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  • Peter Jackson talks Kong sequel

    by 
    Christopher Grant
    Christopher Grant
    02.23.2006

    In the sixth installment of Yahoo's unfortunately titled Hollywood Byte column, John Gaudiosi talks with Peter Jackson himself about his involvement with video games. He specifically asks him about the possibility of a sequel to King Kong, taking advantage of the alternate ending where Kong makes it back to Skull Island safe and sound. Jackson responded, "I have been in discussions with Michel Ancel and the Montpellier team, but there is nothing to share at this point in time."The article illustrates just how in touch Jackson is with games; he gets it, thoroughly. Video games have long suffered as promotional filler for their more important cinematic counterparts. Now we have an Academy Award winning director working on a cinematic adaptation of a game! He says:"I'm excited that with the new hardware and such amazing leaps forward in technology, I may be able to experience games that even I can't imagine... I have such admiration for the video game development process and the talent behind these games, that giving them more tools, better hardware, and more budget will only lead to more fantastic adventures."See also:Peter Jackson visits Bungie, talks shop

  • Peter Jackson visits Bungie, talks shop

    by 
    Christopher Grant
    Christopher Grant
    02.10.2006

    Peter Jackson recently visited with Bungie, ostensibly to talk about the upcoming Halo movie he's producing, but surely also to jam a couple rounds on Halo 3 (even though nothing's been announced yadayadayada). Here's what Bungie's Frankie had to say about the visit: "...a week or two ago, our new building was graced by the presence of one Mr. Peter Jackson, director of the Lord of the Rings trilogy, King Kong, Heavenly Creatures, Meet the Feebles and more. In short, a genius. You may or not know that he is also signed up as executive producer on the forthcoming Halo movie. Mr. Jackson was not only nice enough to come visit, but also to pose for a photo with the entire Bungie crew... So to summarize, a famous director came to a building and got mobbed by rabid fanboys, many of whom are in their twenties and thirties."I have a feeling PJ might have been geeking out a little bit as well. I imagine a mutual appreciation society.[Via 360Monster]

  • Joystiq Review: Peter Jackson's King Kong (Xbox 360)

    by 
    Christopher Grant
    Christopher Grant
    01.26.2006

    After disappointment with EA’s video game adaptations of his The Lord of the Rings films, director Peter Jackson sought famed game designer Michel Ancel (and his team at Ubisoft’s Montpellier studios) to help him create a game for his latest movie, an adaptation of King Kong. With (the verbosely titled) Peter Jackson's King Kong: The Official Game of the Movie, the two of them have created the rarest of things: an exceptional movie-based game. The finished product is unusually polished; the graphics, voicework, story, and gameplay have all been scripted into an elegant, if notably short, product.

  • Making Kong: interview with designer Michel Ancel

    by 
    Christopher Grant
    Christopher Grant
    01.03.2006

    Peter Jackson's decision to work with the lauded creator of the unsung (and hidden gem #2) Beyond Good and Evil has earned both men much praise. Ancel proved himself to be a strong, artistic collaborator, and Eurogamer's interview reveals an eloquent and articulate designer. On developing Kong: "It would be presumptuous to say that our game is an example of a good adaptation. We took some decisions and some risks and sometimes it could have been dangerous. I think that this is the key to achieve successful adaptations." On a (much requested) sequel to Beyond Good and Evil: "I'd love to, and it's always in my mind. One day maybe!" On next-gen gaming: "To me, the right direction is interface and gameplay innovations. It will bring new players to the world of games, far more than incredible audio and visuals alone." The highlight of the interview is Ancel's ruminations on the artistic merit of game design: "My feeling is that a game creator is building a situation in which the player is experiencing emotions. The creation of this 'emotional situation' is very complex. You know, there is a language in game design and a lot of people who don't know this language don't really understand what makes a good or a bad game." Ancel can talk the talk and walk the walk; hopefully the success of the Kong adaptation will allow him the luxury of pursuing his own interests.