pinkerton-road-studios

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  • Gabriel Knight and starvation wages at Pinkerton Road

    by 
    Xav de Matos
    Xav de Matos
    10.22.2014

    Twenty-one years ago the world was introduced to the mysterious universe of Gabriel Knight from prolific games industry creative Jane Jensen. This month marks the celebration of that anniversary, with the release of the Gabriel Knight: Sins of the Fathers remake – enhanced with new visuals, audio and, in some cases, tweaked to preserve the original game's intended emotional resonance. One sequence, in particular, stands out to Jensen, she tells me: the police station. In the original 1993 release, the scene plays out light and even campy: "When Gabriel goes to the police station and breaks into Mosely's office [...] in the game there was a puzzle sequence that had to do with cops and doughnuts and distracting them. It was all very silly," Jane Jensen admits. The sequence, she says, has been changed in Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition (one year late, but close enough), to better parallel Jensen's original novelization. "I wrote a book about Gabriel Knight, I mean I wrote it as a novel after I had written the game, and so there were a few things that I had put in the novel that were new that we ended up rolling back into the remake," Jensen adds. In the novel, the police station sequence was written to be "much scarier," and given the opportunity to better convey the story's suspenseful hooks with the remake, the sequence was changed to better mirror the novel. It was the first of a few tweaks made in Gabriel Knight's return.

  • Moebius: Empire Rising review: Elementary, oh dear

    by 
    Jessica Conditt
    Jessica Conditt
    04.22.2014

    Moebius: Empire Rising is a game about history repeating itself, asking the player to investigate a string of people whose lives mirror those of famous, important figures throughout history. It's fitting that the story itself plays like a knock-off of previously written characters and storylines – most notably Sir Arthur Conan Doyle's Sherlock Holmes series. The Holmes role is played by Malachi Rector, a highly intelligent antiques dealer-turned-investigator who makes it clear he doesn't want anyone to care about him; Dr. John Watson is filled in by David Walker, an ex-military man who puts up with Rector's snark in order to protect him; and Mrs. Hudson is Gretchen Stern, Rector's long-suffering assistant. Moebius plays out like bad fanfiction – the action sequences are dramatized to the point of absurdity, the characters are caricatures rather than believable human beings, and the story is predictable. Given the involvement of adventure game guru Jane Jensen, I expected Moebius to have sophisticated characters uncovering a mystery complete with adventure, thrills and, most of all, surprises. As it turns out, I've read better fanfiction.

  • Moebius: Empire Rising out April 15 from Phoenix Online Publishing

    by 
    Danny Cowan
    Danny Cowan
    02.25.2014

    Pinkerton Road's crowdfunded point-and-click adventure game Moebius: Empire Rising will make its debut on April 15 for WIndows and Mac platforms via newly formed publisher Phoenix Online Publishing. Phoenix Online Publishing is the indie-focused publishing arm of Phoenix Online Studios, developer of Cognition and The Silver Lining. Moebius, indie RPG Quest for Infamy, horror adventure game The Last Door: Collector's Edition, and mobile puzzler Lost Civilization are the first games slated for release under Phoenix Online's new label, as additional projects for PC, mobile platforms, and consoles loom on the horizon. Revealed in 2012, Moebius was one of many point-and-click adventure games that turned to Kickstarter for funding, surpassing its goal of $300,000 and earning more than $435,000 in backer pledges. Developer Pinkerton Road also plans to produce a remake of designer Jane Jensen's Gabriel Knight later this year. [Image: Pinkerton Road]

  • Pinkerton Road reveals second title, uses traditional publisher model

    by 
    Jessica Conditt
    Jessica Conditt
    05.06.2012

    Pinkerton Road Studios, founded by former Gabriel Knight designer Jane Jensen, has raised more than $300,000 in its Kickstarter campaign, insuring work on its first title, Moebius, can move forward. Pinkerton Road is also working on a second adventure title this year, but is using the traditional publishing model, Jensen revealed in the above update.The new game is called "Mystery Game X" for now and Jensen has revealed just three details: It's a third-person adventure; it's a dark mystery; she thinks you will be excited about it. That last one is less of a detail and more of "wishful thinking" or "early marketing," but hey, we figure she's probably right anyway.

  • Rise of the Fund-it Pundits

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.20.2012

    You're reading Reaction Time, a new weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, Distro. In 1998, Tim Schafer asked the world to buy his darkest, funniest and greatest graphic adventure, Grim Fandango. Players planet-wide gave a big ol' shrug, despite the impassioned clamor of genre buffs and the constant yelling of critics, who could only find so many synonyms for "masterpiece."In 2012, Tim Schafer asked the world to give him $400,000 for a new point-and-click project, which had yet to be designed, documented or even described. This time, he got over $3.3 million.This stratospheric level of success on Kickstarter, a venue for crowd-sourced funding that's now being directed at unconventional games, is not the norm. Tim Schafer and his Double Fine studio are in the midst of a perfect storm of publicity. The designer's cherished legacy, and his perceived role as the charming genius who just can't catch a break in a harsh industry, are the components of a great underdog story. And maybe lifelong Grim Fandango guilt is the glue that holds it all together.

  • 'Moebius' could be first adventure game from Jane Jensen's new studio

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.16.2012

    Described as a "metaphysical sci-fi thriller in the vein of Fringe," Moebius is set to be the first adventure game from Pinkerton Road Studios, pending a successful outcome on its ongoing Kickstarter campaign. Early project backers pushed Moebius through the gate first, and have contributed nearly $174,000 out of the requested $300,000.The publicity surrounding the project is hinged on Jensen's prior work as designer and author for Sierra's celebrated Gabriel Knight series, in which a long-haired occult expert and demon hunter solved dark mysteries in-between sarcastic quips.In Moebius, we get an antiquities dealer named Malachi Rector, who's gifted with an ability to sense "the soul" of an object. (So, think of him as having a knack for explaining any nicks on your knick-knacks.) Rector seeks to identify the significance of a woman's suspicious death in Venice, and how that connects to a shifty millionaire named Amber Dexter.Moebius, as currently envisioned, should arrive sporting a "graphic novel look" in March 2013. Project backers have until then to fund the project and provide feedback throughout its development, possibly starting with an even-handed request to have the name "Amber Dexter" stricken from the game.%Gallery-153268%

  • Gabriel Knight writer Jane Jensen opens new studio Pinkerton Road

    by 
    Ben Gilbert
    Ben Gilbert
    04.07.2012

    It's a good time to be a classic adventure game fan, in case you hadn't noticed. Between Double Fine's recent success story and this week's announcement of a brand new adventure studio from Gabriel Knight writer Jane Jensen, the next few years are gonna be rife with pun-laden puzzles.Jensen's new studio, Pinkerton Road, is being co-opened with composer Robert Holmes (also of Gabriel Knight fame) and will focus on "third-person adventure games for PC and tablet with rich stories, gorgeous art, and seamlessly fun play." Rather than following the traditional developer model of seeking funding via publishers, Pinkerton Road will be using a model based on community supported agriculture. Yes, really.Jensen's calling it "Community Supported Gaming," and says fans will essentially pay for year-long seasons of access to the studio's games (a la CSAs). A smattering of ideas are already in the works for the studio's first year, and Kickstarter is facilitating the funding. If you'd like to support the project, there are still 42 days to go on the funding goal.