the warm, natural sound that can only be produced by tubes.So what would you get if you mixed that iPod chocolate with vacuum tube peanut butter? Well, according to the New York Times, you get the MC4 Music Cocoon: a glowy, sexy beast from UK manufacturer Roth Audio, featuring an iPod dock and line-in for MP3 players. Unlike these other two dock sets, in this case the tubes are actually doing the amplification. The Cocoon is intended for use with lossless or high-bitrate files, and it's got a price tag to match: $649.

  • Pogue tests 802.11n routers, blasts Netgear

    by 
    Michael Rose
    Michael Rose
    04.12.2007

    In today's New York Times, friend to Mac users and finder of lost loves, David Pogue does a nice user-focused job of reviewing four 802.11n wireless routers (story, video), evaluating performance and ease of setup for the Apple, Belkin, Netgear & Linksys offerings. His conclusion: the Airport Extreme, while slightly more expensive than the other units and lacking Gigabit support on the Ethernet side, is far and away the best performer (up to 90mbit transfer speeds, almost double the best results with the other three routers, testing details in his video) and certainly the easiest to configure and control. He also points out that current Macs are firmware-updatable to 802.11n, while most other PC manufacturers will make you buy a new card to get your speedy on.For the real entertainment, however, check out Pogue's behind-the-story blog post. His experience with the Netgear software installation for a USB 802.11n adapter -- a madness-inducing swirl of EULAs, unsigned drivers, UI design from Graphix-R-Us, and plain ol' Windows user-hostile behavior -- is both familiar and chuckle-worthy.Update: Clarified the 2nd paragraph to note that Pogue's issues with the Netgear installation were specific to the adapter, not the router itself.

  • Pogue on the Apple TV

    by 
    Scott McNulty
    Scott McNulty
    03.21.2007

    Uncle Walt likes it, but what does David Pogue, NY Times tech columnist, think of the now shipping Apple TV? The short answer: he likes it.Pogue compares Apple's offer to the XBox 360 and the Netgear EVA8000 (seen to the right). The XBox 360 is big and noisy, but offers you HD downloads. Pogue also found navigating the menus a little clumsy with the joystick. Speaking of clumsy, Pogue says the EVA8000, which can stream content from any folder on any of your Macs or PCs and can even play tunes purchased from iTunes (though that's a PC only feature for some reason) has the stink of a 1.0 product all over it. The menu system is ugly, setup was difficult, and overall the experience was not pleasant.Pogue also included a little tidbit I hadn't seen anywhere else. Thanks to the magic of iTunes/iPod syncing if you are watching a video on your iPod, pause, hook you iPod up to your Mac, and then turn on your Apple TV it will remember where you paused that video and start from that point on the Apple TV. Nifty.The Apple TV wins based on design, ease of use, and ease of setup. Who cares that it only works with iTunes (though on both Mac and PC) and that there is no HD content to be had at the iTunes Store (not yet, anyway)?

  • DRM + iPhone = eeEEEeee-vil says NYT

    by 
    Michael Rose
    Michael Rose
    01.15.2007

    I spent some of my lazy holiday Monday pondering an appropriate response to Randall Stross's article (not clearly billed as either news or opinion) in Sunday's New York Times entitled Want an iPhone? Beware the iHandcuffs, a fairly... odd interweaving of gripes about the 'lock-in' factor of the iTunes Store, starting with his contention that FairPlay is 'crippleware.' He's taking that term from the delightful Tucker vs. Apple lawsuit, which should give you a hint where he's coming from on this one.Stross (who also wrote a fine item in 2005 about why Sony didn't build the iPod) has some basic points: DRM bad; iTunes Store has DRM; look at Plays for Sure and all the Microsoft customers that got rogered; iPhone bad; eMusic and other unencumbered music sales online, good.While I have no real love for FairPlay, and I do worry that my iTunes purchases might not survive future device changes, I couldn't quite put my finger on the core bogosity of his thesis. As is often the case in the Mac-blogosphere, John Gruber got his opinion out of his brain with more speed and pith than I could muster: You can "pledge a lifetime commitment to the iPod" and never once come into contact with a FairPlay-protected song or video. If you don't like FairPlay's restrictions - and there are plenty of good reasons not to - then don't buy any, and rip your music from regular CDs.iTunes Store music and video locks you in. iPods and iPhones do not. Gruber is right, but I would say (after the needed pondering) that he doesn't go far enough. More after the break...

  • Seattle P-I: Wii on November 19, $250; did they slip? [update 2]

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.14.2006

    Just before the Japanese press event started in earnest, an article surfaced at the Seattle Post-Intelligencer that declared the Wii would launch November 19 at $250. Chat rooms and forums exploded as gamers debated the legitimacy of the story, which listed the New York Times as its source. Since no one could find the information anywhere else -- not on Reuters, the AP, or the NYT itself, we called both the New York Times and the Seattle Post-Intelligencer to attempt to verify the story. Though we could not reach anyone at the NYT, we did speak with the city desk at the Seattle P-I, and they verified that the story was indeed pulled from the NYT's wire and that it was not altered by the Seattle publication. Less than an hour later, the link disappeared from the main business page -- though the article was still available via direct link and still listed as the "most read" on the RSS feed. Minutes later, even the direct link disappeared, and was replaced with the following information:The page you have requested was not found. The link is either incorrect or the page no longer exists. If you believe there is a problem, please send a message to newmedia@seattlepi.com.Did the Seattle P-I slip up and release the information early? Since the article disappeared, we will be reproducing it almost in its entirety after the jump. Please note that we are not claiming credit for this article -- we are just working to bring you the most accurate news possible.[Update 2: Apparently the article reappeared. Once the cat's out of the bag .... However, as of 2:15 Eastern, the headline has not reappeared on the business page at the Seattle paper. We are working to compare the copy to see if changes have been made. Also fixed coding error.]

  • Bill Stumpf, creator of the Aeron chair, passes away at 70

    by 
    Cyrus Farivar
    Cyrus Farivar
    09.11.2006

    To all you dot-commers who spent tons of money on truckloads of Aeron Ergonomic Office Chairs back in the day, please stand up and salute Bill Stumpf, who died late last month at the age of 70. This industrial designer was made famous by his 1994 Aeron chair, which has made the drudgery of an eight hour work day a fair bit more bearable -- and likewise continues to make 16-hour Engadget workdays roll on for Pete and Ryan. Even from the beginning Stumpf's chef d'oeuvre earned it a place in the Museum of Modern Art in New York, one month before it was released to the public at a trade show in September 1994. More recently, in an interview with The New York Times, Bill Dowell, a former partner of Stumpf's at Herman Miller, recalled that Stumpf delayed production of the first Aeron chair by a whole year because a woman testing the chair had to get up to adjust it. Stumpf will be posthumously presented with the National Design Award in Product Design on October 18 in New York.[Thanks, Veronica]

  • Metareview: Loco Roco

    by 
    Andrew Yoon
    Andrew Yoon
    09.09.2006

    The last time PSP Fanboy did a Metareview, it covered another one of my most-wanted games: Ultimate Ghosts 'n Goblins. It didn't fare too well, with the critics bashing its much-too-high level of difficulty. Garnering only a 73 average, many felt a little disappointed, myself included. [Andrew's note: the game is pretty damn good, but then again, one of my favorite games last generation was Ikaruga.] The other game I've been obsessing over, Loco Roco, has just been released and although it got some poor initial reviews from Gamespot and a nine year old girl, the critics seem to be in agreement that Loco Roco will make you cucoo for Cocoa Puffs. Here are excerpts from the critics: IGN (90/100) - "You'll discover playing Loco Roco is a lot like eating candy, only without the stomachache after an overdose. That sounds absurd but it really gets the point across. It's vibrant, cheery and serves no other point than to make you smile. But, like candy, Loco Roco also ends sooner than you want it to end." The New York Times (90/100) - "With imaginative levels on snowy landscapes or inside whales, Loco Roco uses charm and simplicity of design to create something near perfection. But it's a small perfection, charming in its childlike whimsy but as insubstantial as a summer breeze." GamePro (60/100) - "So much of LocoRoco is so clever and original that it's almost perplexing when it stops being any fun. The fun does run out, though, long before the game is over -- in that sense, the experiment has to be called a failure." Well, it looks like the people of GamePro don't like candy. But, the rest of us can be proud of Loco Roco's impressive 84 average from the critics.

  • A media company seemingly lacking a business model? Maybe Apple should buy it...

    by 
    David Chartier
    David Chartier
    08.22.2006

    ...or not. Jan's post about the latest brewing business suggestion that Apple should buy YouTube betrays a strange trend in the news and blogosphere. Apparently, if a media-related company is either floundering or doing well but lacking a sure-fire business model, they're fresh meat for an Apple acquisition.Remember the rumors of Apple buying TiVo last year? TiVo's stock shot up 17 percent simply because the rumors started making their rounds. Now these rumors of Apple buying YouTube are fluttering about, and they simply don't make any sense in my book. Apple already has a ton of branding invested in the iTMS - including a very, very healthy video offering - and (as far as I know) they're the only major service which offers their own YouTube-like, grassroots media outlet: the Podcast directory. As Jan also mentioned yesterday, anyone can get a podcast listed in the iTMS, so they've already traveled down the road of offering a strong dose of user-generated content.These claims of YouTube being a perfect buy sound a little far-fetched too - no one can figure out how they're making money (NYT even admits that in their third paragraph), and the company has never dropped even a hint to clear up the confusion. As far as everyone can tell right now, they're spending kagillions on bandwidth without much of a business model besides 'place one or two banner ads.' Let's not forget this is also digg's 'business model' at the moment, and that "Kevin made $60m" story from Business Week was thoroughly debunked as being nothing more than an estimate; they don't have a dime of that money in their pocket. In fact, they're allegedly barely breaking even - and they don't eat nearly as much bandwidth as the video-intensive YouTube.Which leads me to the mortal question: how would YouTube show Apple the money? Could Apple charge $1.99, or even $.99, for that hilarious compilation of funny cats? My gut reaction is 'probably not,' though given the things people pay for these days, I could easily be wrong there. Nevertheless, I just don't see how acquiring what must be a money-pit of a company could benefit Apple, when they already have most of the tools and features in place to offer YouTube-like services and community on their own with the iTMS.Time, of course, will tell on this one, but my money is on Jobs and co. saving their check book for a different rainy day. Just because a company is up a creek without a business model, doesn't mean Apple should be the one to toss them a paddle.

  • NY Times on Vista's widescreen gaming woes

    by 
    Christopher Grant
    Christopher Grant
    07.25.2006

    Vista promises to give PC gamers an experience that's more Xbox than XP but, as the New York Times' Seth Schiesel discovered, they've got a ways to go before delivering on that goal. His umbrage: widescreen gaming. Hardcore PC gamers -- a profligate breed whose annual technology budget amounts to more than the last 3 generations of consoles combined -- and their requisite widescreen gaming displays are an important audience for Microsoft's latest OS upgrade. So what's the trouble? Schiesel explains:"Beta Vista simply does not run games properly on many of the big monitors that Microsoft and media companies are encouraging consumers to buy. I have no doubt that Microsoft will come up with a solution before Vista is released. But it is such a glaring problem, and one that goes so directly to the heart of the gaming experience, that if any halfway serious gamers asked me right now if they should install the beta Vista on their main PC's, I would say no."Well, if we're only gonna be talking about beta software having bugs, then count us out. That's why it's not out yet! Granted, Vista probably should have been out now a couple times over, but this is another reason why it isn't. Schiesel focuses his criticism with, "But this video-display issue raises a question about how well the company really understands the hardcore players who will always be the tastemakers and most faithful customers in PC gaming."Good question. I use my 24" Dell monitor to play my 360 in glorious, widescreen HD. PC games ... eh, notsomuch. Any gamer with a widescreen monitor has spent more than their fair share of time traversing widescreengamingforum.com fiddling with arcane settings in the attempt to duplicate the seamless experience we've grown to expect from consoles. Microsoft is going to need more than a fancy new operating system to make all games widescreen compliant, they're also going to need the full support of an increasingly diverse development community.[Via VGM Watch]

  • Dan Rather leaving CBS for HDNet?

    by 
    Richard Lawler
    Richard Lawler
    06.16.2006

    Could happen, according to the New York Times. Dan Rather has been frustrated by his role on 60 Minutes as of late and is looking to leave CBS soon, enter our deep-pocketed friend Mark Cuban. He is apparently offering Rather his own hour long news show on HDNet, and the opportunity to be the first big name in high definition news. For his part, Rather says he hopes to take advantage of it. News programming in high-def has been very slow to roll out and such a big name jumping in could provide some needed attention to get the ball rolling. [Via Digital TV Facts]

  • Whale watching in 1080i

    by 
    Richard Lawler
    Richard Lawler
    06.08.2006

    Blah blah blah, high definition makes everything better, blah blah blah. Don't you ever just get tired of reading and talking about how great HD is, and how so many things are captured and broadcast better because of high-def equipment? Nope, we don't either. Today its whale watchers off the coast of Hawaii, who are getting better footage than ever before thanks to their Sony HVR-Z1U camera. Not only relatively small and cheap for the quality, researchers are able to record the whales from further away, and more accurately count, identify and observe their behavior due to the additional clarity. They hope the new technology will enable the first ever shots of humpback whales mating and giving birth. No word on when this hot whale pr0n will make it into one of those documentaries you'll have seen 100 times on Discovery and still watch just because its in HD.Read [NYT free registration required]

  • Getting lost in Tokyo's media immersion pods [update 1]

    by 
    Vladimir Cole
    Vladimir Cole
    05.17.2006

    New York Times reporter Virginia Heffernan writes about her experience in a Shinjuku "media immersion pod," where an unlimited, nine-hour supply of comics, television programming, porn, movies, and (of course) video games are available for just $10. We were typing really fast, so we'll run that by you again, more slowly: ALL YOU CAN EAT MEDIA BUFFET: $10! Wow. And to think we paid $100 per night during our TGS visit for a hotel that had none of those amenities. (The pods actually look like office cubicles, not futuristic techno-wombs like the photo at right, just to be clear.) Too bad an establishment like this would never survive in NYC. Within a week of opening, nutjobs, drug addicts, drunkards, and thieves would completely wreck the place. We're looking forward to experiencing some of this media bliss at this year's Tokyo Games Show, where readers can expect blog posts to be filed from such a pod, if they'll admit Gaijin. [Image credit: www.technovelgy.com] [Update 1: made it clear that the photograph that accompanies this post is not a picture of the pods the NYT writes about.]

  • A world without high definition DVDs...

    by 
    Richard Lawler
    Richard Lawler
    05.11.2006

    ...is not one in which I would want to live. But that's the sort of world David Pogue seems to be suggesting today in the New York Times. A careful read of the article reveals that deep down, he's one of us. Despite the cynicism about consumer electronics companies and their motives he came away impressed by the visual quality of HD DVD movies and the improvements provided by the interactive menus. Of course as Ben pointed out, he mentions the debut Toshiba HD-A1 player has some warts, long initial load times being one of them. Add on DRM concerns, a brewing format war with Blu-ray and you have plenty of reasons to sit on the fence. How long consumers stay there remains to be seen.Does that mean both formats could go the way of the Dodo, Laserdisc and other dearly departed items as he suggests they might? Severely doubt it, everyone has too much invested for that to happen. Companies on both the hardware and software (content) side have too much to lose for the formats to just fade away. What appears to be most likely, is an extended format battle in which choosing a side means potentially giving up some feature or movie you want that is only available on the other. The life of an early adopter is fraught with peril but maybe, just maybe the 1080i/p rewards for your HDTV are worth it.Note: Even I haven't decided which -- if either -- format to purchase yet.

  • Film and TV tie-in MMOs on the way

    by 
    Jennie Lees
    Jennie Lees
    02.24.2006

    MMO platform startup Multiverse recently announced that movie-makers James Cameron and Jon Landau have joined its board of directors, and this has some interesting implications for the future of MMOs and other entertainment media. While movie tie-in games are ten a penny, and franchised MMOs lurk around every corner, Cameron has a more ambitious project up his sleeve.The plan? Before releasing an upcoming sci-fi flick, Cameron intends to create a tie-in MMO that will get players hooked on the film's setting--think advergame, franchise and viral promotion rolled into one. Similarly, Multiverse is in talks with a TV network to create a related MMO that will help viewers get closer to their favourite characters.The numbers look appealing; Multiverse's low-cost approach means that franchises and developers who have been shying away from the MMO bandwagon can jump without sacrificing millions of dollars on an experiment. However, this could have its downsides--we may end up seeing an endless parade of cookie-cutter MMOs that equate IP with instant revenue without much thought for gameplay or originality.Hopefully this won't happen; it's up to Multiverse, and Cameron's novel tie-in, to set the scene for the future. Their MMOs will be competing with standalone franchised products, and it will be a battle for player revenue well worth witnessing. However, the big question is: when will Uwe Boll get wind of this?

  • MSM & HDTV: So close but yet so far

    by 
    Richard Lawler
    Richard Lawler
    01.21.2006

    As we've noted, sometimes the media can be a bit shaky when it comes to talking about HDTV accurately. This time it's Cleveland's News Channel 5 reporting to make sure you don't buy an EDTV plasma assuming it's HDTV, a worthy cause and one we've mentioned before.The article is good, with enough warning and not too much hysteria, until they mention HDTV becoming standard in three years. Awww man.  Everybody listen to Engadget, DTV ≠ HDTV. Thank you and please remember to tip your waitresses.