old-school-rpg

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  • 'Old-School RPG' Kickstarter project canceled

    by 
    Richard Mitchell
    Richard Mitchell
    10.22.2012

    Shaker, the "Old-School RPG" Kickstarter project from game industry veterans Brenda Brathwaite and Tom Hall, has been canceled. Started on October 3, the project raised over $247,000 of its $1 million goal with 13 days to go. An update on the Kickstarter page reads, "In the industry, games are pitched every day," adding that "some make it to the next stage, but many don't.""Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive." It seems developer Loot Drop was leery of the project actually reaching its goal. The studio considered pushing forward, but after examining feedback and discussing the matter, "we decided that it made more sense to kill it and come back with something stronger."Loot Drop is apparently going back to the drawing board, and tells fans to "expect something more soon."

  • Old-School RPG Kickstarter update details game's story

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.05.2012

    The "old-school RPG" Kickstarter by industry vets Brenda Brathwaite and Tom Hall took some lumps the other day for not revealing more about the game's story. Today the pair rectified the criticism on the project's Kickstarter page.Two games are planned if the project reaches a $1.9 million stretch goal, one designed by Brathwaite and the other by Hall; both will take place in the same universe. The first game is about James Connelly, an employee of Shaker, "a Bridge corporation between time and worlds." For a fee, the employees can become anyone. An incident occurs and Connelly is stuck in his form on a medieval era planet, with no way home.The second game, which only happens if the Kickstarter reaches the outer milestone, would follow Darien Cole, a rising star at Shaker who is affected by the same incident. The game's Kickstarter page gets into far more detail.With 30 days to go, the project has received $167,048 of a $1 million goal.

  • 'Old-School RPG' Kickstarter created by industry vets Brathwaite, Hall

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.03.2012

    Industry veterans Brenda Brathwaite and Tom Hall want to make an "old-school RPG," and are seeking a million dollars on Kickstarter for that to happen. The pair, who run developer Loot Drop with another industry vet, John Romero, are on a quest to make an RPG in the classic style of the genre from decades past.With respect, the pair have been around the industry for quite a long time. Brathwaite worked on the Wizardry and Dungeons and Dragons series, while Hall was a founder of id Software and worked on Commander Keen, Anachronox, Doom, Wolfenstein and much more.The stretch goals on the project are also interesting. At $1.9 million, which Obsidian's Project Eternity reached in about ten days, Brathwaite and Hall will make "two full games." One will be designed by Brathwaite, the other by Hall.Those who pledge $15 to the project will receive digitally distributed copies of the games created. If you're looking to be a big spender, with a $10,000 pledge, you'll have Brathwaite, Hall and Romero show up at your door and deliver the game in a box on a red velvet pillow. The Kickstarter and its many tiers are live now.

  • Rise and Shiny recap: Tales Weaver

    by 
    Beau Hindman
    Beau Hindman
    11.28.2010

    Tales Weaver by Nexon and Game & Game is an interesting little game that recently opened up to North America. As far as I can tell, anyway. I tend to find my game choices in the dark alleys of the internet, so sometimes my information can be a little confused. It doesn't help that the game is seven or so years old, so most of the walkthroughs, guides or FAQs are from another age altogether. I generally ignore those sources of data, but I had to look them up at one point since I was simply so confused. After a week of playing (and eating turkey) I finally figured out that the game hides most of its adventures in NPC text. You need to pay attention or you might miss some important bit that is absolutely needed in order to go further. For example, I can't remember whether or not this one particular NPC asked me to bring rubies to him from his sister, or to find his sister and give the rubies to her, once I found them for him. This confusion lasted for most of the week. Sure, I found lots of other players -- but they didn't speak a word to me. When I finally found a female player character who was willing to answer my questions, I was so thrilled that I think I overwhelmed her a bit. Still, I like the challenge the game presents. There's something familiar about it, but something mature as well.