richard-marcinko

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  • Metareview: Rogue Warrior (PS3, Xbox 360)

    by 
    Ben Gilbert
    Ben Gilbert
    12.03.2009

    Richard "Demo Dick" Marcinko's first appearance in a game as Bethesda's Rogue Warrior doesn't seem to have left a fantastic taste in the mouths of many critics. Aside from the overabundance of profanity, complaints range from "generic" to "last-gen." It probably doesn't help that the game's being released during an ... ahem ... less than favorable part of the year. We wish you the best, Demo Dick! We hardly knew ye! MSXbox-World (4/10): "The reality is that there's little challenge as most of the stealth elements are as scripted as they come ... There's an almost last-gen feel to the game, with one embassy snow level being reminiscent of a level in Hitman." Gamervision (3.5/10): "There are only a few locations in the story, and they all look and play essentially the same. In fact, it feels as though they could have been presented in any order without losing much storytelling ... The only thing that is even remotely memorably is the voice of the protagonist, Mickey Rourke. He's constantly throwing out quips and one-liners in his grizzly, gritty voice, but even this seems forced." HellBored (2.1/10): "There is absolutely nothing about Rogue Warrior that deserves any attention ... Combine paltry numbers of enemies, small levels, and an absurdly easy approach and you can run through the entire thing in ... four hours." GamePro (1.5/5 Stars): "It's at best a generic FPS, and at worst a nigh-unplayable mess ... The game's dark, murky textures and limited visibility make aiming a chore, and prominent clipping, slowdown and texture popping only serve to further hinder the adrenaline-fueled covert-ops experience Rogue Warrior tries so hard to recreate" %Gallery-51192%

  • Bethesda's Rogue Warrior to battle Ubi's Tom Clancy forces

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.27.2006

    Bethesda Softworks and Zombie Studios want a piece of the tactical-shooter market. The two are teaming up to adapt Dick Marcinko's Rogue Warrior book series into an Unreal 3-driven FPS for PlayStation 3, Xbox 360, and PC.Rogue Warrior will undoubtedly go up against any number of Ubisoft's established Tom Clancy franchises of similar nature, including Ghost Recon and Rainbow Six, when it releases later next year. It's a difficult challenge, but there are a few details that are already setting Bethesda's project apart.Rogue Warrior's campaign mode will feature on-the-fly (jump-in, jump-out) co-op, similar to what Epic's offering in Gears of War, only Bethesda and Zombie plan to allow up to four players. On the multiplayer side, a map generating system using "tiles" is reported to provide 200 unique map variations on both day and night settings. Rogue Warrior will also benefit from a total of 10 multiplayer modes. Watch out, Ubi![Thanks, Matt]