q-and-a

Latest

  • An interview with Geoff Iddison of Jagex

    by 
    Shawn Schuster
    Shawn Schuster
    05.14.2008

    Recently, it was announced that former PayPal and eBay executive Geoff Iddison was taking over as CEO for Jagex, best-known for their browser-based fantasy MMO RuneScape. Then we heard about the launch of Jagex's latest project FunOrb in February of this year. In a recent GamesIndustry.biz interview with Geoff Iddison, we learn more about his projected role with this new casual games portal and what he thinks about the future of the MMO market.Of course Jagex plans on keeping up with RuneScape also, as they've just rolled out a German version last year, and plan on introducing another European language version later this year. With FunOrb, they're tackling the casual market, as so many other companies are doing lately as well. While the casual market is an inevitable direction for these companies, we hope their investment in RuneScape proves that the more dedicated market is not being shunned in the process.

  • Aion Closed Beta Test 2 Q&A

    by 
    Shawn Schuster
    Shawn Schuster
    05.09.2008

    The second closed beta for Aion is over, and all eyes are now on Korean Closed Beta Test 3. But recently, some members of the Aion Source forums were able to answer some questions on the game from fans of the upcoming NCsoft MMO.Overall, the beta testers were much happier about Closed Beta Test 2 than Closed Beta Test 1. There were many complaints about class balance and respawn timers in CBT1, but that all seems to be fixed currently, showing that NCsoft is listening. These testers also cite some of their favorite parts of the game, namely the gorgeous graphics and flowing animations, which tend to be focus points on many of these Korean-based MMOs. Be sure to check out the complete Q&A as well as some exciting videos of Aion so far.

  • Metaplace Community Spotlight: Life of the Party

    by 
    Shawn Schuster
    Shawn Schuster
    04.05.2008

    Within the gigantic sandbox known as Metaplace, there is a new game in town. Created by alpha tester DrOffset, this new game entitled Life of the Party helps to showcase the ease at which player-driven content can be created in Metaplace. DrOffset mentions the fact that his game has involved around eight hours of development so far, and most of the scripts he's used are from the wiki itself, freely available to anyone. His 2D artwork was created himself, yet he plans to animate them three-dimensionally.In his Q&A by Areae Community Manager Tami "Cuppycake" Baribeau, DrOffset explains the exact premise of his mini game and how he came up with the idea. According to Metaplace's motto, players can "build anything, play everything, from anywhere" -- and DrOffset's Life of the Party certainly demonstrates one way to achieve this in a simplified, yet entertaining manner.

  • Additional notes on the NCsoft Q&A

    by 
    Jonathan Northwood
    Jonathan Northwood
    12.05.2007

    Earlier this week we gave you a glimpse of what went on during NCsoft's City of Heroes/City of Villains Meet & Greet held in Milpitas California on November 30th. Before going into detail about the event, however, we'd like to make one correction to our earlier article. When we said that "some in the audience seemed unhappy that all their enhancements and abilities would be viewable by their PvP opponents," we made it sound as though all of your build information would always be visible on the City Vault, and this is not the case. As noted back on the 20th of November, "you will have the option of hiding your Statistics, Powers, Badges, and Friends list from inclusion on the public web page." You'll have to live with knowing your character's name, image, level, server, archetype, and origin are searchable via the Vault, but -- based on what the developers have told us in the past, and what they reiterated at the Meet & Greet -- you'll have control of everything else. They also advised us that a Leader Board listing will be part of the City Vault: if you're a PvP fanatic, you'll always know where you stand. Gallery: CoX Meet and greet - general Gallery: CoX Meet and greet - Q and A session

  • J Allard talks failure, hope, convergence of Zune and Xbox services

    by 
    Joshua Topolsky
    Joshua Topolsky
    11.16.2007

    J Allard, the mysterious, bedreadlocked, Lex Luthor-ish cat behind the Xbox, Zune and Zune 2 (amongst others) sat down for a Q and A with the New York Times and revealed some deep feelings -- as well as future plans. Mainly, Mr. Allard talks about the hardships of dealing with record labels, the failure of the first Zune to penetrate the market, his hopes for the current generation of Redmond-anointed media players to kill, kill, kill, and the fact that a "Zune Phone" isn't anywhere close right now (though doesn't seem to be off the table). On the flip side, he hints at a future of merged Microsoft services, where you'll be able to order up music, games, and videos on demand -- all in one, centralized package. Says J, "Today we have Xbox live for $50 a year. We have Zune Pass at $15 a month. We don't have a rationalized premium version yet. Fast forward a little bit, and you can image a menu like DirecTV. There is basic, there is enhanced, there is movie pack and NFL Sunday ticket." Of course, right now it's just a crazy tripped-out dream floating around the mind of J Allard... let's hope it floats onto our screens soon.Read - J Allard: Microsoft's Plan to Be King of All MediaRead - J Allard: The Failures of the Zune and the Record LabelsRead - J Allard: Dancing Around the Cellphone Question

  • Vince D'Amelio has your answers

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.15.2007

    Have a question you'd like to pose to Vince D'Amelio, City of Heroes Senior Programmer? If so, the WarCry Network wants to hear from you. The concept behind the "Ask a Dev" series is elegant in its simplicity: find a CoX developer who has the time to answer questions, ask the community what questions they most wish answered, then put the two together and have the issues addressed by the minds behind the game.So go ahead, ask your questions, you know you want to. And remember, there's no such thing as a stupid question, only a stupid Rikti.

  • Ask TUAW: Call for Questions

    by 
    Mat Lu
    Mat Lu
    01.07.2007

    Attention TUAW readers! This week we'll be starting a a Questions and Answers help column as a weekly feature. But of course to do this well we need some good questions. We'll take questions from anyone, but we hope to be especially useful for all the switchers and other new Mac users out there. Please submit your question via the comments page (put Ask TUAW in the subject), or just by leaving a comment to this post. Each week we'll choose several questions of general interest to answer in the column. Although we will try to be as helpful as possible, we may not be able to answer all questions. And naturally we invite our other readers to pitch in with suggestions as well. So get to asking!