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  • IndieCade at E3: Hokra, a minimalist sports game with huge appeal, equal barriers

    by 
    Jessica Conditt
    Jessica Conditt
    06.12.2012

    Of all the games littering the IndieCade floor at E3, just one of them truly belonged there in a way that the others just couldn't touch: Ramiro Corbetta's Hokra. It wasn't necessarily flashier, prettier or more famous than any of the other titles, but it was a game made for public exhibitions – literally."Hokra was originally created with the public space in mind, but it was also developed to be the kind of game that I'd like to play with my friends," Corbetta told Joystiq.Hokra premiered on May 12, 2011 at the NYU Game Center's No Quarter exhibition, and Corbetta developed it with that venue specifically in mind."I developed Hokra to be a multiplayer game, and to be honest when I was first developing it I wasn't thinking about how to sell it," he said. "I was only thinking about how to make the best possible game, and since it was going to be displayed in a gallery space, I knew there would always be multiple people around to play it."Hokra is a simplistic, competitive digital sports game for four local players, and only four local players. Not online, not three, two or one, but four physical people ideally using Xbox 360 controllers, always. This design choice stems from Hokra's gallery goal, but also from Corbetta's passion for local multiplayer titles.