recoil-games

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  • Free SSF4 Arcade Edition, Rochard for PS Plus members tomorrow

    by 
    David Hinkle
    David Hinkle
    12.10.2012

    Tomorrow's PlayStation Network update adds two freebies to the Instant Game Collection for PlayStation Plus members: Rochard and Super Street Fighter IV: Arcade Edition. Last week, PS Plus subscribers were treated to a free copy of BioShock 2.Rochard is a puzzle-platformer from Recoil Games, one that our own Ludwig Kietzmann called "a refreshing, perfectly sized game" that does well aping the mechanics of Portal and Half-Life 2. Super Street Fighter IV: Arcade Edition, while initially fairly broken at launch, has since been patched to be a more balanced fighting experience.

  • Humble Indie Bundle 6 devs ask you to ask them anything on Reddit

    by 
    Jessica Conditt
    Jessica Conditt
    09.26.2012

    A few of the developers with games in the rather fantastic Humble Indie Bundle 6 are hosting an AMA on Reddit right now.In attendance is Runic Games co-founder Max Schaefer, representing Torchlight (and Torchlight 2, it seems); programmer Matt Bush and composer Terrence Lee of Dustforce's Hitbox Team; Jan Achrenius and Sampsa Lehtonen of Recoil and Rochard; Mario Wynands of Shatter's Sidhe, co-founders of MinMax Games Andrew Hume and Richard with Space Pirates and Zombies; and John Krajewski of Strange Loop Games representing Vessel.Already the developers are discussing the likelihood of their Linux games on Steam, the benefits of being in the Humble Indie Bundle, and answering programming and gameplay questions galore. If you want to know what engines these guys use, how they handle physics or what those space pirates are doing hanging out with zombies in the first place, head on over to Reddit.

  • Rochard boxed edition slingshots to EU shelves this month

    by 
    Jessica Conditt
    Jessica Conditt
    08.03.2012

    European publisher Nordic Games is launching Rochard on a whole new plane – the physical one. A boxed edition of Rochard for PC is set to hit shelves on August 14, including the game, a poster and the soundtrack.CEO of Recoil Games Jan Achrenius says that apart from reaching a new, store-going audience, the boxed edition will be handy for the collectors out there:"Signing this deal with Nordic Games means that we'll be able to bring Rochard to fans of the game and PC Gamers who like to display their games on a shelf."We are delighted to expand the scope of Rochard and build a successful relationship with Nordic Games, their extensive games catalogue speaks for itself."If you haven't already bought Rochard in its digital form, maybe hold out for the real – er, we mean, boxed – version to pack in a few hours of side-scrolling, gravity gameplay. It might just be worth it.

  • EA adds CD Projekt RED, Paradox, and nine other publishers to Origin

    by 
    Ben Gilbert
    Ben Gilbert
    01.24.2012

    When Valve introduced the hat system to Team Fortress 2, you swore off Steam forever. You're a die hard PC Battlefield player, and simply won't play it anywhere else. You refuse to use standalone clients for launching your favorite PC games. Do these things describe you? Then you're probably a big fan of EA's Origin game service, which will be getting content from 11 publishers "in the coming months," according to a press release issued by EA this morning.The first game to be added is the aforementioned Rift from Trion Worlds, with games from Robot Entertainment, CD Projekt RED, Freebird Games, Recoil Games, Autumn Games, 1C Company, Inxile Entertainment, Paradox Interactive, Core Learning, and N3V Games joining Rift's ranks soon. EA says that more specific information on pricing and release dates will be offered in the near future via Origin, so keep an eye out while you're remaining steadfast in your stance against that other major digital retailer.

  • Rochard now available in Mac App Store for just $2.99

    by 
    Christopher Grant
    Christopher Grant
    12.24.2011

    As the first Unity-powered game on PlayStation 3, it should have been obvious that Recoil Games' Rochard would eventually find itself on other platforms supported by the famously cross-platform engine. The PC release followed some two months after the PS3 release, dropping just last month, and now this puzzle-platformer is also available on the Mac App Store. The best part: At just $2.99 (a 70% discount!) it's an effortless recommendation. We've asked Recoil if it plans to bring the Mac release to Steam and we'll let you know what we hear back.

  • Rochard packs up its crates, moves to PC on November 15

    by 
    JC Fletcher
    JC Fletcher
    11.07.2011

    Rochard will no longer be a PSN exclusive as of November 15, when Recoil Games uses its gravity gun to lift the puzzle-platformer from Sony's platform and deposit it on PC. It will be available through Steam for $9.99. Rochard gives the player control of a gun that can be used to lift and reposition objects, in addition to the ability to alter gravity in the rooms in which you are attempting the aforementioned lifting and/or repositioning.%Gallery-138669%

  • Rochard review: Puzzles suitable for miners

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.04.2011

    Rochard understands the peace of mind found in a sealed room. Like Portal, it offers bursts of purity in its puzzle design, and a calming, implicit reassurance that each area has a clean start and solution. It may not exude ambition in every moment, but Rochard's quiet, deliberately delineated approach offers a sublime break from the mental overhead that accompanies the year's bigger games and their sprawling quests. That simplicity -- or focus, rather -- extends to burly protagonist John Rochard, a down-to-earth space miner armed with an anti-gravity lifting tool and a quaint selection of backwater metaphors (you're right to assume that "tighter than a frog's butt" means very tight indeed). While an unexpected discovery on a barren asteroid leads to a vague galactic threat, you get the feeling he's more worried about its effect on his pension. And as a special bonus, he's proof that the voice of Duke Nukem managed to find a good game in 2011 after all. %Gallery-131030%

  • Rochard preview: Gravity, don't let me go

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.12.2011

    Rochard is a game built on miner inconveniences. As spacefaring but down-to-earth excavator John Rochard, you'll learn that off-world facilities are designed to be as complex and diversionary as possible. Even a simple corridor finds an excuse to become a gravitational gauntlet, proving that engineers and game designers are almost the same thing in the future. Of course, we don't actually want Rochard to lead a more convenient life. In a side-scrolling puzzle platformer such as this, there's irresistible schadenfreude in seeing the camera pull back to reveal a room of improbable, nightmarish construction. The fun part is in navigating that space, to untwist it as we bound upwards and upside-down.%Gallery-128156%

  • See Rochard's gravity gun play with a companion cube

    by 
    Andrew Yoon
    Andrew Yoon
    03.06.2011

    Rochard, an upcoming PSN platformer, first reminded us of Dead Space -- but now, we're thinking "with Portals." This first gameplay trailer shows how Rochard can manipulate gravity, and how boxes are a man's best friend.

  • Rochard: a gravity-bending platformer for PSN, set in dead space

    by 
    Andrew Yoon
    Andrew Yoon
    02.28.2011

    What would happen if you combined Mario and ... Dead Space's Isaac Clarke? He'd probably look something like John Rochard, star of the upcoming PSN platformer Rochard. Burt Kane, creative director at developer Recoil Games, describes John as "no marine or super soldier, but just a tough, ordinary miner with a mustache, placed in an extraordinary situation." The lead character isn't the only Dead Space-ish aspect of the game: The trouble begins when the miners unearth "an ancient structure hidden deep in an asteroid." Although you won't be fighting Necromorphs in Rochard, you can expect a lot of zero-G moments. Using the "G-Lifter" (is that what Rochard is holding?), players "can lift and maneuver heavy objects around the environment," according to the press release, "and can eventually swing, jump and propel themselves huge distances throughout each level." SOE will publish Rochard, but other details about the game are scant for now -- though we hope to get some hands-on time at GDC this week.%Gallery-117789%

  • Report: Recoil slows 'Earth No More' development for smaller projects

    by 
    Justin McElroy
    Justin McElroy
    12.14.2009

    Thank heavens for Google Translate! Not only did it allow us to track our family genealogy and find our Cousin Balki -- who we then brought to America for a series of screwball adventures -- but it also taught us that Earth No More, a 3D Realms-published game being developed by the ex-Remedy staff at Recoil Games, has been put on hold. As near as we can tell from the translation of this eDome report, the studio is currently focusing on smaller, more manageable projects. Balki says we should try to force them to release the game by ... well, it's a whole plan he's got, but it involves dancing with a goat and a poultice recipe his sister Yanna sent over from Mypos. Honestly, we should let him tell you. It's better with the accent.

  • Ex Remedy boss creates new studio, 360 title

    by 
    Richard Mitchell
    Richard Mitchell
    03.29.2007

    Samuli Syvahuoko, the former co-founder of Remedy Entertainment -- the studio behind Max Payne and the upcoming Alan Wake -- has formed a new game company by the name of Recoil Games in Helsinki, Finland. With veterans from companies like Ubisoft, Guerilla Games, Electronic Arts and Codemasters, Recoil Games hopes to create hit games that will reach worldwide recognition, no small task. The company is currently working on an original IP inspired by classic disaster movies. The game uses a combination of in-house technology and 3rd party tools. The first Recoil Games project, still untitled at this point, should hit the Xbox 360, Playstation 3, and PC sometime in the near future.