pvp-vs-pve

Latest

  • The Anvil of Crom: Is Age of Conan a PvP-focused game?

    by 
    Jef Reahard
    Jef Reahard
    05.15.2011

    One of the great things about Massively is the deluge of MMO information and opinion that is spread across the site on a daily basis. Since I'm so closely tied to our Age of Conan coverage, it's interesting to read other writers' perspectives on Hyboria, particularly when they don't match my own. Take one of our recent early-morning conversation starters in which Funcom's title is described as a PvP-focused game. Despite being a throw-away reference, the wording here struck a strange chord. Age of Conan does feature both open world and instanced PvP, but said PvP is -- in my experience -- a red-headed step-child in terms of content updates, system tweaks, and player preference. The key here is "in my experience," and it's amazing how a simple turn of phrase like "PvP-focused game" can send the mind drifting on all manner of perceptual tangents. Analytically, though, is Age of Conan a PvP-focused game as of May 2011? Head past the cut to find out.

  • "I rolled my class to PvP."

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.14.2008

    A little while ago, Drysc said in a post that "a prot warrior or shadow priest or what have you should though be able to jump into a battleground or arena and be able to do something with some small amount of success." This hasn't gone over well with many shadow priests. Even with Drysc trying to correct himself in multiple threads and insist that he doesn't mean that the class will never get more viable, a lot of shadow priests are up in arms. It's probably pretty understandable. After all, before Burning Crusade, a Shadow Priest was pretty much universally feared upon the field of battle. They seemed to take almost no damage in Shadowform, and their DoTs tore through you with ease. Even in the early days of the Arenas, you saw quite a few Warlock/Shadow Priest teams tearing up the charts. These days, Shadowform doesn't really absorb damage like it used to, Psychic Scream doesn't really cut it as CC, and resilience makes sure that their DoTs are blunted quite handily. So what DO you do when you chose a class and spec to PvP, only to have that spec suddenly become lackluster in PvP? This isn't like Protection Warriors, who have known from the start they'd be good as tanks, and tanks alone. We all generally have a good idea these days of what we roll a class and choose a spec to do. A Protection Paladin expects to tank. A Mage expects to DPS. But it's the divide between which specs are good at PvE and which at PvP that seems to be getting a little thorny lately. Should a player be able to count on their spec always being viable at the same aspects of the game? If so, should Shadow Priests expect PvP buffs sooner rather than later? Or should they accept that their age of PvP dominance was in the Battlegrounds and the pre-70 era, and resign themselves to speccing Discipline if they want to succeed in Arenas?