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  • Scattered Shots: The dev team takes on PvP

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.08.2008

    Welcome once again to Scattered Shots, WoW Insider's spot for all things Hunter, except for the stuff Big Red Kitty covers. Daniel Whitcomb will be your host today (a day late, for which he apologizes) as David Bowers tries to shake off some extra aggro. The state of Hunters in PvP is perhaps one of the most debated subjects in WoW PvP. Some call Hunters overpowered for their dispelling Arcane Shot (which is going away in Wrath, to be sent to the non-damaging Tranquilizing Shot), while others point to their low Arena representation and the ease of using line of sight to negate most of their DPS and Abolish Poison to get rid of their main PvP utility as proof that they need buffs. Regardless, even the devs acknowledge that Hunters probably need some help in PvP, and class designer Koraa recently spoke on the subject on the Beta forums. In his post, he covered the problems he sees Hunters having, and how Blizzard will be helping with those moving forward into Wrath. Unfortunately, his solutions seem confused in and of themselves. They involve giving Hunters more melee attack power (instead of more way to break from melee so they can use their ranged weapon) and a variety of talents scattered around many trees in such a way that it will be difficult for a solid PvP build to get them all. And, as I mentioned in a post yesterday, they still aren't giving pets resilience. Other Hunters such as Megatf have done an excellent job responding to some of Koraa's points in the thread itself, but I'd like to address and respond to the post myself in this week's column, and see how they stack up to the problems Hunters face in small scale Arena PvP.

  • Speed kills

    by 
    James Egan
    James Egan
    07.27.2008

    EVE Online has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the nano craze will soon be coming to a close, according to EVE Online developer CCP Nozh. His latest dev blog addresses the insane velocities achievable, even by previously lumbering battleships, with combinations of speed modules, rigs, pirate implants and performance-boosting drugs. (For those less familiar with EVE or its more deviant aspects, you can in fact use and sell drugs in the game.) CCP Nozh outlined the dev team's design goals in stemming the speed crisis:

  • Faber's Imago+ multimedia hood redirects attention from stove to TV

    by 
    Darren Murph
    Darren Murph
    07.20.2008

    We can't help but love when a plan comes together, and if you've been hesitant about replacing your kitchen hood while secretly longing to redirect those funds towards a new LCD, there's a compromise staring you right in the face. Faber's luxurious Imago+ multimedia hood boasts a stainless steel / glass finish, fits nicely above your range and includes a 19-inch LCD TV with a 1,440 x 900 resolution, 300 cd/m2 brightness and 850:1 contrast ratio. Unfortunately for you Americans, the internal tuner caters to DVB-T signals, though the decent lineup of ports will allow you to connect up other sources of content. Mum's the word on a price, but again, those having to ask will probably be forced to pass.[Via Appliancist]

  • Breakfast topic: Like birds of a feather

    by 
    Amanda Dean
    Amanda Dean
    07.13.2008

    When I queue up with friends, I expect to play by their side. Whether we're conquesting new objectives, defending our assets, running a flag, or retaking lost towers, two or three people dedicated to working together stand a better chance than one person alone. When I wear the battleground crown, I make sure that whoever I came in with is in my group. I also answer other people's requests to be placed with their friends. Those groups are likely to be fighting side-by-side. When someone else is not the leader of the battleground, it can be exceptionally difficult to be transferred among groups. This is not like saving a spot at the lunch table for a friend, but it's about winning the game. I've been playing Paladin lately, but I usually play Shaman. As it stands now, only people in my group can receive the benefit of my Auras and Totems. This may be changing in the future, when some of these buffs will affect the entire raid. For now it just makes sense to honor these requests. If the players have a working synergy, the entire team does benefit from placing them together. How do you handle grouping in the battlegrounds?

  • Breakfast Topic: Spell pushback

    by 
    Amanda Dean
    Amanda Dean
    03.23.2008

    Spellpower of Malfurion posted on the Priest forums that spell pushback is an indication that Blizzard prefers melee classes over spell casters. In his thread, the original poster used the example of a sixteen-second actual cast time for a second and a half spell due to spell pushback. This greatly reduced the effect of casters against melee classes. Songbreeze of Dragonmaw echoed this sentiment with the response, "Welcome to World of Meleecraft." Other posters disagreed. Some stated that many PvE encounters favor casters. Nemarra of Tichondrius pointed out that melee characters have an equal disadvantage at range. Casters also have access to instant spells and abilities such as Blink, Frost Nova and Curse of Exhaustion to help them get out of melee range. Others have access to Power Word Shield and Earth Shield that mitigate the effects of pushback. If you're concerned about spell pushback, you should pay particular attention to how your spec can mitigate it.

  • Purists rejoice!

    by 
    Marcie Knox
    Marcie Knox
    02.07.2008

    To me, there are 3 types of WoW players out there: the Purists, the Moderates, and the Borg. The first group swears off any addons that aren't expliticly required by their guilds. You'll see them writhe in pain as they download the latest version of Omen. I'm probably in the Moderates group. If it's a useful addon, I'm happy to install it, but I'm mindful of what a drain on my system some of them can be. The Borg pretty much have every addon they've ever seen mentioned. Trivia game? Got it! Chat mod that moves all my channels into new windows (which you can actually do on your own, kk)? It's right here! Well, with Patch 2.4, the Purists are getting an upgrade to the default Raid UI. Rislyn says "The Raid UI now can display the range of players relative to you. The option to enable this is in the Party & Raid section of the UI Options." Now, this functionality has been available via RaidRangeAid V2 for a long time now, but personally I never understood why it wasn't built in to begin with. I mean, my spells always know who's close enough, so why not my frames? Besides the Purists, I think this will mostly benefit the raid's dps and tanks since most don't need a super powerful Raid UI to just check who's dead. I can see this helping the raid leads see at a glance who's at the start point after a wipe before rolling out the ready check. Mages could use the default UI to decurse since it already handles debuff indication. And I'm not talking about just PvE raids. I can see this helping in BG's, too. From a healing standpoint, I don't see much change. If you're already using the default UI, then you'll have the added bonus of beig more effective. If you're using one of a number of Raid UI addons, you're not going to give up the functionality and style of those for the default. I think a lot more than range would be needed before you start to see healing converts. What kind of addon player are you? Will this change make you go back to the default Raid UI or were you using it already? [Thanks to Tam.Zed for the tip!]

  • Feral druid range bug and graphical issues

    by 
    David Bowers
    David Bowers
    11.26.2007

    For a very long time now, druids have been bemoaning the "feral range bug," which makes it so that feral special attacks sometimes don't work, even though the regular auto attacks are fine. I've always thought this bug caused special attacks to have a shorter range than auto attacks (and I wasn't alone), but some videos demonstrate that the bug (as shown above, and also here) has to do more with positioning than the actual range between the druid and the target. I play a feral druid, and I can't say that I've noticed this bug very much, but I tend to shy away from PvP situations where it would be likely to show up most -- mainly because I find feral druid PvP to be very difficult (though I keep trying now and then). Perhaps this bug is one of the reasons for that, but everything is just too fast-paced for me to see?In any case, Vaneras on the European WoW forums responded to a poster in order to let us know that the developers are indeed aware of this "concern," and they ... well... that's it. They're just aware. Nobody knows if they'll actually fix it or not, though I would assume they will at some point.In addition, Vaneras says the developers are aware of the some graphical imperfections in some druid feral forms, and they also "like the idea of new graphics and models for the Druid forms, however there are no plans for such in the immediate future." The key word here is "immediate," which implies that the not-so-distant future might be quite different! Is there hope for feral druid graphical updates in Wrath of the Lich King, perhaps?[Update] I just got back from testing this in PvP, and sure enough I found my special abilities weren't landing, even though I was on top of my enemy. Click on the link below to see a video of this bug in a PvP situation.

  • Callpod's Dragon Bluetooth earpiece sports 100-meter range

    by 
    Darren Murph
    Darren Murph
    11.15.2007

    If you're cool with a circular gizmo flanking one of your ears, Callpod's Bluetooth earpiece is probably right down your alley. Aside from rocking a dual-microphone design, noise cancellation technology and multi-device pairing support, this headset promises to stay connected even if you stray 100-meters (give or take) from your mobile / computer. Additionally, you can count on 8-hours of talk time (300-hours in standby) to handle those all-night sobfests, and it's even firmware upgradable should the future hold some extras not yet available. If you're all ready to sign up, hit the read link and throw down your $119.95 -- Callpod says they'll be shipping soon.[Via Uber-Review]

  • Hunter deadzone is dead: new minimum range = 5 yards, not 1

    by 
    David Bowers
    David Bowers
    10.27.2007

    It appears that the latest information from the PTR for Patch 2.3 regarding hunters' ranged attacks is incorrect, as are the cries of multitudes who feel that hunters shooting close up would be unfairly overpowered. Drysc says:There's a tooltip error, it should be "5-35 yards". We want melee and ranged to be kept separate, so that when in melee attack range you should not be able to use a ranged attack. There's some amount of 'give' there, especially in fast paced PvP which can produce some temporary gray area but that's fully known with this change. Feeding the issue of the tooltip error is a bug currently where you can indeed range attack someone while being meleed, but that's in the process of being resolved as well.When I first saw the new "1-41" range for hunters (that's with the extended-range talent "Hawk Eye") over on World of Raids, I knew that something was wrong. To let hunters use melee and ranged attacks at the same time means that they would often do better up close to their enemies rather than far away, and would go against a lot of the fundamental concepts around which the class is based. As it is, the mechanic of switching between melee and ranged attacks is one of the exciting things about being a hunter, and, now that the deadzone is dying at last, there won't be that block of frustration getting in the way between the two.

  • Japanese mobiles could make satellite calls to massive dish

    by 
    Darren Murph
    Darren Murph
    05.05.2007

    When you're already tracking every kid out there to make sure no one gets into too much mischief, you definitely need a way to make a call whilst in "mountainous areas or at sea," right? Apparently the Japanese government thinks so, as it's planning on bringing satellite calling to the masses by launching a bird that's 50-meters in diameter in order to enable "ordinary handsets" (you know, the ones without the mile-long antennas) to make satellite calls in times of emergency with just slight modifications. The aforementioned sat would be over twice the size of the 19-meter Kiku No. 8, which currently holds the crown for the largest launched by the Japan Aerospace Exploration Agency, meaning that the newfangled equipment would fit nicely within the confines of today's increasingly shrinking cellphone and still find signal. Interestingly, the ministry isn't looking to get the service going before 2015, so we just might be looking at mainstream antenna-less iterations by that time anyway.[Via DigitalWorldTokyo, photo courtesy of SatellitePhones]

  • Buffalo's USB WiFi adapter boosts range 210%

    by 
    Darren Murph
    Darren Murph
    01.24.2007

    If your built-in WiFi antenna is less than phenomenal, or you're just looking to jack some WiFi from another country to avoid severe punishment, Buffalo's AirStation WLI-U2-SG54HP might be the answer. This USB 2.0 stick adapter operates like any vanilla 802.11b/g wireless LAN adornment, but ups the ante by suctioning to the rear of your display and reportedly boosting your reception capability by 210-percent. Granted, we're not sure where the firm is deriving this lofty figure, but it's probably safe to assume that strapping a relatively large antenna on the back of your lappie will persuade a few more far away signals to come your way than your factory-installed alternative. So if you're looking for a way to extend that range (legally), or just enjoy having a tethered weapon at your disposal at all times, Buffalo's WLI-U2-SG54HP can be snapped up next month for ¥3,700 ($31)[Via OhGizmo]

  • Today's (next) hottest game video: Wii remote range

    by 
    Kevin Kelly
    Kevin Kelly
    11.29.2006

    Today's we're on the second hottest game video, because #1 is Stephen Colbert, FTWii! The next one down is a video showing off the range of the Wii-mote while bowling, and it's pretty darned impressive. Although the only reason you'd ever be gaming this far away from the Wii is a) because you own a massive television, b) you're gaming at your local multiplex, or c) you're just too extreme to game in the room as the console. Or maybe you're an uber-rich gamer (Bill Gates, you got yourself a Wii?) and you've got all three going on.Fake or not? You make the call. Check it out after the jump and chime in. Better yet, send us your own results.

  • Modder equips his Asus notebook with WiFi amplifier

    by 
    Darren Murph
    Darren Murph
    11.13.2006

    Here at Engadget, we're all about DIY projects that make your (and our) life easier. Ever since the days when range-extending cantennas were the rage, we've all been hankering for increasing the reception of our notebook's WiFi adapter (legally). Displeased with the built-in Dell 1470 a/b/g mini PCI unit in his Asus A2H notebook, a brave, engineering mind over at NotebookReview took to eBay in search of a solution. After purchasing a $118 "Turbo-Tenna," he concocted a plan (hit the read link for the full skinny) to wire the amplifier internally in order to provide a sleek, unobtrusive appearance. Using a soldering iron and an "on / off switch," he wired the Hong Kong-based device to his laptop's power supply and routed the connector to free pins on the VGA output. Once complete, his reception went from spotty and sluggish (1Mbps) to a much improved 24Mbps. It was noted that the installation was a tad on the complex side, and when the antenna is in use, your VGA port is subsequently out of order -- but hey, who needs a connection to the board room projector when you're enjoying wireless internet on a beautiful offshore island?