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  • Getting started in PvP Season 12

    by 
    Olivia Grace
    Olivia Grace
    10.10.2012

    PvP Season 12 has begun, as we informed you last week. First and foremost, where are the vendors with the PvP gear? They're a little hidden away in Mists, that's for sure, with the Alliance vendor on the Serpent's Spine, the huge wall, level with the border between Vale of Eternal Blossoms and Valley of the Four Winds. There is a flight point there, but you won't have it unless you happened to pick it up while looking for Bowmistress Li. The Horde vendor is also on the wall, but between Townlong Steppes and Kun Lai Summit, a short way west of the corner. Again, there's a flight point there, but you likely won't have it. For both vendors, you can reach them by getting up onto the wall at pretty much any point you can, and running along it. Of course, you'll likely be 90 before you're interested in hunting them down, so you can just fly on over! And do check out our guides to the Silvershard Mines and Temple of Kotmogu. Weapon Problems The PvP vendors sell both item level 458 honor gear, and item level 483 conquest gear, but there is currently a complete absence of honor weapons. Rather flying in the face of the so-called "you can play the game how you want to" Mists philosophy, PvPers are yet again required to get their early PvP weapons via PvE. While hardly new at the beginning of an expansion, it's rather frustrating.

  • PvP Power, PvP Resilience and PvE gear

    by 
    Olivia Grace
    Olivia Grace
    09.28.2012

    For any readers who don't know, Mists of Pandaria brought about a fairly substantial change in PvP gear. Resilience and Spell Penetration were removed, and replaced with two shiny new stats: PvP Power and PvP Resilience. PvP Resilience is essentially the same as the old Resilience stat, reducing your damage taken from other players. It's active all the time, whenever you're wearing your PvP gear. PvP Power is not, as many believe, a direct 1 for 1 counter to PvP Resilience. PvP Power increases your damage against other players. So, if you're a player who has 0 PvP power, hitting a player who has 50% damage mitigation from PvP Resilience, and your hit does 100 damage, it will only hit them for 50 damage. Say you are that same player, only now you have a 100% damage increase against other players from PvP Power. Your 100 damage hit now hits another player for 200 damage. But, the player with 50% damage mitigation is still resisting 50% of that damage, so it hits them for 100 damage. Of course, these values are not correct in-game, but we're getting to that. They're just for illustration!

  • EVE Evolved: Four great new EVE videos

    by 
    Brendan Drain
    Brendan Drain
    09.23.2012

    If there's one thing the EVE Online community is well known for (apart from the occasional colossal scam or game-breaking exploit), it's producing great videos. In its nine-year history, EVE has birthed some very talented video editors who have produced everything from political propaganda and instructional videos to amazing cinematic stories and machinima. The official game trailers have always turned heads, but I'd bet a significant number of current players were first introduced to EVE through player-made works of art like Kyoko Sakoda's War Has Come or Mercenary Coalition's Lacrimosa Tortuga. It's easy to fixate on only the best EVE videos ever made, but in reality, dozens of new videos are released every month. Some are cinematic story pieces or alliance propaganda videos designed to motivate the troops, but most are just compilations of good PvP fights. While PvP videos are unlikely to grab the universal acclaim of incredible films like Clear Skies or Future Proof, they arguably show the very core of EVE at its best: good fights, solid strategy, and pretty explosions. In this week's EVE Evolved, I look at four great new EVE Online videos produced just in the past few months.

  • Blood Sport: Sitting down with a top arena team

    by 
    Olivia Grace
    Olivia Grace
    09.12.2012

    I was lucky enough to attend the World of Warcraft European Invitational tournament in Cologne, it was a fantastic tournament, with some of the most exciting games I've watched in a while. If you want to check out the video coverage, you can do so by visiting ESL's twitch TV channel. Among the games, I was lucky enough to sit down for a chat with one of the eight competing teams, Eat Nerds Get Birds. This amusingly, if hastily named team comprised Jimos, playing a retribution paladin, Dreamz, on a restoration shaman, and Colarn, on an Arms warrior. While they weren't one of the top 2 teams who made it through to the World Championship finals in China, these guys are PvPing at the highest level, and it was great to sit down with them and get their tips on what makes a good arena team, and discuss various other elements of PvP right now. Q: Do you go into matches with a pre-defined strategy, or are you more going in to see what happens and react accordingly? A: We always, always have a pre-defined strategy for our comp against pretty much every other comp. We don't think you could play without that, it's pretty vital. You need to work out what strengths your comp has against the other comps you see a lot, and play to those strengths. To devise these strategies, though, you need to try out lots of different approaches, and see what works and what doesn't. When you're trying things out, you need to take a strategy and do just that. You might lose a few games if your strategy is bad, but if you don't give it a proper try you won't know!

  • EVE Evolved: Fitting a brawler frigate for PvP

    by 
    Brendan Drain
    Brendan Drain
    09.02.2012

    EVE Online's PvP usually has more in common with a game of chess than a dogfight; it helps to have more pieces on the board than the other guys, and tactics usually play a more important role than the size or cost of your ship. You can't automatically win by bringing a gun to a knife fight in EVE, but you can win by being better with a knife than the other guy or by bringing a dozen knives and just flinging them all over the place. The lowly tech 1 frigate may not seem so ferocious on its own, but a hundred frigates can smash even capital ships to bits. Despite the advantage of bringing more pilots to a fight, the frigate is also one of the best ships for soliciting solo PvP. Its superior speed and maneuverability will help you avoid groups of enemy ships and pursue individual targets. It's most common to find lone players in faction warfare areas and the borders of nullsec, and there are even dedicated wardec corps that will let you find solo PvP in highsec. Frigate duels can provide a fun and much more twitch-based style of combat than you'll find elsewhere in EVE, and a well-designed frigate can punch far above its own weight. The Rifter has always been the ship of choice for close-range frigate PvP, but Inferno 1.1 gave all four races an equivalent option. In this week's EVE Evolved, I give close-range PvP setups for the Minmatar Rifter, Amarr Punisher, Gallente Incursus and Caldari Merlin that make full use of the Inferno 1.1 overhaul.

  • PvP impressions in 5.0.4

    by 
    Olivia Grace
    Olivia Grace
    08.29.2012

    So here we are. The patch has landed in both the United States and the EU, and we're all looking, bewildered, at our new talent screens. Alas, there are no arenas or rated battlegrounds available with which to really try out our talents, but we can take some small comfort in the continued availability of non-rated battlegrounds. (I do, by the way, find it rather frustrating that the main PvP content is absent from the game for an entire month. Imagine if raids were closed down! But anyway, that's a complaint for another time.) Of the things I am really excited about in 5.0.4, the top one has to be talent trees. A lot of these talents, while providing situational bonuses in PvE, are really going to be game-changers in PvP. It was promised to us by Tom Chilton that, before arenas, we would be able to see the class and spec of the opposing team and be able to modify our talents accordingly. We won't, however, see exactly how the opposition's talents are distributed. One important change for healers to note is that your dispel now has an 8-second (current beta build) cooldown but removes two effects rather than one. Gone are the days of spam dispels -- warlocks, rejoice! Warlocks are doing a lot of rejoicing right now. Also notable is that Spell Penetration has been turned into PvP Power, Resilience has become PvP resilience, and everyone is now running around with a base 40% damage mitigation. PvP resilience numbers seem to provide a little less mitigation than the old resilience did, in a full conquest point set, gemmed for resilience, damage mitigation is 68.32%. The tooltip indicates that what was 5,200 resilience has been altered to 3,058 PvP resilience. This translates to 28.32% of the 68.32% total mitigation figure.

  • Patch 5.0.4 ends arena season, closes arenas until Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    08.21.2012

    In the middle of all the excitement about patch 5.0.4 and the many changes it brings, one change that absolutely needs to be highlighted for people who primarily PvP is that not only does the patch end the current arena season, it ends arenas themselves from the day it drops (Aug. 28) until the day Mists of Pandaria launches, Sept. 25. While so far we've heard nothing saying that battlegrounds will be affected, there will be no arenas at all for roughly a month starting next week. Rated battlegrounds will also be inaccessible. So if you're primarily an arena player, you should be aware that you won't have access to the arenas for that time. You should still be able to access battlegrounds, but not rated battlegrounds. Nothing will reward conquest points and you won't be running any arenas or rated BG's until we're all frolicking on the sandy beaches of Pandaria. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • New Mists of Pandaria Battlegrounds: Temple of Kotmogu

    by 
    Olivia Grace
    Olivia Grace
    08.15.2012

    Welcome back, readers, to this second instalment of our run-down of the new Mists of Pandaria battlegrounds. There's no reason why the Temple of Kotmogu is second. It's not harder, and it's not available later. It's just the second one I wrote about. First, a word of warning. The information in this post is accurate in beta build 15961 and may change significantly before launch. Like Silvershard Mines, this battleground is only currently available at level 90. It is significantly more straightforward in construction than its mine-based sister battleground but equally as tactically interesting. I'm really excited about both these battlegrounds, and I think it's fantastic how Blizzard is introducing new styles of battleground rather than capture the flag, capture the node, and invade the keep. The in-game battleground finder screen describes the battleground as follows: The Horde and Alliance wage battle for the ancient Mogu artifact that is foretold to hold great powers. Temple of Kotmogu is a 10 vs 10 Powerball battleground where each side attempts to control the Mogu artifact for as long as possible in different scoring zones Let's take a closer look.

  • PvP season 11 ends Aug. 28

    by 
    Olivia Grace
    Olivia Grace
    08.14.2012

    The title says it all -- it has been announced on Battle.net that season 11, the current PvP season, will end on Aug. 28 (Aug. 29 for the EU). That's about two weeks away (15 days if you're on EU servers), so if you want to grind out those last points of rating, you'd better get your skates on! As ever, at the end of the season, your conquest points will be converted to honor points. In the interim period between Aug. 28 (29 for EU) and Mists' arrival on Sept. 25, there will be no honor cap. Come Sept. 25, all your points over the 4,000 honor point cap will be converted to a ridiculously tiny amount of gold -- 35 copper silver per point, to be precise. So make sure you're not over the cap. Spend everything! On Aug. 28 (29 for EU), all the gear that was purchasable with conquest points becomes purchasable with honor points. Any items with rating requirements attached are no longer available for purchase. If you think you may be in the running for an achievement, it is very important not to do anything to the character you think might be eligible. Don't faction-change, don't realm-change; either of these things could wipe out your rating. Season 12 will begin approximately one week after the release of Mists of Pandaria, and in the interim period, there will be no arenas or rated battlegrounds available. Only normal battlegrounds will continue as usual.

  • EVE Evolved: A game of cat and mouse

    by 
    Brendan Drain
    Brendan Drain
    08.12.2012

    Outside of the annual Alliance Tournament, it's rare to find a fair fight in EVE Online with both sides being evenly matched in numbers or odds of success. On the actual battlefields of EVE, lone pilots and fleets alike hunt for fights they can win and tend to shy away from fights that aren't stacked in their favour. A bold few will intentionally engage when they're outmatched or outgunned in the hopes of getting a lucky and impressive-looking kill, but most of the time, that kind of fight is the result of a poor judgment call or misreading the situation. Something new EVE players tend to have trouble accepting is that the outcome of a fight is often decided before the guns even start firing. EVE PvP is a massive game of tactics in which the goal is to catch weaker enemies at a disadvantage, so the fight could already be lost the moment you're caught by a superior foe. A lot of PvP is psychological; you trick enemies into thinking they have the upper hand, and you hide your true intentions and abilities until it's too late. Fleets of all sizes roam around EVE appraising the smaller fish while avoiding the sharks, and I wouldn't trade that cat-and-mouse gameplay for any level of pre-arranged fairness. But what motivates people to fight or flee, and how can we win the psychological battle to gain an upper hand? In this week's EVE Evolved, I look at three tricks you can use to catch targets off-guard.

  • New Mists of Pandaria Battlegrounds: Silvershard Mine

    by 
    Olivia Grace
    Olivia Grace
    07.31.2012

    As you may be aware, there'll be two new battlegrounds arriving on our doorstep in Mists. They are the Silvershard Mine and the Temple of Kotmogu. If you listened to this week's Convert to Raid podcast, you'll have heard me talking briefly about these two battlegrounds -- but I save the best for you, dear readers, so this is a more in-depth look at the battlegrounds. Firstly, a word of warning. The information in this post is accurate in the current beta build 15913 and may change significantly before launch. So first, let's look at the more complex of the two battlegrounds, the Silvershard Mine. As the name would imply, it's in a mine. Revolutionary! More specifically, it's in a Venture Co. goblin mine underneath Stranglethorn Vale. It's described in the battleground finder tool as a 10vs10 escort battle, which is pretty accurate, as the objective of the battleground is for each faction to capture and escort mine carts to depots at the end of the line, retaining control of the carts throughout their jouney from the central depot to their destination. An added level of involvement is found at the crossroads, where players can change a mine cart's direction.

  • A PvP glossary of comps, cleaves, and colloquialisms

    by 
    Olivia Grace
    Olivia Grace
    07.18.2012

    I was having a chat the other day with fellow WoW Insider writer Anne Stickney when she brought up the topic of Arena team composition names. Anne's guildmates had been talking about some of the more bizarre ones such as African Turtle Cleave (which is generally a protection warrior, a hunter, and a healing paladin or other healer), and Anne had never really heard much about these comp names. She suggested a column explaining them or at least spelling a few of them out. I thought it was a great idea for a topic to explain some of the naming conventions and to throw open the floor for other contributions from our readers. I'll also go some way into starting a kind of PvP glossary. I've been scouring the official forums and the like for threads where people ask questions of this nature to come up with a compendium of terminology to help you all out. Now, a caveat -- and it's a big one. Particularly with the Arena composition names, there are some really bizarre ones out there. Some like the African Turtle Cleave have become pretty ubiquitous, but some are still very obscure. Others are really rather unsavory, and those aren't going to be up here. If you add new ones in the comments and you can put in some links to prove their validity, I'll edit them into the piece, so get involved. And if there are terms I miss, ask; they can be edited in as well. I'm not even going to try to explain where some of the stranger ones come from; if you want to, then go for it!

  • PvP Mailbag: Why isn't my team progressing in Arena?

    by 
    Olivia Grace
    Olivia Grace
    07.04.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who loves grounding your death grip. I was all ready and waiting to write a post regarding a couple more simple Battleground strategies this week, but then I got an email. I receive a fair few emails from readers regarding PvP issues they're having, and I do my best to answer them as well and as quickly as I can. But then I got this message from Balduun on Ravencrest (US), and I had to write an article on it. Why? Because it's a question I can imagine so many teams struggling with, and one I've battled with myself many a time. So let's read Balduun's email: I primarily play a paladin (Prot/Holy), and usually use my holy spec in arenas. I'm currently playing with 2 other guildies who I consider to be very good players (feral druid and sub rogue). My problem is this: even though we are good players, we know our classes, we discuss strategy, switch targets and generally try to confuse, communicate in vent, this and every other team I've been on (I've dabbled in arena with varying degrees of partners since season 2) cannot seem to cross the 1400-1500 line. When we started in PvP, we were down near the 1100-1200 area, but now we all have mostly Cataclysmic pieces with gems and some enchants.

  • Does tanking exist in PvP?

    by 
    Olivia Grace
    Olivia Grace
    06.20.2012

    I was inspired by a recent discussion thread on the Battle.net forums to talk about PvP tanking. Earlier in Cataclysm, the changes to the tanking mechanic, Vengeance, led to tanking specs suddenly becoming viable damage dealers in PvP. This was removed in 4.3, apparently because it was felt that tanks were too powerful, given their survivability in PvP. Fast forward a few months, and we find some vestiges of PvP in tank specs remain. In mid-level Arena, blood DKs continue to crop up every now and then on survival-centric teams; however, they are not really the most formidable opponent. Their damage output is not so high, and if kited, they can be fairly easily (if slowly) taken down. Many a feral cat druid will shift into bear form to use Frenzied Regeneration and increase their survival, and bear damage is fairly high (for a tank class, at least). However, bears lack the high self-healing of a blood DK, since Vengeance's removal. Should Vengeance be returned to PvP? Frankly, I don't think so. Does tanking have a place in PvP? Should anyone PvP as a tank? Does tanking even exist in PvP? Well, let's have a think about that. What is tanking? Tanking, in a PvE sense, is the act of ensuring the enemy is attacking you and not your weaker allies. If a PvE enemy is attacking a healer, the tank is doing something wrong.

  • Basic Battleground Guides: Eye of the Storm

    by 
    Olivia Grace
    Olivia Grace
    06.19.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace. All your base are belong to her. So, we've dealt with the basics of how to keybind, use macros and focus targets, and heal with the above. Now it's time to get out there and put our skills into action! I've written a general guide to healing in Battlegrounds and touched on tips for novice PvPers in Battlegrounds in my response to a Breakfast Topic. The tips in the aforementioned columns should be used throughout your PvP life, whatever it is you're doing, but now we're getting a bit more specific. We're heading out into some real, honest Battlegrounds with some tips and strategies. It should be noted that this is aimed at players in random Battlegrounds rather than rated, but these can equally apply to the latter. Our first stop on the Battleground train is Eye of the Storm. This Burning Crusade-era Battleground addition came up in a recent podcast I did, the subject of some debate as to the best way to win it. So first and foremost, I'd say that there is no surefire way to win a Battleground. No one strategy has an absolute chance of success. There are a few exceptions to this, but just like the vast majority of PvP, every action has an equal and opposite reaction. (Name that scientist for a gold star!)

  • Keys to PvP: How to heal with keybinds, clicking and movement

    by 
    Olivia Grace
    Olivia Grace
    06.07.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers. Welcome back! My previous two columns in this series talked about macros and the use of focus targets, and more recently, keybinds, clicking and movement. The latter topic sparked some debate in the comments; if you read Blood Sport regularly, you will know that makes me a very happy bunny. There were a couple of comments regarding left-handed players, an area that I'm feeling quite bad about my complete lack of knowledge on. I've been running around some Battlegrounds with my baby hunter, trying to work out some ideas for you, and man, do you guys have it rough. I found that a hand position of OKL; resulted in the best access to modifiers, if that's any help at all! Oh, and a right-handed Razer Naga is not a great mouse for left-handed use. But the main topic I'm here to address is healing. CaylynnRunner, berna.bleeker, adyuaa, and PeterAnagirou all talked about the trials of PvP healing as users of Healbot, VuhDo, Clique and the like, and that's what I plan to talk about today. Some of the folk discussing healing weren't happy with my advice in the article and felt that they had to move with the keyboard, many saying that Healbot or similar addons like VuhDo make it necessary to do so. As someone who learned healing by leveling healing characters purely in their healing specs, I had a similar battle on my hands when I went into any Arena or Battleground.

  • Flameseeker Chronicles: Guild Wars 2 PvP primer

    by 
    Elisabeth
    Elisabeth
    06.05.2012

    Welcome to the PvP primer, the post with a small taste of everything you didn't think you wanted to know about PvP content in Guild Wars 2. Some folks regard Guild Wars 2 as a PvP-centric game with PvE content tacked on as an occasional diversion. If that's you, this post is probably full of stuff you already know. Think of this as crib notes for the uninitiated. Are you unsure how to find your way around WvW? Are you trying to find your way into a PvP match? This primer is for you. Last week we took a look at world vs. world (WvW), which pits three servers against each other in grand-scale, pitched battles. Now it's time to give some love to structured PvP (some folks are getting sPvP started as a term for that), which is all about quicker battles with fewer people on smaller maps.

  • Mists of Pandaria Beta: A first look at Battleground blacklisting

    by 
    Olivia Grace
    Olivia Grace
    05.29.2012

    Following on from today's Breakfast Topic on your favorite Battlegrounds, we're really excited to bring you the latest news from Pandaria: Battleground blacklisting is live in the beta! This long-anticipated feature allows the world-weary PvPer to go through the list and click a thumbs down icon to the right of a highlighted Battleground. You can see what the icon looks like before it is selected on the highlighted Arathi Basin on the header image. Once the little icon is red, as you can see in the header image on Alterac Valley and Strand of the Ancients, those Battlegrounds are blacklisted. When you queue for a random Battleground, those two will be excluded from your random list. It should be noted that the weekly Call to Arms Battleground cannot be blacklisted -- the "thumbs down" icon doesn't appear next to it. However, as you probably know, the Call to Arms changes every week, so the Battleground in question can go back onto your blacklist straight after the Call to Arms is over. You can blacklist a maximum of two maps at a time. To un-blacklist, simply uncheck the symbol. Being a crafty PvPer, I immediately begged a favor from the lovely Anne Stickney to see if we could blacklist more than two Battlegrounds by joining as a group. It turns out that Blizzard had already thought of that, believe it or not, and the the join as group function is currently disabled. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Mists of Pandaria Arena Pass Realm: PvP Sandbox?

    by 
    Olivia Grace
    Olivia Grace
    05.25.2012

    If you're signed up to the 2012 Arena Pass realm, chances are you're fairly into your PvP. I can imagine that you, like me, are daydreaming about the changes to your favourite class in Mists of Pandaria, and wondering what you'll be playing when the Pandas come to town. Maybe you're thinking of switching your main PvP character to something different, or, like me, wondering whether a pandaren will actually be the best race for your preferred class. Wouldn't it be great if there was some way you could have a go with a max-level, fully geared character shortly after the start of Mists before you had to make such a big decision? Guess what? If you signed up for the 2012 Arena Pass realm, it's likely that you can! Blizz Blue Nakatoir posted the following a few weeks back, in a dark corner of the EU forums: Nakatoir Sorry to come back to this so late. But I just wanted to let you know that we plan to have the level 90 realm up as soon as possible after the release of Mists of Pandaria, it may even be accessible within weeks after the release but this is not guaranteed. "What does this mean for me?" you might ask, well this means that you may be able to access the Mists Arena Pass realm and get the epic PvP gear long before it is possible to have close to the same level of gear on the live realms. So you may be able to have access to the best PvP gear on the Arena Pass realm before most people will even have any on the live realms. :O source I don't know about you, but I'm pretty excited about this! It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Arena Pass 2012: The final phase has begun!

    by 
    Olivia Grace
    Olivia Grace
    05.23.2012

    The final phase of the 2012 Arena Pass is upon us! This is Ranked Ladder Phase 2, which follows predictably after Ranked Ladder Phase 1. From this point forward, entry is closed, so if you'd been hoping to get your foot in the Arena Pass door, I'm very sorry, but you're too late. At this point, ladies and gentlemen, it's on like Donkey Kong for the final two weeks. Team rosters are closed, so no team-shuffling is permitted. However, you can create a new team. If you're having roster difficulties or anything of the sort, you'll have to leave or disband your current team and create a new team, which of course will start again in the rating wars. What are you fighting for? Well, the top 1,000 teams. That's up to 6,000 players, since a 3v3 roster can have up to six people on it, who will all receive a Vanquisher title on the live realms for all characters over level 71. You must have competed in at least 100 3v3 matches on the same character in the same team. Leaving the team is not advisable, since that could reset your score within the rankings and even reset the game's memory of how many matches you've played. To earn Murkimus, the armored murloc pet, you'll need to play 50 3v3 matches on the same character in the same team. Again, leaving that team may well reset the number of games played, so err on the side of caution. By having bought into this Arena Pass, once you upgrade your WoW account to Mists of Pandaria, you've secured access to the L90 Arena Pass realm. Blizzard is currently saying that only people who've bought into this Arena Pass will have access to the L90 one, but I suspect that might be subject to change, unless it runs in addition to the usual 2013 Arena Pass. As Vaneras puts it: Vaneras During these final two weeks, true champions of the Arena will swim to the top of a river filled with their opponent's tears. source Good luck!