player-versus-player

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  • Rise and Shiny recap: Regnum Online

    by 
    Beau Hindman
    Beau Hindman
    11.21.2010

    Regnum Online is an RvR-based game brought to us by NGD Studios. The motto for the game is "The best MMORPG with realm versus realm action for free." In other words, if you liked it in other games, you'll probably like it here, and for free! I can't really comment too much on this game's similarities to other RvR games, being that I only mildly experienced RvR in Dark Age of Camelot and Warhammer Online so far. Either way, it's a forgivable offense -- DAoC didn't invent PvP, anyway. But then the question becomes: Does Regnum deliver fun of any kind? See, I long ago gave up on PvP -- it's really just a game of tag. In fact, it's one of the least "hardcore" activities that a player can participate in, simply because the "harsh" death penalty is generally equal to sitting down for a split second and maybe jogging a bit after. Granted, if this were real life we were talking about, many gamers might have a major issue with the jogging -- but it's not. Aren't PvP and MMORPGing supposed to be a semi-copy of real life, though? So where's the pain when you die? Where's the suffering or the punishment? Allods tried to punish players, but some players moaned about that. It turns out that the only fear of the Reaper is based on the fact that he has a 30 second stopwatch on. Then there is the PvE aspect of many PvP games like Regnum. Oh, boy -- the PvE.

  • The Game Archaeologist and the Quest for Camelot: The history

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2010

    After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the Game Archeologist returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England of fairy tales and legends and blocky 2001-era polygon models. It is the England of three realms constantly jockeying for supremacy and power. It is Dark Age of Camelot. It's a pretty awesome place to live, even though the property values are way, way down after the last 18 marauding hordes trampled through the neighborhood. This month, the Game Archaeologist is trading in his copyright-infringement fedora and whip for a sturdy suit of armor and a fiery sword as he slashes his way into Dark Age of Camelot. It doesn't matter if it's only a model -- it still inspires him to break out into song anyway.

  • Mortal Online presentation puts all you want to know in one place

    by 
    William Dobson
    William Dobson
    05.11.2009

    The Mortal Online team decided to create a PowerPoint presentation (available here -- the .rar file is 100mbs and includes some videos) to explain to the world what their game is. As it turns out, the presentation begins with a list of what their game isn't. The short version is that they're trying to make a very different MMO experience. Of course, if you've been following the game you're well aware of that fact, and it's probably what has you interested. The PowerPoint serves its purpose of bringing all the information together in one place, but if you can't be bothered downloading it and want a quick way to learn what's up with Mortal Online, we've summarized the biggest points from the presentation after the jump.

  • RuneScape's PvP loot system explained, rewards increased

    by 
    William Dobson
    William Dobson
    12.11.2008

    The behind-the-scenes workings of RuneScape's player-kill loot is a lot more complicated than many people might expect. It's not simply a matter of looking for PvP battles and hoping to win the random-number-generator for a sweet item, as a recent developer post on the game's official website explained. In short, a value known as "drop potential" must be increased if you want better loot. This is achieved by spending time in PvP areas, while risking a certain amount of your own items. Some zones like the Wilderness are worth more to your drop potential, but you can probably expect a lot more action too. This system rewards the brave, and leaves the cowardly with junk-loot. As well as elaborating on the mechanics of PvP drops, the post also mentions that two improvements have been made to the system. One is a shift away from having a larger number of items dropping, to fewer but more valuable items. The other is a simple increase to the value of the items dropped. These changes help with inventory management, and also mean that people are more likely to bother picking up what they've earned. Sounds like a good reason to get out there and see what sort of items you can find -- just make sure you've got the skills to pay the bills.

  • The Agency's character advancement stays true to skill-based gameplay

    by 
    William Dobson
    William Dobson
    12.08.2008

    In most MMOs, we're used to our time investment leading to a character that is overwhelmingly powerful, compared to a player that is fresh out of the gates. For example, a level 30 is going to thrash a level 10 in World of Warcraft or Warhammer Online, barring gross incompetence from the higher level. However, The Agency's developers are making sure that a ranked-up character isn't guaranteed to beat down a rookie in PvP combat, as SOE Seattle game designer and writer Matt Staroscik detailed in a recent interview.This doesn't mean that there's no point to leveling up a toon -- Staroscik reminded us that players will gain new skills and weapon techniques as they play, and the ability to equip different gear. These perks will make an experienced player a tad more deadly, but a newcomer that takes quickly to the shooter gameplay should be able to hold their own. It sounds quite similar to Call of Duty 4's multiplayer advancement.Staroscik also mentioned the "alias" outfits that we've heard about in the past. The system sounds like it could provide a nice change from being a heavily-armed bad-ass, provided that there's some variety to the missions that come up.

  • Six months on, how is Age of Conan's PvP going?

    by 
    William Dobson
    William Dobson
    11.21.2008

    Age of Conan has reached the half-year mark, and a great deal has changed from release up to the current day. Many of the Player versus Player features that were planned for launch but ended up being pushed back, such as PvP levels and the consequence system, finally made it into the game over these six months. With these large additions to the game, people that left shortly after launch (and there are a lot of them) might be interested to know how things are going, now that some of the bigger promises have been fulfilled.With this in mind, Eurogamer has reviewed the current state of AoC's PvP in detail, covering the major updates and how they have played out. Overall, the report finds that there is probably still a way to go before the new systems are where they should be, but the groundwork is there for a very satisfying experience. For the faithful subscribers, how would you rate the improvements to PvP? And for those that have left Hyboria, is Funcom on the right track to win you back?

  • Season 3 in World of Warcraft grinds to a halt

    by 
    Matt Warner
    Matt Warner
    06.23.2008

    Season 4 begins Tuesday, June 24th, leaving World of Warcraft players one last day before the ultimate PvP time-sink resets. What comes with it is a brand new ruleset that makes the grind for gear a lot more competitive and inaccessible to the battleground bots because many of the new battleground items that are purchasable with honor will require an Arena rating also. As for the soon to be obsolete Season 1 gear, Gladiator's items will be moved to Sun Reach's Harbor on the Isle of Quel'Danas and will no longer be purchasable with honor but with Tier 4 tokens instead, ironically these are acquired by PvE raiding. The idea was recently introduced in the 2.4 patch and you can also turn in Tier 5 tokens for Season 2 gear. Speaking of Season 2, the Merciless-Gladiator's gear will be the new clearance epics purchasable with honor points and have no arena or personal rating requirement.

  • Warhammer video shows real PvP

    by 
    Matt Warner
    Matt Warner
    02.16.2008

    Remember the WAR 'this is glory' video from a few weeks back? It was a scripted pile of crap, but anyone with some common sense knew it didn't actually portray WAR's RvR realistically. What is realistic? Chaotic bedlam! This new video ganked from Gamespot showcases how PvP plays out on a smaller and more nubish scale. Classes in on the action: Witch Hunter, Chaos Chosen, and the Witch Elf. Paul Barnett appears, surprise, and dials down the hyperbole explaining in calmer terms the hobby experience that will make WAR a free-time friendly fun MMO to play. That way WAR players can still go to the bar wearing Warhammer shirts, and bring along some Warhammer figurines to impress the svelte ladies or the burly gents. While I really enjoy the hobby versus immersion outlook, there will always be hardcores that take it to the immersive extreme and play until someone in a bio-hazard suit shows up with the eviction notice. It's nice that there are some MMO developers that want to make sure their players stay safe and function as normal law-abiding citizens that can afford their subscriptions and buy all sorts of WAR loots. I still have a bad feeling WAR will be an immersive soul-sucking experience. I better get to work on fire-proofing whatever I can. If you still hunger for more footage, and like me you're stuck back in the line for a beta invite, there are more gameplay videos to watch. If you want to join the line, be sure to register for the Warhammer Online beta. [via Keen and Graev] [Video Source]

  • New World PvP quests: Your daily dose of war!

    by 
    John Himes
    John Himes
    02.11.2008

    I was one of the lucky few that was able to copy my character and log onto the public test realm over the weekend. Playing more than I probably should have, I was able to check out all the new daily quests and snap screenshots of much of the new content. In the midst of my frenzied trek around Outland and the Isle of Quel'danas (the new zone that hosts the upcoming dungeons), I made certain to check out the two new PvP daily quests mentioned in the patch notes. These are not the new Battlegrounds Daily PvP quests that are being introduced with the same patch, but all new quest options for World PvP objectives.First off, I headed to Allerian Stronghold in Terokkar Forest. Near the Spirit Shard vendor, I found a new NPC, Exorcist Sullivan, offering that zone's daily quest. The objective is simple enough, merely help in the capture of one of the Spirit Towers in the Bone Wastes. In return you'll be awarded some cash and honor: 11 gold, 99 silver and 209 honor, to be exact. While I haven't been able to check out the Horde version of the quest yet, I'd imagine the NPC should be easy to spot in Stonebreaker Hold, near Spirit Sage Gartok, the Horde Spirit Shard vendor.

  • Tigole hits the forums

    by 
    John Himes
    John Himes
    01.17.2008

    Tigole has been busy on the forums today, and that always tends to bring out interesting tidbits about the future of our favorite game. While it is certainly not earth-shattering, the most interesting thing that he mentions has to do with the future of the PVP battlemasters. In patch 2.4 these guys will be put on a pedestal, literally. Much like the auctioneers in many cities, the battlemasters will be placed on a raised platform that is inaccessible to players in order to keep people from blocking them with their character's model. He also hints that Wrath will see even better improvements. This is certainly a welcome change to remove a minor annoyance that is sometimes imposed upon us by our fellow players.Other posts hint at the future of guild banks, the title system, and a possible reward for Wrath's Lake Wintergrasp. First of all, he mentions that they're "exploring" the option to allow guild masters to set prices for items in the guild bank. I know in my guild this would be great for the guild leader, since it would probably save him a lot of time in the auction house and also provide an easy solution to those situations where he gets a valuable item and is not sure how to distribute it to the rest of the guild. I imagine that this could be exploited, to an extent, by guild leaders who might suddenly slap a price on everything in the bank rather than allowing free withdrawals, but that would probably fix itself over time as people leave the guild and/or stop donating to the bank.

  • No incoming fix for long arena queues

    by 
    John Himes
    John Himes
    12.05.2007

    With the popularity of the new arena season, queue times across the servers are getting pretty long. This is especially noticeable in the 2v2 bracket, which is the most popular team size. When a player posted his complaints about the long queues today, Drysc chimed in to give indication that there will be no quick fix incoming. Instead, the devs are going to wait to get the big picture on the influx of PvPers instead of making rash decisions.I don't know what your experiences have been like lately, but the queues on my main server seem to be getting longer and longer rather than diminishing. The new season has only been out for about a week now, so perhaps it's too early to expect interest to be fading, but I hope there is some sort of solution soon. I've contemplated moving up to the 3v3 bracket, but I've heard via word of mouth that those queues are getting pretty lengthy as well. Perhaps it's time to give 5v5 a chance once again, if I can corral some of my guildmates to chose a specific time to do our matches and stick with it.What has your experience with the arena queues been like since the new season began?

  • Exteel is live and ready for the masses

    by 
    Matt Warner
    Matt Warner
    12.04.2007

    Players waiting to tear it up on some Mechanaughts in NCsoft's latest MMO, Exteel can jump right in now that the game is live after a successful open beta. There is no database wipe, so any players that participated in the open beta will be able to play with their same wrecks. Exteel is an online 3rd person shooter featuring customized mechs, and the gameplay more or less revolves around beating the living crap out of your opponents with a large arsenal of weaponry. Our own Chris Chester posted a first impression look during the open beta that is definitely worth reading if you are considering playing the game. Exteel is free to play and free to download. Exteel is supported by RMT (real money trade) -- Exteel's micro-payment system is called NCcoin which will allow players to purchase more powerful weapons, skills, and parts for their Mechanaughts. Combat is high-speed gunplay, melee combat, think fast or die tactics. Decide on one of four battle modes: Death Match, Team Death Match, Territory Control, or Last Stand. Blends the immersive thrill of an FPS with the furious and brutal intensity of Hong Kong gun-play mixed with the feel of classic robot anime. Minimum and recommended computer specs. Any Massively readers give Exteel a spin during the open beta? What did you think? Does RMT kill this for you? I'd rather deal with the RMT aspects in this type of MMOG than have to shell out for another subscription to be honest with you.

  • Warhammer Online hands-on time at E for All

    by 
    William Dobson
    William Dobson
    10.25.2007

    WanderingGoblin.com has posted their extensive impressions of some time spent with Warhammer Online: Age of Reckoning whilst at the recent E for All event. Seeing as no one else gets to play Warhammer at the moment, the hands-on may provide a much needed hit for anyone experiencing withdrawal symptoms.The article discusses various aspects of the game. There is a breakdown of some of the standout classes, of which the Warrior Priest sounds quite interesting. It is also noted that the two factions in the game, Destruction and Order (referred to as Chaos and Order in the article), do not simply contain identical classes with different names. This has weighty player-versus-player balance implications, and you can be sure that the game's forums will consist mostly of threads beginning with "___ class is OP!", followed by "It's fine, lrn2play", but it is a bold move nevertheless.Speaking of PvP, it seems that EA Mythic prefers to call it Realm vs Realm or RvR, which hearkens back to Mythic's much earlier MMO Dark Age of Camelot. The article includes a reminder that players will gain leveling experience and loot by killing other players, a concept which should tickle the fancy of anyone fond of PvP. The full article is linked below and contains much more about WanderingGoblin's time with with Warhammer at E for All.

  • Roving gangs that steal your stuff?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.03.2007

    As we generally do here at WoW Insider, we make it a point of reading many other news sources to bring you the newest and freshest news we can possibly find. But I have to admit, in the middle of surfing around, I stumbled across one article that has brought me back to a question I've wondered about several times before. In short, why does the mainstream media add World of Warcraft into articles when WoW really has very little to nothing to do with the topic they're talking about?Take, for example, this article from the Washington Post. In the article they say "In World of Warcraft, the most popular online game, with an estimated 8 million participants worldwide, some regions of this fantasy domain have grown so lawless that players said they fear to brave them alone. Gangs of animated characters have repeatedly preyed upon lone travelers, killing them and making off with their virtual belongings."