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  • The Daily Grind: What spurs you to try a game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2010

    For most of us, MMOs can be loosely grouped into three categories. The first consists of games that you're playing or no longer wish to play, where you bought the box and dove in for better or worse. In the second category are games that you have zero interest in playing. But the third category is the most nebulous in some ways -- games that you want to try but haven't for whatever reason. Sometimes it's a lack of time, sometimes it's a feature or two you'd rather see implemented before you commit. Sometimes it's even just a matter of wanting to see if the game has a future, which can be a terribly self-fulfilling prophecy. But there's a hurdle there, even if it's just a small one. So what pushes you off the fence, so to speak, and gets you to try a new game? Is it an upcoming expansion? A free trial or a discounted upgrade? Friends enjoying the game, perhaps even gifting it to you? Or do you just wait a little on new games to see how they shake down, making a commitment only when you think it will be well-placed?

  • The Daily Grind: What do you think of Cryptic?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2010

    There are few companies these days that generate emotions as strong as those generated by Cryptic Studios. They weren't particularly controversial when they produced City of Heroes, but their subsequent efforts in both Champions Online and Star Trek Online have produced a great deal of contention. Between the launch day issues of Champions Online, the controversy of Cryptic's microtransaction stores, and concerns regarding the amount of content in the game... well, they're contentious. Of course, they also have their fans, have produced two games within a remarkably short timeframe, and are clearly dedicated to both communication and player-targeted development. Considering that today is the first big content release for Star Trek Online and the recent information regarding Bill Roper's departure from Champions Online (although he's remaining with Cryptic), it seems an appropriate time to ask about opinions. So, what are your thoughts on the company? Do you like the work that they're doing, or do you think they're on the wrong track? Are you currently playing one or both of their games, are you a former player, or have you refused to play them for whatever reason?

  • Join us for a Tablet talkcast this evening at 5:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    01.27.2010

    Everyone's currently engaged with the fervor over the pending announcement, but once the dust settles, there'll be lots and lots of opinions to be shared and "will you/won't you buy it" conversations to be had. That's what our talkcast is for! This evening at 5:30pm Eastern, we invite you to join us over on Talkshoe.com for a special edition of our weekly TUAW Talkcast, all about today's announcement and what it means for the Appleverse at large. A crew of TUAW regulars will be aboard with us, and you'll be invited to call up yourself and share your own opinions about what has happened today. Please join us -- the talkcast will kick off this evening at 5:30pm Eastern on our Talkshoe page (right in the middle of the latest edition of TUAW TV Live, which starts up at 5 this evening). Bring your opinions, please! To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantange of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *-8. If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!

  • Five reasons to play Aion (continued)

    by 
    Brooke Pilley
    Brooke Pilley
    09.19.2009

    Aion's third faction, the Balaur, may be NPCs but they will generally attack the more dominant side, hoping to bring relative balance to PvP. The best explanation we've heard is that Aion's PvP is roughly in the middle between the RvR you'll find in Warhammer Online (relatively low impact with a positive sum) and Darkfall (relatively high impact with risk and loss). Character customization reveals itself in numerous ways in Aion.

  • Warhammer Online's target audience (part 2)

    by 
    Brooke Pilley
    Brooke Pilley
    07.01.2009

    Like I said before, Mythic screwed up royally in implementation. By broadening their appeal to too many people they diluted the quality of their feature set and in the process made some really odd design decisions (e.g., Let's ramp up this huge RvR campaign and then put a bunch of city PvE at the end of it - an attempt at balancing RvR and PvE content that failed abysmally). What are the two biggest complaints leveled at WAR by ex-WAR players? One: The RvR endgame is meaningless, boring, and repetitive. Two: The exact same thing can be said about PvE - except all the way through. How can you make RvR the main focus of your game without pissing off PvE folks and vice versa? You can definitely try and balance them 50/50, but let's be real here. Mythic can barely balance their classes, let alone entire aspects of an MMO. Let's also be fair -- it's a pretty damned hard task to achieve. Make PvE gear 5% easier to get than RvR gear and you're going to start a civil war within your community. There's already latent animosity between both camps to begin with. So, who is left playing WAR these days? Oddly enough, a friend and I were discussing this a few nights ago over the phone (which inspired this post by the way). We think the people playing WAR these days are made up of hardcore RvR folks who have had their fill of DAOC, other PvPers, Warhammer tabletop fans happy to experience the IP in a new medium, and a number of disgruntled ex-WoW folks (and other MMOs). Those aren't actually bad audiences to work with and they can definitely be built upon. Target content to these players while fixing performance issues and WAR may start growing rather than holding steady or potentially even shrinking. On the other hand, we feel these audiences are also prime candidates for a couple upcoming MMOs. First, we have Aion. This is the next big RvR-focused WoW-clone (Yes, I said it!) coming to market. We think the Abyss concept will appeal to many WAR players interested in PvP because the combat is just as refined (maybe even more so) and the PvP is slightly more meaningful and hardcore. We also think it will appeal to many WoW players who choose to play on PvP servers. Next, we have Warhammer 40K. Sure, it's a ways off yet, but we have a feeling this game will grab many WAR players who call themselves hardcore tabletop fans. It's worth mentioning that WH40K will also feature PvP and that it may even be more advanced, including vehicles and destructible terrain. That said, a lot can happen between now and release. It's risky business to bet on an MMO based on pre-beta feature lists. WAR's biggest audience right now is made up of people interested in RvR/PvP, but we think many of these players could easily jump to one or several upcoming RvR/PvP MMOs in search of their next thrill. The titles include: Aion, Global Agenda, Mortal Online, Earthrise, and maybe even Darkfall once it releases its NA-1 server. Options for PvPers are growing in the MMO genre. < < Back to Page 1 On to Page 3 >>

  • Snow Leopard: Party like it's 1998

    by 
    David Winograd
    David Winograd
    06.15.2009

    On October 17, 1998 Apple released Mac OS 8.5, the first operating system that ran solely on Macintoshes with PowerPC processors. As far as system software upgrades go, this was the end of the line for any Mac built before the Power Macintosh 6100, introduced in March 1994. Earlier Macs ran on some variation of 680x0 processors and were supported mostly via emulation in a PowerPC environment. Emulation works, but it also slows things down. By 1998, Apple decided it just couldn't support 680X0 emulation for a number of reasons, but chiefly among them was speed. What happened was just what you would expect. In user groups, USENET and the Internet (which was only starting to explode), apoplectic non-PowerPC Mac owners threatened class action lawsuits and the rending of garments. Of course, most Power Mac users loved the newfound speed introduced in Mac OS 8.5, thanks to code optimized for PowerPC processors and jettisoned emulation support. It took Apple only four years to introduce the PowerPC chip and make any Mac without it obsolete. Technology moved on. In September Apple will release Snow Leopard, which will only run on Intel based Macs, thus cutting off PowerPC support. This time it took eleven years from inception to extinction (well, three for the Intel transition), but even so I can hear the hue and cry machine cranking up. Once again, the major reason for dropping legacy support is speed. Technology has moved on. Whenever something like this happens there is a potential for a marketing meltdown, but this time Apple is doing something brilliant. It is going to sell Snow Leopard for $29. When I saw this on the video stream of the WWDC keynote address my jaw dropped, my eyes glazed and only later did it start making sense to me. Apple first introduced Mac OS X in 2001, and excluding the free update to Mac OS X 10.1 from Mac OS X 10.0, a new version of the OS has been released roughly every 18 months, always at a price of $129. The sales pitch is always the same: with each new version, OS X gets new features and an "enhanced computing experience" which largely depended upon how much you like the new features. Mac OS X 10.6 will be the fifth major release in eight years, and some users are complaining about feature overload. There will always be users who want four ways to do the same thing, but for others, feature-laden releases are overwhelming and the glimmer and excitement of a new OS X release has faded. What a perfect time to work under the hood, set up the core of the operating system for the future and stabilize what's already there! But of course you can't make everyone happy. I would expect a large group of users to not be mollified by a nicer QuickTime and an improvement to Stacks. In effect, where's the beef? The beef is under the hood this time.

  • Opinions flare from ex-NCsoft employees about TR's closing

    by 
    Shawn Schuster
    Shawn Schuster
    01.16.2009

    As Tabula Rasa approaches its end days, the anger, sadness and I-told-you-so sentiments are rising up more than ever. This week marks an interesting occasion where two former NCsoft employees each wrote detailed stories on their own perspectives regarding the sci-fi MMO's downward spiral.First we have this post by Adam Martin, former CTO of NCsoft Europe, where he explains his views on why the game failed. Granted, he admits he wasn't actually on the TR team, but he was privy to the internal mailing lists and information about the game from Alpha to launch. As a response, we have a post from Scott Jennings, who sums it all up fairly well with this statement: "The biggest failing, though, was that it was in development about twice as long and spent twice as much as it had any right to. And that's what promotes it, in this snarky outside blogger's view, from understandable failure to extinction-level company-slaying train wreck."Update: Although Adam Martin's post states that he was the European CTO at the time, we get word from NCsoft that he was never the CTO for NCsoft Europe. He was the Lead Programmer.

  • Sneaky Safari Updater opinion roundup

    by 
    Mike Schramm
    Mike Schramm
    03.22.2008

    The news that Apple has stealthily included Safari in its Software Updater bounced all over the Mac blogosphere today, and earned cheers and jeers (well, mostly jeers). Here's a quick roundup. The most attention probably comes from John Lilly, CEO of Mozilla, who unequivocally calls the decision "wrong," and says that doing something other than "updating" with an "updater" betrays the public trust. Darby Lines at The Angry Drunk says that the whole matter is just plain "whining" and that Apple is hardly forcing the software on anyone, especially considering that there's a checkbox right next to the name of it. And it's not like, as many people have said, installing Safari on a PC is actually a bad move. The Inquirer actually makes a worthwhile joke: "Some iTunes users report that the box to sign up for Safari appears pre-ticked." At least we think that's a joke -- you'd only say Apple was "targeting" and "hijacking" Windows users if you were joking, right? Microsoft Watch calls the program a "rogue updater," while Paul Mison fisks them pretty completely and shows that even if Apple did somehow hurt the computers by installing a reasonable, standards-compliant browser, Microsoft has done much, much worse. So what's the deal overall? As we said earlier, Jobs very plainly told us this was going to happen, and though, yes, users who don't pay attention may end up with extra software, it's extremely easy to not install the software. While a warning might have been nice, Apple isn't really outside its bounds here, so it's unlikely that they'll change it anyway.The only real result is that users, whether PC or Mac, are reminded once again to pay attention to what they're clicking on. It's unexpected that Apple would be the company to remind us of that, but it's as true as ever.

  • As the Worlds Turn: Our Inheritance

    by 
    Adam Schumacher
    Adam Schumacher
    03.21.2008

    Ask any gamer, hardcore, softcore, nerdcore ... whatever, if they have a particular game in their gaming history that holds a special place in their heart. Their eyes might swell with tears as they wax romantic over the joys, perils, challenges and victories of their beloved game from days gone by. Then they'll stare off into space as their mind swims in fond memories. Maybe not but you get the picture. Most of us have a special game from our past. For me, and for many out there, that game was Diablo II. I could go on and write an entire piece dedicated to the grandfather of action RPGs. It was and still is that good. Wait ... still is? The game is nearly eight years old and still finds relevance in today's crowded, over-hyped, multi-billion dollar gaming industry full of failed blockbusters and strange game announcements? How can this be? I'll tell you why: Diablo II presented a game full of refined mechanics and gameplay that is still being used today and while it wasn't a true MMO, many of those conventions are used in modern-day MMO development. The mechanics were good but after eight years can some refinement and advancement be too much to ask? As much as I loved, and still love, Diablo II, I'm also anxious to move on.

  • Ron Paul march in Azeroth

    by 
    Mike Schramm
    Mike Schramm
    01.02.2008

    Here's video via Gamepolitics.com of the march that took place last night in Azeroth (a.k.a. the World of Warcraft) to support Ron Paul, a Republican candidate for the president of the United States. We originally reported on this topic over at WoW Insider (which, if I may say so, was one of the reasons so many people showed up), and we'll have more coverage of the march last night there soon.But while Gamepolitics gives a good man-on-the-scene writeup, they also avoid the real question here: does real-world politics belong in a world like Azeroth at all? No one questions it when politicians show up in Second Life-- in fact, the few Second Lifers I know take it as a badge of honor that their world is important enough to host those folks. And certainly there are places where politics don't belong-- on WoW's roleplaying servers, discussion of the real-world is a no-no.But let's not forget that we players aren't just avatars in a game- we're real people with opinions of our own to express, whether they be political or otherwise. Whether they should have or not (and many players on Whisperwind, where the rally took place, where extremely unhappy with the queues and congestion on their server last night), they expressed those opinons last night.Update: Looks like Paul also wins the presidential naming race.

  • Are the forums necessary?

    by 
    Mike Schramm
    Mike Schramm
    08.24.2007

    Here's something I'd like to hear all your thoughts on. Glue from Nagrand quotes the fact that "only a small portion of the playerbase read the forums," and he claims that those people are the most important players Blizzard has-- they care enough about the game to visit the forums and voice their opinions. But I'd like to play the devil's advocate on this one. What if (and stay with me here) Blizzard deleted the official forums completely?Do we really need the official forums? They do help-- besides giving us all kinds of fun reads and, yes, occasional insight, they're the main link between the CMs and the player base-- patch announcements and upcoming changes all are made known mostly through the forums, and day-to-day player feedback and questions are centered there. But they don't have to be-- Mythic's Dark Age of Camelot actually runs a daily blog featuring community news and game updates and changes. And it would be just as easy for Blizzard to announce things on their own website, and get player feedback and questions from sites just like this one.And getting rid of the forums would wipe out all of the lunacy that appears on there-- all the insensitive comments, the jeering and rickrolling, the flaming, the drama (well, actually I'm down for keeping that one), and all of the other wackiness that goes down there every day. If the CMs didn't have to deal with that stuff, wouldn't they be able to spend more time communicating player ideas to the devs? If Blizzard didn't have to pay Timbal to ban rickrollers, couldn't they use that money to come up with a new 5man, or Heroic Deadmines, or any number of other ideas they've had but couldn't carry out? If we lost the forums, wouldn't we have a better game?Food for thought. It's highly unlikely (at the very least) that Blizzard would ever shut down the official forums. But, even though they may have been necessary in the beginning, WoW's community survives in many other places now. Are the forums really necessary?

  • Poll: iPhone at Macworld?

    by 
    Erica Sadun
    Erica Sadun
    12.11.2006

    So will there be an iPhone announcement at Macworld? Some speculate that yes, there will be. Others say no, at least not at this time. We here at TUAW are agnostic about the entire issue. We're happy to report rumors about the iPhone in its many possible incarnations--who might manufacture it, what it will be called, and who might buy it-- but we have no solid evidence one way or another as to when or if the beastie might appear. So what do you think, TUAW readers? Are you with the yays or the nays on this one? You must enable JavaScript to vote in this poll from <a href="http://www.pollverize.com/" title="Free remotely hosted polls">Pollverize</a>.