Persona

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  • Atlus announces Persona 3 FES for the US on April 22

    by 
    Jason Dobson
    Jason Dobson
    02.25.2008

    True to its word (or at least to the word of a timer clicking down to zero), Atlus USA has lifted the shroud of secrecy off of its intentions surrounding Persona FES, announcing that it's bringing the RPG expansion to the US on April 22 for $29.99. The new package will feature both an "enhanced version" of Persona 3 with new bonus features alongside a new chapter -- promising an impressive 30+ hours of gameplay it says here. Even better, Atlus notes that the new chapter will be able to be played independently of the core game, though players with Persona 3 game saves will be able to use their save data in the new chapter. We'd like to come up with something witty with which to close out the story, but honestly we're too busy already plotting out how exactly we're going to get our hands on the game before it disappears forever. [UPDATE: Oops, looks like the game is coming one one disc instead of two as previously reported...blame it on lack of caffeine]

  • Bloomberg: Persona 4 dev sticks with PS2

    by 
    Ross Miller
    Ross Miller
    12.19.2007

    Already finding critical and commercial success with Persona 3 on a noticeably last-gen console, it looks like developer Atlus doesn't see any reason to jump ship for the sequel. An article at Bloomberg Japan (via Siliconera) listing upcoming Atlus titles has Persona 4 coming next fiscal year for the PlayStation 2. (Note: image above from Persona 3.) The word doesn't come directly from Atlus, so there could be a typo or miscommunication (major news outlets are prone to mistakes every now and then). The platform, however, would not be surprising given the company's comfort with developing for the PS2 and Sony's continued success with the now value-priced system. As Siliconera notes, the timing of Persona 4's release could make it a tie-in with Persona -trinity soul-, an anime series due out next year.

  • Crit happens

    by 
    Mike Schramm
    Mike Schramm
    12.17.2007

    ces_1 over on WoW Ladies posted bragging about her 9.7k Healing Touch crit, and it reminded me that I do exactly the same thing. For some reason, seeing those big numbers pop up in the middle of battle is an indescribable thrill. Crits are strange entities-- they aren't even always helpful (there are many situations, mostly when aggro is tight, in which big crits are actually bad to get). But big numbers inspire something primal in us. And even if we aren't world-record critting (even in the LJ comments, people are showing off bigger Healing Touch crits), there's something super inspiring about seeing a huge number and then realizing it's your personal best. A 3k Lighting Bolt crit isn't that much, but darned if it wasn't a terrific feeling when I finally hit it on my Shaman.Loot is fun, but at the highest levels, it's a group thing-- you need to go into somewhere as a group or a raid, and then even if you do down the boss, you have to make sure you win a random roll or however else loot is distributed. But crits are far more personal-- even though they come from that loot, they're a result of all the gear choices you've made and the talents you've chosen for your character. Sure, a big dragon to fly around on is fun, but crits, out of the many rewards we've all earned in Azeroth, are maybe the most personal achievements you can find-- a real, numerical symbol that you've learned how to combine gear, class, and talents to do big things.