PlayStation Network

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  • Sony announces prices for downloadable PS1 games

    by 
    Donald Melanson
    Donald Melanson
    11.22.2006

    Hot on the heels of the big 3.0 firmware update for the PlayStation Portable, Sony's finally let loose its pricing plans for the forthcoming PS1 game downloads, although the downloads themselves are still apparently a few weeks away (unless you're in Japan, in which case you can get your Tekken 2 fix today). When they do show up, however, you can plan on dropping between $5.99 and $10.99 for the games, with each taking up between 140MB and 550MB on your Memory Stick Duo. The biggest sticking point for many PSP users, however, is that, as previously reported, you can't just download the games directly to your PSP -- instead, you have to download them onto your PS3's hard drive first and transfer 'em to your Memory Stick Duo from there. No problem for some but, last we checked, there's a heckuva lot more people with PSPs than PS3s, and at the rate things are going, that looks like it'll be the case for a while yet.

  • The PlayStation Network sign up (in pictures and video)

    by 
    Christopher Grant
    Christopher Grant
    11.16.2006

    Just as the PlayStation Network was getting off the ground, our internet services (courtesy of Philadelphia's very own Comcast, thanks guys) were shutting down. After spending the better part of the day spent staring at our modem's blinking "Online" light, it finally went solid. We darted to the PlayStation 3 which had been waiting patiently, encouraging us to "Sign up to PlayStation Network." So we did!We've documented the entire process below, in a series of forty screenshots and a video we're calling "The PlayStation Network sign up (in pictures and video)." Clever, eh?

  • PlayStation 3 Network live, Terms of Service loooooong!

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.16.2006

    Sony activated PlayStation 3's online network in North America this morning (it's been live in Japan since last week), in anticipation of tomorrow's launch. We'll let you know how it fares once we get through these Terms of Service...[Thanks CheapyD!]

  • Sony prepping firmwares updates for PS3 launch

    by 
    Paul Miller
    Paul Miller
    11.09.2006

    You might've hoped that after years of PS3 strife -- coupled with a couple of weeks in line, of course -- that once you'd forked over your $600 + games + accessories + HDMI, you could finally plop down on the couch and start washing away all the grief with MotoStorm / Genji / Ridge Racer / Resistance, smug in your next-gen digs. Well, you can... after you run a quick firmware update. See, Sony saved its PlayStation Network online service functionality for a version 1.1 update, which can be accessed from a menu item on the PS3 on launch day. Sony says it's also prepping a 3.0 PSP update for late November that will also add PlayStation Network support, along with the ability to access PS3 content via WiFi.

  • Sony firmware update due at launch!

    by 
    Nick Doerr
    Nick Doerr
    11.09.2006

    With the PlayStation Network offering tons of downloadable content and games, messaging features, and more, we've got more to look forward to than the launch titles we may or may not give a banana about. But wait, there's a catch. When you get your hands on the shiny PS3 (in Japan, at least) you won't have the proper firmware to get connected with the PSN hub. No worries, though. Upon launch, all you've got to do is run a system update and install version 1.10 of the system software. It's a very easy process, we promise.Sony didn't mention why this feature wasn't included right out of box, but if it just takes a quick update, there's not really much argument. It's like complaining you don't have any ice cream when you're in line at an ice cream store where everything is free!Similarly, the PS3 -> PSP connectivity dealie is all ready to go for the PS3, but... not the PSP. It needs to get updated to version 3.0, those of you who own one. This update won't be ready until later this month. Hopefully it'll be ready to go by the North America launch. If not, it shouldn't be too long of a wait. Um... that is all. Good luck, and may Science be with you.

  • Sony is doing some things right

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.08.2006

    Hardcore Casual Gamer highlights two decisions that suggest Sony is handling some PlayStation 3 issues correctly. First, the online PlayStation Store will not confuse or frustrate shoppers with a deceptive points system; and second, downloadable (original) PlayStation games will cost just $5.We're tired of shelling out for pre-paid Microsoft Points, and then doing a mental conversion every time we want to know how much a chunk of downloadable content really costs -- and we're not looking forward to doing the same on Wii. So we're thrilled Sony has cut that step out of the process; and in doing so, is making that straight-up-five-dollar PlayStation joint look a lot more tempting. Isn't Nintendo charging the same amount for NES games? Wait a minute ... gotta do the conversion ...

  • Hands-on with the PlayStation Network

    by 
    Evan Blass
    Evan Blass
    10.15.2006

    It's not really fair to judge the PS3's online component before, like, the console is actually released and gamers start putting it through its paces, but it's still interesting hear Eurogamer's take on a pre-launch version of the PlayStation Network, courtesy of some exclusive face time with Sony exec Phil Harrison. From the site's extensive coverage of many aspects of the service, the most noticeable theme is that Sony seems to have been closely watching the successes and failures of Xbox Live, and is serious about its promise to meet or exceed all of Live's capabilities. Therefore, many of features that 360 fans have become accustomed to -- consistent UI, multiple methods of communicating with friends, and downloadable content -- are prominently featured in the Network experience, with other aspects -- namely a full web browser, multitude of game-specific mini-stores, and pricing in real currency as opposed to "points" -- clearly designed to one-up Microsoft's offering. Other nice touches here include the ability to create a master account and regulated "associated" accounts (helpful for parents looking to police their kids' usage), a global "Wallet" with which you make all micro-payments (including those required by third-party publishers), and of course, an upgradable OS that leverages the hard drive on both versions of the PS3. Downsides? Unlike Xbox Live, the first iteration of PlayStation Network doesn't let friends communicate while playing a game; even though you'll get a notification of new messages during gameplay, you have to exit the game in order to read them and respond. Also, it's still not clear if / how Sony will implement player rankings a la Live's leaderboards, which is a feature that naturally-competitive gamers have come to expect. All-in-all, though, it sounds like Sony has put a lot of thought into the usability of this increasingly important aspect of the console experience, and assuming that the company is able to overcome potential shortages, lack of rumble, and other well-known nitpicks, the PlayStation Network looks poised to attract the same fervent following as XBL.[Via PS3 Fanboy and Joystiq]