regicide

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  • Halo 4 multiplayer footage details Infinity Slayer, Regicide and Personal Ordnance

    by 
    Jordan Mallory
    Jordan Mallory
    07.06.2012

    The good ship UNSC Infinity will play quite the hands-on role in Halo 4's various multiplayer modes, delivering ordnance both to teams and to individual players themselves, provided they've done an awesome enough job during the fight.Unlike previous Halo games where kills would only accrue points for your team as a whole, Halo 4's Personal Ordnance system introduces a secondary, personal inter-match progression system to provide a little extra self-centered motivation. Medals acquired through kills, assists and "style" gameplay (ending a kill spree, killing someone attempting to hijack a vehicle, etc) fill up an Ordnance Meter, which upon being filled completely will allow the player to select from three randomly generated rewards, two weapons and/or grenades, plus one power-up.Each additional round of Ordnance takes 30 percent more gumption to acquire, with most players acquiring one or two rewards per round, according to The Halo Bulletin. Check out the footage above for shots of the system in action, as well as a look at the game's new multiplayer modes Infinity Slayer and Regicide.

  • Halo 4's multiplayer introduces 'Regicide' mode, 'Forerunner vision'

    by 
    Jordan Mallory
    Jordan Mallory
    04.16.2012

    Halo 4's various competitive multiplayer modes will feature new ways to slaughter your friends, as well as refreshed versions of old classics, according to a video interview with lead multiplayer designer Brad Welch at Game Informer.One of the new modes, Regicide, is a free-for-all deathmatch in which one player is the "King," and all other players must attempt to usurp his/her throne. Killing non-King players rewards points as per usual, although not as many as are gained by killing the King, who has a substantial bounty placed upon their heads. Said bounty increases with every successful kill the King accrues during the match, until their demise.Welch also detailed Halo 4's ranking and unlockable abilities system: Players earn XP as they win, eventually leveling up and being rewarded with Spartan Points, which are in turn spent on new armor abilities. "Forerunner vision," which grants the ability to see through walls, as well as "hologram and active cammo" were named specifically, though we expect that's just the tip of the iceberg.