peering-inside

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  • Peering Inside: Second Life's driving principle

    by 
    Tateru Nino
    Tateru Nino
    02.25.2008

    There are a lot of competing interests in Second Life -- users, businesses of various sorts, marketing and image companies. There's a lot going on. Ultimately, if you had to sum up the driving principle behind Second Life in a word, it would have to be continuation (or longevity, if you prefer).

  • Peering inside: changes coming to SL's group IM interfaces

    by 
    Tateru Nino
    Tateru Nino
    01.10.2008

    Second Life viewer version 1.19.0 isn't all that far away, though there's still some things blocking the progress so the exact timing is in doubt however Joshua Bell from Linden Lab provided some insights on the upcoming changes on the public Second Life Developer's Mailing list. The most standout item on that summary was a change to the way group IM sessions work. Right now, you're automatically connected to a new group IM session for one of your groups, and a tab pops open for it as soon as the first message for that session is sent. Disconnecting from that session has been a little problematic lately, with session tabs popping back open again. All that was pitched to change.

  • Peering inside - Second Life grid problems a daily occurrence for 2008

    by 
    Tateru Nino
    Tateru Nino
    01.08.2008

    Linden Lab's Second Life grid platform is off to a particularly rocky start in 2008. Problems with databases, internal networking, server failures, system configurations and more have combined to make day-to-day operations of the platform something of a chore. Since Wednesday the second of January, there have been daily failures affecting assets and inventory, communications, transportation, logins, disbursement of group funds, and even the statistical data feeds published by Linden Lab have ceased updating.

  • Peering inside - looking back at 2007 [UPDATED]

    by 
    Tateru Nino
    Tateru Nino
    01.01.2008

    It's been no less a tumultuous year for Second Life in 2007 this year than any previous year, frankly. There are a few standout items though. This isn't the list that anyone else might make - We might completely skip over one of the things you see as standing out as a huge impact, based solely on that we don't actually think it was that big a deal in the scheme of things.

  • Peering inside - Second Life's user retention

    by 
    Tateru Nino
    Tateru Nino
    12.23.2007

    One year ago, Linden Lab gave out the 90 day retention figure for Second Life. That is, the percentage of people who were still logging in to the virtual world after their first 90 days. That figure was 10 percent. In the 12 months since that time, there have been an enormous number of changes. Changes to the user interface, two completely new orientation plans, a complete reworking of the volunteer corps who help new people out, a new knowledge-base and Support Portal/ticketing system. So, what's the number now?

  • Peering inside - What does Cory Ondrejka's departure mean?

    by 
    Tateru Nino
    Tateru Nino
    12.12.2007

    Ondrejka's leaving Linden Lab at the end of the month. It wouldn't surprise me to see him working for (eg) Google on 2 January. Face it, Ondrejka's hot geek property, any issues of sex-appeal aside. Recruiters, if you want a piece of Ondrejka, you've probably got very little time to pitch something at him. Whatever Linden Lab's fortunes are, or have been, Ondrejka's the bee's knees right now, both technically and from a PR perspective.