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  • MechWarrior Online unleashes a torrent of new screenshots, plus new teaser trailer

    by 
    Matt Daniel
    Matt Daniel
    05.11.2012

    Piranha Games has spent the last few weeks inundating us with information on the various gameplay mechanics and customization options that players can expect from its upcoming free-to-play 'bot-battling title, MechWarrior Online, but today the studio has unleashed a deluge of screenshots and a new video that shows what the game's really about: big robots and even bigger explosions. Also, lots of lasers. Pew pew! The screenshots showcase a variety of 'Mechs -- including the first in-game screens of the Dragon -- going at it with everything from lasers to long-range missiles and everything in between, plus there are quite a few showing off the game's MechLab customization features. The video, meanwhile, gives players yet another look at the game's combat, which, judging by the number of lasers flying around, could double as a (potentially fatal) light show. But enough words; go on and click through the gallery below and feast your eyes on all the giant robot goodness. [Source: Piranha Games press release] %Gallery-154551%

  • MechWarrior Online unloads six preview videos

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2012

    With all the talk about how MechWarrior Online will play, potential players have no doubt been itching to see the game in full swing. We only recently got a peek at the first in-game screenshots, but today a veritable cascade of new information is available. Not one, not two, but six preview videos have been released, showing off the general gameplay, all four 'Mech weight classes, and the interface for customizing your 'Mech before you march it into battle. Aside from a variety of gameplay footage (clearly unpolished but still encouraging), the videos give some insight into the game's design goals. Rather than following the route of the classic MechWarrior games that placed the heaviest 'Mechs at the top of the food chain, MechWarrior Online wants all machines to have a place on the battlefield depending on player style and battlefield objectives. But why read about it when you can watch it in action just past the break? After all, that way you're learning the same information and watching giant robots shoot at each other.

  • MechWarrior Online reveals the first in-game screens of the Catapult

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    Battles in MechWarrior Online are not about subtlety; they are about unloading huge amounts of firepower on enemy machines as fast as possible. That is the sole purpose of the Catapult, a 'Mech loaded with long-range missiles to pummel enemy units into submission. But the Catapult has another distinction -- it's the first 'Mech to receive screenshot treatment, showing the heavy support 'Mech off in all its jumping, missile-heavy goodness. Fans familiar with previous games in the MechWarrior franchise or the BattleTech board game will know the Catapult quite well. It's just barely into the heavier weight class. sporting jump jets and medium lasers to help it move out of dangerous engagements or disable lighter units. And, of course, there are its twin missile banks, effective as a direct-fire weapon or for use as artillery with an assisting spotter unit. The game's screenshots also show off the classic variant replacing the missile banks with PPCs, high-powered energy cannons designed to fry targets at extreme range. [Source: Piranha Games press release] %Gallery-154551%

  • MechWarrior Online devs field 'Mech customization queries

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2012

    If you had four developers of a hot upcoming title trapped in a room and could ask them any question you wanted, what would it be? (Please note that if you actually are in this situation, Massively advises releasing the hostages and surrendering to the police.) While there might not be a filthy underground lair involved in MechWarrior Online's latest community Q&A session, the principle is the same. A good bulk of the 27 questions thrown to the four members of Piranha Games' team revolve around 'Mech customization. MechWarrior Online will be pretty flexible in this regard, although not as flexible as pen-and-paper fans might hope. For example, custom decals won't be in the game at launch, as their inclusion would require too much monitoring. Still, if you're trying to get a sense of the scope of MWO's 'Mech customization, this Q&A might impress you. Just because the community could ask doesn't mean that Piranha had to answer, however. When queried about the in-game economy, Creative Director Bryan Ekman put the answer off until later: "We're not ready to go into details on the economics of the game. We plan to cover this in greater detail in the next couple of months via our dev blogs."

  • Step inside MechWarrior Online's MechLab and choose your weapon

    by 
    Matt Daniel
    Matt Daniel
    04.04.2012

    Over the past weeks, we've been seeing a steady drip of information about MechWarrior Online's various BattleMechs and the customization options available to players to make each 'Mech unique. Today, Piranha Games is giving players an inside look at the MechLab, which is the in-game interface players will use to modify their machines of death and destruction. The MechLab uses what the studio calls a hardpoint system, which essentially means that weapons can only be swapped out for other weapons of the same type. For instance, energy weapons can be swapped only for other energy weapons, while ballistic weapons can be changed out only for other ballistic weapons. 'Mech customization also relies on a weight system meaning that each 'Mech has a maximum weight that it cannot exceed, so players will have to pick and choose between numerous lightweight enhancements or fewer, heavier ones (or some combination thereof). The full system, as fans of the series undoubtedly expect, is quite robust, so hop in the cockpit and jump-jet your way over to the official dev blog for the full details.

  • Center your sights with MechWarrior Online's latest dev Q&A

    by 
    Matt Daniel
    Matt Daniel
    03.14.2012

    MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken some time to answer players' burning questions. The Q&A covers topics ranging from the game's reticle convergence mechanics to how exactly one goes about disabling an enemy 'Mech, and just as there's more than one way to skin a cat, there are myriad methods with which to bring destruction to your foes. Players will be able to bring down an enemy BattleMech by destroying the head, disabling the torso, or literally bringing the 'Mech to its knees by crippling its legs. But of course, that's much easier said than done. The game's reticle convergence system will require players to aim their shots well and time them even better if they plan to survive for long. The full details, for those interested in the mechanics of combat, are available for perusal at the official MWO site.

  • Mechwarrior Online gameplay trailer: online

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.13.2012

    Specific details about MechWarrior Online's free-to-play machinations are still months away from being discussed, but here's some of the gameplay we got to check out at GDC 2012. As fans are sure to notice, the game looks like an updated MechWarrior, which is exactly why we're overheating with anticipation for more info!

  • Scope out MechWarrior Online's high-octane action

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    It's one thing to hear about how exciting an upcoming game might be, but it's something else to see it for yourself. While we were certainly impressed with what we heard and saw about MechWarrior Online from this past week's GDC, we weren't able to show you how the game actually plays. Until now, that is! Piranha Games just released its first public video showing in-game footage of MechWarrior Online. In it, three 'Mechs -- an Atlas, a Jenner, and a Hunchback -- are duking it out in one of the game's wilderness arenas. While the video is short, there's plenty of sweet details to pick out, such as a barrage of missiles arcing toward a foe, battle-damage on enemy 'Mechs, and serious-looking warnings that pop up on the player's HUD. MechWarrior Online is slated for a summer 2012 release. You can check out the gameplay video after the jump!

  • GDC 2012: Locking on to MechWarrior Online

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2012

    The notion of strapping oneself into a massive battle robot chassis and duking it out with other 'Mechs appeals to the inner child in all of us (or it should), so it's hard not to feel a tingle of excitement when the makers of MechWarrior Online promise that we'll soon be able to do just that. We caught up with the Piranha Games crew at GDC to become one of the very first non-studio witnesses of MWO's in-game footage and to hear why this is a title that should be on all of our radars. The team is filled with huge fans of the MechWarrior and BattleTech franchises, so the devs were eager to construct a proper MechWarrior title when Piranha got ahold of the license this year. The studio seized upon the free-to-play model early on as the best way to draw in as many potential 'Mech pilots as possible. It also snagged the CryEngine 3 to provide the best possible graphical fidelity for its product. Unfortunately, it's going to be hard to categorize MWO as "massively," as its non-persistent arena maps will host up to only 24 players in 12v12 fights. Setting-wise, MechWarrior Online begins in 3049, but that date will keep tempo with the real-world calendar (so tomorrow it'll be March 9th, 3049, and so on). As events happen in the story according to the game's canon, the game will change to reflect that in real-time. Read on to hear what the devs had to say about two of the game's four pillars: mech warfare and role warfare.

  • MechWarrior Online kicks off Mech Warfare Month

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2012

    Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in MechWarrior Online will be as simple as hitting the WASD keys and the occasional 1 or 2, think again. This is why Piranha Games has launched Mech Warfare Month on the official MWO site, giving us a full run-down of how movement and combat is handled in the game. Concepts such as 'Mech "torso twists," jump jets, environmental obstacles, and heat management have to be taken into account from the onset. To bring down the hammer on enemy 'Mechs, players will use a balance of energy, projectile, and ballistic weapons -- and they have to keep track of ammo while doing so. Piranha wraps up the post with a lengthy list of keyboard and mouse commands that will be necessary to learn for safe 'Mech operation. While the full list of controls and HUD details may send some running for their nearest touch-screen device, this level of detail is exactly what attracts such a devoted fanbase to the franchise. We're speaking with Piranha Games at GDC this week, so stay tuned for an in-depth interview as to how this game is shaping up! [Thanks to Nimsy for the tip!]

  • First official MechWarrior Online trailer drops into action

    by 
    Matt Daniel
    Matt Daniel
    02.28.2012

    For some time now, the folks at Piranha Games have been teasing us with 'Mech reveals, Q&As, and steady info drips. Now, finally, we get to see those big badass 'bots in action, as the studio has just unveiled the first official trailer for MechWarrior Online. The short teaser trailer takes fans inside the cockpit of one of the game's monumental BattleMechs as its pilot prepares for an aerial drop. But you know what they say -- a picture's worth a thousand words. We're not sure what a video's worth, but we do know that we don't have that much room, so just click on past the cut and feast your eyes on MechWarrior Online's premiere trailer.

  • MechWarrior Online previews BattleMech upgrades and pilot skill trees

    by 
    Matt Daniel
    Matt Daniel
    02.03.2012

    A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier. To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official MechWarrior Online site.

  • MechWarrior Online delves into the art of role warfare

    by 
    Matt Daniel
    Matt Daniel
    02.01.2012

    Last week, we got to take a look at MechWarrior Online's freshly introduced CN9-A Centurion BattleMech. This week, however, the folks at Piranha Games want to give you some insight on what to do once you're seated in the cockpit of your giant robot, so they've dropped a new blog post titled Role Warfare for fans' consumption. The post first introduces players to the various roles available to MechWarrior Online players: scouting, assault, defense, and command. The roles are exactly what they sound like. Scouts gather intel, while assault 'Mechs assault and defense 'Mechs defend. Command mechs, believe it or not, command their respective teams. But how do you customize your 'Mech to fill one of these roles? As players progress through their matches, the BattleMechs that they use in battle will gain XP according to their battle performance. This XP can be spent to unlock upgrades in the BattleMech's tech tree. Each BattleMech will have its own distinct tech tree, and therefore its own distinct upgrade options. At certain points within the Tech Tree, players will receive Pilot Points, which are assigned directly to the player's pilot avatar and are used to purchase pilot abilities in the Pilot Skill Tree. Finally, players can purchase BattleMech modules with their C-Bills, which allows for the final layer of specialization on the customization cake. For the full details on the game's customization and upgrade system, and to get a run down of some recommended loadouts for various roles, click on through to MWO's official site below.

  • MechWarrior Online unveils the classic CN9-A Centurion BattleMech

    by 
    Matt Daniel
    Matt Daniel
    01.25.2012

    Giant robot fans everywhere are getting pumped up for Piranha Games' upcoming MechWarrior Online, but what's a MechWarrior game without lots of badass BattleMechs? Boring, that's what. Fortunately, however, there's plenty of giant robot lovin' to go around in MWO, and today the team is revealing the newest (though we use that term loosely) addition to the roster: the Centurion. The CN9-A Centurion is a long-time favorite of anyone who has hung around in the MechWarrior universe for long enough, and it's easy enough to see why. Armed with weapons suitable for any range, the Centurion is a force to be reckoned with no matter where he is on the battlefield. Whether it's launching LRM-10 missiles across the battlefield or wrecking someone's day personally with its AC/10 autocannon and medium lasers, you can bet the Centurion will be making a triumphant return in MechWarrior Online. For the full details on the newly revealed BattleMech, just jump on over to the game's official site. [Thanks to nimzy for the tip!]

  • MechWarrior Online Q&A gives you six devs for the price of none

    by 
    Matt Daniel
    Matt Daniel
    01.18.2012

    MechWarrior Online continues to unleash a steady barrage of new information with today's newly released developer Q&A. Piranha Games has outdone itself with the latest post, which brings you answers from not one, not two, but six MWO developers. The devs begin by giving fans some insight into how BattleMech modules will work to augment pilot abilities; for example players can sacrifice night-vision distance for higher visual detail. The remainder of the Q&A covers a great wealth of different topics, such as intelligence-gathering, the BattleGrid, and -- most importantly -- hula girls. For the full Q&A, just click on through the link below to the MechWarrior Online official forums.

  • MechWarrior Online interviews a trio of devs, hilarity ensues

    by 
    Matt Daniel
    Matt Daniel
    01.11.2012

    Piranha Games, the studio behind the upcoming MechWarrior Online, has Hposted a new developer interview with not one, not two, but three members of the MWO team: David Bradley, Bryan Ekman, and Paul Inouye.The devs give a short history of their gaming industry experiences before being pelted with a barrage of questions detailing what they bring to the game, what makes MechWarrior Online different from their past projects, what playstyles they prefer, and more. There are a few nuggets of good information in the post, as well as some great humor as the devs banter with and antagonize one another. For the full Q&A, just head on over to the MechWarrior Online official forums.

  • MechWarrior Online fights with knowledge as well as lasers

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2012

    In any combat situation it is key to be as well-informed as possible: to know where your enemy is (hopefully not right behind you), what resources you have on hand (dual Twinkies), what you're up against (spouse aggro), and so on. The makers of the upcoming MechWarrior Online have devoted their second dev blog to the importance of information -- or as they put it, "knowledge is power!" To aid with information warfare, the designers will provide to players a key tool called a BattleGrid, which will function like a pumped-up interactive map during in-game conflicts. Through the BattleGrid, players will be able to get a good idea of what's going on in the field quickly and what orders are coming through for the attack. The blog post also mentions the concept of "modules" that allow pilots to customize their 'Mechs, and it gives a brief overview of the line-of-sight targeting system and how players can work together to share battlefield information as well as how they can confuse the enemy. Hiding and seeking in the game will require a good combination of both detection and "spoofing" modules to keep your team alive while exposing the opposite one. [Thanks to Nimsy for the tip!]

  • Previewing the nuts and bolts of MechWarrior Online

    by 
    Beau Hindman
    Beau Hindman
    12.21.2011

    MechWarrior Online might just be one of the most exciting titles to be announced in recent times. If you have ever played any version of the game or have ever enjoyed stomping around in the Battletech universe, you'll be happy to know that, yes, the new online game is actually being made. While the IP will soon turn 30 years old, it's still very popular. Some of us remember painting metal figures to place into our tiny lances, while others have fond memories of jumping and shooting, jumping and shooting, jumping and shooting. Massively joined the press roundtable for the game this week and snagged some juicy information. We talked with Piranha Games' President Russ Bullock and Creative Director Bryan Ekman about how the development process is going, how their philosophies influence design, and how the game will actually play. Click past the cut, and watch out for heat!

  • MechWarrior introduces the DRG-1N Dragon BattleMech

    by 
    Matt Daniel
    Matt Daniel
    11.23.2011

    MechWarrior Online's steady media drip continues today with a short lore piece introducing the DRG-1N Dragon BattleMech. This particular 'bot is a result of the work of the Draconis Combine, and through the flavor text, we can pick out a few details about the new addition. The 'Mech is described as a "long-range focussed 'Mech capable of handling threats at all ranges." The Dragon comes armed with "a Telos DecaCluster LRM-10, an Imperator-A Autocannon/5, and two Victory 23R Medium Lasers." The brief states that "the Dragon will be able to bring down most foes before they even get into the range of its two Victory 23R Medium Lasers" through the use of the long-range Autocannon/5 and the "indirect-fire capabilities" of the DecaCluster. To get the full details on this new 'Mech, just head on over to the game's official site.

  • MechWarrior Online will run on CryEngine 3

    by 
    David Hinkle
    David Hinkle
    11.19.2011

    While we still don't know that much about the newly announced Mechwarrior Online, we at least know what technology is behind it. The PC-exclusive free-to-play title will be powered by CryEngine 3, Crytek boasts in the press release past the jump. Developer Piranha Games' president, Russ Bullock, says the engine is "the best choice for us." Mechwarrior Online is set in the year 3049 during the "early stages of a massive interstellar war," firmly planting the butts of players in a BattleMech, the "most powerful war machine to ever walk the field of battle." And here we thought the best war machine out there was the human mind!