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  • Obsidian named as Aliens RPG dev

    by 
    Richard Mitchell
    Richard Mitchell
    12.13.2006

    It was announced earlier this week that SEGA had acquired the rights to develop several games in the Aliens franchise. IGN reports that the Obsidian -- developers of Neverwinter Nights II -- has been chosen to develop an Aliens RPG(!). Okay, let's just put this out there. If you like it you can keep it, if you don't then just send it right back: we want an Aliens RPG. The creatures in the Aliens movies have always been frightening sure, but any depth behind them -- if there is any -- has been left completely unexplored. We're just going to hope out loud that Obsidian will expand the alien culture and not just give us some slobbering beasts to kill. Give us KOTOR set in the Aliens universe, and our chests will burst with orgasmic delight.Of course, we all know what the Game Over screen will be like.

  • KotOR franchise to continue, says LucasArts

    by 
    Alan Rose
    Alan Rose
    11.28.2006

    digg_url = 'http://digg.com/gaming_news/KoTOR_franchise_to_continue_says_LucasArts'; Not sure how I missed this one last week. All that turkey and football must have conspired with the dark side to cloud my awareness of all things Star Wars. In an interview with Next Generation's Colin Campbell, LucasArts VP Nancy MacIntyre mapped out her company's plans to continue delivering Star Wars goodness to Force-sensitive geeks like me over the next few years. "Our fans want a logical progression of the Star Wars story line, so we are committed to only two Star Wars experiences a year," says MacIntyre. This must be a new policy moving forward because there have been no fewer than 25 Star Wars titles released in the past seven years (not counting handhelds), and at least one of those games had some serious continuity problems. Still, the best news is the continuation of an old favorite, as MacIntyre confirms: "We've also got Star Wars franchises like Knights of the Old Republic ... that we will not leave behind. It's very important to us that we grow those franchises." It's important to us too, Nancy! The big question now is, will Obsidian return to helm the Ebon Hawk? Feargus Urquhart indicated earlier this year they would be happy to work on KotOR 3, but whomever LucasArts selects, let's hope enough time is allocated to finish the next installment properly. See also: Mod community strikes back, restoring KotOR2

  • Obsidian patches Neverwinter Nights 2

    by 
    Alan Rose
    Alan Rose
    11.25.2006

    Obsidian Entertainment has wasted little time getting Neverwinter Nights 2 into ship-shape this month. But when you consider the game already shipped at the end of last month, suffered a controversial critique, and was built by a bunch of talented Black Isle veterans, their efforts may not seem so surprising. The new 1.03 beta patch includes several multiplayer and toolset updates, in addition to some much-needed camera adjustments (fans of the first game will appreciate the modified "chase cam" view). In case these fixes aren't reason enough to consider picking up the game, then how about a 50% discount? Through the end of Saturday, Best Buy is selling Neverwinter Nights 2 for $25.[via GameBanshee]

  • 1UP zings Neverwinter Nights 2 (again)

    by 
    Alan Rose
    Alan Rose
    11.14.2006

    It looks like the final chapter has been written in the ongoing saga of 1UP's Neverwinter Nights 2 review controversy. An updated review is now available at the Ziff Davis-owned gaming portal, and the new score is a 6/10 (upgraded from 5/10). Only this time, the review was written by Games for Windows editor Jeff Green, who just last week explained the decision to pull writer Matt Peckham's original review.Green echoes Peckham's sentiments about D&D-based roleplaying adventures -- "success is largely determined by the understanding of a rule set that only a genius or a 13-year-old could fully comprehend" -- but he takes great care not to bash the genre with the same reckless abandon that tainted Peckham's analysis. Instead, more emphasis is placed on NWN2's performance issues, problematic camera, and faulty A.I. -- all valid criticisms. Still, you have to wonder if this is the score Green would've given Obsidian's RPG before the events of two weeks ago, or if he was somehow influenced by the score Peckham gave the game. Like the editor said last week, "there was no way to 'win' here." See also: Metareview - Neverwinter Nights 2

  • Metareview - Neverwinter Nights 2 [Update 1]

    by 
    Alan Rose
    Alan Rose
    11.03.2006

    Obsidian Entertainment and dungeon masters the world over can breathe a collective sigh of relief now that the scores for Neverwinter Nights 2 are in. The single player campaign has been well received by the gaming press, and the revamped toolset is expected to afford NWN2 a shelf life comparable to its predecessor. However, not all is well in the Forgotten Realms. The 1UP reviewer seems to have overlooked the fact that Oblivion and NWN represent different styles of roleplaying. Bethesda emphasizes aesthetic presentation and open-ended adventuring, while BioWare and Obsidian have focused on a tighter combat system (hence the rules) and an extendable architecture befitting of the classic Dungeons & Dragons experience. Keeping this in mind, both franchises excel at what they were designed for. GameDaily (100/100) cites several improvements over the original NWN: "There are plenty of things about NWN2 that are different from its precursor. Better graphics, a much more robust and option-filled character creation process, plus deeper plotlines, with more twists and better villains help add to an already stellar feature list. Neverwinter Nights 2 is truly one of the most epic adventures found on a PC, and it should be purchased without hesitation." GameSpot (86/100) considers NWN2 the most authentic D&D experience to date: "If you're willing to look past a few relatively minor technical issues, you'll have a great time exploring the world of NWN2. The excellent story, characters, and quests will appeal to your sense of adventure without getting overly convoluted. When you factor in the multiplayer and the editing tools, you'll find that NWN2 is a fantastic value and a thoroughly enjoyable game." 1UP (50/100) fired a 3d6 Melf's Acid Arrow right at the heart of the D&D community: "With all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized. As if the pencil and paper 'module' approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate." Update 1: 1UP has pulled their damning review of NWN2, so I guess there is justice in the world. Here are a few new scores: Yahoo! Games (90/100), IGN (85/100).

  • One more Neverwinter Nights 2 tease

    by 
    Alan Rose
    Alan Rose
    10.24.2006

    T-minus seven days until Obsidian's Neverwinter Nights 2 hits the shelves, and Russian web site CRPG has posted over a dozen updated screens that highlight the shiny new interface. GameSpot also has some excellent screen grabs of the enhanced NWN toolset, which at least one enthusiastic developer is already putting to good use. How many of you depleted your Halloween candy budgets to order the limited edition?See also: NWN2 elite races, prestige classes previewed

  • Mod community strikes back, restoring KotOR2

    by 
    Alan Rose
    Alan Rose
    10.23.2006

    LucasArts may or may not be guilty of pressuring Obsidian into wrapping up Knights of the Old Republic 2 before it was ready, but the Star Wars licenser isn't standing in the way of independent efforts to restore the game to its originally intended glory. In another inspiring example of mod communities taking matters into their own hands, Team Gizka (named after the small reptilian creatures in KotOR) has been hard at work restoring much of the "lost content " that is noticeably absent from The Sith Lords. You can check the Restoration Project web site for weekly updates as they near completion of a PC patch that should give fans a more complete KotOR2 experience than the standalone retail edition. Team Gizka is also considering an Xbox patch, but a decision won't be made until after the PC update is released.See also: D&D fans fix Temple of Elemental Evil

  • NWN2 elite races, prestige classes previewed

    by 
    Alan Rose
    Alan Rose
    10.17.2006

    Atari and Obsidian announced today that Neverwinter Nights 2 has officially gone gold and will be available Oct. 31. To tide us over, WarCry and Neverwinter Vault have been chronicling the emerging details of NWN2's new elite races, which include the Aasimar, Drow, and tongue-twisting Svirfneblin. You can also find complete descriptions of the game's 17 prestige classes (including the new Arcane Trickster and War Priest) in this post from BioWare's NWN2 forum. Be sure to get the obligatory annual viewing of It's the Great Pumpkin, Charlie Brown out of the way before launch day, kids.See also: Planescape Trilogy planned for NWN2 NWN2's baddie nasties revealed

  • Planescape Trilogy planned for NWN2

    by 
    Alan Rose
    Alan Rose
    10.12.2006

    After you finish the core campaign in Obsidian's Neverwinter Nights 2, you won't have long to wait before jumping into the mod community sandbox. A small outift known as Rogue Dao Studios is hard at work on the Planescape Trilogy, a series of modules that promise 45 hours of gameplay in the Dungeons & Dragons Planescape campaign setting (home of that other RPG). The first module, Purgatorio, will be available at the Neverwinter Nights Vault in December, and if you register at Rogue Dao's forums, you can sample some of the music and visuals from the game.[via GameBanshee]

  • NWN2's baddie nasties revealed

    by 
    Alan Rose
    Alan Rose
    10.04.2006

    Obsidian's Neverwinter Nights 2 is just around the corner, and this ugly lookin' crew is waiting to meet you when the game ships later this month. The bald dude is a frenzied berserker who is basically impossible to kill during his "deathless frenzy" attack (fortunately, he gets tired). The blue chick in the middle is a sword-wielding mage and top servant to the Lich Queen, but she shows some serious age lines if she ventures too close to the Forgotten Realms. Lastly, we have the manipulative diplomat Torio, a man-hating, angry as f@#%, agenda of rage, bitter...(you know the rest, Banky). Seriously, if you take away those flotation devices, we've got some serious androgyny going on here. Actually, neither of these villainesses represent the prototypical, evil hot babe we've grown accustomed to in the role playing genre, so you shouldn't feel to guilty carving them up.See also: Your new Neverwinter drinking buddies

  • Your new Neverwinter drinking buddies

    by 
    Alan Rose
    Alan Rose
    09.22.2006

    Neverwinter Nights 2 has been delayed by a week, but now you have a little extra time to get to know your in-game cohorts. IGN introduces us to three companions found in the game, each of whom you can use to put Obsidian's character influence system (from KoTOR 2) to the test. It looks as though Obsidian may have been slightly influenced by the popularity of the Warforged race from D&D's Eberron setting, judging by their inclusion of Construct the blade golem. Then again, we've seen big friendly brutes in previous Neverwinter campaigns.

  • Neverwinter Nights 2 delayed 'til Halloween

    by 
    Alan Rose
    Alan Rose
    09.19.2006

    IGN's Neverwinter Nights Vault is reporting that NWN2 has officially been delayed until October 31. Probably not the greatest news for young trick or treaters with a high percentage of gamers in their neighborhood. In the meantime, fans can check out 18 new screen shots at the revamped Vault portal, including in-game character creation screens.See also: Atari announces NWN2 Limited Edition NWN premium modules earn one last gasp

  • Atari announces NWN2 Limited Edition

    by 
    Alan Rose
    Alan Rose
    09.14.2006

    With just over a month to go until launch, Atari has announced there will be a limited edition of Neverwinter Nights 2 available for $60. The extra coin grants you a bonus character feat, a fancy cloth map, a book of artwork, and two silver antique rings -- one lawful good, the other chaotic evil. Make sure you don't wear both at the same time, or you might feel ... conflicted.Fans may remember the eighty dollar collector's edition of the original game, which also featured an art book, in addition to a poster, mouse pad map, the game's soundtrack, and a NWN shirt. Did that shirt actually fit anyone?

  • A touch of RTS in Neverwinter Nights 2

    by 
    Alan Rose
    Alan Rose
    08.15.2006

    Like Kingdom Under Fire and Dragonshard before it, Neverwinter Nights 2 will be mixing some strategic elements into the RPG formula. Now, before fans of the D&D roleplay series cry foul, Obsidian's Chris Avellone explained to IGN that NWN2's "stronghold" system will simply be an element within the game's larger storyline. As part of your mission, you are charged with restoring a decrepit castle to a full, battle-ready garrison using various NPCs. The castle's defense involves army training and management, as well as synchronizing the troops controlled by other members of your party.IGN has also posted four updated gameplay vids and some new images. There is an additional gameplay vid at GameTrailers.

  • NWN2: new interview with Urquhart, more screens

    by 
    Alan Rose
    Alan Rose
    07.31.2006

    Here's the situation for Obsidian Entertainment and co-founder Feargus Urquhart as they prepare Neverwinter Nights 2 for launch: you're following up a popular, award winning series started by BioWare (again); Atari's potential implosion could have a major impact on your efforts to support the mod and user communities; and you have the hopes and dreams of millions of D&D fanboys (myself included) riding on your shoulders. What pressure? FiringSquad talked to Urquhart about all this, as well as NWN2's toolset and DM client, why we probably won't see a demo, and Obsidian's deal with Sega to create an original RPG franchise. There are a bunch of new NWN2 screens too. See also: Customization is key in NWN2 Obsidian's Urquhart: happy thoughts on KoTOR 3

  • Customization is key in NWN2

    by 
    Alan Rose
    Alan Rose
    07.27.2006

    Following in the footsteps of a company like BioWare is never easy, but Obsidian appears to be doing all they can to make Neverwinter Nights 2 worthy of its predecessor. Hence, the delayed release date (Oct. 17). Obsidian reps chatted with 1UP at last weekend's Comic-Con about NWN2's extensive customization, including character armor and environmental props that modders can tweak to their hearts' content. The game's party limit has also been expanded to four characters and seven summoned creatures, and with KoTOR 2's party influence system, they'll be as clean or as nasty as you want to be. Stay tuned for more previews as the launch date nears.

  • Neverwinter Nights 2 delayed

    by 
    Alan Rose
    Alan Rose
    07.18.2006

    GameBanshee is reporting that Atari's Neverwinter Nights 2 has been delayed until late October. According to a representative from Obsidian Entertainment, "the sheer size and scope of Neverwinter Nights 2 and its 50 to 60-hour single player campaign" is what prompted the KoTOR 2 developer to push back the release date. NWN2 had an impressive showing at this year's E3, taking home Best RPG awards from both GameSpot and IGN. Look at it this way, the delay will give you more time to play Infinite Dungeons.See also: Obsidian's Avellone on breaking into the industry NWN mod creator on Atari, Infinite Dungeons Atari halts NWN1 support, in financial ruin

  • Atari halts NWN1 support, in financial ruin

    by 
    Alan Rose
    Alan Rose
    05.28.2006

    Just a few days after the announcement of the latest Neverwinter Nights premium module, Infinite Dungeons, Neverwinter Nights Vault is reporting that Atari has ceased support of the popular Dungeons & Dragons RPG. This means no more patches or premium modules for the original game, leaving the planned sequel to Witches Wake in limbo.According to NWN module producer DLA, Atari contacted developer BioWare right before E3 with news that patches and premium content would no longer be authorized. A DLA blogger also has some details on Atari's related financial woes:"Atari is in a financial crisis and appears to be unable to meet all of its liabilities as they become due. Their principal line of credit has been cancelled and their secured lenders are turning hostile (When the secured creditors are girding for battle - you know it's bad). At the same time, many of their unsecured creditors are going unpaid. This means they have not paid most of their developers the royalties owing to them on published SKUs Atari has sold in previous quarters."This doesn't sound good for the publisher formerly known as Infogrames, and while they may deserve credit for supporting NWN for nearly four years, that's not nearly as long as the decade of support Blizzard has given Diablo. A previous Atari D&D title, Temple of Elemental Evil, was also plagued with poor support, which ruined an otherwise solid RPG experience. Atari no doubt wishes to focus its efforts on Obsidian's upcoming NWN2, which DLA hints might be rushed out the door this September in an attempt to hasten cash flow. As a fan of the series, I hope this isn't the case, and Atari at least allows BioWare to continue releasing patches for the original NWN as needed.

  • NWN2 new site, ship date

    by 
    Alan Rose
    Alan Rose
    04.14.2006

    RPG fans will have much to crow about at the end of the summer because there are now two new alternatives to homework. Atari has announced that Neverwinter Nights 2 will ship in September, the same month as JoWood's Gothic 3. Neverwinter developer Obsidian has also launched the game's official site, where you'll find the usual content, in addition to the relocated forums. This should keep you busy until the holidays.

  • Obsidian's Urquhart: happy thoughts on KOTOR 3

    by 
    Alan Rose
    Alan Rose
    03.31.2006

    The Force is very strong with Feargus Urquhart and his band of merry RPG creators. Obsidian scored a debut hit a year and a half ago with their follow-up to the original Knights of the Old Republic. Now, CEO Urquhart has revealed to Total Video Games that discussions have been taking place with LucasArts since August 2004 regarding the development of KOTOR 3. "LucasArts is thinking what they want to do with it and we would happily make KOTOR3, if that's what LucasArts wants to do." The PC is a given, but would the franchise continue to be an Xbox exclusive on the console side?First things first. Let's enjoy Obsidian's work on Neverwinter Nights 2 before we break out the lightsabers again.[via GameBanshee]