researchers

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  • Study: TV and games linked to attention problems in school

    by 
    Mike Schramm
    Mike Schramm
    07.07.2010

    [Image credit: dospaz] A new study conducted by researchers at Iowa State University recently found that viewing television and playing video games were both associated with greater attention problems among young children. The study, which appeared in Pedatrics recently, followed the television and video game usage habits of 1300 "middle childhood" subjects, connected those up with "teacher-reported attention problems," and found that increased exposure to both television and video games was associated with attention issues. The study doesn't mention that there's a casual relationship here, only that the two were "associated." A separate part of the study involved 210 "late adolescent/early adult participants" who provided self reports on both issues, and also found that some connection existed between the two. This study follows up on previous group research from the same university, but the researchers admit that much more research is needed before clear conclusions can be drawn. Thanks, Will!

  • Interview: WowLens and a National Science Foundation grant help researchers mine player data

    by 
    Mathew McCurley
    Mathew McCurley
    05.11.2010

    Addons have been used in World of Warcraft for a variety of in-game purposes, such as data monitoring or making players' lives easier. What happens, however, when smart people decide to use the power of WoW's interface for a scientific and statistical purpose? Researchers at the University of Minnesota, Carnegie Mellon University and the University of Pittsburgh, under a project by the National Science Foundation, are using an addon called WowLens to gather peer review data. The project aims to use the wealth of people, resources and data floating around Azeroth in compiling data for research projects. It personally reminds me of Folding@home, but with statistics instead of computer processor cycles for medical calculations.

  • Intel's 48-core processor destined for science, ships to universities soon

    by 
    Sean Hollister
    Sean Hollister
    04.10.2010

    If you've been hankering to get your hands on that stamp-sized 48-core processor Intel introduced last year, you'd better brush off your doctorate -- the chipmaker says it will send samples of the CPU to researchers and academic institutions by the end of Q2. Clocked between 1.66GHz and 1.83GHz like Intel's Atom netbook chips, the 48 cores won't boost your framerates in Crysis -- rather, they're intended for linear algebra, fluid dynamics and server work -- but what we wouldn't give to try. Oh well -- suppose we'll just have to make do with puny 8- and 12-core chips for now.

  • UNLV researcher studies WoW social interaction

    by 
    Mike Schramm
    Mike Schramm
    05.20.2009

    The University of Nevada, Las Vegas' student newspaper, the Rebel Yell, has an article up about a student there named Michael McCreery, who's studying how people interact in online games. Unfortunately, most of the article is about the game itself (most of which we already know, obviously), and there's not much about how he actually did the study: apparently he had people play WoW using only the ingame chat, and surveyed them afterwards about it.How exactly that tells you how to "quantify the social interactions of participants in the game so that future online games can build better environments," we have no idea, but we'll leave that to the experts. Basically, McCreery and his team are examining how people use and interact with others in the game to see how we project ourselves and our characters.Eventually, he wants to do something "education or therapeutic" with the information, though that too is left pretty open. Virtual environments like World of Warcraft do definitely engender ties between players -- is it possible that those ties can be used in an academic or therapeutical setting? Definitely an interesting line of research.

  • Researchers develop technique to unscramble light for a much sharper picture

    by 
    Ross Miller
    Ross Miller
    05.03.2009

    Trying to circumvent the need to choose between getting a wide-angle shot and zooming in for details, a team of researchers at Princeton led by electric engineer Jason Fleischer have developed a new method to get the best of both worlds, by passing the light through a "nonlinear crystal" that would normally distorts the picture. A computer algorithm then pieces together the data and, as they claim, produces a wide-view image that also manages to capture the finer points otherwise missing when using conventional techniques. The goal is to build "super-resolution" microscopes for better medical diagnostics, but the group also sees uses in the fields of data encryption and lithography / microchip production. Is it too much to ask that our next Canon or Nikon have this a standard feature? [Via PhysOrg]

  • Research profiles the typical fantasy MMO player

    by 
    Samuel Axon
    Samuel Axon
    09.07.2008

    Researcher Dmitri Williams and his team have been doing some very hardcore MMO-related research. Thanks to Raph Koster, they were given free reign with the whole of SOE's EverQuest II-related user statistics. They've produced the first of many papers, this one called "Who plays, how much, and why? Debunking the stereotypical gamer profile," which is completely and freely available online.There are a bunch of interesting things about EverQuest II player demographics in there, some of which is surprising. For example, older players play more than younger players, and EQ2 players in general are physically healthier than the general population. There's a shocker! Of course, EQ2 arguably has a different sort of playerbase than something like EVE Online, or even other dikus like World of Warcraft. It's too bad we can't see the differences.More studies are coming, though (but all of them from EQ2 data). Williams and his international team of researchers are planning to uncover information about gender differences and more in future papers.[Via Raph Koster]

  • Multitouch, multiscreen iPod touch Pong

    by 
    Mike Schramm
    Mike Schramm
    05.29.2008

    Oh my. Still need convincing that the iPhone/iPod touch is the greatest gaming platform ever made? Then check this video of a couple Japanese researchers playing a game they claim to have put together "in about an hour": multiscreen, touch-based Pong.On first glance, it looks like the game is even checking orientation of the iPods, but if you watch it a little further, when things go faster, you can see that it's actually just pushing the ball from screen to screen as it leaves. Still, if nothing else, a quick demo like this shows that multiple Touches (via a certain website, or on the same WiFi network, maybe, or -- hopefully -- just in close proximity to one another through Bluetooth or another protocol) can easily be made to connect multiplayer gamers.As a demo, very nice (and it seems fun as a game as well). Can't wait to see a full-featured game that takes advantage of all of the iPhone's connectivity options.[Via Waxy]