ray-park

Latest

  • Metro Conflict: Presto is latest UE3-powered free-to-play FPS from Korea's Redduck

    by 
    Ben Gilbert
    Ben Gilbert
    04.27.2010

    If you're anything like us, you woke up this morning hoping for a brand-new, Unreal Engine 3-based, free-to-play shooter from South Korea to be announced. And alas, Alliance of Valiant Arms developer Reduck has satisfied just that need in announcing "Metro Conflict: Presto" by way of a joint press release with Epic Games Korea. We only note the collaborative nature of the press release because of the total lovefest that ensues around three paragraphs in. "Epic's Unreal Engine 3 was a big factor in our success with A.V.A. [and] we're looking forward to pushing ourselves even further with Metro Conflict: Presto," Do-Min, Ok, chief technology officer at Redduck, said of the deal. Epic Games Korea's Ray Park similarly offered, "We're thrilled that they're using Unreal Engine 3 again for Metro Conflict: Presto, and can't wait to see what they're able to do with it this time." And he'll see soon enough, as the free-to-play FPS is planned to go into open beta this December. But for now, we've got the dramatic teaser trailer for you just above.

  • King of Fighters movie trailer giving us Street Fighter flashbacks

    by 
    Griffin McElroy
    Griffin McElroy
    11.29.2009

    We are conflicted, dear readers, over the assumed quality of the King of Fighters film adaptation, the debut trailer for which can be found after the jump. On one hand, we have the incomparable film chops of action heroine extraordinaire Maggie Q and former spiky-headed Jedi slayer, Ray Park. Also, the whole production is led by award-winning director Gordon Chan, so we at least know the hand on the film's rudder is gnarled with experience. On the other hand, it's another film based on the typically devoid-of-plot fighting game genre. If the precedent set by Street Fighter, Street Fighter: The Legend of Chun-Li, Double Dragon, Mortal Kombat, Mortal Kombat: Annihilation and Dead or Alive are any indication, we could be in for another theatrical trainwreck.

  • Epic Games Korea opens to work closely with local devs

    by 
    Xav de Matos
    Xav de Matos
    06.29.2009

    Epic Games has opened a new subsidiary in Seoul, Korea, with plans to provide licensing services and support resources to development teams using its Unreal Engine. Epic Games Korea will be led by Ray Park, formerly the business and strategy development manager for Microsoft's in-game advertising company, Massive, Inc.While Epic Games has provided its Unreal Engine to teams in the territory for over five years, Park states the opening of a Korean subsidiary signifies Epic's "desire to collaborate more closely with the [local] game development community." Jay Wilbur, Epic Games' vice president of business development, noted Epic Games Korea would serve as "a hub for Unreal Engine access, knowledge and support in the Korean marketplace."Rumors of developer Silicon Knights moving to Korea in search of the support it claims to have never received from Epic Games could not be confirmed ... because we made it up for the sake of a bad joke. [Image Credit: Nanopaprika]