physics engine

Latest

  • Epic Games

    Fortnite Chapter 2's next season will start on February 20th

    by 
    Kris Holt
    Kris Holt
    01.24.2020

    Epic Games has at last set a start date for Fortnite's next season. It's scheduled for February 20th, more than four months after Chapter 2 started, which makes the current season by far the longest in the battle royale's history.

  • Collision Physics takes the ice in NHL 14 trailer

    by 
    Mike Suszek
    Mike Suszek
    05.04.2013

    EA Canada recently detailed NHL 14's Collision Physics in a developer diary video and blog. New to the hockey game this year are left stick hits, where the speed and momentum of skaters can cause big hits without the use of the right joystick. Right stick hitting controls are still accessible in the game. The Collision Physics system, which borrows from the FIFA series' Player Impact Engine, introduces more ragdoll reactions to players suffering hits, including the goalie. EA Canada says NHL 14 will also see less hip check spamming and more incidental contact due to the game demanding better player positioning. Likewise, the developer says the system will make better use of a player's individual attributes for keeping their balance and delivering hits on opponents.

  • Madden 25 features ball-carrier combos, engine improvements

    by 
    Mike Suszek
    Mike Suszek
    04.25.2013

    Among the news of all-time great Barry Sanders gracing the cover of Madden NFL 25, EA Sports recently announced two of the series' marquee changes due this year: improvements to the Infinity Engine and a new running game feature called "Run Free."Run Free promises 30 new ball-carrier combo moves. Using the left trigger, ball-carriers will stutter step before slowing down, enabling combo moves through the use of the right stick on the controller. While past games allowed players to use the right stick to take a step in one direction, then rotate in the other direction to spin away from defenders, these were separate animations. Run Free's system combines these animations.Changes to the Infinity Engine – the physics engine that powers the series – include the same improvements such as the Force Impact system announced for NCAA Football 14. Madden will share avoidance animations with NCAA 14, with runners sticking their arms out to push off their blockers instead of taking awkwardly sensitive collision tackles. EA Tiburon has promised run blocking improvements, which has especially been needed since the introduction of the engine last year.

  • Linden Lab reveals its next game, Patterns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2012

    Where does a company like Linden Lab go after Second Life? Obviously any other titles from the studio need to be creative and offer players a wide realm of personalized options... but Second Life is so open that it's difficult to follow up with something that's any more open to player creativity. Nevertheless, the company is certainly aiming for that with its upcoming new title, Patterns. And while the game looks at a glance like Minecraft with triangles, there's more to the concept than that. As explained in the trailer, Patterns is focused on an experience not dissimilar to Minecraft but with a heavier focus on creativity. The game will sport a real-time physics engine as demonstrated in the trailer, giving objects physical properties that come into play as they enter the world. While the game is still in very early development, you can get a sense of what's in the future by glancing at the trailer just past the break.

  • Vindictus entices players with a dynamic new trailer

    by 
    Larry Everett
    Larry Everett
    11.17.2010

    The creators of Vindictus, or Addictus (as it's been called by certain Editors-in-Chief), have thought to inspire us to play their action MMO by launching another trailer. The free-to-play game launched two weeks ago as the first real-physics based MMO. This game that features constant twitchy combat, also, recently announced a new ranged-class giving the gameplay a completely different dynamic. The trailer magnifies the intensity of this unique gaming engine by slowing down and reversing much of the in-game shots in the video. All creatures and player characters affect the environment, as well as their intended target. Walls are mashed. Buildings fall. The earth is crumbled beneath mighty weapons. If violence and passion fuel your gameplay then Nexon invites you to try out Vindictus for yourself at the official website. It will cost you nothing to try it out for yourself, and you may just find a new world you'll love to explore. Fix your eyes on this film featuring a frenzied flash into this fantasy realm after the break.

  • Lagoa Multiphysics 1.0 blows our minds with a shockwave of charcoal dust (video)

    by 
    Sean Hollister
    Sean Hollister
    07.20.2010

    This is quite possibly the single greatest argument we've heard for owning a 3D graphics workstation. It's hard to believe we're even looking at something generated by a computer. Hit the break for the best three minutes of video you've seen all day.

  • Balancing realistic physics with fun in Black Prophecy

    by 
    James Egan
    James Egan
    01.31.2010

    The latest info about the sci-fi MMO Black Prophecy, currently in development at Reakktor Media, comes in the form of a series of dev blogs from the game's Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game's physics work, which may be of interest to those who'd like to know more about the underlying systems that will govern Black Prophecy's space combat. His rather technical dev blog is all about interaction with the physics engine. It especially deals with balancing the realism that some players want with the need to throw aspects of that realism to the wind, in favor of game mechanics that are simply more fun. He also discusses how the physics engine will relate to space stations, capital ships, and weapon physics. Black Prophecy fans interested in this kind of a look at the game can read all about it in "Interaction with the Physics Engine" on the game's official site.

  • AMD back on the Havok physics engine bandwagon

    by 
    Joshua Fruhlinger
    Joshua Fruhlinger
    06.12.2008

    After a relationship drama that belongs on daytime television, AMD is snuggling up to Intel to add Havok physics acceleration to their CPUs and GPUs. AMD likely buckled under pressure to come up with a better physics program for its chips and just went with what Rick Bergman of AMD called "the clear market leader in physics software." AMD will add the Havok Physics engine to both its multi-core CPUs and GPUs, but AMD managing director noted that the focus is on CPUs given feedback from gaming developers who like the idea of offsetting physics computation to CPU cores. Good news for game developers, indeed.

  • Badass Crackdown Physics Video

    by 
    David Dreger
    David Dreger
    01.30.2007

    Sometimes words can't quite describe something just the way you want it to. After all, a picture is worth a thousand words, and extrapolating from that, 30,000 words per second of video. In any case, the above clip leaves us speechless. YouTube's seemore10 has taken some clips from the Crackdown demo, and exhibited the physics engine's capabilities in regards to explosions added to nearby vehicles. Combining a pile up with some remote mines, he got devastating results that remind us of the Crashbreakers from the Burnout series. He's got some other gems available on his user page worth checking out. If you get a little creative in Crackdown with the camera rolling, give us a shout. [Via Digg]