pve-vs-pvp

Latest

  • Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

    by 
    Larry Everett
    Larry Everett
    09.27.2013

    The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive multiplayer gameplay, even more so if the game attempts to do both like most MMORPGs. With the fast-action, limited ability, skill-based combat system ESO intends to produce, how do the developers at ZeniMax best prevent one of the most dreaded by-products: the hybrid penalty?

  • Drama Mamas: The case of the PvE wife and PvP husband

    by 
    Robin Torres
    Robin Torres
    02.27.2012

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Next week will be another results edition of Drama Mamas. But there is still time to email us. If you have written the Drama Mamas and we have answered you in print, please send us an update at robin@wowinsider.com. We would love to know how your WoW dilemma worked out! Dear Drama mamas, I've been a longtime wow player and I almost exclusively pve, while my husband only enjoys pvp. I've tried without success to get him to try raiding, and have given up on that. Instead I found an awesome guild and I love raiding with them a couple nights a week.

  • Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea

    by 
    Allison Robert
    Allison Robert
    01.10.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison is somewhat startled to discover that one of her long-held convictions is not necessarily right. On the few occasions when I can be convinced to do a gear post for bears, I've generally shied away from including PvP gear. This is actually a complete turnaround from our situation in The Burning Crusade, when Arena gear was an absolute godsend due to the bear's desperation for critical strike reduction. The now-vanished talent Survival of the Fittest (the modern Thick Hide) gave us flat 3% crit reduction, and then we had to scrounge the last 2.6% in the interest of not being stomped into oblivion by a raid boss. Not surprisingly, most players wound up using a few pieces of PvP gear to reach the all-important crit cap, because resilience reduced your chance to be crit in PvE as well. But ever since that changed, I soured on the use of PvP gear in PvE. Resilience is now completely wasted in PvE content, you can't reforge it, and you'll only ever get one other secondary stat on PvP pieces anyway. "Pooh, pooh," I said. "Threat generation," I said. "Why would you want to gimp yourself with so much useless itemization?" I said. "Three bags full," I said. However, I couldn't help but notice that PvP gear was still crammed with all manner of agility goodness, and then there's the minor point that Kalon is pretty much always right. So I decided to try a little experiment to see how much the average player would be gimping himself by using a full set of PvP threads. Pay attention, children, because this is the last time for several minutes that I will be heard to utter the following words: I was wrong.

  • The Anvil of Crom: Is Age of Conan a PvP-focused game?

    by 
    Jef Reahard
    Jef Reahard
    05.15.2011

    One of the great things about Massively is the deluge of MMO information and opinion that is spread across the site on a daily basis. Since I'm so closely tied to our Age of Conan coverage, it's interesting to read other writers' perspectives on Hyboria, particularly when they don't match my own. Take one of our recent early-morning conversation starters in which Funcom's title is described as a PvP-focused game. Despite being a throw-away reference, the wording here struck a strange chord. Age of Conan does feature both open world and instanced PvP, but said PvP is -- in my experience -- a red-headed step-child in terms of content updates, system tweaks, and player preference. The key here is "in my experience," and it's amazing how a simple turn of phrase like "PvP-focused game" can send the mind drifting on all manner of perceptual tangents. Analytically, though, is Age of Conan a PvP-focused game as of May 2011? Head past the cut to find out.

  • Ghostcrawler on the state of the Mage

    by 
    Eliah Hecht
    Eliah Hecht
    02.03.2009

    The tension between PvP balance and PvE balance is once more giving the developers a hard time. Ghostcrawler has made a post on the state of the Mage, and it runs roughly as follows. They're happy that Arcane is "starting to feel like a viable alternative" to Frostfire for raid DPS. However, they're concerned that Arcane does too much burst in PvP, and they need to figure out how to fix that without hurting Arcane too much in PvE. Argh! Can we just introduce different rule sets for PvP and PvE and be done with it? The devs have been saying similar things for Rogues since LK launched: too low in PvE, but we can't make them any higher in PvP or they'll be imbalanced. He also touches on a few more points that don't make me want to hit things. The Improved Scorch debuff is "too much of a unique snowflake" in the new buff system, forcing exactly one mage per raid to spec for it and spend a fair amount of time casting Scorch to apply the debuff (compare Winter's Chill, which is applied passively); presumably, it is going to be addressed by making it easier to apply for Fire and/or castable by Arcane and/or other classes. Making frost-based Frostfire specs competitive is also "definitely a concern, but lower priority than these other issues." Finally (and going back to PvE vs PvP), they would like to find some way to make Frostbolt builds competitive in PvE again (the phrase GC uses is "'Shatter combo' vibe"). However, so far, they haven't thought of a way to achieve this without buffing Cone of Cold Ice Lance [thanks, Bubsa], which they don't want to buff in PvP. Wouldn't it be simple enough to remove PvP from the game just make Lance do less damage or whatever in PvP?