PeopleCanFly

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  • Gearbox Publishing / People Can Fly

    'Bulletstorm' is back, baby

    by 
    Jessica Conditt
    Jessica Conditt
    12.01.2016

    Bulletstorm: Full Clip Edition takes the blood, brutality and bone-shattering moves from the original 2011 shooter and beefs it all up on PlayStation 4, Xbox One and PC, due to land on April 7th, 2017. The remastered game features high-resolution textures, remastered audio and smoother frame rates, and it'll run in up to 4K resolution on the PS4 Pro and PC. Full Clip Edition also comes with every piece of Bulletstorm DLC in existence, plus some new content.

  • Epic believes People Can Fly, acquires majority stake

    by 
    Jared Rea
    Jared Rea
    08.20.2007

    Epic isn't letting their courtroom tiff with Silicon Knights slow them down as they continue to push forward, investing a majority stake in independent developer, People Can Fly. Best known for their work on the 2004 first-person shooter, Painkiller, PCF have been working on a multi-platform project utilizing the Unreal Engine 3 for the past year.Mark Rein, Vice President of Epic Games, was particularly impressed with PCF's work saying, "[They] showed us their early prototypes within only a few weeks and we were totally blown away." On the other end of the deal, PCF co-owner Adrian Chmielarz sounds just as excited: "To be able to work with the best technology company in the business and collaborate on making amazing fantastic games is an offer you just can't refuse."What could possibly be better than making amazing fantastic games? Tasty delicious cake would be our guess, but we'll settle for an amazing fantastic title.

  • Not-so-secret projects probed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.25.2007

    FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention.We'd like to direct the spotlight on two studios in particular: Tim Schafer's DoubleFine and Bungie expats Wideload, which are responsible for Psychonauts and Stubbs the Zombie, respectively (both titles landed in our top 10 'gems' of last generation). The two developers are hard at work on new projects; and with DoubleFine striking a publishing deal with Vivendi, its next game is sure to stir up more buzz (when it's time) than Majesco managed to generate for Psychonauts. Also, we can't wait to see what Warren Spector and Junction Point have under lock and key. Keep those ears (and eyes) glued to the street!