ouendan

Latest

  • Japanese gamers get EBA characters in Ouendan 2

    by 
    David Hinkle
    David Hinkle
    06.21.2007

    The Japanese always luck out when it comes to games! From June 28th to July 11th, Japanese gamers with a copy of (deep breath) Moeru! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 will be able to head to the nearest DS Download Station and download the Elite Beat Agents characters, as well as Neko, for use in Ouendan 2. If we said we weren't jealous, we'd be bold-faced liars. [Via NeoGAF]

  • DS Daily: Phoenix Wright or Ouendan?

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.07.2007

    The time has come, faithful readers, for us to settle something once and for all. It's bound to be a heated issue, but it's a question worth answering. If you had to choose (and we grow faint just trying to imagine the horror of such a situation) between the Ace Attorney series and the Ouendan/Elite Beat Agents set, which side would you pick? Hot rhythm action or shouts of "Objection!" and an endless cast of wacky characters? It's a tough choice. Let's fight it out.

  • Elite Beat Agents rocks up in Europe July 13th

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.06.2007

    Apparently, not everyone believes the language of music to be universal. Pro-G reports that Nintendo of Europe has rolled out of bed (which is the size of Manchester), grabbed a nearby megaphone and proclaimed July 13th as National Elite Beat Agents is Out In Europe Its About Time Seriously What Took So Long...Day. The streets would normally explode in a jovial mass of gyrating gamers at that time, but it's likely that most of them would have imported the rhythm game when it came out in the US eight months earlier. Though some waiting period is to be expected for a continent home to as many languages as Europe, eight months seems an awful stretch for a game which primarily communicates through catchy tunes and brightly colored icons. As importers of Japan's recent Osu Tatakae Ouendan! sequel will attest, the game doesn't quite fall within the realms of text adventure or incomprehensible RPG. With cartridge space limitations working against the possibility of Nintendo recording different language versions of all the songs, it leads to the conclusion that the eight months were spent redrawing the game's many instances of "HEEEEEELLPPP!!" Don't think this is the only case of a suspiciously long delay -- Metroid Prime Pinball also took eight months to make it across the ocean, and the Wii's Super Paper Mario is still without a release date. An instantaneous localization would be obviously be an absurd request, but perhaps it's time for Nintendo of Europe to take a few pointers from Square Enix, Mistwalker and Atlus. Starting the translation process during the game's development might just reduce eight months to something a bit more palatable to the impatient.

  • English guide to Ouendan 2 menus

    by 
    Eric Caoili
    Eric Caoili
    05.18.2007

    Among its other many virtues, Ouendan owed a lot of its overseas hype and success to its undaunting language barrier. Despite the menus and manga panels being filled with Japanese text, importers were able to follow the rhythm title's illustrated screwball plots and quickly pick up its self-explanatory controls. Ouendan's recently-released sequel, Moeru! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, likewise requires little-to-no familiarity with the Japanese language in order to enjoy the game.Even with these assurances though, there are still many import-shy gamers who hide behind their mothers' skirts at the sight of kanji characters. Fortunately for them, the Platformers has translated Ouendan 2's menu selections, providing a visual guide with an overlay of English text. Most of the buttons and icons are obvious, but having a quick reference like this would be useful for first-time importers. Now there's no excuse for avoiding the cheer squad!

  • DS Daily: OUENDAAAAAAN

    by 
    JC Fletcher
    JC Fletcher
    05.17.2007

    It's out, and we don't have it. It kinda hurts. Some bloggers seem to have gotten their hands on a copy, so we know it's possible that one of our faithful readers has Moeru! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2! We need to live vicariously through you, hypothetical reader! We need your impressions! Those of you who don't have it or just don't have it yet: do you have one on the way? Do you consider this the biggest game release of the year? Or are you holding out for a US release? Or an Elite Beat Agents 2: Beat Harder? Personally, we'll take any and all iNiS music releases and will be importing Ouendan 2 as soon as finances allow.

  • Some new Ouendan 2 tracks revealed

    by 
    David Hinkle
    David Hinkle
    05.15.2007

    Cheeraholics will be glad to hear that four more songs for Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 have been discovered by a savvy individual snooping around Nintendo's Japanese website. Of course, if you're anything like us, you don't want any of this sure-to-be amazing game spoiled for you, so we placed the track list past the break. Check it out if you wish.

  • Eat! Hot Noodles Tasting Spirit: Ouendan-esque ramen commercial!

    by 
    JC Fletcher
    JC Fletcher
    05.14.2007

    This commercial may or may not be a direct parody of Osu! Tatakae! Ouendan! but it is certainly evocative of our favorite male-cheerleader-based rhythm game. And it performs a public service!If you watch this ad for Nissin's UFO ramen bowls, you'll learn an important life lesson about without having to pay the no-doubt exorbitant tuition required to attend the "UFO man school." The lesson is as follows: finish your freaking noodle bowl if you value your life. True story time! When we were in college (not that long ago!) you couldn't get these things in American grocery stores like you can now. We ordered a bunch of Japanese food online, and had a horrible allergic reaction to one of these noodle bowls. Delicious noodles, though!The video is posted after the break, with no further embarrassing personal anecdotes.

  • DS releases for the week of May 14th

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.14.2007

    This week, gamers in the U.S. have some options again, but the big news is in import titles, with the release of the Ouendan sequel. How many of you will be shelling out the extra cash required to bring this one across the ocean? Probably more than a few, considering this is one of the most hotly anticipated sequels ever.DS releases in the U.S. Code Lyoko Etrian Odyssey Touch the Dead For the rest of the globe, check after the jump.

  • The Ouendan experience

    by 
    Eric Caoili
    Eric Caoili
    05.10.2007

    With only a week to go before its release in Japan, Nintendo has put up a suite of videos for Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2. In addition to the traditional commercial spot and gameplay trailer, there are five "experience" clips showing people tapping and singing along with the rhythm title's songs. We would post videos of our own experiences with Ouendan, but they'd consist of us sobbing in a corner as we played through "Over the Distance," a heart-rending ghost love story that calls for you to reunite a restless spirit with his grieving girlfriend for one last goodbye. We haven't cried that much since the last time we saw Grave of the Fireflies. Oh the humanity! Bring a tissue when you saunter past the post break for the melancholic scene from the original Ouendan game.

  • Ouendan 2's epic boxart

    by 
    Eric Caoili
    Eric Caoili
    04.18.2007

    Due for release in Japan this May 17th, Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2's packaging art has two-stepped its way onto the internet. The cover features the sequel's two rival cheer squad team leaders with their arms outstretched, magnificent rays of light bursting behind them. Their eyes and expressions are brimming with determination, as if to say, "If you don't dance, well you're no friends of mine."With a partial songlist, screenshots, and boxart now out on the internet, unchained, all that's left to cast loose is the actual cartridge. We've already put in our pre-orders for the rhythm game. Have you decided whether or not you'll be importing Ouendan 2 yet?

  • Follow the bouncing ball with Ontama

    by 
    JC Fletcher
    JC Fletcher
    04.14.2007

    Ontama is a new rhythm game for the DS. Which is, really, all we needed to know for our hype-generating machine to go into full power. In case you hadn't noticed, we tend to get worked up about the music games. Rather than telling little mini-stories like Elite Beat Agents, Noise Factory's new game seems to be a somewhat more stripped-down, arcade experience, with characters that seem to be limited to describing gameplay. We don't exactly know how the game works, but we can tell that you touch little round creatures (probably the Ontama themselves, since that translates to "sound balls" or "music balls") to send them into icons on the top of the screen; you then hit directions and buttons that correspond to those icons at the right moment, like Parappa the Rapper. Enjoy the trailer after the break, and see if you can figure out a little bit more of what's going on.

  • New Ouendan 2 screens: versus mode CONFIRMED, excitement UNCONTROLLABLE

    by 
    JC Fletcher
    JC Fletcher
    04.11.2007

    Some incredible new screens of Ouendan 2 have exploded onto the web and filled us with hot-blooded rhythm spirit. Two new scenarios are featured: the first involving a girls' choir who need HEEEAALP performing harmoniously, and the second involving a soccer player who requires the power of your dancing to succeed. Wait, cheering for a sport? Preposterous.One especially notable feature evident in the screens is a new multiplayer mode, where one member of both the Ouendan squad and the new rival squad face off. Judging from the little antenna icon on the screen, it's definitely wireless play. Our case of rhythm spirit will be incurable if the game turns out to be online.

  • Partial songlist for Ouendan sequel revealed [update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    04.11.2007

    A partial songlist for Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 can be found in this week's Japanese gaming magazines, and we can't help but get giddy over some of the choices. The Platformers reveals the following songs: Mihimaru GT - "Kibun Joujou" Homemade Kazoku - "Shounen Heart" smap - "Bang! Bang!!" Ayaka - "I Believe" Kimura Kaela - "Real Life Real Heart" Flow - "Okuru Kotoba" Sukima-Switch - "Zenryoku Shonen" Checkers - "Oh, My Julia" Yaida Hitomi - "Go My Way" Hirai Ken - "POP STAR" The Platformers website provides samples for each song, for those interested in getting a small taste of what's to come. The game's release is not too far away: May 17th, so importers will want to get their pre-orders in ASAP, before the other cheerleading-obsessed gamers do.[Thanks, Imran!][Update 1: Minor stylistic corrections.]

  • Osu! Tatakae! Nodame Cantabile!

    by 
    Eric Caoili
    Eric Caoili
    03.27.2007

    We've already helped a student pass his exams in Osu! Tatakae! Ouendan, and then we reunited a little girl with her dead father in Elite Beat Agents, so what's the next challenge on our rhythm-gaming plate? Turning our eyes towards Namco Bandai Games' Nodame Cantabile, it looks like we'll be conducting music with a ragtag class of students. The Nintendo DS has been home to many manga/anime licenses, so it's no surprise seeing the shoujo series appear on the handheld. Judging by what we've seen so far, the game plays like a simplified version of Ouendan. Players tap a series of floating notes in time with the music, filling up a "life" gauge with each successful hit. Missing a beat depletes the gauge, ending the level when the gauge is emptied. A flash demo of the game has been put up to promote Nodame Cantabile DS, and you don't even need to know any Japanese to play! Check it out after the post break. [Via NeoGAF]

  • Everlasting Love is worth the effort

    by 
    Eric Caoili
    Eric Caoili
    03.26.2007

    Why haven't we seen more rhythm platformers since Donkey Kong Jungle Beat? And while we're at it, how come there aren't more games that feature primates? We were on the verge of sending out subpoenas and demanding answers from the video game industry's "top people," but then we stumbled upon Everlasting Love, a charming, monochrome game from homebrew developer Mia (Ninja & Zarbi, Oil Panic DS).Following the single-song soundtrack (from We Love Katamari) and the monkey protagonist's head movements, players tap the A button to the beat. Just hitting the A button at all makes the simian character bounce around, but he jumps higher depending on how rhythmically accurate you are. You can use the directional pad to face which direction you want to pounce, but all movement is limited to hopping around.While there's a lot of emphasis on staying with the rhythm, jumping as high as possible isn't the goal of the game -- you're actually meant to complete the levels with as few measured hops as possible. Some of the portions actually require you to jump off-beat, keeping your head down to avoid low-hanging spikes.Everlasting Love can get pretty frustrating at times, but we're not sure if it's the fault of the game's or our own lacking abilities. Clearing the first pit took us a few tries before we could put it behind us, and the obstacles get exponentially harder after that. At version 0.1 though, Everlasting Love has a lot of potential to be the rhythm platformer we've been waiting for all these years.[Via DCEmu]

  • Cheer up! More Ouendan 2 scans are here!

    by 
    JC Fletcher
    JC Fletcher
    03.26.2007

    Every day we get to see even one more frame of Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 is a good day. Just getting an excuse to type the awesomely overblown title out makes us smile. And today we have two nice, big magazine scans to stare at. The scans show two of the new levels, and we have descriptions of the objectives thanks to the language wizards at NeoGAF, who can instantly make small amounts of Japanese become English. The first level involves Tsuyoshi Hanada, the student from the first level of the first Ouendan, and his job search. The second involves a salesman who wants to peddle sneakers in space. The screenshots from this level indicate that the rival Ouendan team will be playable! The full scans are available after the post break. Click them (rhythmically, of course) for larger versions. [Via NeoGAF]

  • Ouendan scans of new and returning characters

    by 
    Andrew Yoon
    Andrew Yoon
    03.18.2007

    Cheerleading won't come easy in the upcoming sequel to everyone's favorite portable music game. The troupe of opposing ouendan are designed to be prettier and more charming than the gang you control. Of course, you won't let their beautiful heads of hair get in your way: you're going to out-cheer them, and put them in their place. Jeux-France has new scans of Ouendan's long-titled sequel, and not only do you get to see the new rival group you'll have to cheer against, you'll see a familiar, returning character go through yet another ordeal. (Japanese people sure have it rough, don't they?)Careful examination of the scans reveals that one of the levels seems to take place in space (pictured). Zero gravity cheerleading? Sign me up!See also:The making of Ouendan & Elite Beat Agents

  • Creating Osu! Tatakae! Ouendan and its recreation as Elite Beat Agents

    by 
    Zack Stern
    Zack Stern
    03.08.2007

    Keiichi Yano, VP of development for iNiS Corporation created Gitaroo-man and Osu! Tatakae! Ouendan. Americans know him most recently for the conversion of the latter title to Elite Beat Agents. But since the original Japanese rhythm game centered on the rousing Ouendan, at his GDC seminar, Yano explained the process of rebuilding the title for a more American approach with "The Agents." With two Ouendan helpers occasionally chiming in, but mostly standing at attention during the presentation, Yano described the history of his company's titles. He was the game designer and also lead programmer for the company's first game, Gitaroo-man -- "[my ambitious role] was the stupidest thing ever." He hadn't created a game before, saying, "[I] studied pretty hard, read all the books, [and] came to GDC. At the end of the development cycle, we thought we had a really good game. ... We gained a fair amount of confidence." But Gitaroo-man was a retail disappointment. "It sold, like, nothing," Yano continued. "Any confidence that we had built was completely crushed like a fly. At this point, we had kind of lost all confidence in the music genre. ... We really did a lot of soul-searching back then." iNiS went on to prototype a new game and show it off to Nintendo. Yano said, "To make a long story short, they thought our idea sucked. ... We went on and we kept pitching this game [elsewhere]." %Gallery-1974%

  • GDC 07: The making of Ouendan & Elite Beat Agents

    by 
    Andrew Yoon
    Andrew Yoon
    03.08.2007

    var digg_url = 'http://digg.com/gaming_news/The_making_of_Ouendan_and_Elite_Beat_agents_Keiichi_Yano_speaks_at_GDC'; The gaming community has embraced iNiS' incredible DS music games, Osu! Tatakae! Ouendan! and Elite Beat Agents, much to the surprise of game designer Keiichi Yano. His panel at the Game Developer's Conference in San Francisco featured an incredible large audience that filled the presentation room. All kinds of people, from gamers, to developers, to prominent members of the gaming press, all attended the session to show their support of this small development team. Yano-san went into incredible detail about the inspirations behind the game, the process of working with Nintendo, and gave us some delicious images from the upcoming sequel.

  • Elite Beat Agents sequel is on (oh yes)

    by 
    Jonti Davies
    Jonti Davies
    02.21.2007

    Dengeki Online has today posted Nintendo of Japan's latest release schedule, which includes mention of the long-awaited sequel to -- drum-roll for nervous anticipation -- Osu! Tatakae! Ouendan (which was rejigged for the West as Elite Beat Agents). There's no release date mentioned other than a non-specific "during 2007." Four-player action is confirmed, though, as is the new sensation's snappy title: Moero! Nekketsu Rhythm Tamashii Osu! Tatakae! Ouendan. Got all that? Quick translation: Burn! Hot-Blooded Rhythm Spirit, Yo! Fight! Cheerleading. Need we say more?