pax-2013

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  • PAX East 2013: SOE's Linda Carlson on the state of the community

    by 
    Karen Bryan
    Karen Bryan
    03.28.2013

    How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers. Linda Carlson, SOE's Director of Global Community Relations, spoke with Massively at this year's PAX East to talk about SOE's efforts to break down that wall and improve the relationship between players and developers into something that's more collaborative, rather than contentious. Whether you're the most loyal SOE fan or someone who's vowed never to play another SOE game, you might be surprised at what she has to say.

  • PAX East 2013: How video games can save education

    by 
    Karen Bryan
    Karen Bryan
    03.26.2013

    Quick! Choose the statement that best describes your high school education: A) School prepared me perfectly for everything I would experience once I got out into the real world. B) I feel that high school had one or two useful things to offer but otherwise was pretty useless. C) I feel that high school was completely pointless and had no bearing on my life today. If you picked B or C, you're in good company, based on the audience panel on games and education at this year's PAX East. During the panel, game developer and teacher Steve Swink gave a talk about both the state of education today and how video games can play a role in saving it.

  • PAX 2013: Hands-on with Smashmuck Champions

    by 
    Matt Daniel
    Matt Daniel
    03.25.2013

    MOBAs are all the rage these days, with dozens of the things cropping up like weeds in my neglected back yard. As a result, it can be hard for me to pay attention to all of them, and with new ones being announced on what seems like a monthly basis, it's hard to figure out which ones are worth keeping an eye on and which ones can be safely relegated to the realm of ignorance, so as a result I tend to just shrug and say, "Oh, another MOBA," and carry on with my life. But then came Smashmuck Champions. The bizarrely named game was probably my surprise hit of this year's PAX East convention, largely because I had absolutely no expectations when I walked up to the booth. "Another MOBA," I figured, "that's going to play the exact same as every other one (and that I'm going to suck at, also just like every other one)." Yawn. Man, was I wrong (about the first bit, anyway). Kiz Studios, the studio behind this new entry into the multiplayer online battle arena... well, arena, has taken the tower-attacking, top-mid-bottom-ganking, minion-farming genre made famous by games such as DotA and League of Legends and turned it on its head. Sure, the general MOBA feel is still there, but it's definitely not like any MOBA I've seen before. But as we all know, "different" doesn't necessarily equate to "good," so why don't you click past the cut and find out whether Smashmuck Champions is worth your time?

  • PAX East 2013: Hands-on with The Repopulation

    by 
    Karen Bryan
    Karen Bryan
    03.25.2013

    Ever since its successful Kickstarter campaign, The Repopulation has been progressing along at an impressive pace. And if PAX East was any indication, the game shows no signs of slowing down as it approaches beta and zeroes in on a launch date. This weekend, I had a chance to speak with lead developer Joshua Halls, who took the time to walk me through the sandbox MMO and give me an update on what's new and what's still in the works.

  • PAX East 2013: SOE's Dave Georgeson on EQ Next and the future of online gaming

    by 
    Karen Bryan
    Karen Bryan
    03.25.2013

    If there's one pastime that MMO fans share, it's making predictions. Which games will succeed, and which ones will struggle? Which will go free-to-play, merge servers, or even shut down? And will there ever be an MMO that's crowned as the WoW-killer? But what about the bigger picture of online gaming in general? We've seen it come a long way over the past decades, and it's not always easy to see where it's headed. SOE's director of development of the EverQuest franchise, Dave Georgeson, sat down with Massively at PAX East this year to prognosticate on the future of online gaming. And of course, part of that future includes EQ Next, and while he still can't talk specifics, he did shed some light on the philosophy behind the game's design, with some hints about what players might see when it's revealed at SOE Live this summer.

  • PAX East 2013: An interview with EVE Online's Jon Lander

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2013

    The next expansion to EVE Online was announced during this year's PAX East. Odyssey will usher in to the game a host of improvements ranging from better exploration mechanics to a redistribution of resources, ensuring that players have plenty to do with their internet spaceships over the summer. But what are the longer-term impacts of these changes? What can players expect from this expansion and more moving into the future? How does all of this play into the soon-to-launch DUST 514? I'm admittedly not a regular EVE Online player, but I was on the show floor for the big announcement, and I had a chance to ask CCP executive producer Jon Lander a few questions after the presentation. The first one was the one that sprang to mind after viewing the announcement (which you can do as well with the video just below): Is this an expansion meant to add something new to the game, or is this meant to fix things that are broken?

  • The Nexus Telegraph: Party like a WildStar at PAX East

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2013

    The WildStar afterparty at PAX East was a lot of fun. The part where I managed to injure myself in the process? Not so much fun. This is not the first con at which WildStar had a presence, but this year it was not just a presence but the presence. You literally couldn't walk down a hallway without seeing some of the promo art. WildStar videos were on display all over the monitors throughout the convention center, and the afterparty consisted of approximately everyone. For those of us who have been following the game for a while, the convention provided a lot of information. For people who had literally never known it existed until this weekend, it had a huge impact, and I think it drew in a lot of surprise converts. So let's talk about all the fun there was to be had during the event and discuss how I was dumb enough to put myself out of commission for the entirety of Sunday.

  • PAX East 2013: ArenaNet on Guild Wars 2's near and far future

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2013

    This year's PAX East is the first one to take place in a post-launch world for Guild Wars 2. Last year, one of the big rewards for panelgoers was scoring a beta key; this year, anyone can grab a copy right now without a problem (just a fee). Consequently, the game hasn't had quite as much presence this year. But the team at ArenaNet decided to do something different this time around by sending out two of the designers to sit down and just answer questions from media representatives. Before the palaver began in earnest, we were given a brief recap of the game's current state and the overall design focus. At the moment, we know that the game's developers are not looking to release a major expansion, focusing instead on more immediate content releases on a short schedule to make the game as good as it can be. While they don't like to use the term sandbox, they want the game to be a living world where people have a reason to be out in the world instead of stuck in small, instanced areas.

  • PAX 2013: Hands-on with Hearthstone: Heroes of Warcraft

    by 
    Matt Daniel
    Matt Daniel
    03.23.2013

    Hearthstone: Heroes of Warcraft is a brand-spankin'-new online collectible card game from Blizzard, announced just yesterday here at PAX East 2013. And since I love you guys soooo much, I took the time to stand in line to take a look for myself. It certainly had nothing to do with the fact that I flock to CCGs like a moth to flame. No sirree. Of course, this isn't your traditional MMO, so it's difficult to write a traditional review, especially considering I was able to play only a single match (which I won by a landslide, thank you very much), so instead I'm just going to give y'all a rundown of how the game plays and let you draw your own conclusions. Shuffle your cards, cut your decks, and read on for the skinny on Hearthstone: Heroes of Warcraft.

  • PAX East 2013: EVE Online Odyssey expansion announced

    by 
    Bree Royce
    Bree Royce
    03.23.2013

    CCP Games has just announced at PAX East that EVE Online's next expansion will be called Odyssey and will hit the live servers this summer on June 4th. CCP told convention attendees that the focus of the expansion will be on exploration and shaking up the status quo of the classic space sandbox. The studio has simultaneously unveiled an official website for the expansion; it promises, among other features, "a re-imagined scanning system, intuitive navigation and new exploration modules" that "will aid you as you search the heavens for your next conquest." [This story is developing -- stay tuned as our PAX attendees post more info!]%Gallery-183651%

  • PAX East 2013: Hands-on with WildStar's Spellslinger and Warrior

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.23.2013

    When you start following a game, you always worry that it won't live up to your expectations. It's inevitable, really. I didn't fall in love with WildStar after years of playing; I fell in love based upon a trailer and a design philosophy that appealed to me. The game itself could be far removed from my first impressions, or it could be a cocktail of half-finished systems and unsatisfying gameplay. Without some personal experience in Nexus, all I could to do was wait for the game and hope that it matched my hopes. Of course, WildStar hit the ground running at PAX East 2013. I wrote on Friday about my experiences with the new housing video and some of the game's zones, but that's no substitute for playing the game. So it was with a slight sense of apprehension that I found myself standing behind the demo station controls and jumping in for the first time at PAX. Would I be satisfied, or would this turn out to be a love affair that didn't survive contact with the game itself?

  • PAX East 2013: Hands-on with City of Steam

    by 
    Matt Daniel
    Matt Daniel
    03.23.2013

    I don't know what it is about steam engines, brass goggles, and copious amounts of clockwork mechanisms that excites me so much, but the steampunk genre has a special place in my heart. With that in mind, it should be no surprise that when I discovered that Mechanist Games, the studio behind upcoming F2P browser MMO City of Steam, was going to be at PAX East, I immediately claimed the assignment. For the uninitiated, City of Steam is a title that mixes the traditional fantasy flavors of magic, elves, and goblins with steampunk staples of industrialism, clockwork automatons, and airships to create what is described as "industrial age fantasy in a fallen world." During my time at PAX East, I got to spend just under an hour exploring the world of City of Steam and chatting with the game's developers who were milling about the booth. It's a fairly ambitious title that's aiming to bring a high-quality, modern MMO experience to players' browsers, but will it run like clockwork or go up in a cloud of steam?

  • PAX East 2013: Red 5 on Firefall's new gaming TV channel

    by 
    Karen Bryan
    Karen Bryan
    03.23.2013

    Red 5 Studios' MMOFPS Firefall is probably familiar to the Massively family, but it presentation Friday at PAX East was a chance to get a look behind the curtain at how far it's come and how far it has to go during testing. CEO Mark Kern and Lead Game Designer Scott Youngblood presented a little history of the game's development so far, with a look to the future. But if that's not enough to get you to gear up and plant a Thumper, maybe their announcement about a brand-new video channel devoted to everything and anything involving gaming will catch your interest.%Gallery-183638%

  • PAX East 2013 in pictures

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.23.2013

    There's nothing quite like the experience of being on the show floor at PAX East. From fan gatherings to the booths to the general atmosphere throughout the show, it's a unique experience. It's also a unique experience you probably don't get to have if you're not in the northeastern part of the United States, since traveling to Boston is a dicey proposition at the best of times. And most people can't afford to give up rent for a month just to go to a game convention. Obviously, the Massively away team is doing its best to give you a sense of the show floor through our articles about the big reveals, but what about the rest of the festivities? We've collected a gallery of our pictures taken on-site throughout the three-day exposition, and we'll be updating it through the remainder of the weekend. It's the next best thing to being in Boston and standing in line for an hour to see a panel about stuff you already knew! %Gallery-183635% Massively's on the ground in Boston during the weekend of March 22nd to 24th, bringing you all the best news from PAX East 2013. Whether you're dying to know more about WildStar, DUST 514, or any MMO in between, we aim to have it covered!

  • The Daily Grind: Are you excited for WildStar's housing?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.23.2013

    Yesterday was a big day for existing WildStar fans, as it was a chance to finally take a look at the game's housing system. It was also a big day for people who hadn't previously been fans of the game, as a lot of people sat up and realized that yep, this game will have quite a robust housing system at launch. It's one thing to be told that the game will have a housing system and quite another to be told exactly what it will do, how much it will benefit you, and how many different playstyles can take part in the fun. Of course, some people may still be unmoved. Maybe they still have a hangup about WildStar's graphics. Maybe they're not convinced that the housing video is anything more than a beautiful lie. Or perhaps they're just opposed to in-game housing. So today we ask you, dear readers. Are you excited for WildStar's housing system? Does it make you eager to play the game or just reinforce an existing eagerness? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PAX East 2013: Hands-on with The Elder Scrolls Online, round two

    by 
    Matt Daniel
    Matt Daniel
    03.22.2013

    Last October, I paid a visit to the ZeniMax Online studios in Maryland in order to get some hands-on time with the studio's upcoming MMO, The Elder Scrolls Online. Well, today at PAX East I got to pay the lands of Tamriel a second visit to see how far the team has come since my first look at the game. Honestly, I was initially dreading writing this because I was sure that I wouldn't have anything to say that I hadn't said in my previous review, but thankfully, I was worried for nothing. The game was hardly recognizable to me because of the sheer amount of attention that's been given to it since I first played it in its alpha stage last fall. Gone was the functional-but-barebones UI with which I was familiar; it's been replaced with a sleek, polished interface leaps and bounds above the (notoriously awful) interfaces seen in the single-player entries of the series. On top of that, I got my grubby paws on a different faction, swapping my Dunmer of the Ebonheart Pact for a Breton of the Daggerfall Covenant. After character creation (which, by the way, is insanely detailed with dozens of appearance sliders and customization options), I was dropped into Stros M'Kai, the starting zone for members of the Daggerfall Covenant. From there I was let loose to roam, explore, quest, and fight for a solid two hours.

  • PAX East 2013: Marvel Heroes releases June 4th, will have PvP on launch

    by 
    Elisabeth
    Elisabeth
    03.22.2013

    The news from PAX East 2013 keeps on flowing. Gazillion Entertainment has announced that Marvel Heroes will officially launch on June 4th, with early access early access starting May 28th for owners of the Founders pack. For those of you who just can't wait until the early access or launch, closed beta is still ongoing and has been expanded to include owners of the Premium pack. At the PAX East panel, Gazillion also confirmed that PvP will be available at launch and talked about endgame content in the form of boss runs and "ultimate powers." Massively's intrepid PAX East team will be meeting with Gazillion to talk about Marvel Heroes, so stay tuned for more information. [Update: We've updated this post with the new villain trainer after the break!]

  • PAX East 2013: Diablo III console video sizzles, Blizzard hints at other platforms

    by 
    Justin Olivetti
    Justin Olivetti
    03.22.2013

    Diablo III's console edition is the cornerstone of Blizzard's booth at PAX East this weekend (but by no means the only product on display), so it stands to reason that the team would have cut together a new trailer to promote the coming console conquest. As we mull over the prospect of Blizzard winning over large swaths of the current console market, the PA Report discovered that Diablo III might not stop at just the PlayStation 3 and 4. In an interview, Blizzard did not want to make any official announcements but did state that the Diablo III console edition was "not necessarily a Sony exclusive." You can watch the "sizzle reel" of Diablo III with the adjusted UI after the jump! Massively's on the ground in Boston during the weekend of March 22nd to 24th, bringing you all the best news from PAX East 2013. Whether you're dying to know more about WildStar, DUST 514, or any MMO in between, we aim to have it covered!

  • PAX East 2013: Hi-Rez Studios' Todd Harris talks SMITE, Global Agenda 2

    by 
    Matt Daniel
    Matt Daniel
    03.22.2013

    SMITE just recently celebrated the release of its 32nd playable deity, Aphrodite, but she's far from the last thing in the wings for Hi-Rez Studios' borderline blasphemous MOBA. We got the chance to catch up with Hi-Rez COO Todd Harris at PAX East to find out what awaits in the studio's future. Obviously the studio's immediate focus is on its new golden child, SMITE, for which Hi-Rez (partnered with Twitch.tv) is holding a $10,000 tournament at PAX East over the weekend. Harris also mentioned that SMITE is looking to officially release once its roster reaches about 40 deities, which he says will likely be sometime this summer. And for those of you with itchy trigger-fingers, Harris also mentioned that Global Agenda 2 is, in fact, still alive and kicking, though right now further details are scant. What we do know is that the team is focusing on the game's PvP for launch, which may be somewhat disappointing to fans of the original Global Agenda's co-op PvE, but Harris says that the studio wants to put forth the most polished PvP experience possible before looking into expanding the game into PvE territory. Unfortunately, that's about all we know right now, so we'll just have to content ourselves with knowing that it hasn't been relegated to the realm of development hell. Massively's on the ground in Boston during the weekend of March 22nd to 24th, bringing you all the best news from PAX East 2013. Whether you're dying to know more about WildStar, DUST 514, or any MMO in between, we aim to have it covered!

  • PAX East 2013: A first look at WildStar's housing and new zones

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2013

    If you've been keeping up with activity here on Massively over the past couple of years, you know that I'm pretty excited about WildStar. So I was pretty happy to sit down and get a look at the game's high and low areas, not to mention the game's housing system. I was a bit less happy that said look didn't include a chance to play the whole thing myself, but if I had that opportunity I probably never would have let go of the demo station. While the demo was hands-off, it did give plenty of opportunity to see a sample of the game's starting areas, what the high-level regions look like, and what players can expect when they sit down to start building their homes. So let's start out at a region that's both high in level and high above the rest of the game... because it's in high orbit. (And don't forget the housing video past the break!)%Gallery-183604%