pax-australia-2014

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  • Get your first look at Star Citizen's FPS gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2014

    Star Citizen's first-person shooter gameplay has often gone overlooked in its large (and mostly space-bound) features package, but this weekend it's been the star of the show at PAX Australia. In a 10-minute demo, the devteam ran a four-player co-op mission through a dilapidated space station. Eurogamer notes that animations are synced between viewpoints and players, and that players can move their heads independent of their guns. The FPS module is currently scheduled to be released (among other things) in 2015. You can get your first look at this combat in the screenshots and video below.

  • Take a shot at Battlecry's first three class types

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.01.2014

    In a world where gunpowder is banned, a massive sword that can transform into a shield isn't so outlandish. This gunless world hosts the team-focused, free-to-play Battlecry, which Bethesda Softworks detailed three class types for during a panel at PAX Australia. The Enforcer wields the aforementioned transforming sword, as well as the beefiest health stats in the game. Each attack blocked by an Enforcer's shield builds adrenaline, which can be used as fuel for stronger attacks. In contrast, the Tech Archer is an at-a-distance character, both due to having the best attack range in the game and a general vulnerability to getting stabbed. Should their spacious personal bubble be invaded, Tech Archers can use a Sonic Shot ability to push opponents away from them.