phil spencer

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  • Microsoft exec. sends breakup letter to Ensemble

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.10.2008

    GI.biz got a hold of the letter sent out by Phil Spencer, big cheese of Microsoft Games Studios, to the staff about the closure of Ensemble Studios. He explains that the closure isn't Ensemble's fault, it's Microsoft's; the company just needs to grow, and is "accountable for making tradeoffs and the right level of investments that will drive profit and future growth." Of course, like any good break-up, Spencer still wants to be friends with the newly dejected. He says that Microsoft will try to pick up any employees not moving on to the new company being started by Ensemble's leadership team. Spencer emphasizes in the letter that Microsoft is still heavily invested in making video games, but is looking to put the money where it can get "the most ROI" (return on investment) -- and yet, Rare survives? We'll take that to mean Microsoft wasn't getting the bang for its buck from RTS-developer Ensemble.

  • Microsoft's Phil Spencer on Bungie's missing E3 announcement

    by 
    Christopher Grant
    Christopher Grant
    07.16.2008

    We had a chance to speak with newly appointed general manager of Microsoft Game Studios Phil Spencer earlier this afternoon but there's good news and bad news. The bad news: We spoke with him just a couple hours before Bungie announced that the very same Microsoft Game Studios "changed" plans to announce the game this week. The good news: We just so happened to ask Spencer about the lack of a Bungie announcement in Microsoft's press conference (as expected) and the publishing relationship with Bungie.Spencer: "Our relationship with Bungie was always about a triple-A creative studio building content for our platform, and our working relationship brought about Halo 1, Halo 2, Halo 3 – which I think are great games. If that's the core of the relationship, creative people building content for our platforms, I don't think the relationship has changed. We have a relationship with a very talented studio who wants to create games for Xbox.

  • Shane Kim promoted, Phil Spencer takes on Microsoft Game Studios leadership

    by 
    Richard Mitchell
    Richard Mitchell
    06.12.2008

    Alright, now that the shock of Jeff Bell's departure has worked its way out of our system, we can report that other positions in Microsoft's leadership are a' changin'. Specifically, Shane Kim has been promoted from his role as the head of Microsoft Game Studios to corporate vice president of Strategy and Business Development. Under this newly created role, Kim will "explore new growth opportunities with partners across all parts of the global Interactive Entertainment Business." Kim will concentrate on "future external relationships and partnerships" and develop "growth strategies for the entire business." While we're not sure exactly what all that means, it sounds like Kim will be dealing with third parties, possibly trying to secure exclusives (or at least making sure exclusive games on other consoles don't remain exclusive).Taking Kim's place at the head of Microsoft Game Studios will be Phil Spencer, previously the general manager of Microsoft Game Studios Europe. Spencer will be returning to Redmond from the U.K. and will "oversee the creation of new, unannounced franchises that aim to attract new audiences" as well as well-known franchises like Halo and Gears of War.

  • Kim promoted out of Microsoft Game Studios, Spencer takes reins

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.12.2008

    Changes are afoot within Microsoft's Interactive Entertainment Business, with Microsoft Games Studios lead, Shane Kim, being promoted to the newly created role of "corporate vice president of Strategy and Business Development." According to Microsoft's press release, such a grand title is furnished on someone who will "explore new growth opportunities" and look after "future external relationships and partnerships." We imagine Mr. Kim's new role will also provide some sort of assistant trained to tell him as soon as a new Resident Evil game is announced.Taking over Kim's role will be Phil Spencer, former general manager of Microsoft Games Studios Europe. Spencer will foster new franchises that "aim to attract new audiences" and keep an eye on all that "Gears of War" and "Fable" stuff the kids are so into these days. Both fellows will report directly to senior vice president of Microsoft Interactive Entertainment Business, Don Mattrick. Also announced in the same press release: Jeff "Jeff Bell" Bell is bailin'.

  • Microsoft Game Studios grows European arm

    by 
    Richard Mitchell
    Richard Mitchell
    05.04.2007

    Microsoft announced today that Microsoft Game Studios is opening a European branch. The branch is being opened to more effectively communicate with Microsoft's European studios and partners, including Lionhead, Rare, Remedy, Real Time Worlds, and Bizarre Creations. It will be based in Reading, UK, hometown of Ricky Gervais (who is actually featured in Microsoft training videos). The new branch will be headed by Phil Spencer, currently Microsoft Game Studios' general manager. Spencer will retain his current position while heading up the new European branch.Hopefully, this means we'll see Fable 2 before 2009.

  • MTV interviews Phil Spencer about Halo [update 1]

    by 
    Dustin Burg
    Dustin Burg
    02.17.2007

    If you haven't had your fill of Halo 3 news this week, then check out MTV's video interview with Microsoft's GM of publishing of first party titles Phil Spencer. Phil talks about everything Halo related including Peter Jackson's upcoming project, Halo Wars, and the Halo 3 beta. He discusses where they are at with all their projects, how involved they are with Mr. Jackson, how the Halo Wars RTS came to be, and gave us no news on the beta that we didn't already know. It's good to hear about the status of the other Halo projects as it looks like we'll be hearing about Halo Wars in the near future. RTS FTW, SS! (For those of you who aren't l33t, that translates to "real-time strategy for the win, super sweetness!")Update 1: Corrected our source and video links.[Via 2old2play]

  • Halo 3 beta: Microsoft says "the experience will be deep"

    by 
    Christopher Grant
    Christopher Grant
    02.16.2007

    While at D.I.C.E., MTV News' Stephen Totilo spoke with Phil Spencer, general manager of Microsoft Game Studios, to check in on the status of some of Microsoft's bigger projects ... say, the litany of Halo games in the works. While Spencer wouldn't say much about Peter Jackson's as-yet-untitled Halo project, or Ensemble Studios' Halo Wars RTS -- both are still in the early stages of development -- he did have a little more to say about the upcoming Halo 3 beta. When asked about the size of the beta, Spencer responded, "It isn't really a tease ... People should expect a pretty robust experience when they're playing. Don't call it a demo." More than one map? Spencer assures us, "The experience will definitely be deep." Deep, eh? Remember, if you didn't get a Rule of Three invite, you can always grab an "initial" copy of Crackdown.%Gallery-1676%

  • Halo 3 beta primarily a server stress test

    by 
    Richard Mitchell
    Richard Mitchell
    02.15.2007

    Speaking with Game Informer, Microsoft Games Managing Director, Shane Kim, and General Manager, Phil Spencer, take some time to discuss the Halo 3 beta. Speaking of the Halo 3 beta, Spencer notes that it will scale over time. In other words, the beta will start out small and grow as time passes. In part, this is why MS chose to put the beta in copies of Crackdown. It's presumable that those who made it into the first two phases of the beta will be playing before those with a Crackdown disc. The idea behind this is to implement new systems on Xbox Live to insure that everyone has a good experience playing when the retail product finally launches. By slowly adding more people to the beta, Microsoft can gauge the stress placed on Live.Spencer adds that before Halo 2 launched, many were worried about the amount of stress it would place on the Live network. According to Spencer, "For us that's what the beta is about." While this doesn't confirm suspicions that the Halo 3 beta is more a stress test than it is an actual beta, it certainly adds fuel to the fire. We've discussed our own theories in recent posts and the latest Fancast, but we'd like to know what you think.Will the Halo 3 beta be an actual beta, bugs and all? Or, will it be nothing more than a glorified stress test (admittedly a kickass stress test that's fun to play)? Does it even matter?[Via HBO]