pvp-features

Latest

  • Warlords of Draenor: Call to Arms removed

    by 
    Anne Stickney
    Anne Stickney
    08.30.2014

    Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend -- later renamed the Call to Arms in Wrath of the Lich King. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation. While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. Unfortunately, some battlegrounds are still perceived as favoring one faction over another -- which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. So what's the solution? Removing the Call to Arms weekends altogether.

  • Teasing an interview with Guild Wars 2 on PvP

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.17.2012

    As the promise of an open beta dances in the minds of the hopeful and the systems continue a slow unveiling, Guild Wars 2 continues to fascinate potential players with even the barest hint of what might be around the corner. The team at Guild Wars Insider had a chance to sit in on a roundtable discussion with the game's developers regarding PvP systems, but unfortunately the full interview isn't ready for public digestion just yet. That having been said, the team did unveil a small audio clip of the interview to serve as a teaser trailer. While the bulk of the discussion focuses on trebuchets -- a known feature that is apparently coming along quite well -- there's a fascinating mention of a new addition, siegesuits, at the very conclusion. While there are no further details yet, it seems that this is a feature that will be discussed in more depth in the full interview, which apparently contains more items that may not yet be ready for public consumption.