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  • Patent troll Lodsys sues Gameloft, Disney and more for using in-app purchases

    by 
    Mike Schramm
    Mike Schramm
    04.08.2013

    A company named Lodsys has filed suit against a number of mobile game developers, including Gameloft, Gamevil, and Disney, claiming that they're infringing on patents describing the technology behind in-app purchases. Lodsys is well known for its patent battles, previously filing suits against a number of smaller iOS developers, which forced Apple to get involved to say that it had already licensed Lodsys' patents and any other claims were superfluous. That case is scheduled to go to trial later this year.The new lawsuits all name one specific title from each company: Gameloft is targeted for the in-app purchases in Real Soccer 2012, and Disney's suit mentions Where's My Water? [pictured]. The Electronic Frontier Foundation has also posted about the lawsuits, calling Lodsys a "patent troll" and asking for legal help to fight the company.

  • Study: Higher resolution smartphone screens mean more in-app purchases

    by 
    Dave Caolo
    Dave Caolo
    03.21.2013

    The results of the study discussed in this post seem obvious when you think about it, but at least there's some empirical data to back it the findings. A study conducted by Pocket Gems suggests that people whose smartphones (including iPhones) have high-resolution screens are more likely to buy in-app purchases from game apps, according to AllThingsD. Pocket Gems found that "...the iPhone 5 monetizes nearly four times that of the older-generation iPhone 3GS." Likewise, the study found that those using Android devices with high-resolution screens were "nearly 10 times as likely to make an in-app purchase" vs. their lower-resolution counterparts. Interestingly, the iPad did not follow the trend, and did not show a correlation between screen resolution and in-app buying habits. That's interesting, but I'm not convinced that screen resolution is the determining variable. For example, those who buy the latest and greatest iPhone might have more discretionary income than those still using the 4-year-old 3GS. I don't know if these factors were taken into account, and I also don't know what the study's sample looked like (number, demographic, etc.). Still, it's an interesting finding. AllThingsD has some infographics that represent additional information.