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  • Rampage: World Tour tosses a trailer your way

    by 
    Peter vrabel
    Peter vrabel
    05.11.2007

    The PlayStation Store is gearing up for some more tasty, old school releases. Midway announced the release of six titles throughout the year, and they've already released Mortal Kombat II, Gauntlet II and Rampart. Well, Rampage: World Tour is just around the corner now. Originally released in 1997, the graphics on this version have been pumped up a bit for HD, yet they still look a bit dated. Midway is betting their titles will appeal to gamers yearning for a trip down memory lane. Which is good, because we love the releases of classic titles from yesteryear and thus far, have enjoyed pwning friends with Jax in MKII. Game play on Rampage: World Tour seems similar to what we recall, which will dictate your interest in this go-round of the Rampage franchise. It's a lot of smashing and grabbing. Personally, I've always found gobbling up the damsels in distress quite satisfying. So, what do you think? Is this a title you'll be heading over to download on release?

  • PLAYSTATION Network planned expansions to benefit publishers

    by 
    Peter vrabel
    Peter vrabel
    05.11.2007

    Phil Harrison wasn't the only Sony exec at the Online Game Developer's Conference in Seattle this week. Michael Shorrock, Sony's developer of third party developer relations, outlined more details on planned expansions for the PLAYSTATION Network. "It's designed to be a profitable eco-system for both developers and publishers," as well as "a marketing platform for games and content."Mr. Shorrock also outlined six key components of the PLAYSTATION Network, including a video on demand (VOD) service as well as their previously announced Home service. Apparently, Sony envisions publisher and developer "pavilions" within Home. For example, users could enter the Activision's pavilion through Home, and download or play games from the publisher's selection of content. Marketing and advertising also play part of that six-part expansion, though we sincerely hope not to be bombarded with game advertisements while we watch downloaded movies.Nevertheless, the designs make the future brighter, giving additional content to the non-gaming audience (which helps with any significant other). Rounding out the expansion plans, Mr. Shorrock also pointed to the company's desire to incorporate more wireless connectivity between the PS3 and its younger brother, the PSP. There are a lot of interesting ideas unfolding here. The future is looking bright. Now, where are my shades?

  • Station Launcher to bring downloadable movies to PSP

    by 
    Andrew Yoon
    Andrew Yoon
    05.10.2007

    Sony Online Entertainment is responsible for the creation and maintenance of the PLAYSTATION Network and Store. At yesterday's Gamer's Day event, they revealed Station Launcher, a new service that will bring downloadable content to the masses. The plans are quite ambitious, as detailed by Gamasutra's interview with SOE creative director Nathan Pearce. According to the interview, plans for a PSP version of Station Launcher is already in the works. Through it, players will be able do download movies directly to their handhelds."We have a version of Launcher where it recognizes when you plug in your PSP into the PC. You can download a movie straight from the internet through the Launcher straight to your PSP without it ever having touched your PC. There is no version on the PC, if you don't want it to be. It can download straight to your destination device like your PSP."Movies will be formatted for PSP, and will not incur an additional cost. The possibilities of Station Launcher are nearly endless: imagine if PS1 games were made available for download, sans PS3. Unfortunately, because of the huge scope of the project, it will be a very long time until we see it: "It is going to be a pretty big endeavor, so I don't have a release date for it, but it is going to be a good time after summer."[Thanks, Colin!]

  • No PSN cards "at this time" for Europe and US [Update]

    by 
    Nick Doerr
    Nick Doerr
    05.10.2007

    We were as happy as can be when we first heard about Sony's PLAYSTATION Network cards. Buying a card from a retail store and dancing around the whole credit card ordeal seemed like a breath of fresh air, especially for those too young to hold a plastic or those too paranoid about putting any personal information on the internet (what some may dub as "public domain"). We warned you guys that Sony didn't currently say anything about cards outside of Japan. Turns out we were wise not to get your hopes up too high.No news about North America, but Sony spoke to CVG and stated that no, in fact, they had no plans to bring the PSN cards to Europe at this time. In the future, perhaps? Maybe Sony Europe will take charge and set something up instead of leaving it to the main offices. CVG also points out that during the European launch of XBox Live, there was an issue of the same manner -- no plastic, no online gaming in Europe. Let's hope in the future, this is not a trend.[Update: We contacted SCEA PR Manager Al de Leon about the availability of the Card in the US. "As far as the PLAYSTATION Card, we don't have any updates to the payment system to announce."]

  • More screens unearthed for retro PSN games

    by 
    Andrew Yoon
    Andrew Yoon
    05.10.2007

    Sony Online Entertainment sure loves the PLAYSTATION Network. With 300,000 downloads under their belt, of course they'd be happy. In addition to revealing High Stakes today, SOE has released some new screenshots of two of their upcoming Network titles. Two classic titles, Championship Spirit and Rampage World Tour, will run in glorious HD ... but does that really matter? As these new screens reveal, the titles look decidedly retro.Do we need these games to be released on PSN? Or, would you rather have the PS3's incredible power harnessed for something a bit more visually arresting?

  • High Stakes poker brings EyeToy-enhanced Network play

    by 
    Andrew Yoon
    Andrew Yoon
    05.10.2007

    Sony Online Entertainment has just revealed a new downloadable title for the PLAYSTATION Network. The much too awkwardly titled High Stakes on the Vegas Strip: Poker Edition will be released this summer on the Network for $9.99. A variety of play modes will be available, including Texas Hold'em, Super Hold'em, Billabong, Tahoe and Shanghai. Each style can be played as limit, pot limit or no limit poker.The greatest draw for the title will be its online multiplayer, with up to six people playing at once. Players will be able to play quick matches, or choose to play through an entire season. There will be online leader boards, in-depth statistics, and customizable characters. Over time, players will be able to collect points and unlock new items for their characters.One of the unique features of the game has to be its integration with cameras. Users will be able to connect a camera to the PS3 to enhance the game play experience. "Being among the first PLAYSTATION Network publishers to release a game that takes advantage of the EyeToy™ USB Camera (for PlayStation®2) and other PC compatible USB cameras is not only exciting, but also puts the player into a realistic game play setting featuring live audio and video feed," said Michael Lustenberger, VP of Marketing for Sony Online Entertainment. Screenshots can be found, after the break.

  • Make VOIP calls with your PS3

    by 
    Peter vrabel
    Peter vrabel
    05.09.2007

    Voice communication is coming to the PS3 in a big way. A VOIP service provider by the name of Jajah, has tailored an interface with the PS3 in mind. Users can head to the Jajah website via the PS3 web browser to setup the number they wish to initiate a call with. Jajah already provides VOIP supports extensions for Firefox, Outlook and even PDAs. Gamers already have voice chat while in game over the PlayStation Network, if games decide to include and support it. However, Jajah's VOIP service could allow one solution for gamers, regardless of voice support, on all PS3 titles. While the process isn't quite as streamlined as another network we heard about, it's still a welcome step in the right direction. Solidifying the good news is word that Intel has invested $15 million in the company, via its Intel Capital arm. Perhaps this is the beginning of a more unified voice chat solution on the PlayStation Network?

  • Sony to offer pre-paid PSN vouchers in Japan

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.08.2007

    Those dying to download Marl Oukoku no Ningyou Hime (and who isn't?) from the Japanese PlayStation Network will now find another payment option nestled in the aisles of the nearest convenience store. IGN reports that PlayStation Network Tickets will soon be procurable from convenience stores and post office ATMs across Japan, allowing those without a means of direct electronic payment to enjoy and more importantly, pay for the wares of the PS3's virtual marketplace. The tickets will function in a similar fashion to Nintendo Wii Point cards and Xbox Live MS Point vouchers, with the exception that they'll be grouped in a non-bogus currency. Available in units of ¥1,000, ¥3,000, ¥5,000 and ¥10,000, the cards will contain a 12-digit code recognized by the PSN as a command to fill up your virtual wallet with the corresponding amount. As for the possibility of PSN Tickets becoming available elsewhere, Sony offers, "We have no announcement regarding any changes to the electronic payment options on the PlayStation Store in North America at this time."

  • How about some Worms, er, Zwok?

    by 
    Nick Doerr
    Nick Doerr
    05.07.2007

    Sony has been hard at work... making some online game that strongly resembles Worms, but it's online! It's called Zwok and it's pretty neat. We have no idea why SCEE would stick this up on the internet when there's a perfectly good PlayStation Network that would love to see some games -- especially in Europe!To play the game, you've got to sign up. Don't worry, it's free. You then customize your little character... is that a Zwok or just a really ugly thing? Whichever it is, you make it your own. There are two teams for every match: Blooz and Grienz. Yes, that's "blue" and "green" in crazy-speak. Choose a weapon to fire, get into position, and let loose. Seriously -- this is Worms. Regardless, we'd love to see something like this on the PS Store. Wouldn't you?

  • Metareview + Our Take: Mortal Kombat II

    by 
    Nick Doerr
    Nick Doerr
    05.06.2007

    Today gives us the opportunity to look at the reviews given to the PS Store's downloadable Mortal Kombat II. Before we get into our impressions, we'll do as we always do and cite the big-name review sites. Their scores for this game were surprising. There aren't too many reviews on the game, though. Without further ado, here are some of the scores given to MKII. IGN: 7.3 / 10 GameSpot: 7.9 / 10 What we noticed in these reviews is that the reviewers didn't actually review the title as what it is, rather, as what it was. "Oh, this game was great in 1993!" were slapped over both reviews, listing what the game offered back then and how it still does all those things. What our impressions were entailed how that doesn't matter two kicks of the donkey -- the game as it is now really sucks. Read on to listen to our reasoning, or just flame away for no reason now.

  • Could Vib Ribbon go to PLAYSTATION Network?

    by 
    Peter vrabel
    Peter vrabel
    05.04.2007

    Masaya Matsuura, of Parappa the Rapper fame, also created another one of our favorites, the higly creative Vib Ribbon. In a interview with Gamasutra, Matsuura-san said he was in talks with the powers-that-be to rework the title for release on the PS3. No dates were given, but further speculation by 1UP suggests the title would be more appropriate as a downloadable game on the PLAYSTATION Network than a simple rerelease. Originally released for the Sony PlayStation, Vib Ribbon allowed the user to insert any audio CD and transform the music of their choice into a playable level, where successes were viewed as an evolution of the main character you were controlling: (a common theme amongst another PLAYSTATION Network exclusive). [Via 1UP]

  • PLAYSTATION Network and Store upgrade next week!

    by 
    Colin Torretta
    Colin Torretta
    05.04.2007

    Sony just announced that the PLAYSTATION Network and Store will be coming down this Tuesday for maintenance and upgrades."Over the next few weeks, some new and exciting changes will take place in the PLAYSTATION®Store. In preparation for this, both PLAYSTATION®Network and PLAYSTATION®Store need to be taken offline for a short while to allow us to carry out the upgrade and maintenance work. This is scheduled to take place between 16:00 and 19:00 BST (17:00-20:00 CEST) on Tuesday 8th May 2007. We are hoping to complete this work in as short a time as possible and apologise for any inconvenience this may cause. But remember that these enhancements are paving the way for new and exciting content that we have planned for the Store!"Upgrades to the Store and Network? New and exciting content? Sounds darn good to me. I think I can deal with the Network going down for something like that. I'm hoping they make the Store a little easier to browse myself. What upgrades to the PLAYSTATION Store would you guys like?[Via N4G]

  • Calling All Cars is done, due out May 3

    by 
    Ross Miller
    Ross Miller
    04.27.2007

    David Jaffe has announced on his design blog today that Calling All Cars (formerly Criminal Crackdown) has gone gold and is expected to hit the PlayStation Network on May 3. The game had been previously delayed for focus testing and other minor tweaking, but it now seems that Jaffe is happy enough with the product to let it go.Has it been worth the wait? Reviews are slowly coming in, but IGN is calling it "Sony's first truly original, must-have title on the PlayStation Network" and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves next week.[Thanks, Pete]

  • Ninja Gaiden Sigma, Virtua Tennis demos assault US PS Store

    by 
    Ross Miller
    Ross Miller
    04.26.2007

    Without warning, like the shadowy figures known only through whispers in the night, Ninja Gaiden Sigma has made its presence known on the PlayStation Store. The demo will be available today in the US, one day prior to its Japanese release, alongside a demo for Virtua Tennis. Also coming out today are trailers for Gauntlet II, The Wheelman, John Woo's Stranglehold and The Godfather. The full version of Ninja Gaiden Sigma is set for a June release (on disc). [Via SCEA news release]

  • Snakeball, Super Stardust HD en route to PSN

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.26.2007

    Sony has officially announced the impending arrival of two more PlayStation Network titles, each of them boasting hyper-rainbow visuals that are likely to induce a mental state similar to that following ingestion of a hallucinogenic substance. Not that we have any experience with that sort of thing. We do have some familiarity with Snake though, which you may remember as that slithering self-extension exercise available on every electronic device known to man. In Snakeball, you pilot a "bizarre hoversnake" across an "outlandishly dazzling disco floor," all the while devouring delicious spheres, blasting other players and whacking them with your bizarre hoversnake tail. The game supports online multiplayer, as well as the newly announced PlayStation Eye camera, ideal for plastering a face over your bizarre hoversnake pilot. Three Speech expects the game to arrive in July. %Gallery-2812% Super Stardust HD, to which the Sony blog gives a 15 June release date in Europe, is an arcade shooter built around the high concept of blasting defenseless asteroids to smithereens. A two-player co-op mode (it's unclear if this is local, online, or both), online rankings, 1080p resolution and a "seriously catchy soundtrack" are mentioned in the game's list of features. No word yet on what it costs to shoot at space rocks or pilot bizarre hoversnakes. %Gallery-2813%

  • Sony now signing up PlayStation Home beta testers

    by 
    Ryan Block
    Ryan Block
    04.25.2007

    PlayStation Network users, were you lucky enough to get in on the PlayStation Home Beta test invite yet? Apparently not everyone who applies will be accepted (shocker, right?), but it's good to know at least there's some movement in PS3rd Life Home process. Let us know if you get an invite, and definitely let us know if you get accepted.P.S. -Sorry, we don't have a link to share at this time, the invites seem to be per-user.[Thanks, Dustin]

  • The PS-Network reaches 1.3 million users!

    by 
    Nick Doerr
    Nick Doerr
    04.23.2007

    Personally, we find 1.3 million registered users a strange number to start throwing all over the internet, but that's what's been going on so we may as well contribute. It's true -- 1.3 million users have subscribed to the PlayStation Network to-date. Approximately 600,000 of those are in the US. Among these users (the 1.3 million, not the 600,000), approximately 3.7 million things have been downloaded (no specifics, sadly). For a newly formed system, that's not bad. Microsoft's XBox Live, which has been around since 2002, has an estimated 6 million users with over 135 million bits of downloaded content. Yep, Sony's got a ways to go to catch up, but if they've generated over a million users in 6 months, the number five years from now (using Microsoft's 2002 starting point, here) then who knows if that number will exceed the competition. It's good news, but it shows how Sony really does have a lot of work left to do and a lot of ground still to cover.

  • Current PlayStation classics to be PS3 compatible in May

    by 
    Ross Miller
    Ross Miller
    04.19.2007

    Sony has confirmed with IGN what Joystiq and the Fanboy sites discovered last night: current downloaded PlayStation Classic titles do not work on the PS3, despite its firmware upgrade.The problem is that two files -- the ROM and its certification key -- are needed for the PS One titles to work on the PSP, but that "such a system is not needed on the PlayStation 3," according to the article. We're not sure how this explains the console's inability to play the titles, but rest assured SCEA manager Al de Leon told IGN that, "we'll be replacing the older PS1 games with fixed versions sometime in May" and you will then be able to download the games directly to your hard drive.Sony did not comment on whether or not previously-disabled multiplayer modes would be reinstated upon the May update.

  • Sony unfurls Q2 release list for PlayStation platforms

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.19.2007

    Prompted by a panicked glance at a nearby calendar, Sony has blasted out a list of "key titles" slated for release on all manner of PlayStation devices during the second quarter of 2007. Starting over two weeks ago and ending on the last day of June, this period of time sees us paralyzed by F.E.A.R. and having to resort to Calling All Cars to save us from The Darkness brought by ninjas, pirates and Transformers. We'll likely run the Gauntlet in a Final Fantasy of Harvest Mooning... oh forget it. Just read the list. PSN Calling All Cars -- 18 May Nucleus -- 25 May Super Stardust HD -- 15 June Championship Sprint Gauntlet II Joust Mortal Kombat II Rampage World Tour Super Puzzle Fighter II HD Remix Rampart [Note: PSN release dates as published by "semi-official", semi-accurate Sony blog, ThreeSpeech.]

  • Sony planning to improve the PSN, not surprisingly

    by 
    Nick Doerr
    Nick Doerr
    04.17.2007

    As you've all probably caught onto by now, the PlayStation Network updates the PS-Store every thursday with new content (maybe it skipped a week or two, but that's okay... it's the game's fault for getting delayed, usually). Susan Nourai, senior director of the PlayStation Network said that "We look at PSN as an emergent entertainment network. Our goal is to take a consumer-centric approach in both user experience, and just as important, to provide the type of content that consumers expect from PlayStation." Yes, yes. So this explains our regular updates, but what's going to happen in the future?As far as what we can expect, Nourai said "We stay in close touch with our consumers via communication outreach and research and have really appreciated the positive and constructive feedback. We plan to keep enhancing the things we're doing right, and will continue to evolve the service into something our PlayStation fans want." Basically, the PSN is going to become what we demand -- Sony is leaving the evolution of their online experience completely up to us. Take this chance to drop a comment saying what you'd most like to see happen to the network, let alone the PS-Store.