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  • Stick-figures get their hero in Echochrome

    by 
    Peter vrabel
    Peter vrabel
    07.13.2007

    Enter Echochrome, one of the most interesting and engaging new titles popping up at this year's E3. "Least graphics, most game play is their angle," said Sony's Phil Harrison, as he introduced Echochrome in the midst of Sony's E3 keynote. In addition to our earlier description as, "Jenga blocks, plus stick figure man plus acid," game play seemingly bears a distant resemblance to games like Crush (PSP) and the upcoming PC release Portal. Echochrome looks like it will have players assembling the game world to steer the stick-figure hero to his end goal. An orchestral score keeps an ambient atmosphere, which should help for those ultra-tricky sections that will be sure to induce cold sweats. Ah, the intense pleasures of a great puzzler. Echochrome certainly looks promising and the fact it will arrive on both UMD for the PSP and the PlayStation Store as one of the "more than 80 first-party games available" makes it all the more desirable.

  • Sony 'bringing home' E3 too, on PSN

    by 
    Ross Miller
    Ross Miller
    07.06.2007

    Much like what Microsoft has been doing with the Bringing It Home campaign since last E3 (and again with this one), Sony has unveiled its initiative to provide coverage of next week's E3 summit to PlayStation 3 owners via the PlayStation Network.The July 11 press conference will be available for download as well as unspecified "trailers, videos, and other editorial content," according to a GamesIndustry.biz report. Additionally, the official PlayStation blog will reportedly be updated alongside the show.

  • Nielsen tracking in-game ads for Sony

    by 
    Ross Miller
    Ross Miller
    07.02.2007

    Sony Computer Entertainment America and The Nielsen Company want to track your stats. Specifically, the two companies have teamed up to "develop a measurement system for game network advertising that will help make game software a more competitive advertising platform," according to the press release. SCEA will "share with Nielsen game network traffic and other data" from PS3 titles, PlayStation Network and the upcoming social MMO Home, at first only in North America -- details beyond that are sketchy, but Nielson calls the effort "fully-transparent" in the press release. The results will be used "to deliver the right ad to the right person at the right time" and to help advertisers figure out a CPM, or cost per impression, for in-game ads.The initial results of the partnership are expected later this year. Expect more in-game ads you're less inclined to ignore and possibly the strange feeling that Big Brother is critiquing your gamer skills.[Via PS3 Fanboy]

  • Long-delayed Resistance update coming Friday

    by 
    Ross Miller
    Ross Miller
    06.28.2007

    An update to Resistance: Fall of Man that Once Upon a Time was to be released at the end of May is finally coming this Friday. The download, so far confirmed only for Europe, will enable global multiplayer matches. Servers will be down for 16 hours, from 2:00 am to 6:00 pm BST, while they are updated, according to Eurogamer. Also coming tomorrow is the first Map Pack, which includes maps Westmorland and Camborn, for £2.99 GBP and US $7.99. No word on the map pack or update outside of Europe; we've contacted Sony Computer Entertainment America for information on the status of the update in the US. [Update: Included US information care of Sony's shiny new blog. Thanks for the heads-up!] [Via PS3 Fanboy]

  • Super Stardust HD shoots up PSN today

    by 
    Ross Miller
    Ross Miller
    06.28.2007

    You're a spaceship destroying bad guys and asteroids -- it's been a time-honored tradition from Space War all the way to Geometry Wars and now crash landing on the US PlayStation Network as Super Stardust HD, an ancestor to descendant of [update: you have your concept of the direction of time and I have mine] the 1993 game Stardust with 1080p visuals. The shooter was released in Europe on June 15, receiving a glowing review from Eurogamer. Super Stardust HD should be available today for US PlayStation 3 owners for $7.99. %Gallery-2813%

  • Sony not killing Connect after all, just Connect jobs

    by 
    Nilay Patel
    Nilay Patel
    06.20.2007

    Those rumors of Connect's demise were apparently greatly exaggerated -- Sony today confirmed that while the company is in fact trimming some 20 jobs at the fledging download service, it intends to keep the servers running. The company is still planning on shifting resources and attention to the Playstation Network, however, so we'll see how long this stay of execution lasts for Connect -- Sony Reader downloads alone aren't going to keep it alive, after all.

  • Paid subscription a possibility for the future of PlayStation Network

    by 
    Peter vrabel
    Peter vrabel
    06.18.2007

    Paying for a subscription would certainly seem to be a possibility, especially as the long-rumored feature upgrades come filing into the PlayStation Network. When speaking with Geoff Keighley on the latest edition of Gametrailers' Bonus Round, Eric Lempel spoke about the PlayStation Network's current free service and that, "in time, anything can change." Comparing the PlayStation Network to Microsoft's Xbox Live service, Lempel, Sony's director of Network Operations reconfirmed "we're working on an achievements system," describing its inclusion as "an important feature." Voice-chat across all games is also something (thankfully) that Mr. Lempel touched base on, saying "talking across games ... definitely builds momentum for games and actually migrate(s) users to other games and keeps you in touch with your gaming community." We couldn't agree more. Exactly when these implementations will make it to a PS3 near you, via firmware upgrade, is uncertain. "It's not in the next firmware update but it's something we're working on," says Mr. Lempel. We certainly hope so, though we are catching wind of the potential trade-off here. What do you think? Would you pay a subscription fee (similar to Xbox Live) for a plan that allows cross-game invites, built-in voice chat for all multiplayer games and a similar achievement points implementation? Or would you rather say the heck with all that, and voice to keep the PlayStation Network free for all, setting it apart from Microsoft's Xbox Live service? [Via Next-Gen]

  • PS3 Tekken 5 going online via premium update in Japan

    by 
    Ross Miller
    Ross Miller
    06.13.2007

    The Japanese version of Tekken 5: Dark Ressurection for PlayStation 3 will soon have online multiplayer, but it's going to cost you a bit extra. The latest issue of Weekly Famitsu reports that T5: DR Online will feature free online multiplayer with a ranking system, practice mode and survival mode.The game will cost 2,800 yen (about US $23), or 1,000 yen (US $8) for current owners of the game to upgrade. Since the game initially came out for 2,000 yen, early adopters are paying 200 yen extra for the time they've had with the offline title since its release in late December. No release date has been decided for the upgrade, and no word at all on a release outside of Japan.

  • PSP Fanboy Theatre: Volume 23

    by 
    Andrew Yoon
    Andrew Yoon
    06.10.2007

    PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.Instructions: Save all movie and thumbnail files to the VIDEO folder. These high resolution 480x272 videos require firmware 3.30 or above. (Note: OE custom firmware will also play these videos.)New for PSP: Get selected videos delivered automatically to your PSP via our new RSS feed. Metal Gear Solid 4 [PS3]Download MP4 (84.9MB) | Download JPG The following videos are featured after the break: Kane & Lynch (PS3 & 360), PLAYSTATION Network, You Kill Me

  • Resistance & Motorstorm updates further delayed

    by 
    Ross Miller
    Ross Miller
    06.07.2007

    Technical issues befall updates to PlayStation 3 titles Resistance: Fall of Man and Motorstorm. The content was originally supposed to be on the PlayStation Network today alongside currently-available trailers for Heavenly Sword, MLB 07 The Show and Stranglehold, which did come out.The MotorStorm 1.2 update has now been slightly split up. A Sony spokesperson told IGN that the patch, which promises to improve online play, will be available on June 11. The new Time Attack mode will be made available June 14. The update was initially due in mid-May.Resistance: Fall of Man was to have new content pack that includes new maps and the game modes Team Conversion and Assault, as well as allow for global online play. "The delay will not be long, and we'll have a firm date to share with you shortly," said Alyssa Casella at SCEA, citing "a few last minute issues ... during the final testing of the global server" for the game. The update had already been pushed back to today, initially promised for the end of May.

  • Remote Play reveals unique features for Mainichi Issyo [Update]

    by 
    Peter vrabel
    Peter vrabel
    06.05.2007

    For PSP owners itching to test out the game-playing capabilities of Remote Play (made possible from the last firmware upgrade), you'll want to go here for a walkthrough on setting up a Japan PlayStation Network account for your PS3. Mainichi Issyo has been (and still is) only available through the Japanese PlayStation Store. As reported during the firmware 3.50 release, the Remote Play functionality will allow Mainichi Issyo gamers to "interact with Toro the cat" through any available internet access point. New details unveil the game's unique ability to complete microtransactions through the PlayStation Store in-game, instead of dumping you out to the PSP built-in browser. Feel free to have yourself a look-see. We'll be sure to update you with our in-depth impressions on Remote Play, as promised.[Update: Changed the wording of the post to reflect the newly unveiled features within Mainichi Issyo, using Remote Play. The post title changed to reflect the description of these new in-game features.]

  • Indies and consoles: an imperfect system

    by 
    Ross Miller
    Ross Miller
    05.31.2007

    According to Gamasutra's Simon Carless, the independent scene is facing an uphill battle when developing for consoles, specifically in the realm of digital distribution. Carless argues that the difficulty in bringing a title across all platforms, both for technological and business reasons.Other than some retro titles (e.g. Joust), a very small number of downloadable title are appearing on both Xbox Live and PlayStation Network. Capcom's Super Puzzle Fighter II Turbo HD Remix is one of the few exceptions, and Capcom's Christian Svensson said it required "considerable coordination" to get the titles on both consoles, which indicates to us that less established independent houses would have insurmountable difficulty.Carless notes that Sony's collection, retro games aside, are predominantly first party (though we should note that flOw went to Sony because they actively sought out the independent title). Nintendo has always talked about bringing original games to the Wii, and there have been murmurings of a Game Channel, but so far all the only tangible indication of a non-Virtual Console title is Impossible Mission.Carless' analogy to the film industry (three separate formats for theatre chains), though admittedly ham-fisted, does not account for industry history. It may be unfair to the independent developer, but there hasn't been a time when gaming was controlled by a single format. Sure, development teams are now much larger and require a bigger budget, but that hasn't stopped smaller teams from succeeding with Geometry Wars, Ragdoll Kung-Fu, and Alien Hominid (pictured). The state of indie games isn't ideal, but it seems to be getting better. We say keep on fighting, Simon.

  • Championship Sprint motors hits PSN tomorrow, we're still bored.

    by 
    Peter vrabel
    Peter vrabel
    05.30.2007

    The PlayStation Store seems to be on a mind-numbing sprint through the bargain bin of old classics, however this recent entry might struggle with even that very definition. Championship Sprint was an arcade treat in its heyday, but without the acrid smell of burnt pizza cheese permeating the air and the ching-ching-ching of tokens being dispensed nearby, we're not sure reliving this classic on the PS3 is going to evoke the same sense of guilty pleasure we once experienced. Pray tell, why exactly would anyone care to relive this classic without standing at the machine itself with a vice-like grip on the steering wheel (sans Force Feedback, we might add)? There is plenty of ripe fruit in the Sony catalog, so where are the classic gems from the lucrative and expansive PlayStation gallery? How many times can we ask for Twisted Metal? How about SOCOM? Honestly, lets skip the brussel sprouts and head right for the ice cream.For interested parties, Championship Sprint hits the PlayStation Store tomorrow, on May 31st, for $4.99. We suppose it's better than nothing, but not by much. Comments and suggestions on preferred PlayStation Store titles would be a fantastic addition here, so post away. Give Sony some ideas! Now, if you don't mind, we're heading back to the recesses of our couch to complete our Pirates of the Caribbean Blu-ray marathon. Wake us up when something more worthwhile is on.

  • PlayStation Network integrated into next firmware

    by 
    Andrew Yoon
    Andrew Yoon
    05.26.2007

    The soon-to-be-released PSP firmware 3.50 is starting the slow process of integrating the PlayStation Network onto the handheld. When using Advanced Remote Play, users will be required to log-in using their PSN ID (pictured, right). Although this is a feature only applicable for those with PS3 systems, its exciting to see the PSN slowly appear on the system. Hopefully, this is a sign that future integration is not too far off: we can't wait to get a PlayStation Store and a single user ID for multiplayer games. The future is looking quite bright.[Thanks, Incog! Via NeoGAF]

  • Joust to impale the PS Network tomorrow for $5

    by 
    Ross Miller
    Ross Miller
    05.23.2007

    What is the price of nostalgia? Sony has announced that starting tomorrow, you will be able to ride your ostrich and thwart buzzard-riding knights when Midway's Joust arrives on the PlayStation Network for $4.99.Judging by the press release and attached screenshots, the game looks to be visually untouched from its original state. We had a hard time recommending the game for $5 (then 400 MS points) last year when it was released, with updated visuals, on Xbox Live, and we have just as hard of a time recommending it now on the PS3. However, if you have deep-rooted memories in this game (and don't already have it in one of the other Midway bundles), this is for you.

  • Latest PlayStation Network numbers, 1.5 Million accounts

    by 
    Peter vrabel
    Peter vrabel
    05.21.2007

    Any fear that the PlayStation Network wasn't pulling its fair share of subscribers can be put to rest. PlayStation Universe says 1.5 million user accounts were created since its inception, with 775,000 stemming from North America alone. Barring the fact users could have subscribed twice for multiple regions, the numbers are still impressive. Xbox Live only garnered 500,000 in the same six month time frame (including Silver and Gold memberships). Six million pieces of content were downloaded during this time. These numbers build on earlier reports of 1.3 million subscribers with over 3.2 million pieces of content downloaded.As far as gobbling up content, our appetites are always demanding more. Not to worry. As Sony Gamer's Day coverage should indicate, we have a feast coming very soon. [Via Qj.net]

  • California Games comes to the PlayStation Network

    by 
    Peter vrabel
    Peter vrabel
    05.21.2007

    From the ashes of Epyx, London-based System 3 will be bringing the nostalgic California Games to both the Wii and PS3 consoles. When confirming its destination for the Wii console, CEO Mark Cale dropped word that it would also make its way to the PS3. According to Mr. Cale, "you will be able to buy it online," and "as a retail product." No word on if the title will include multiplayer over the PlayStation Network or if it will be revamped for its next-gen arrival. It would be silly to waste all that space on a Blu-Ray disc, so lets keep our fingers crossed for a bunch of extras (we secretly hope it's something other than its dreadful sequel, California Games 2). At any rate, it'll be nice to hit that silly seagull with a footbag again.

  • Rumor: Sony wants a $500 million Club Penguin

    by 
    Peter vrabel
    Peter vrabel
    05.18.2007

    Montgomery & Co. virtual online company, Club Penguin, is supposedly in exclusive acquisition talks with Sony for the rumored price of $500 million. One has to wonder where that cash would be coming from, after such reports on Sony's recent financial situations. Nevertheless, if the acquisition is successful, it would allow Sony to cater to a much younger audience. Club Penguin offers games, activities and even kid-friendly chat. We'd imagine Sony would incorporate this into the PlayStation Network or even Home somehow, allowing a haven for young tykes to duke it out in Resistance play silly games and chat with their friends. Club Penguin's incorporation into the PlayStation Network might even convince parents to fork over $600 beans in order to get their kids the PS3 system. Not a bad idea, really. Sony could use more niche markets to increase the PS3 penetration and convince third party developers to start bringing the games.

  • Sony announces SOCOM Confrontation for PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.17.2007

    var digg_url = 'http://digg.com/playstation_3/Sony_announces_SOCOM_Confrontation_for_PS3'; Sony has announced a PlayStation 3 entry in its popular SOCOM series, namely SOCOM Confrontation. Given the abundance of obscenely large weapons, it seems a fair guess that all confrontations in the game will end in violence and battered egos. That's precisely what Sony's counting on, as the game does away with single-player pleasantries and prioritizes online mayhem.Supporting up to 32 players in battle, Confrontation will launch with five North African themed maps, with further map packs becoming available for download in the PlayStation Store. Outside of conflict, the game will allow you to set up tournaments and clans, access leader boards and completely customize your soldier's appearance. Generally, you'll want to go with a constant frown on that virtual mug. Blissfully smiling soldiers are just begging for bullets, you know.SOCOM Confrontation is scheduled for release during the holiday season on the PlayStation Network.%Gallery-3180%

  • Rumor: PS3 firmware 2.0 details leaked

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.14.2007

    A user on the official PlayStation forums asserts to have a full list of features meant for an upcoming PlayStation 3 firmware update. The "2.0" update contains several significant changes for Sony's system, including the ability to access the Emmy award-winning XcrossMediaBar menu system during gameplay. The method of selecting output resolution is marked for change once again, as is the backwards compatibility range of PAL consoles.Sony has officially dismissed these details, however, lumping them firmly into a category of elaborate speculation. "We haven't released any information regarding a new firmware update for PS3, and don't comment on rumors or speculation." Feel free to comment yourself after perusing the list after the break.