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  • The Think Tank: The MMO server merge stigma

    by 
    Bree Royce
    Bree Royce
    01.15.2015

    Last week, Turbine announced that it plans to address Lord of the Rings Online's ongoing population problems. New executive producer Athena "Vyvyanne" Peters wrote, "We're taking measures to get everyone onto the more populous servers" and "working on [...] improved server transfer tools." And later, she clarified, "We are still working through the details, but part of our efforts here are to make the transition as seamless as possible for Kinship leaders to keep the players together. The idea is to bring you together, not spread further apart." In our post, we called this process "server merges of a sort," but some loyal LotRO fans went ballistic at the idea that mass server transfers to, you know, merge players onto populous servers might be called "server merges." The term has such negative connotations and implications for a game's health that neither studios nor fans will dare use it even when it's a reasonable term to use and when it heralds good things for an aging game. The stigma might even make some studios leery of doing merges at all. What do you think -- is there a better term for these sorts of faux-merges? Have you been through a merge and found it a worthwhile experience? Can we be done with the merge stigma already? We're talking server merges in today's Think Tank.

  • The Daily Grind: How much would you pay to keep an MMO alive?

    by 
    Jef Reahard
    Jef Reahard
    01.25.2014

    So here's something that bothers me about this whole SOE MMO armageddon thing. When CEO John Smedley took to Twitter to sympathize with upset Vanguard fans yesterday, he implied that the firm has done all it could to keep the long-running fantasy MMO afloat. "I realize the Vanguard players are upset," he tweeted. "We waited a long time to do this and ran it well past economic viability." The phrase "past economic viability" is odd since SOE has literally been giving Vanguard away for nearly two years now. The other part of the equation that doesn't add up is why SOE -- or any other firm that insists on closing down a license-free MMO -- doesn't first reach out to the affected playerbase and offer them a chance to save the day. It might go something like this. "Dear Vanguard player, we thank you for your support and we regret to inform you that the game is not doing well financially. In order to avoid shutting it down, we require you and every other current player to pay a $50 monthly subscription fee." Sure, 50 bucks is an arbitrary number that I just made up and a large number for an MMO sub. But can anyone credibly state that loyal players wouldn't gladly pay $50 or more if it meant saving their game? How would we know since no MMO company can be bothered to try it? Which leads in to today's Daily Grind question. How much would you pay to keep your favorite MMO alive? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • More connected realms on the way for WoW

    by 
    Jef Reahard
    Jef Reahard
    10.22.2013

    Blizzard has plans to connect more World of Warcraft realms, according to a post on the Battle.net forums. Five pairs of servers are due to be linked, though the company doesn't yet "have a specific date on which these connections will occur." What's a realm connection? It's basically Blizzard-speak for cross-server tech wherein two or more standard realms have been permanently and seamlessly linked. "These linked realms will behave as if they were one cohesive realm, meaning you'll be able to join the same guilds, access a single auction house, run the same raids and dungeons, and join other adventurers to complete quests," the company explained previously.

  • New SWTOR dev blog sorta talks about Galactic Starfighter

    by 
    Jef Reahard
    Jef Reahard
    10.18.2013

    There's a new Star Wars: The Old Republic dev diary in town, and as you may have guessed, it's all about the recently announced Galactic Starfighter expansion. Lead designer Michael Backus is the blog author, and he pens the first of what is surely to be many paragraphs "delving into the background and development of Galactic Starfighter and its place within the SWTOR experience." This particular entry doesn't contain much in the way of gameplay info, unfortunately, but Backus says that more details will be forthcoming in the future.

  • Ask Massively: How awesome is your game?

    by 
    Bree Royce
    Bree Royce
    10.04.2012

    Welcome to the rebirth of Ask Massively! Rather than try to out-meta former author Eliot (cannot be done; he is the champion), I hope to turn Ask Massively into your place to talk directly to the editors of your favorite MMO blog. If you want to hear what we think about industry topics or ask something specific about the way Massively operates, send your letters to the editor and we might just address your questions using a really loud megaphone so we don't have to whisper answers down in the comments over and over and over... Today's topic is inspired by the comments of our recent Soapbox column: fluffy interviews.

  • Wings Over Atreia: Producing info

    by 
    MJ Guthrie
    MJ Guthrie
    03.26.2012

    Betcha thought this Wings Over Atreia was going to be about 3.0. Well it's not... and it is, sort of. It is related to Aion's upcoming expansion, but it's not the focus. Instead of gunning for specific features, my real focus is on information dissemination -- or lack thereof. Here we are closing in on the biggest change in Aion's history, but players still have very little idea of what to expect. How will the change affect them? What will be different? heck, what items are going to be in the cash shop? Inquiring players want to know! And so far, NCsoft is not being very forthcoming; the offered "information" is all fluff with little to no substance. And Daeva cannot live by fluff alone! (Unless it's marshmallow, but that's another story.) Case in point: this week's producer interview. Juicy reveal or disappointing tease?

  • Piranha: MechWarrior's F2P model not pay-to-win

    by 
    Jef Reahard
    Jef Reahard
    11.07.2011

    Concerned about the free-to-play nature of the newly announced MechWarrior Online title? You shouldn't be, according to the latest Piranha Games dev blog. The big wall o' text comes courtesy of one Bryan Ekman, who says that the new battle mech game will definitely not be pay-to-win. "One of our core pillars is role warfare and [it] is designed to, well –- level the playing field –- another concept from our original design. We're doing away with the arms race and making battle mechs of all shapes and sizes have a purpose and role on the battlefield," Ekman says. Why should players spend any money, then? That's not as clear, though the blog does touch on the usual F2P bullet points of convenience and acquisition speed. Get out your PR decoder rings and head to the official MechWarrior Online website for more info. [Update: A second blog post outlines the team's reveal plans in the coming weeks. Thanks to nimzy for the tip!]

  • Trion announces Red Door publishing and development platform

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Trion is the latest development firm to try its hand at a large-scale publishing platform, according to a new company press release issued this morning. The beast is called Red Door, and it "will consist of a consumer platform and a full-scale publishing and development platform based on the proprietary technology fueling Trion's games." What games are those, you might ask? Well there's RIFT, of course, and the company is also developing End of Nations and Defiance. Red Door aims to allow third-parties to build and run games of similar scope via "fast real-time updates and versatile monetization models." Trion CEO Lars Buttler says that the company's goal is to "revolutionize premium games and help the industry realize its potential in the connected era." [Source: Trion press release]

  • The Daily Grind: If you could ask a dev any question and get a straight answer, what would it be?

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2011

    Today, let's pretend like marketing, public relations, and corporate secrecy don't exist, shall we? And while we're dreaming up crazy scenarios, let's imagine that you got to sit down with an MMO developer of your choice and ask him or her one direct question. The catch? That dev would have to give you a direct, straight answer without any hedging, PR-speak, or "no comments." What would that question be and to whom would you address it? Would you want to know the top secret release date for The Old Republic or Guild Wars 2? Would you uncover the very real truth behind shady scandals of the past? Would you want to know what the devs say about players amongst each other? Or would you want to know their favorite pies? Today you get one question. Today is your... destiny! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Dell comments on Apple's green commitment, TUAW translates from PR-speak to English

    by 
    Robert Palmer
    Robert Palmer
    12.20.2008

    Dell executive Bob Pearson decided to comment on Apple's "green" ad campaign. It was hard to understand. We were confused. Fortunately, Robert was nice enough to translate. The original post, on Dell's site, is here. "Several Dell folks were surprised and perplexed to see Apple's new 'green' MacBook ad since its release last month and we've been watching the discussions in the blogosphere. After chatting with our environmental teams about the topic, we realized that instead of ignoring it, we should have a conversation about the real meaning of being green from the viewpoint of a Fortune 500 company." In a desperate attempt to dredge up this environment issue from October, I bought lunch for a few of my subordinates, ordered them to be in the "Sunset Plains" conference room at noon, and told them we would be discussing this. "Our view is that companies who choose to lead have an obligation to be open and transparent. We have a responsibility to engage in dialogue about the environment, whether we agree or disagree with an individual person or group. It all contributes to the greater good." We like to sit around and shoot the breeze about stuff. When there isn't enough breeze-shooting, we shoot it ourselves, con-sarn it. "What is not good is to skip steps, avoid dialogue and pray that people aren't smart enough to figure it out. That doesn't help any of us and it certainly doesn't further the environmental cause for those of us who care deeply about it." Honestly, talking is the only thing we do well.