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  • Raid Rx: Throughput, regeneration and secondary stats

    by 
    Matt Low
    Matt Low
    04.15.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast. This ends up being the same question that new players keep asking that has spanned multiple expansions. The war between throughput and regeneration continues to be debated. Really, though, there isn't much to discuss because you can't really compare the two on the same scale. Throughput refers to the strength and impact your spells make. Intellect, critical strike rating, mastery and haste affect that to some degree, depending on your class. Regeneration is largely about your mana pool and the rate at which you gain mana back. Without mana, no spells can be cast. Intellect and spirit are the main stats here. They both affect different parts of your game, and I hesitate whenever I'm asked to pit the two against each other.

  • Raid Rx: How to determine healing spell priorities

    by 
    Matt Low
    Matt Low
    04.08.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Following up from last week's piece on when to wipe, I want to take a closer look at healing priority in Cataclysm. Last year, I wrote an article discussing the different factors to consider when choosing your healing targets. I guess the question to ask is: Have things changed since then? Here are all the factors to consider: Inbound heals Cooldowns used Imminent damage Key players Accessibility There are bound to be others, but that's the main idea. Target priority hasn't changed much in Cataclysm. The question I continue to receive is what a player should actually do in terms of spell use. Let's do some healing analysis, and I'll walk you through what I do. Just do keep in mind that healing can have multiple right answers. Figure out what works for you and is effective for your raid group.

  • Ready Check: The morning after a bad raid

    by 
    Michael Gray
    Michael Gray
    04.08.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. It happens. Your raids are doing well, you're making good use of your time, and progression is happening. Then, all at once, you have a bad night. The exact reasons you have a bad night are wide and varied. Your tank might be having trouble picking up adds, your healers might be out of synch, or maybe your DPS isn't pulling the numbers needed for the boss fights. Raiding is complex enough that there are plenty of moving parts to go radically, radically wrong. A bad night isn't much of a challenge, in and of itself. The lost time isn't the end of the world, and you can always pick it up another night. Sure, if you're racing for a realm first or something, you could lose ground. But for most raids, that kind of competition isn't really an issue. The real danger that stems from a bad night is its harm to morale. Especially if you have raid members who take each raid night very seriously, then the mistakes and painful moments get overanalyzed and picked apart. Analysis is good, but dwelling on a fluke failings can wreck a good environment. So when you have a bad raid, the morning after becomes incredibly important.

  • Ready Check: Understanding boss positioning

    by 
    Michael Gray
    Michael Gray
    04.01.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. I have a few friends who usually play ranged classes but have now decided to try the wild, wonderful world of tanking. They're good players with a solid background in the math and mechanics of the game. They have solid reflexes and generally try to do a good job. But for whatever reason, they've struggled as they learned how to tank. We spent some time chatting about raids, boss encounters, and the like. It was only after really getting into the setup of each boss that I realized the problem was boss positioning. I've been tanking for so long that I take boss placement and movement for granted. Experienced raid leaders and tanks take things like "dragon positioning" and "there's no cleave" to be shorthand for many factors. "Dragon positioning" is code language for "Aim the head away from the raid; it cleaves and tail swipes, so melee need to be at the 5 o'clock position." There's a lot more going on there than a new tank or raider might realize.

  • Raid Rx: When is a wipe a wipe?

    by 
    Matt Low
    Matt Low
    04.01.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Seen the new Holy Word: Sanctuary spell graphic yet? That's what it'll look like, in the screenshot above, after patch 4.1. We're going to talk about panicking today. It is a common occurrence among healers, especially during raids. I have been known to lose my cool. But there are different types of panicking, and it helps to recognize them so that you are both aware of it and how you can best react to it. First, some additional healing changes and additions have been announced. Upcoming healing changes in patch 4.1 Druid Nature's Swiftness now also increases the healing done by the affected nature spell by 50%. Priest Holy Word: Sanctuary healing done has been increased by 35%. Shaman Cleansing Waters now has a 6-second internal cooldown. source My thoughts after the jump.

  • Ready Check: How to explain a fight

    by 
    Michael Gray
    Michael Gray
    03.25.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Sure, you hope everyone in your raid has read strategies and watched videos before each boss fight. But even if your folks have taken this critical step, that doesn't mean they really understand the material. Here's why: Some of the boss fights in Cataclysm are confusing as heck. We'll use the Omnotron Defense System as an example here. Essentially, the Omnotron Defense System is a relatively simple council fight. Two robots are up at a time. Each one pops a shield periodically, timed according to when the new Tron has become active. Aside from that, it's fairly easy: Don't stand in stuff, kill the robots. You have to be ready to heal through Incineration Security Measures, because it does damage to the entire raid. Be ready to kill the slimes spawned by Poison Protocol. Of course, that's a simplification. You also need to get away from the raid when Acquiring Target takes place or if you get hit with Lightning Conductor. There are poison clouds the tank should put the boss in without being in it himself. And so on.

  • Raid Rx: Best practices for healing heroic Chimaeron

    by 
    Matt Low
    Matt Low
    03.25.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Next big test on the raid list after taking down heroic Halfus is the heroic multi-face boss (commonly referred to as Chimaeron) in Blackwing Descent. No, Chimaeron isn't the dragons that are pictured above (although they're all in the same place). I haven't been able to get him down yet, since he is one tough dude. The reason why I've found Chimaeron more challenging than Halfus is because the Halfus encounter is over in a minute, if your raid can survive the initial rush. In Chimaeron, the healers are working overtime. We've been able to consistently get him down to the final phase. I imagine we're not the only ones who are still struggling with him (or it).

  • Raid Rx: Blackwing Descent healing playbook

    by 
    Matt Low
    Matt Low
    03.20.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. No, this isn't the playbook that will help you secure your dreams and fantasies. This playbook is designed to act as a quick reference guide for normal mode bosses on 25-man. It can be nerve-wracking to organize six to eight healers in a 25-player setting. Sometimes you forget things. Sometimes you're not sure which player or which class is optimal for a given role. If you don't know where to start, then start here. (Note: The playbook assumes that the raid group has a basic understanding of encounter abilities and assorted phases.)

  • Ghostcrawler blogs about raid progression

    by 
    Mathew McCurley
    Mathew McCurley
    03.18.2011

    After a bit of a hiatus as a public face, Lead Systems Designer Greg "Ghostcrawler" Street has returned to us with a post on the WoW community website about the current state of raid progress in Cataclysm. After discussing dungeon difficulty, Ghostcrawler has set his sights on tackling players' responses to the current tier of Cataclysm raiding. Ghostcrawler discusses how there is a fine line between too easy and making the raid game feel shallow, as people want and expect a challenge but don't want to grow more and more frustrated over time as the tier of raiding winds to an end. The sweet spot, according to GC, is making it feel like every raid group can make some kind of progress. One very interesting point that Ghostcrawler makes is about encounters nerfing themselves over time, as people learn new strategies, disseminating those strategies amongst the player base, as well as UI mods. Making specific mention of UI mods lends to the overall theme that the UI is moddable for a reason. Also, as we have suspected, Blizzard does like to nerf content slowly over time so that accessibility continues to be the name of the game.

  • Raid Rx: Raid healing horror stories that taught us a thing or two

    by 
    Matt Low
    Matt Low
    03.11.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. A new PTR build went online a few days ago. We're getting closer and closer to a release. Two weeks, perhaps? End of March? Ides of March even? Who knows? The Spirit Link totem has officially been added on the PTR. I've never heard Joe Perez squawk with so much glee before after using it in Zul'Aman. If you want to read more details on the totem, go read up on Joe's post about it. Other than a shortened cooldown on Tranquility for resto druids, still nothing on the defensive front. Chakra for priests now lasts a really long time! In fact, it lasts so long that the effect won't go away until it is canceled. I liked the whole Chakra volleying mechanic. It was an interesting way to add additional thought for holy priests. The last big change I want to note is the pushback protection that druids and priests are getting. Divine Hymn, Hymn of Hope, and Tranquility now have 100% pushback protection from damage. For those that didn't know, a pushback effect is caused when you take damage. When you cast a spell, it might take a little longer than normal because you've been hit by an enemy. This causes the casting bar to move back slightly. This week, I want to share some healing stories. Some will make you laugh; some will make you cry; and some will simply make you plant your face in your palm.

  • Ready Check: Run speed is nearly a requirement

    by 
    Michael Gray
    Michael Gray
    03.11.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. I want to talk about run speed this week -- what it does, why you should have it, and how to get it. Let's start at the top. When I reference run speed, I'm talking about persistent, always-on effects that make your character's unaltered form move faster. Mounts don't count. Shapeshifted forms don't count, unless you're always in that form. When you're in a boss fight and performing your role, run speed allows you to move faster without hitting any other button (including cooldowns like Darkflight). What run speed really does for you is get you out of danger faster. If you're trying to get away from a boss, out of fire, or away from a landmine, enhanced run speed will help get you to a safe place.

  • Raid Rx: Heroic Halfus healing case study

    by 
    Matt Low
    Matt Low
    03.07.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and Matticast, the new healing, raiding, and guild management podcast. If there ever was an encounter in which Atonement-specced priests really stood out, this would be it. Aside from that, Halfus on heroic mode is a great test for healing leaders and raid leaders on the art of syncing defensive cooldowns. Objective: Can your healing team help the raid survive the first minute of the encounter? Once you get past that first minute, the hardest part is over, and your raid will get there. In this post, I'll show you a textbook case of cooldown planning from start to finish. On the the matter of cooldowns, it looks like shaman will be getting their own fairly soon. Spirit Link Totem: Reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such tha teach player end sup with the same percentage of their maximum health. This counts as an Air totem and has a 3 minute cooldown. For restoration druids, Malfurion's Gift appears to reduce Tranquility by 2.5/5 minutes. The actual effect of Tranquility has not changed. If I were to guess, I'd say it would get modified further for reduced incoming damage while the spell is being channeled. No confirmation yet either way. So how does one survive Halfus in the 25-player raid?

  • Ready Check: Using macros for raid calls

    by 
    Michael Gray
    Michael Gray
    03.04.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. We talked last week about raid calling. Even if every raid member has read up on the fights, watched videos, and has all of their addons installed, some well-timed raid calls can do a lot to help your raid work together. A problem presents itself if some raiders can't be in voice chat. While I'm sure there are dozens of folks eager to say "can't chat, shouldn't be in raid," the fact is that voice chat isn't always possible. There are medical reasons, lifestyle reasons, and even practicality issues. It happens. Maybe in a perfect world with blue skies, everyone is always in voice chat; but the reality is that you should have a method on hand to deal with voice chat failures. Some people simply can't hear the audio clearly, no matter how carefully and loyally they turn on the program. Typing in raids isn't universally feasible. Addons like Deadly Boss Mods handle a lot of the typing and calling work, so it's not all bad. But what you need is a quick and easy way to spam raid chat with your unique instruction. The answer to that need is to use macros during your raid.

  • Ready Check: Mastering the fine art of raid calling

    by 
    Michael Gray
    Michael Gray
    02.25.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. A few positions in raiding are universal. Tanks, healers, and damage dealers are people who fill roles that are absolute, predictable, and consistent in every single raid. Other positions aren't quite as universal, but they're so much a staple of raiding that everyone assumes you have one. Good examples of that kind of position are raid leader and master looter. Not everyone, however, has a raid caller. I've been using one for a few years, and I find it incredibly helpful. The raid caller is the person who calls out important cues and dance steps during a boss encounter. When the boss is about to do something like Deep Breath, the raid caller shouts out a verbal warning. Sure, mods like Deadly Boss Mods will tell you that a Deep Breath is about to happen, but not where it's coming from and where you should go. When you're highly focused on your tanking rotation, your masterful healing, or your precise execution of your damage rotation, it can be simply convenient to have someone calling out the moves. Like a square dancing caller, those verbal cues make a huge difference to your team's precision and effectiveness.

  • Raid Rx: An unofficial look at patch 4.1 healing changes and trinkets

    by 
    Matt Low
    Matt Low
    02.25.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and Matticast, the new healing, raiding, and guild management podcast. Information on the 4.1 patch has started slowly filtering through. Can you say nostalgia? I remember Zul'Gurub being one of my first raid instances. I was just a young dwarf priest then. My beard was still in the first stage of infancy. I remember trying to finish out the Zul'Gurub gear sets. While nothing is finalized just yet, there is an interesting ability being added that'll be of benefit to healing corps of all sizes. From who? Arms warriors! Rallying Cry *New* (Level 83) temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost; 3-min, cooldown, instant. I don't know enough about melee DPS to determine whether or not an arms warrior is going to be attractive in raids or not with all those buffs, but I sure love seeing more defensive-minded cooldowns being spread out. No information as of yet on potential cooldowns for druids and shamans. You crazy and creative readers had much to say about it last week, so props to you guys. Although none of us will ever get to do much in terms of design, it is rather fun to try armchair game design once in a while. Some of the preliminary data out there shows slight changes inbound for healers.

  • Ready Check: 10-mans and keeping your raid flexible

    by 
    Michael Gray
    Michael Gray
    02.18.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. If your guild is focused on 10-man content, there are a couple of numbers games that can keep you up at night. First, with 10 people able to go each night, your roster is going to be a little more delicate than that of 25-mans. Second, your raid composition is going to be critically important. Most of these problems are inherent to the format; with 10 people, each and every raider counts for 10% of your performance. Most 10-man raids have two tanks, 2.5 healers, and 5.5 damage dealers. That .5 person is someone who can switch back and forth between damage and healing, depending on which fight you're doing and whether you want the extra heals. So, let's take a look at how this makes up an attendance issue.

  • Raid Rx: What druid and shaman cooldowns would you like to see?

    by 
    Matt Low
    Matt Low
    02.18.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding, and guild management podcast, Matticast. No beating around the bush today. There were some upcoming healer changes that were announced earlier in the week. I can tell you as of right now, I'm worried about the Power Word: Shield change -- not because I think discipline priests will remain overpowered, but because holy might go the route. I'll explain that later on in the post. The main focus of today's post is defensive cooldowns for shaman and druids. I'm sure a number of players don't believe there's a need for the two classes to get defensive cooldowns, but in order to compete for utility, I think druids and shaman would benefit greatly from having those spells available. The argument here is that since the four healers are approximately the same across the board (from a throughput perspective), the edge might be given to paladins and priests because of the additional cooldowns they have to offer. Shaman and druids might end up being even more attractive in 10-player raids.

  • Ready Check: Give your progression a shot in the arm

    by 
    Michael Gray
    Michael Gray
    02.11.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Progression can be a challenge. Your team seems to be trying hard, you have enough people to raid on the appropriate nights, and it even seems like everyone has read up on the fights. However, when it comes "go time," you still don't seem to be moving forward. The first step in resolving this problem is obviously to try and diagnose what's going wrong. That's a complicated enough issue for most folks. The bigger issue, though, is what you should do when it's no one's fault in particular. Maybe your raid doesn't have enough healers, or maybe it has too much melee. Maybe you're missing a vital raid buff, or perhaps not enough people are in advanced enough gear. What do you then? These things are clearly an issue to be resolved, but it's not a particular person's fault. You still need to address the problem.

  • Raid Rx: No healing assignments?!

    by 
    Matt Low
    Matt Low
    02.11.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding, and guild management podcast, Matticast. "I don't believe in healing assignments." Oof! Whenever I see those words, I wince as if though I've been punched in the gut. I still have difficulty believing how any group of healers can get to a telepathic level of healing without spending copious amounts of time playing with each other. Stuff like that takes time. How can anyone "know" who the other players are healing? I can't make an accurate assumption based on their class. I might be able to make an educated guess that the discipline priest is on the tank and the resto shaman is on the raid. But unless healer roles are spelled out by one of the leaders or by the healers themselves, it's adding an unnecessary burden. I like joining pickup raids on my shaman. I get to observe and see what mistakes are being made or what strategies are used. Healing is one aspect I pay close attention to in order to glean any possible insight.

  • Raid Rx: Delivering and receiving healer feedback

    by 
    Matt Low
    Matt Low
    02.04.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding, and guild management podcast, Matticast. You ever get called out for being bad? I'm sure you have at some point. It might have been in a pickup group within the dungeon finder. Maybe it was in an organized raid with random players. Or perhaps it was by members of your own guild? It could happen at any level. You could be a lowbie working your way through The Deadmines alongside a bunch of players leveling alts. It really destroys your pride. You start reeking of self-doubt. People start whispering and talking about you when you're not around. "Why is that player so bad? He's terrible at this game. We need to find a replacement immediately." Something along those lines sound familiar? I daresay every healer has experienced the receiving end of words like that before. I know the immediate reaction is to lash back right away. As much as we healers like to wish it were true, we are not always right, and there are times where the reason the group isn't "getting there" is because of us. I think one of the hardest aspects about the game to learn is swallowing your own pride and really taking stock of your own abilities from an objective standpoint.