planet

Latest

  • Massively's EVE Online Tyrannis contest, part 3: Fiction-writing contest

    by 
    Brendan Drain
    Brendan Drain
    05.15.2010

    Over the past two weeks we've been running some awesome weekly contests for readers to win EVE Online game time courtesy of CCP Games. In celebration of the upcoming launch of EVE's Tyrannis expansion, we gave away 10 PLEX in our planet screenshot contest two weeks ago. Last week, we ran a caption competition with a 15 PLEX prize total and received a flood of entries. So many in fact that we're still debating which captions should win a prize. The winners of that contest will be posted as an update to the second contest post within the next few days and the winners will all be notified via email. This week marks the last week of our Tyrannis contest trilogy and to end on a high-note we're giving away a whopping 25 PLEX. Ten top prizes of two PLEX are available and a further five runner-up entrants will get one PLEX each. To enter, all you have to do is write a short piece of fiction based on the planets and moons of New Eden and submit it to the comments on this post. Entries are limited to 200 words or less as we're sure to get a huge number of entries and we want to give each one the full attention it deserves. Your entry can take the form of a short story, a poem or any other type of written fiction. Prizes will be awarded based on creativity, writing style and presentation. As with the previous two competitions, this contest is open to readers from any country. UPDATE: Entry is now closed. We are now reading through the submissions and picking winners! UPDATE 2: Winners have been selected! The list of winners has been added to the end of this post. Each winner will be contacted via email to arrange delivery of their prizes. Skip past the cut for the contest rules and full submission guidelines.

  • Massively's EVE Online Tyrannis contest, part 2: Caption competition

    by 
    Brendan Drain
    Brendan Drain
    05.08.2010

    Last week we launched the first of three awesome EVE Online contests in association with CCP Games. To celebrate the upcoming launch of EVE's Tyrannis expansion with its impressive planetary interaction feature, we asked players to submit their best screenshots featuring planets. We expected around 25 entries but with the contest being open to international readers, we received an absolute flood of responses. A total of 114 screenshots were sent in before the deadline last night and we began the difficult process of choosing our favourite shots. Thanks to the generosity of the fellows at CCP, we were able to increase the number of winners from 5 to 10. Congratulations go to EVE players Agara Mnemion, Aurum Pax, Banana Ninja, driv4r, Garnoo, Ice Monster, Lamthara Lachesis, paritybit, SpiroTris and Vladmir Skef. Each of you will soon have a 30 day pilot's license delivered in-game by CCP. For those interested in seeing the winning screenshots, they're the first ten images in the colossal 114 entry gallery below. %Gallery-92556% Skip past the cut for this week's second part of our amazing Tyrannis contest trilogy. Think up a funny caption for our screenshot and you could win two months of EVE game time! UPDATE: Winners announced at the end of the post! All winners will be emailed to arrange delivery of their prizes.

  • Massively's EVE Online Tyrannis contest, part 1: The planets of EVE

    by 
    Brendan Drain
    Brendan Drain
    05.01.2010

    The planets and moons of EVE Online received a major graphical overhaul in the Dominion expansion, with some impressive results. Those previously boring brown-gray blobs in space were transformed into lush paradise worlds, frozen wastelands, hellish volcanic planets and more. When the Tyrannis expansion launches on May 18th, EVE players will finally get to interact with the new and improved planets, exploiting them for their natural resources. With the launch of Tyrannis just around the corner, Massively have teamed up with CCP Games to bring you a series of three exciting contests. Each Saturday from now until May 15th, we'll be running a new competition where readers can win some in-game pilot's licenses. The licenses can be redeemed to add 30 days of game time to your EVE account or sold on the market for a quick 300 million ISK. For details of how to enter the contest and full submission guidelines, read after the break. UPDATE: Due to the popularity of this contest and CCP's generosity, we're expanding the prize total to ten pilot's licenses. Instead of five winners, we'll have ten! UPDATE#2: Entry to the contest is now closed!

  • GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more

    by 
    Brendan Drain
    Brendan Drain
    03.14.2010

    For the last few weeks, EVE Online players have been getting excited about the up-coming Tyrannis expansion with its Planetary Interaction feature. We received our first taste of what Tyrannis will hold last month when the expansion was announced and since then we've speculated on how its planetary interaction feature might work. Although CCP haven't answered our interview questions on Tyrannis yet, we caught up with EVE Senior Producer Torfi Frans Olafsson at GDC 2010 to get the inside scoop. Torfi was keen to point out that a lot of what CCP are doing in Tyrannis is laying the foundation for future updates and expansions. He calls Tyrannis "a stepping stone toward something even bigger." In addition to providing some inside info on the upcoming Tyrannis and Incarna expansions, Torfi revealed that there are more people working on EVE today than ever before. In contrast to MMOs that cut down their development team sizes once the game is out, CCP's ranks have been increasing at a huge rate in recent years. The ever-increasing revenue generated by EVE subscribers allows them to fund a large development team dedicated to making the game better for EVE players. "We've never had as many subscribers as we have today", says Torfi, "330,000 subscribers, like actual paying subscribers, not counting trials." It's thanks to all those subscribers that CCP are beginning to realise dreams they were never able to achieve when the game was less popular. Skip past the cut to see what Torfi Frans Olafsson had to say about Tyrannis, Incarna and more.

  • A lava lamp and a Nexus One tested under 3 Gs of force (video)

    by 
    Vlad Savov
    Vlad Savov
    03.08.2010

    Neil Fraser, a true pioneer of science, wasn't satisfied with just wondering whether a lava lamp will work on Jupiter. He opted instead to build a freaking centrifuge in the middle of his living room, strap an innocent lava lamp and a Nexus One to one end with counterbalancing weights on the other, and spin that monster up to find out for himself. His instrument was able to generate 3 Gs of lateral force (despite the Nexus One's G-Force reporting 2.0 Gs due to a bug, now reported to Google), which is comfortably above the 2.5 G gravitational pull that one might experience on the solar system's biggest planet. So, did the goo keep its mojo under pressure? Did the Nexus One survive the ordeal intact? Click past the break to find out.

  • EVE Evolved: What could planetary interaction be like?

    by 
    Brendan Drain
    Brendan Drain
    02.21.2010

    On Friday, CCP released the first details of EVE Online's next expansion, Tyrannis. The expansion's main feature is a form of planetary exploration and control but details on what exactly that will entail have been limited. Like walking in stations, planetary interaction has always been a major missing component from EVE. It's been on the drawing board from day one but the technology and resources were never really there to do the feature justice. A prototype planetary flight system was even demonstrated at EVE Fanfest 2004 and while it impressed Fanfest attendees, the feature never materialised. The announcement that Tyrannis will include a form of planetary exploration has a lot of players excited but is their enthusiasm justified? The information we have so far on the expansion is limited to a single devblog, which provides only a general mission statement for the expansion. In the absence of further information, I find myself wondering what the planetary interaction in Tyrannis might be like. In this speculative opinion piece, I look over the information we know for sure about Tyrannis and go on to speculate on what it might be like.

  • Online gaming between Earth and Mars will be laggy as hell

    by 
    Griffin McElroy
    Griffin McElroy
    08.06.2009

    We know that not everyone was blessed with knowledge of aeronautical physics and interplanetary telecommunications, so we'll try and keep this simple. A recent Edge Online article examined the possibility of online multiplayer matches between human Earthlings and human Martians -- as one might expect, the future of galactic Left 4 Dead bouts looks pretty grim.First off, NASA's two Martian orbiters, through which information is relayed to Earth, can only transfer a single megabit of data per second. Worse still, these orbiters only work in 15 minute increments before they must be repositioned -- a process that takes hours. Furthermore, bandwidth is unsurprisingly limited on the Red Planet -- messages between Earth and Mars usually suffer 4 - 20 minutes of lag, depending on the positions of the conversing planets.Check out the full article for even more interesting tidbits about extraterrestrial multiplayer. It's all a bit pointless, though. From what we've recently learned, folks on Mars are far too busy causing property damage to play any video games.

  • Mushrooms, planets and Klingons among newest STO screenshots

    by 
    Kyle Horner
    Kyle Horner
    04.08.2009

    Today brings three new screenshots from Cryptic's upcoming Star Trek Online. While these crazy space mushroom trees in the ground shot gave us overwhelming "heebie-jeebies" they're beginning to grow on us at a startling rate -- they're almost majestic. The same could be said for this familiar Klingon Empire starship, which appears to be a variant on the Bird of Prey. But don't quote us on that, as our Trek-fu will never be as strong as the fan collective's.This new planet with ring shot is quite possibly the most impressive yet. If the game's visuals continue to increase at this rate until launch, we'll have a built-in incentive for exploration. And while we're certainly expecting some in-game rewards, the sheer beauty of that shot makes us wonder about black holes, quasars, red giants, nebulae and all sorts of wonderful celestial bodies.Hey Cryptic, think you can get a naked singularity or two in the game? We'd be eternally awestruck if you could pull it off.%Gallery-28615%

  • Star Trek Online contest awarding players for creative exploration

    by 
    Kyle Horner
    Kyle Horner
    01.22.2009

    Over at the Star Trek Online official website, Cryptic is running a very cool contest that asks its participants to write a short-form story concerning the planet you see just above. Participants have been given carte blanc concerning the way they want to approach their story, with the only hard rule being a 500 word limit. Feel like writing a first-person entry from a Captain's perspective of a scientific sensor sweep? Go for it! Maybe you want to describe what life is like for the inhabitants -- that's okay too.The first-place winner of the contest is set to acquire guaranteed access to the closed beta, a special forum title and their entry featured on the official website. While two runner-ups will only receive the forum title, that's still a cool way for players to show their Star Trek fandom. We're looking forward to seeing the results of the contest, which is open for submissions until January 29th.

  • EVE Evolved: Exploring New Eden

    by 
    Brendan Drain
    Brendan Drain
    11.30.2008

    A common theme in popular MMOs today is the idea of exploration. For a surprisingly large number of players, their reason for playing an MMO is to experience new content and explore new lands. Each new MMO or expansion becomes a new country to explore with its own set of features and game mechanics. Limits such as levels, raid progression and quest chains are used to ensure we don't burn through all the game's content too quickly. New Eden:EVE Online is set in the expansive universe of New Eden. This nebular stellar nursery contains thousands of stars, of which approximately 5000 have been explored and added to the game's stargate network. Even though EVE doesn't have level limits, it does have a familiar approach to exploring content. Some content such as difficult complexes (space dungeons) will not be completable solo and other content like level 4 missions will be so difficult as to require large ships with a lot of skills behind them. The majority of the universe, however, is free to explore from day one and there's a lot to explore.In this visual article, I explore some of the stunning content of EVE Online and take a brief look at what the future holds for explorers in New Eden.%Gallery-38200%

  • International Space Station gets WiFi, 404 errors very likely

    by 
    Darren Murph
    Darren Murph
    09.08.2008

    We knew the US military was looking to hook up space with a WLAN router, and lo and behold, WiFi has finally launched well above the stratosphere. According to a status log from the International Space Station over the weekend, the Joint Station LAN network was transitioned to "new Netgear wireless APs, which provide the ISS with WiFi connectivity." The official report details the crew using it for very official and politically correct things (you know, testing and whatnot), but we're pretty darn sure a deathmatch or two went down as well. Or maybe those guys we saw yesterday just had some sort of gravity hack going on...[Via Slashdot, image courtesy of LowPings]

  • Nintendo still dead last in Greenpeace electronics rankings

    by 
    Kyle Orland
    Kyle Orland
    03.19.2008

    Since Nintendo's big goose-egg ranking in environmental friendliness from the activists at Greenpeace last November, we've been on pins and needles waiting to see if the Big N could improve its standing. Well, we're happy to announce that Nintendo has indeed done better this time around, improving to a massive 0.3/10 in Greenpeace's latest rankings.The number -- which is a full four points below closest competitors Philips -- doesn't tell the whole story, though. Greenpeace itself notes that, since their last ranking, Nintendo has introduced a plan to reduce PVCs in its packaging and posted links to EPA and eCycling programs on its web site. Yet these "tiny improvements," as Greenpeace puts it, didn't even rank the company a single point increase in the corresponding Greenpeace rating categories. Is it us, or is there a scoring bug in the game Greenpeace is playing here?

  • Dish Network launches 6 national HD stations

    by 
    Matt Burns
    Matt Burns
    08.15.2007

    You know it's a great day when you wake up and find new HD stations. Dish Network subscribers should know how that feels as their HD lineup increased with six new stations; that makes 37 national HD stations for Dish. The day just gets better when four of said stations are national premiers: Discovery HD, TLC HD, Animal Planet HD and The Science Channel HD. The other two stations, MHD and GolfHD aren't new but still a great additions to the largest national high-def lineup. We should mention that Discovery HD is a separate station from Discovery HD Theater and just like the other three new national stations are simulcasts of the SD flavor. Since these launches are in line with Dish Network's CES announcement, we don't see why September 1st shouldn't also be a great day being The History Channel HD's scheduled launch day. [Via satelliteguys.us]

  • Nintendo hearts the environment

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.25.2007

    The train of good press for Nintendo just keeps chugging along. The latest piece comes from GoNintendo, who had a reader contact Nintendo about their environmental policies. The full response can be found after the break, but a couple things that stand out are that Nintendo purchases recycled paper towels, report covers, message pads, and writing pads. They also use 80% recycled paper in all their shipping packaging.So, now that we know what Nintendo does to help save our little planet, we wonder what Microsoft and Sony do? We doubt that either tests their products on animals, but are they using recycled toilet paper (not used, there's a difference) and recycling 70% of the waste from their headquarters? We don't know about Sony, but at least we know that Microsoft recycles their broken Xbox 360s. Oh come on, it had to be said.

  • Discovery's Planet Earth's premier killed on Sunday night

    by 
    Matt Burns
    Matt Burns
    03.29.2007

    We're thinking that our check got lost in the mail Discovery. You know we pimped your new Planet Earth program pretty heavily over here on Engadget HD and we must of had something to do with the 12 million viewers that tuned in on Sunday night. Sure, you had commercial spots like every 15 minutes or so for the last umpteen-months but both you and us know that our dedication to HDTV had a lot to do with your household penetration. 15% of your viewers where watching on their HDTV via your Discovery HD Theater station so we just wanted to let you know that our suits upstairs are expecting a nice, fat check sometime soon - boating season is here and they need a new (insert a boating gizmo here) for their yachts.

  • Don't forget Discovery's Planet Earth starts Sunday

    by 
    Matt Burns
    Matt Burns
    03.23.2007

    Set those DVRs now for Planet Earth, Sunday night on Discovery HD Theater. Seriously, go; we'll wait... We know that you probably won't want to miss Desperate Housewives live and whatever other random stuff comes on Sunday night, but you are not going to want to miss the three hours of Planet Earth. This is a five-week special that is going to attempt to teach you almost everything Terra Firma has to offer. Sunday's first hour is going to take viewers "Pole to Pole" showing almost everything in between. Now like we said, this might be one of those programs that you save for a rainy day, but your HDTV will appreciate the amazing eye candy.

  • Explosive data mining robots could be sent to hazardous asteroids

    by 
    Darren Murph
    Darren Murph
    01.22.2007

    Sending robotic creatures into space has become somewhat of a worldwide pastime, but sending explosive robots to take care of multiple acts of business is what Dennis Ebbets of Ball Aerospace in Boulder, Colorado has on his mind. In a recent presentation given to the American Astronomical Society, Mr. Ebbets described a fleet of robotic probes small and cheap enough to "investigate a near-Earth asteroid's composition and structure." The devices would be battery-powered and would only be useful for a matter of days, but during the time it was on the asteroid, it would collect data of the surface, explode, and allow other still-in-tact siblings to "listen for vibrations that could reveal the object's inner structure." Considering that NASA has compiled a list of over 800 asteroids that could be potentially dangerous to our planet due to their orbit, these exploding bots would serve a dual purpose as they erupted on the surface to break up the asteroid or veer it off course, all while collecting precious data about the "inner structures" of these mysterious rocks. Although funding still isn't guaranteed for the volatile critters to take off just yet, as many as six of the 12-kilograms probes could loaded onto a single spacecraft and launched to its destination "relatively cheaply," and if things go as planned, we could see the first of these gizmos gettin' dirty by 2011.