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  • WoW Insider Show Episode 40: Account sharing with Sean Connery

    by 
    Mike Schramm
    Mike Schramm
    06.03.2008

    This past weekend, Turpster, Daniel Whitcomb, John "BBB" Patricelli, and I all sat down for a good hour's worth of discussion about the biggest posts over the past week of WoW Insider. We call it the WoW Insider Show, and the latest episode, number 40, is now available over on WoW Radio and in iTunes. We answered a ton of reader questions on email, including the ongoing discussion of what Turpster should do to ding 70 on his Shadow Priest, and why Blizzard has overpowered a lot of high level crafting items. We talked about the news that two classes had soloed Onyxia, and whether it's impossible for other classes to do it. We chatted about killing Kil'jaeden, and whether those endgame kills matter to the rest of us who aren't in those guilds. And we talked about account sharing: why people do it and why Blizzard doesn't want you to (and will ban you for it). Plus, if I'm not mistaken, you can not only hear Turpster doing a Sean Connery impression, but also John P's favorite new song, Pugging Kara Blues. It's a really fun show this week, definitely give it a listen. And don't forget, if you have comments or questions, you can email them to us at theshow@wow.com, or go ahead and jump on WoW Radio's forums -- next week, we'll definitely be taking a look at some of the topics that have come up in there for sure. Enjoy the show this week!

  • Tuesday maintenance notice and roundup for June 3rd, 2008

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.03.2008

    Good Morning, everyone. It's 4:30 PDT on a Tuesday morning, and you know by now that that means maintenance. For now, most of us will be sitting pretty, with only an hour and a half or so of downtime from 5am to 6:30am PDT. 72 servers, however, will be getting the full treatment, and won't be up until at least 11am PDT. You can see a list of those servers in our original announcement post here. Since we're coming up on at least an hour of no WoW, if not more for 72 servers and for those stuck at a job or schooling that doesn't allow sneaking in some game time, I would like to, as customary, suggest that you read about WoW, here on WoW Insider. I have a list of some of our best content from the past week organized for your viewing pleasure coming right up after the break.

  • Breakfast Topic: Lore and story progression via static NPCs

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.01.2008

    When the Burning Crusade first came out, veterans noticed a few things back on Azeroth: Some of our favorite NPCs had disappeared! The wandering Rexxar was replaced by a fellow name Rokaro, and Hemet Nesingwary left Stranglethorn, leaving his son, Hemet Nesingwary Jr., to take over the hunt. More recently, Lady Liadrin has come to Shattrath City, leaving behind Lord Solanar Bloodwrath to guide up and coming Blood Knights in her place. In order to move along a few story lines, Blizzard decided that it was worth moving NPCs to move along the story, and left other NPCs in place with minor alterations so that other people could still experience their old quests. This, however, isn't the only way Blizzard has dealt with progressing story lines.

  • WoW Insider Show live tomorrow afternoon

    by 
    Mike Schramm
    Mike Schramm
    05.30.2008

    Yes, our weekly podcast is back on the air tomorrow -- it's everything you love about WoW Insider, in pure, distilled audio form. This week, Daniel Whitcomb and John "BigBearButt" Patricelli join myself and Turpster to chat about all of the most popular posts on WI in the past seven days, including the big news of the game being beaten yet again, the Onyxia soloing that's been going on lately (first a Druid, and then a Paladin), and why account sharing is wrong, mmkay?And of course we'll be chatting live on IRC at irc.mmoirc.com in the #wowradio channel (or just over on the Chat page on WoW Radio), and we'll be reading and answering your emails and questions -- send us a note if you'd like at theshow@wow.com. And come to think of it, there's some fun stuff to chat about over on the show's forums, too, so we'll have to throw some of that in as well.We go live at 3:30pm EST (which is 8:30pm GMT), so if you're around, definitely be sure to tune in and listen live. We'll see you then!

  • Paladin lays the solo smackdown on Onyxia

    by 
    Michael Gray
    Michael Gray
    05.30.2008

    The Druid who Soloed Onyxia seems to have become the Shot Heard Around the World. It was just Monday that WoW Insider brought you the video of Serennia of VANQUISH (Cho'gall, US) downing Onyxia. Today, as if challenged, tipsters sent in the video of a Paladin named Par (Khadgar, US), slaying the dragon by his lonesome. A few posts on the Official Forums have discussed the feat. It will be interesting to see if other classes step-up to claim solo Onyxia-credit in the next few weeks.Thanks to everyone that sent this in! Edit: There's some question about the original Onyxia Druid soloing - it wasn't Serennia the character, but Serennia the player (who is the Warrior of the same name). According to several commenters, it was Serennia playing on a druid's account. Also, the original Warcraft movie blurb is signed by Serennia of VANQUISH.

  • Druid solos Onyxia

    by 
    Eliah Hecht
    Eliah Hecht
    05.26.2008

    You all remember Onyxia. She was basically the Magtheridon of original WoW, a 40-man single-boss raid positioned in difficulty between the entry-level raid (Molten Core) and the next one after that (Blackwing Lair). Well, now a druid has managed to solo her. You can see a video of the fight above, or at WarcraftMovies.com. This astounding feat was performed by Serennia of VANQUISH (Cho'gall US), who recently gave us a nice preview of the Kil'jaeden fight. The druid had a 35/0/26 spec. The previous record was two-man (paladin and warlock) in BC, or three-man pre-BC. Serennia was also a part of that pre-BC record. Congratulations -- I love it when players push the envelope just to see what's possible.

  • Know Your Lore: The Defias Brotherhood

    by 
    Alex Ziebart
    Alex Ziebart
    05.22.2008

    Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.The Defias Brotherhood is something that I'm sure both factions have at least a little familiarity with, though the Alliance most definitely has more exposure to them. There aren't many Horde questlines that will give you a brush with this faction of bandits, but even my Horde friends take a trip to Westfall to check out the Deadmines every now and then.I don't blame them, either. Not only is the Deadmines an awesome instance, the Defias Brotherhood also has quite the interesting background. While there are superhuman entities involved in their story, it isn't laid on as thick as in other Warcraft plotlines. Theirs is more a story of political and social unrest, and the power of manipulation. I would go as far as to say this is part of the single largest plotline in Warcraft currently, spanning half a dozen zones, three expansions, a comic series, and involving at least five different major factions.

  • Deep Breath Syndrome and related ailments

    by 
    Alex Ziebart
    Alex Ziebart
    05.18.2008

    Since time began, chants of "Onyxia Deep Breaths more" have been heard throughout the land announcing the arrival of new WoW patches. Sure, bugs have come and gone, but Onyxia's Deep Breath has never Deep Breathed more. Really. Deep Breath is fine. I promise.Burning Crusade has spread this phenomenon to other bosses, too. In Karazhan alone, the Prince, the Maiden of Virtue, and Nielas Aran seemingly cast whatever it is they cast more frequently. Infernals, Holy Fire, Flame Wreath, the whole shebang. In general, this crops up for encounters that have an element of randomness. Malchezar's infernals can drop wherever they'd like. Safe spots are only safe until the randomness of the encounter decides to be random. In the case of Deep Breath, it simply occurs for your raid more often because you didn't take the proper steps to prevent it.I actually think it's sort of fun to see so many people complain about these things with every patch because it's a good sign of the encounters actually working as intended. I just wonder how many encounters this has applied to over the years. Onyxia is most famous for it, but how far does Deep Breath Syndrome reach?

  • Answers from a Lore Nerd part 1

    by 
    Alex Ziebart
    Alex Ziebart
    05.18.2008

    Yesterday I posted Ask a Lore Nerd, in which I asked you, the readers, to ask me any lore questions you'd like. Your questions came, and I'm doing my best to answer! There were quite a lot of questions, many of them multi-part questions, so I haven't been able to get at all of your questions today. I picked ten comments, answered their questions, and I'll get to the rest of them as soon as possible! Don't be afraid to ask further questions. Keep them coming!Milkingit asks: Where do murlocs come from?Answer: We don't know for sure, but there are many theories. Their appearance on land is supposedly a rather recent event, but it's likely that murlocs have been living on the ocean floor for many thousands of years, walking Azeroth even longer than Trolls. The Trolls have been believed to be the oldest sentient race on Azeroth, so if the murlocs came first, they're a very old race and we may never know their exact origin.There are also a few theories on what has inspired murlocs to move inland. The naga taking over the ocean depths may have driven the murlocs inland. The murlocs may be in cahoots with the naga, and the infestation of the mainlands is a tactical move. The murlocs may also be being controlled by Neptulon or some other force, and are doing his/their bidding. We may learn more in Wrath of the Lich King, as the murlocs make a comeback there.

  • Awful Archimonde alterations in 2.4.2

    by 
    Alex Ziebart
    Alex Ziebart
    05.14.2008

    As usual with WoW patches, patch 2.4.2 includes a couple of wild bugs. My personal favorites(and by favorites I mean I absolutely hate them) are the bugs(changes?) to the Archimonde encounter.Now, this may just be "Onyxia Deep Breaths moar" syndrome, but the official Dungeons and Raids forum has some pretty substantial(mostly anecdotal) evidence to the contrary. What are these bugs? Well, it seems Archimonde's Doom Fires are spawning on top of the melee and immediately chasing them, rather than travelling out towards the ranged first. Seeing as this fight is generally carried entirely by the melee DPS, that changes the fight quite a bit. The second change/bug is that... your main tank can now be Air Bursted! Hooray! That isn't annoying at all! Sarcasm is sweet!Archimonde certainly isn't the most difficult encounter in WoW and it is still able to be beaten even now, but I personally hated this encounter with all of my heart and soul to begin with. This doesn't help much. Admittedly, I haven't seen these bugs/changes in action personally yet, but I do not ever want to see them, either. Have I mentioned I hate Archimonde?

  • The Wow-ku challenge

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.30.2008

    So, you know what Haiku is, right? It's form of Japanese poetry. The most popular English version is 3 lines long. The first line is 5 syllables, the second 7, and the third is 5 again. All well and good, I'm sure you say, but what does this have to with WoW? Fimlys of the Asleep at the WoW blog posted a Wow-ku challenge a few days ago, asking people to make up Haikus based on our favorite game. Here's a few I whipped up:

  • Why Mount Hyjal and Black Temple attunements still matter

    by 
    Adam Holisky
    Adam Holisky
    04.08.2008

    The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements. Why?I'm glad you asked.

  • The gear you'll never delete

    by 
    Adam Holisky
    Adam Holisky
    04.05.2008

    We all have pieces of gear that we don't want to do away with. For me, it's mainly my Quel'Serrar sword – thousands of gold spent on it pre-bc makes it (adjusted for inflation) the most expensive item I've ever purchased. I'm never going to be getting rid of it. I know that others have the same sentiments. For instance pictured above is the hat of one of my good friends in game. She's had those moose antlers for about 2 ½ years from Onyxia. I know that she'll never get rid of them, and if she did... well, our guild would probably have to gdisband.There's something nostalgic about keeping around old gear. It provides a memory of "the good old days" when hitting 60 actually meant something. Those old pieces of gear meant that you had accomplished something epic when epics weren't free. Our old epic pieces of gear are a testament to a time when the game was still new and the wilds of Azeroth were really wild.

  • Kael'thas in two places at once

    by 
    Mike Schramm
    Mike Schramm
    03.27.2008

    This thread over on the forums starts off a little silly (it's a complaint about Kael'thas being both in Tempest Keep and Magisters' Terrace at the same time), but later on gets into some really interesting commentary and thinking about just how the lore and story in this game works. Obviously, there are no problems with having Kael in two places at once (as Bornakk says with an epic burn, a character can be alive on page 1 and dead on page 10 at the same time), but it's interesting that that's not always what happens in the game. Griftah, for example, was never in two places at once, and neither was Hemet Nesingwary -- both of those characters had progressive lore storylines. But Kael, like Thrall, has a storyline that evolves as a character moves forward in their own storyline, and so Blizzard has placed him in two different places at once, and asked players to move their own characters to see the storyline in order.Interesting stuff. Scuzz makes a particularly interesting point in the thread -- the World of Warcraft really does revolve around player characters, not NPCs. If you discover through quests that Onyxia is actually pretending to be a woman in Stormwind, all of the NPCs your character meets will be shocked. It's a sign of Blizzard's talent at game creation that something can be both known by most players and discovered by one player almost every single day.Of course there's no problem with Kael being in two places -- I would rather have my character move through a changing world than have Blizzard worry about making sure "reality" was kept correctly. But it's an interesting line being walked very well -- if you do the two instances in order, you get a much better story than if we were simply fighting a generic third boss in Magisters' Terrace.

  • Select realms to undergo maintenance (updated!)

    by 
    Zach Yonzon
    Zach Yonzon
    03.12.2008

    Drysc reports that a number of realms are under investigation for performance issues and will be undergoing a scheduled maintenance at 5:00 AM PDT on Wednesday, March 12 with a foreseeable downtime of 1 hour (update: Zorayn notes that downtime will be extended to 2 hours as opposed to one). As Drysc edits the thread, realms are added (or removed) regularly. From a quick perusal of the realms, it seems as though it is the Nightfall Battlegroup that is affected. Blizzard currently lists the affected realms as follows:Aerie PeakAltar of StormsAlterac MountainsAnvilmarArygosBlackwing LairDeathwingDemon SoulDoomhammerGnomereganIcecrownJaedenarKel'ThuzadLethonOnyxiaSentinelsTanarisThe Venture CoUldamanUndermineDrysc further notes that other Battlegroups are under close observation and will be taken down for maintenance should any issues arise that might require it.

  • Onyxia: Bugged at 70

    by 
    Adam Holisky
    Adam Holisky
    03.11.2008

    I don't get it. I'm 70, have lots of nice purples, know the game well enough, and have even done Onyxia dozens upon dozens upon dozens of times back in the pre-BC days. But why then does she inevitably present a problem for me and my friends?It's probably because she is bugged. And not just bugged, REALLY bugged.Two groups have now gone in and tried to defeat her. Each time the first attempt was a failure as people relearned not to stand too close to each other (Forsythe run to the center!), run to the side when the rains fire down (<-- 2N, 2N - 1 -->), and all those other small tidbits that make the fight what it is. However when it reached the second attempt, she started acting strange. First, she wouldn't target anyone or let anyone tank her – she just walked around her lair and jerked around a bit. We could still damage her, but that was it. And really it was only the ranged and my crossbow that were able to do any damage (more dots!).

  • Onyxia is the toughest attunement in the game

    by 
    Mike Schramm
    Mike Schramm
    03.05.2008

    Here's an interesting observation: after patch 2.4 drops, Onyxia will be the hardest attunement in the game. BT and Hyjal dropped, SSC and TK dropped, and even the Karazhan attunement got removed, so the hardest attunement now left in the game (does the AQ gate opening count as an attunement?) will be the long quest chain to attune to Onyxia's Lair.And Blizzard is apparently OK with that. They've been back and forth on attunements since the beginning of the game. On the one hand, attuning a character to an instance like Onyxia makes things feel epic (and indeed, some people think the Alliance version, with the Stormwind reveal, is one of the best quests in the game). But putting attunements in the way just to keep players away from content clearly isn't the way to go about things.It will be interesting, as always, to see how things change in the next expansion -- Blizzard has already said that they'd like alts to be able to benefit from attunements and reputation rewards, so odds are that while there still will be attunements of some kind, they'll be set up in such a way that once you do them one time, you won't have to do them again. And that's a pretty good balance -- players still get to experience epic content, but it never is forced into a grind where you have to jump through hoops just to get someplace the devs don't want you to be yet.

  • Why Karazhan still requires attunement

    by 
    Mike Schramm
    Mike Schramm
    02.13.2008

    Here's a good question from Strykt on the forums: why does Karazhan still require attunement? Blizzard has already dropped attunements on SSC and TK, and patch 2.4 will bring the removal of attunements on BT and Hyjal. So why are we still being forced to get those key fragments and attune people to Karazhan?Bornakk shows up in the thread and says simply that it's a good way to find people to run Karazhan with, implying that Blizzard wants guilds to help each other get attuned, and that in essence, it's not so much a gear check as a group check-- you can't get into Karazhan as a guild unless you've helped each other to get in there first. And I actually like that idea-- if your guild wants your help in Karazhan, they've got to lend a hand first to get you into the instances to get the key fragments. "No guildie left behind," if you will.I don't have a problem with having an attunement quest to enter the endgame (and you'll probably remember that Onyxia, BWL, and Molten Core attunements are all still in the game). And it seems that Blizzard doesn't either-- they're willing to open up the later endgame as time goes along, but you've still got to get some help to enter it in the first place.

  • WoW Moviewatch: The Grind, episode 1

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.09.2008

    Somehow this episode of The Grind reminds me a lot of my guild's last attempt at Onyxia... (Don't make the same mistake we did: just because you're level 70 doesn't mean she's a pushover!) However, instead of heading out to Dustwallow Marsh and experiencing Onyxia wipes for yourself, you could enjoy the suffering of others vicariously, with the entertaining characters from The Grind. (Though their Halloween Special took top prize for comedy at BlizzCon, episode 1 isn't new. Sadly, we haven't seen anything new from Oblivious Films since summer.)

  • WoW mud dolls, made by a fan in China

    by 
    Mike Schramm
    Mike Schramm
    12.29.2007

    The use of the term "mud dolls" threw me for a second here, but I think the folks at MMOsite mean clay dolls, as they have posted extremely cute little WoW figurines made out of clay. What fascinates me is that not only are these cute and really stylish, but they really capture each race and class-- the Blood Elf really does look snobby, while the Dwarf looks like he's had an extra ale or two.Amazing. No word on if they're for sale or not-- MMOsite makes like you can have one on your desk, but the original site is (of course) in Chinese, and so even if they were for sale there, I wouldn't know. Although I did find the hilarious Ony scene above-- if anyone can translate in our comments, please do.[Via Massively]