Pacing

11.29.13
Storyboard: Pacing and numbers in roleplaying
11.29.13

Storyboard: Pacing and numbers in roleplaying

I attend a lot of roleplaying events. This is not a surprise to anyone, I'm sure. What also probabl...

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01.11.13
Storyboard: Hint, hint
01.11.13

Storyboard: Hint, hint

During the last several months of Final Fantasy XIV, my main character did the unthinkable: She w...

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01.31.11
Lost Pages of Taborea: Finding time to play Runes of Magic
01.31.11

Lost Pages of Taborea: Finding time to play Runes of Magic

Ever since my semester started up, I've had to learn new ways to budget my time. My schedule cuts r...

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07.22.10
Our tour through Final Fantasy XI's June update and Visions of Abyssea
07.22.10

Our tour through Final Fantasy XI's June update and Visions of Abyssea

One of the weaknesses that players have always associated with Final Fantasy XI is the nature of co...

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05.05.09
Masthead Studios addresses player concerns over Earthrise combat pacing
05.05.09

Masthead Studios addresses player concerns over Earthrise combat pacing

Earthrise is the first massively multiplayer online game from Masthead Studios. This being their pre...

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03.26.09
Ghostcrawler and the pace of change
03.26.09

Ghostcrawler and the pace of change

Ghostcrawler has a nice long screed over on the forums about Blizzard's theory about change. Way ba...

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