PeteHines

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  • Bethesda Softworks

    ‘Fallout 76’ install bug ‘won’t be the last bump in the road’

    by 
    Rachel England
    Rachel England
    11.01.2018

    PC gamers hoping to have a crack at Fallout 76 in beta this week were left disappointed when a mysterious bug stopped the 50GB installation from unlocking. Now, Bethesda's vice president Pete Hines has apologized for the issue, making the rather large understatement that "we've hit some problems that we quite honestly didn't expect."

  • 'Fallout 4' won't support user mods this fall

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.30.2015

    One of the biggest surprises from E3 this year was that Fallout 4 would support user mods across PC and Xbox One. That's still in the cards, but it definitely won't happen at launch. Of course, that's because the tools that'd allow you to, say, replace the game's fearsome bear-like enemies the Yao Guai with 3D models of Yogi the Bear don't exist yet according to IGN. Publisher Bethesda Softworks' vice president of marketing Pete Hines says that the team's focus is on making sure the game ships on time. "Our entire focus is on finishing the game," he said. "Nobody cares about mods if the game sucks." Concise! Once Fallout 4 proper is done (and the team likely takes a bit of a break), work on The Creation Kit will begin; it'll take "clearly into next year," according to Hines.

  • Sorry, Bethesda can't make any more 'Fallout 4' Pip-Boys

    by 
    Daniel Cooper
    Daniel Cooper
    07.28.2015

    The special edition of Fallout 4 comes with a pretty spectacular piece of swag: a real-life Pip-Boy that works with your smartphone. Understandably, the $120 bundle sold out almost as soon as it went on sale, but as much as the game's publisher wanted more of your cash, it's admitted that it simply can't make any more. Bethesda's Pete Hines has told GameSpot that the factories that produced the device were working at full-tilt, but simply couldn't fit more manufacturing runs into their production schedules.

  • Bethesda defends E3, says it needs to change

    by 
    Jason Dobson
    Jason Dobson
    07.22.2008

    After returning to its old stomping grounds, last week's E3 was a bittersweet reminder of not only what the annual event used to be, but also what it had become, its once bustling halls now comparatively vacant as handfuls of press scurried past. Even so, while some continue to call the occurrence irrelevant, others, such as Bethesda marketing front man Pete Hines, believe that E3 remains an important event for the gaming industry."I'm a firm believer that we need an E3," Hines told TechRadar UK in a post-show interview. However, the exec qualified his statement, adding that "we just can't have it like this year." Hines instead feels that E3 needs to become an "improved version" of 2007's Santa Monica beach side trek, or even a more controlled version of previous years' media bazaar. It will be interesting to see where E3 goes from here; with the event being a few pounds short of a megaton, we couldn't shake the feeling that we were attending both a showcase and a wake.[Thanks Adam]

  • Joystiq impressions: Fallout 3 (360/PC/PS3)

    by 
    Zack Stern
    Zack Stern
    04.10.2008

    click to enlarge var digg_url = 'http://digg.com/gaming_news/Fallout_3_impressions_new_details_images '; In a hotel conference room, Bethesda's Pete Hines recently demoed the latest version of the Fallout 3. He trudged through a collapsed building, firing a machine gun at ambling, radiated mutants. The gore made me wince a little, with blood gurgling from zombie limbs. Earlier, he shot the head off another enemy, and blood arced straight out of the neck, as if it was trying to reach the brain one last time. Only minutes earlier, he'd shown me how the player's character grows up in an underground bunker, with those moments acting partly as tutorial and partly as a character creator. Your father, for example, stays hidden in the shadows after your birth until he checks out how the infant will look grown up. Players use a medical gadget to see (read: design) their appearance, then he emerges with roughly similar, paternal features.We've covered the game a few times before, so in addition to my general impressions, I talked with Hines about some recently revealed features.%Gallery-3507%

  • Fallout 3 making its way to PS3 consoles in Fall 2008

    by 
    Peter vrabel
    Peter vrabel
    06.05.2007

    The teaser trailer came up earlier today and in case you haven't seen it, we've embedded it for you after the break. Although it's too early to determine specifics between the PC, Xbox 360 and PS3 versions, the teaser still gives us a taste of what Bethesda has in store for its first go-round with the fan favorite. Bethesda purchased the Fallout franchise from Interplay back in April, giving them free reign on the upcoming sequel, and thank goodness Todd Howard posted his proclamation about caring for the franchise, lest crazed fanboys do something ... crazy. Bethesda's Pete Hines described the teaser as "in-engine," and goes on to say it's "not real-time" but that it was created using game assets in an in-house designed engine. So, in other words, it's not like the 2005 E3 trailer for Killzone, got it? Fallout is projected for a simultaneous release on all next-gen consoles (and PC) for Fall of 2008.

  • Oblivion: Downgraded for PS3, not happening on Wii [update 1]

    by 
    Jared Rea
    Jared Rea
    02.10.2007

    When we learned that the PS3 version of The Elder Scrolls IV: Oblivion would not feature the majority of downloadable content found on the Xbox 360 and PC versions of the game, it was a blow to fans of horse armor everywhere. An episode of The 1UP Show (02/02) provides the follow-up hook as 1UP relays a juicy bit of info from Bethesda. As it turns out, it may be due to a memory limitation with the Playstation 3 itself.1UP says that Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, that seems quite odd. Bethesda will still be looking into getting that content available for PS3 users, as addressed by their VP of Marketing, Peter Hines, who also comments on the "rumors" regarding the memory issue in an IGN interview.As for the PS3 version of Oblivion trumping the 360 in the visuals department, it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game. And thus, they are equals once more. Unless you want some horse armor. In which case, you're boned.Finally, Shacknews sat down with Pete Hines and questioned their plans beyond the PC, PS3 and Xbox 360. When it comes to waggling your remote in Oblivion, "It's not really going to run on a Wii for example, but if it could we would put it there. Our philosophy is to make a game and make it available to as many people as possible."Read - The 1UP Show, Oblivion Expansion Preview (9:40)Read - IGN Interview with Pete HinesRead - Shacknews, Interview with Pete Hines[Update - We swapped out the Mark Rein quote with the more recent IGN interview to pull the feedback away from gritty, armchair analysis of tech specs and back into the content involved. Cleaned up some wording to not sound so definitive on a complex and unresolved issue. Thanks!][Thanks, Stephen!]

  • Bethesda Softworks VP describes living in Oblivion

    by 
    Ken Weeks
    Ken Weeks
    03.02.2006

    Bethesda Softworks VP Pete Hines sits down with GameTrailers.com and talks at length about Elder Scrolls IV: Oblivion. Useful prep for the long-awaited March 20 release. Hines goes into some detail about the plot, but still no word on whether the Burger King will make a surprise appearance.[via Joystiq]