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  • OnLive prices flat-rate 'PlayPack' plan at $10 per month, begins MicroConsole shipments

    by 
    Randy Nelson
    Randy Nelson
    12.02.2010

    When we last wrote about OnLive, the "cloud gaming" service had just announced a price and ship date for its MicroConsole hardware. At the time, we also reported that it was planning to launch a flat-rate pricing plan for access to older "back catalog" titles and indie games, with a price to be announced. This morning, the company has set what's now known as the "PlayPack" plan at $9.99 per month, and will make it available to all OnLive users on January 15, 2011. PlayPack is available right now to those with the OnLive MicroConsole -- or soon to get one, as they've begun shipping to Founding Members today -- in "beta" form, free of charge until the official roll-out. Currently, the PlayPack beta offers access to a collection of about a dozen games, some new to the service (like Prince of Persia and Tomb Raider: Underworld) while others, like Unreal Tournament 3, have been on the service since it launched last summer. OnLive says it will have a library of 40 games ready for PlayPack subscribers when the for-pay tier launches in January. Looking at the finer print, some of the games "require a mouse and/or keyboard" -- which are supported in both wired and wireless flavors by the MicroConsole. Check out a partial list of games included in the PlayPack beta after the break.

  • OnLive ushers in the MicroConsole with all-you-can-eat game plan for $10 a month

    by 
    Sean Hollister
    Sean Hollister
    12.02.2010

    OnLive wants to be the Netflix of video games, that much is clear, and today it's rolling out a flat-rate monthly pricing plan called PlayPack to help seal the deal. It'll cost $9.99 a month when it launches January 15th, giving subscribers access to a back catalog of forty retired and indie titles, including a number of games entirely new to the OnLive service. What's more, if you bought the company's $99 MicroConsole, you'll get access to that entire flat-rate catalog free until the formal launch, meaning you'll have fourteen full games instantly ready to play the moment you boot it up. OnLive founder Steve Perlman tells us you can pay month-to-month and cancel PlayPack anytime you want, and OnLive will still store your savegames for a full year in case you decide to rejoin -- or if you want to mix and match flat-rate and a la carte titles without losing your precious progress. So, when are those MicroConsoles going to arrive? If you were among the first to buy, you could get yours this very afternoon, and Perlman says there are "thousands and thousands of boxes" shipping right now. PR after the break.

  • OnLive giving thanks to its Founding Members with free MicroConsoles

    by 
    Vlad Savov
    Vlad Savov
    11.25.2010

    Have you been riding the OnLive bangwagon from the start? If so, you'll want to heed this little Thanksgiving note from the company, which is offering a free MicroConsole to its early cloud gaming service users -- whom it dubs Founding Members -- provided they've bought licenses for at least two games in their time. The diminutive TV adapter typically costs $99, but qualifying Members will be able to get it for free if they pre-order it now, though they will have to spring for covering delivery costs. As to the more timid among you who only ever bought the one PlayPass, OnLive will let you have a free Full PlayPass (equivalent to a free game) in the place of the hardware. So, whichever way you slice it, it's good to be first.

  • OnLive 'Founding Members' who bought two games receiving free MicroConsole

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.24.2010

    OnLive still has a public perception hill to climb, but the company is rewarding its Founding Members, the people who took the risk on the cloud gaming service, with some goodies. In a post today on the service's blog, CEO Steve Perlman wrote that those who bought a PlayPass for one game will receive a promo code for another game, up to $50. Everyone who purchased two games will receive a voucher for a free OnLive MicroConsole. This includes "rental" PlayPasses as well, not just the unlimited "Full PlayPasses," as long as they were purchased before midnight last night. The first batch of MicroConsoles ship out on December 2 and Founding Member pre-orders will move to the front of the line for delivery. The company's service has certainly impressed us, and with its future plans, along with the introduction of some flat-rate gaming, the whole cloud-centric concept is starting to seem decidedly solid.%Gallery-107697%

  • OnLive MicroConsole official at $99, we go hands-on and bombard you with details

    by 
    Sean Hollister
    Sean Hollister
    11.18.2010

    Everybody's favorite instant streaming video game service just came into its own: OnLive is launching the MicroConsole right now, a tiny box that turns your Speedy Gonzales internet connection into a virtual game console. Sure, the company's cloud computing service already lets you do the same from any old netbook -- that's kind of the point -- but the $99 OnLive Game System gives you the leanback HDTV experience complete with a custom wireless gamepad, and (assuming you use HDMI) it'll come with all the wires too when it ships December 2nd. We sat down with OnLive VP of Engineering Joe Bentley to get a handle on the hardware within, and learn about the budding ecosystem you'll be dealing with if you buy in. See what the long-awaited system looks like below, and get the full scoop after the break! %Gallery-107700%

  • Steve Perlman discusses OnLive's growth, potential new platforms and plans for exclusive games

    by 
    Randy Nelson
    Randy Nelson
    11.18.2010

    "I guess we're now a medium-sized company instead of a startup because we have over 200 people," OnLive CEO Steve Perlman told Joystiq when we met with him to get our hands on the company's final MicroConsole hardware earlier this month. "We've had over two million sessions, which is basically when someone uses the service. Some of them are short, while others are quite long, on the order of 20 hours." While not providing deeper usage statistics, Perlman remarked that "The growth has been rapidly accelerating. We had more people using OnLive in October than in all the months previous. November is even growing beyond that." This in the absence of any substantial marketing, and without a presence in the living room. That will all change, he said, with the December 2 introduction of what is being billed as the service's "TV adapter" and a corresponding major media ad push. The company is betting on the device's $99 price point and simple setup to establish a foothold in console gaming -- Perlman said that it's more about the "TV market," which "is 10 times larger than the PC or Mac market" -- and that publishers continue to be sold on the platform. "All the hand waving and all the slide shows and demos ... checks seem to have more influence on publishers than anything."

  • OnLive introducing flat-rate monthly plan for back catalog, indie titles

    by 
    Randy Nelson
    Randy Nelson
    11.18.2010

    In addition to announcing the launch date and price for its MicroConsole today, OnLive has confirmed that it intends to introduce a flat-rate pricing plan before the end of the year that will provide access to back-catalog and indie games for a fee comparable to Netflix Instant Streaming (think the $10 range). "We don't have everything together just yet, we want people to at least have this in the back of their mind when they decide whether or not to get the MicroConsole," OnLive CEO Steve Perlam told Joystiq regarding the decision not to announce an exact price at this time. "In December we'll announce pricing and the lineup of games. It's literally just a matter of getting publishers to sign this that and the other thing." Like with the decision to eliminate a monthly subscription fee for the service, Perlman said that the idea of flat-rate pricing was something that was arrived at after polling OnLive's user base and crunching numbers. "We couldn't be sure that [flat-rate pricing] would really work until we began to see the economics," he said. "We just had to test people and ask what people wanted. Of all the survey questions we asked people, over 90 percent of the people surveyed were interested in a flat-rate tier. Knowing that these are older games and that newer games will continue to be a la carte." Details on specific flat-rate tiles are expected to be revealed along with the finalized pricing, but Perlman confirmed that the back-catalog releases won't be titles currently available on the service. "[They will] sometimes not be as polished. They might say 'exit to Windows' instead of 'go to OnLive,'" he told us, stating that, "I think for people on this flat-rate tier, if they can just play something they've already paid for, they won't really care. They realize it's a classic title and off they go." Perlman would like to see "related" titles added to the flat-rate tier to accompany new game releases in a series, using Duke Nukem Forever as an example. In this case, he said, Duke Nukem 3D would ideally be playable via OnLive around or on the same day Gearbox's latest effort ships. We'll have more on the titles planned for the launch of the flat-rate tier, as well as pricing, as soon as it's available.

  • OnLive MicroConsole review: The hardware and experience

    by 
    Randy Nelson
    Randy Nelson
    11.18.2010

    While we've been using the OnLive service since it debuted for PC and Mac this past June -- whose client we've already put through its paces -- for the past 10 days I've been gaming on the OnLive MicroConsole (the "TV Adapter," as it is also referred to by the company). Now that the pricing and release date have been announced I can finally share with you, dear Readers, my experience with this teeny-tiny (truly micro!) console. Read on for the full review, and check out some photos I took of the final hardware in the gallery below.%Gallery-107697%

  • OnLive MicroConsole available for pre-order, launches Dec. 2 for $99

    by 
    Randy Nelson
    Randy Nelson
    11.18.2010

    First shown at E3 2009, the OnLive MicroConsole -- the "cloud gaming" company's pocket-sized means of streaming games to HDTVs -- is finally in production and will begin shipping on December 2 directly from OnLive. Pre-orders are being taken via its site as of ... right now. $99 gets you the MicroConsole, one wireless controller and a voucher redeemable for one free game from the service's library. The first major advertising push for OnLive is going to hit the airwaves in the run-up to the early December launch. Company CEO Steve Perlman told Joystiq during a recent Q&A -- the highlights of which we'll be posting later today -- that the console will be available exclusively from OnLive's site until sometime next year and is, for now, offered in "limited quantities." We have a review of the hardware coming right up.%Gallery-107655%

  • OnLive MicroConsole TV Adapter clears FCC with ZigBee surprise

    by 
    Thomas Ricker
    Thomas Ricker
    10.27.2010

    Well, well, look at what we've got here. It's the promised OnLive MicroConsole TV adapter courtesy of the FCC. The MicroConsole itself, isn't a surprise -- the little box that replaces the PC or Mac and brings the streaming game service to the living room TV courtesy of an HDMI-out jack was first announced back in March with plans for a late 2010 retail delivery. What is a surprise is the discovery of an FCC test report for ZigBee 802.15.4 in addition to Bluetooth. The ZigBee mesh networking standard is most often targeted at RF applications requiring a low data rate like lighting, sensor, and power socket control nodes in home automation networks. So why the hell would OnLive be dabbling in ZigBee? OnLive's site says that the MicroConsole uses Bluetooth to connect multiple wireless headsets. So maybe ZigBee is for the four wireless controllers (something we've seen before) the MicroConsole supports. We can't say for sure, but a quick search of ZigBee's product certification database turns up an ETRI VoZ (Voice over ZigBee) prototype capable of facilitating a ZigBee headset, microphone, and speaker. Perhaps OnLive is just doing some future proofing here or maybe they've got plans for some ZigBee enhanced gameplay. Unfortunately, the FCC test unit is listed as a pre-production "Pre-DV Sample" meaning it could still be awhile before the MicroConsole launches. FCC wireframe and label pictured after the break.

  • OnLive supporting overseas play (if it works)

    by 
    Mike Schramm
    Mike Schramm
    10.14.2010

    OnLive's official blog announced that you can now play games on the service from overseas -- mostly. While the company "has data centers throughout the world in various stages of tests," there no guarantee that logging in to the US servers from overseas will provide you with a solid experience. Basically, if you want to play OnLive while abroad, "give it a try," and hope it works. That said, the company is aiming to set up sites all over the world, with Germany and Belgium-specific servers heading into beta later this year. Meanwhile, if you want to play games while too far away from the servers that are currently running, you'll have to play games the old-fashioned way: With disc-based media and powerful computing and graphics processors built into a slim case with a large LCD screen. That's right, just like the old-timers used to do it!

  • OnLive ditches monthly fees altogether, makes the world a freer place

    by 
    Vlad Savov
    Vlad Savov
    10.05.2010

    OnLive's cloud gaming service has just become exponentially more appealing with one simple move: monthly fees for its use have been scrapped. Company CEO Steve Perlman has gleefully dished the good news, garnishing them with the explication that such was the plan all along -- though it couldn't be announced in advance as there was uncertainty about whether the economics of the nascent on-demand service would work out to support its fee-free operation. So now that the beans have been counted, Perlman and co have done the best thing possible by under-promising and over-delivering -- all an OnLive user will need to pay for now are PlayPasses, which offer you three- or five-day access to a game, or you can buy the game in full, which comes with a minimum three-year guarantee of support after its release on OnLive. Paying only for the content you want to use? Now that truly is a revolutionary idea. [Thanks, Kevin S.]

  • OnLive ditching monthly charge, goes free; MicroConsole in manufacturing

    by 
    Christopher Grant
    Christopher Grant
    10.04.2010

    "Although we wish we could have confirmed no monthly free from the get-go, pioneering a major new video game paradigm is hard," OnLive CEO Steve Perlman writes in a blog post, continuing, "we had to first grow to a large base of regular users before we could understand usage patterns and operating costs." And just like that, the formerly $14.95 per month service -- which, through its Founding Members program, has offered a year of free service since its launch earlier this year (meaning it never actually collected any monthly fees) -- is free, greatly reducing the mostly psychological barrier many gamers had regarding OnLive. To capitalize on that lower barrier of entry, OnLive is "kicking off this change with the introduction of its Free Trial program for new users to its service," giving curious gamers quick access to the service sans credit card. With no monthly cost, no credit card needed for sign-up, and plenty of free demos, we're not sure why someone would elect to not at least try the service. Here's how it works: You push buttons and those go to a server somewhere, and then it sends you back video of your game. It's freaky. Not interested until you can get the service on your telly? Perlman notes that "MicroConsole TV Adapters are in manufacturing," giving us hope the device will make its planned 2010 release. %Poll-53720%

  • OnLive WiFi beta goes live for all members, your Ethernet cable sings a sad song

    by 
    Darren Murph
    Darren Murph
    09.20.2010

    As any hardcore gamer would likely attest, we'd still recommend keeping whatever rig you're running OnLive on connected to the world wide web via a patch cable, but if you simply must cut and run, at least a cable-free setup is being officially supported now. From the onset, many OnLive beta users were using a bridge in order to stream their games over the air, but the company has been toiling in the labs to create an officially supported solution that better takes into account the uncertainties of wireless connections. According to Steve Perlman, OnLive's founder and CEO, the technology "handles many real-world WiFi scenarios including management of interference, congestion and drop-outs if you get out of range," and it'll even allow users to lose their connection entirely for up to five minutes without forgetting their place in the game. It's recommended that beta testers use wireless networks that can sustain at least 3Mbps, but feel free to press your luck and the service's boundaries in one fell swoop.

  • OnLive now working over Wi-Fi, announces 'Indie Fest'

    by 
    Mike Schramm
    Mike Schramm
    09.15.2010

    OnLive has begun rolling out support for Wi-Fi connections to its cloud gaming service. So sure is the company that it can offer lag free streaming of game content that it is bringing Wi-Fi support to subscribers before it planned to. Support is still in beta, but most OnLive members are supposed to see the fuctionality available sometime this month. OnLive users with questions can get answers from this FAQ. Additionally, the company has announced an initiative to support indie games on the service, offering its developer tools and SDK to independent game companies to sell their titles to subscribers. This coming weekend, OnLive is holding an "Indie Fest," offering discounts of up to 75% on great indie games like World of Goo, Trine, and AaaaaAaaaAAAaaAAAAaAAAAA!!! We would like to know how offering indie games for cheap means you're supporting the developers, but it's cool -- we don't understand how the whole streaming things works so well either.

  • OnLive to test WiFi support, extends free year offer and sale on all games

    by 
    Randy Nelson
    Randy Nelson
    09.02.2010

    We've had a good time with OnLive's "instant-play" game streaming service so far, but if there's one thing we'd change, it would be the fact that it only supports wired internet connections. Thankfully, there are enough similarly minded folks out there, prompting the service to single out WiFi support as a "top development priority" to be introduced in beta form before October. OnLive also announced today that it is extending its Founding Members program yet again (it was due to end this coming weekend), offering a free year of service and a guaranteed $4.95 monthly fee thereafter to anyone who signs up before January 1, 2011. For those who are already members, Labor Day weekend (that's September 4–6 -- only two days away!) will bring with it a sale on all titles in OnLive's catalog, to the tune of 50 percent off each and every one. A full list of games available can be found here. If you're keen to try out the service (or get a preview of its WiFi support) the company will be exhibiting at PAX Prime this weekend, September 3–5.

  • Kane & Lynch 2 DLC begins in two weeks, game now on OnLive

    by 
    Andrew Yoon
    Andrew Yoon
    08.19.2010

    Kane & Lynch 2 isn't just hitting the consoles and PC. It's heading straight into the future, into the cloud gaming service, OnLive. For a limited time, the service is offering a free game from the (very small) OnLive library when you purchase a pass to the sequel. This special version, we must note, does not include the option for multiplayer at the moment -- it'll be "enabled" for free on August 31. If you already own the game (in a version that you can play with others), you can expect to start shelling out for DLC in a mere two weeks. Beginning August 31, three downloadable add-ons will be offered: Multiplayer Mask Pack, Alliance Weapon Pack and Doggie Bag Pack. All three packs extend the multiplayer experience by adding new heist locations and weapons. Good thing, too. We're certain that -- in the one day the game's been out -- you're already begging for DLC, right?

  • Report: OnLive valued at over a billion dollars

    by 
    Griffin McElroy
    Griffin McElroy
    08.05.2010

    We knew the technology powering the compression and streaming capabilities of OnLive was actually the work of dark and ancient sorcery, but we never would have guessed how profitable said sorcery actually is. According to a report fromVenture Beat, a regulatory filing issued in May seems to indicate that the company's 342 million shares can be valued at around $1.1 billion. If this sounds like the kind of moneypie you'd like to enjoy a slice of, the filing values some 8 million new shares created in May at $7.50 a piece. You could totally get down on one of those, then sit back, and just watch the finances roll in. We're pretty sure that's how shares work. You get them, and then the company shares its money with you.

  • OnLive 'Founding Members' program extended until Labor Day, Trine now available

    by 
    Ben Gilbert
    Ben Gilbert
    07.18.2010

    The list of folks waiting to get into OnLive's game streaming / insanity portal may be long, but through its partnership with AT&T, the company has just extended its free first year offer through Labor Day (September 6). Additionally, getting in by Labor Day will lock in the optional second year at $4.95/month. If that wasn't enough, the service just added puzzle-platformer Trine to its growing list of titles available for streaming (it was previously available only as a demo). If you haven't already, sign-ups are still ongoing over at OnLive's official site -- and yes, you can still wear white while doing so. For now.

  • OnLive: The first few weeks

    by 
    Ben Gilbert
    Ben Gilbert
    07.13.2010

    Much like reviewing an MMO, I didn't really feel comfortable "reviewing" OnLive and I don't know that I ever will. I can (and will) make a handful of declarative statements about my feelings on the service as it stands right now, but, like an MMO, sweeping changes could occur tomorrow that obliviate all previous statements. That said, as of right now, OnLive works. In my experience with the service -- on both coasts and three major US cities -- it was quick, responsive, and relatively free of bugs (though I did encounter a couple). And demos are available for almost every game, so I put at least a bit of time in with nearly every title currently playable. Dirt 2 with DirectX 11 running on my 10-month-old (Apple!) laptop? Speeds along without a hitch. Unreal Tournament 3? No issues (well, other than not finding anyone to play against outside of bots). I was also able to hook up a wired Xbox 360 controller without any additional installation and it worked flawlessly -- the Xbox guide button even brought up the OnLive guide and auto-paused games (madness!). And though I probably wouldn't suggest OnLIve for hardcore, twitch gamers -- and neither would the company itself -- I would absolutely recommend it to everyone else.%Gallery-48489%