raph-koster

Latest

  • What's new with Metaplace?

    by 
    Michael Zenke
    Michael Zenke
    11.19.2007

    Last week MMOG development veteran Raph Koster updated his site with some insights about his newest project, Metaplace. The extraordinarily unique mmo-in-a-website concept is proceeding apace, with their Alpha test now closed and furious systems development work continuing in the background.Raph highlighted some of the recent posts that have been made to the Metaplace website. For the non-technical, you'll want to check out their business plan or the interview I did with him right after the initial announcement. Artists will be interested to learn what the framework's art integration process is like. Those of us who can only draw stick people can also enjoy the perty pictures. And, if you are technical, you can take a gander at the description of the Metaplace event system - the guts of how gamer input is handled by the framework.Think all of that sounds fascinating? They're hiring! They're looking for an experienced Flash Programmer, a Software/Client Engineer, and a LAMP Dev.For an overview of the whole situation with Metaplace as it stands, Next Generation has up an interview with Raph nailing down the particulars of the project in layman's terms: We have a motto: build anything and play anything from anywhere. But Metaplace isn't built solely around massively multiplayer games. You can make single player games as well. We've already made things like puzzle games, 2D overhead space combat games, and we're working on RPGs and MMORPGs, so really it means any of those things. I don't doubt that there'll be things that the platform can't make, but we'll figure out ways so it will.

  • Could smaller be better?

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    The great Raph Koster and Anyway Games' Aaron Miller have a little conversation going that inspired an interesting question for me: when it comes to MMOs, could smaller actually be better? Raph started it-- he put forth the idea that most MMOs these days are designed like theme parks-- they're designed to keep you around for as long as possible, with twisting passage ways, lots of checklists, and a certain sense of desperation: "please, please stay and grind. We've got content!" And Aaron continued the thought and suggested an MMO like a bar-- a place that you went to because it was fun to go sometimes, not that you went to because you couldn't leave.And both of these posts point towards the same conclusion: that in a social situation like an MMO, smaller might actually be better. Currently, most games are fascinated with being as big as possible-- a "world" of content to explore, or "millions of players," all in the same space. MMOs have "expansions," and ever larger instances and battlegrounds-- the bigger the world can get, the better the selling point sounds.But should it? Blizzard, the world's most famous MMO maker, has determined in the past year that a group of 40 doesn't work nearly as well as a group of 25, and that doesn't work as well as a group of 10. And as much as players say they want to play with their friends, just how many friends are we talking about?

  • MetaPlace goes MetaPunk

    by 
    Samuel Axon
    Samuel Axon
    11.10.2007

    If you're not familiar with MetaPlace, here's the deal: it's an open platform that allows users to create and share their own casual massively multiplayer games. It's platform-agnostic -- meaning it'll be usable by anyone with access to the web. Oh, and did we mention it's the brainchild of Raph Koster, one of the big names in MMO development, and the guy behind Penny Arcade's hypothetical construction MMO?MetaPlace is still in alpha testing, but fans of the project are thinking ahead. Check out the brand new official website of MetaPunk, a MetaPlace-based "cyberpunk massively multiplayer online role playing game." It's never too early to start planning for the fun. MetaPlace could be one of the most exciting things on the MMO horizon, so if it's something that sounds even remotely interesting to you, get involved in the community.[Via Cuppytalk]

  • Raph Koster's Penny Arcade Construction MMO

    by 
    Akela Talamasca
    Akela Talamasca
    10.11.2007

    I'm tempted to append "Electric Boogaloo" to the end of that title. Regardless, Wednesday's Penny Arcade featured a guest post by Raph Koster, wherein he talks about a challenge that Tycho set up for him to solve: Create a construction-based MMO. So, Raph gets to it, and damned if it doesn't sound intriguing and layered! It's a massive doc, at least relatively massive, considering Tycho originally asked for a mere 500 words from Raph. I won't rehash the details here; suffice to say this ties into Raph's recent announcement of his Metaplace project, in which Joe Average can create the virtual space of his dreams. For those of you a-hankerin' to exercise your creativity, Raph has the design doc for you!

  • Playing Dirty: Searching for sex in Club Penguin

    by 
    Bonnie Ruberg
    Bonnie Ruberg
    04.12.2007

    Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games: Sex is everywhere. That's true in real life, that's true on the internet, and that's definitely true in online games. But whether we like it or not, sex doesn't always involve the people we think it should. I'm not just talking about the Second Life-er who tells you she's a twenty-five-year-old woman and turns out to be a forty-five-year-old man. I'm talking about kids. Specifically, I'm talking about sex in online games designed for children. If you came within a fifty-feet radius of Raph Koster at GDC last month, you've probably heard his two cents on the how gaming is being taken over by companies from outside the industry who make games that don't even register on our radar. Koster did mention Korean MMOs, but what he really focused on were kids games. In particular, he pointed the wobbly finger of prediction a virtual world called Club Penguin. With 4.5 millions unique users in December, 2006 alone, Koster claims Club Penguin can rival the largest online games in the world. He seems to be right. My question is, with that many people playing, there must be sex in Club Penguin, right?

  • The art of High Delivery

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.17.2007

    Gamers aren't well known for being pretentious. To further complicate things, art is subjective. One man's priceless Pollock is another man's vision of what a five-year-old having a seizure produces. On that note, we present High Delivery. Now, there's no blood or guns, but play it to the end and the sentiment is very sweet -- under the right conditions you may even shed a little tear.Raph Koster has a very New Yorker-style explanation on his website about the title. It's not very often that we get to use a word like "subtle" to describe a game. Even other games given the "art" label like Ico and Shadow of the Colossus are more "awe inspiring," and there is nothing subtle about the Colossi. So, play High Delivery through once. Is it art?

  • Koster says goodbye to SOE

    by 
    Jennie Lees
    Jennie Lees
    03.25.2006

    Massively multiplayer game designer and theorist Raph Koster has parted ways with Sony Online Entertainment, after being with them for six years. There's no word on where he is headed yet, although his blog hints that he is "getting interested in doing some stuff that is a bit off the beaten path", a direction SOE isn't quite ready for. About all that's clear is that it won't involve single player games, but MMO developers had better watch out.

  • Killer Pac-Man shirt, from Raph Koster's Theory of Fun

    by 
    Christopher Grant
    Christopher Grant
    01.24.2006

    Raph Koster has some merch available featuring some of the cartoons from his book, A Theory of Fun for Game Design. Our favorite: the killer Pac-Man shirt, which comes from this cartoon captioned, "People get scared of the influence games have over them -- fears that they will cause murderous rampages on the street. That's unlikely."Does that Pac-Man remind anyone of this creepy dude?[Via Wonderland]