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  • Rock Band Network sales analyzed, top 20 songs calculated

    by 
    Griffin McElroy
    Griffin McElroy
    03.20.2010

    We haven't gotten much of an indication of how successful Harmonix's recently launched Rock Band Network platform has been during its first few weeks in operation. I mean, we'd consider the Rock Band-ification of The Slip's timeless Guitar Hero classic "Even Rats" to be a huge success, but we're pretty sure they measure it in dollars and cents. RockBandAide recently did a bit of calculation and educated guesswork to come with the amount of cash the RBN has brought in so far -- according to the site, Harmonix has grossed over $107,000 in sales from user-generated tracks alone. RockBandAide also estimate that regular DLC has brought in roughly $161,000 in revenue on the 360 since the Network went live -- a slightly larger sum, though the profit margin on Network tracks is supposedly much higher than that of regular DLC. The site also compiled the top 20 purchased RBN songs thus far, which we've posted after the jump. Keep in mind -- these numbers aren't official, but they're the best we've got to go on thus far. [Thanks Tommy!]

  • GDC: Harmonix on the ups and downs of creating the Rock Band Network

    by 
    Griffin McElroy
    Griffin McElroy
    03.15.2010

    Eleven days ago, Harmonix delivered on a concept many of us had fantasized about since the very first time we ever played Rock Band: It democratized the track-making process. For the first time in the franchise's history, any schmo off the street with a bit of MIDI engineering experience and a song in their heart could put that song on the Rock Band Store for the world to see (and hopefully purchase). At GDC, Harmonix senior sound designer Caleb Epps and Rock Band Network producer Matthew Nordhouse sat down to speak about the challenges that came with opening up the game to user-generated content, and how its dedicated community has organically evolved the song-sharing process.

  • Rock Band Network live on Xbox 360, 105 songs available

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.04.2010

    The Rock Band Network has gone live on Xbox 360 with a catalog of 105 songs. With over 4,000 registered authors and peer reviewers participating in the program, we're guessing a lot more tracks are in the pipe; and Harmonix and MTV Games have teased that tracks from from Flight of the Conchords, The Smashing Pumpkins, Twin Atlantic, All That Remains, Clutch, Prong, The Gaslight Anthem and hundreds of other artists are on the way. Song prices currently range from 80 to 160 ($1 and $2)*. A nice new feature of the Rock Band Music Store offshoot is that players will be able to download RBN samples to demo tracks before they buy. Songs will debut exclusively on Xbox 360 for 30 days, after which "a selection of standout tracks" will become available on PS3 and Wii. *Artists who submit songs receive a 30-percent royalty of the RBN retail price (excluding tax) for every track purchased. Update: List of RBN launch tracks after the break. %Gallery-71018%

  • Swag Sunday: The DICE bag o' swag [update]

    by 
    Ben Gilbert
    Ben Gilbert
    02.21.2010

    Update: This contest has been closed and the winner will be contacted shortly via commenter-based email, so keep your eyes on the inbox! Believe us, dear reader -- there's nothing we'd like more than to have brought you with us to Las Vegas for this year's DICE, but you must understand that the airfare was simply too much to bear. We've got the next best thing though (outside of our weeklong coverage, of course): the full bag of swag handed over to us upon entry! In practice, this means a Modern Warfare 2 throat communicator, a Street Fighter IV fightpad, a seasonally appropriate Rock Band Network hoodie, a Rayman Raving Rabbids-themed Wiimote charger and ... some other stuff! All you have to do is tell us below in the comments what you thought was the most interesting story to come out of DICE 2010. 24 hours starts now! Leave a comment what you thought was the most interesting story to come out of DICE 2010. You must be 18 years or older and a resident of the US or Canada (excluding Quebec, in part because of our feelings on The Quiet Revolution). Limit 1 entry per person per day. This entry period ends at 6:01PM ET on Monday, February 22. At that time, we'll randomly select one winner to receive one Modern Warfare 2 throat communicator (ARV $29.99), one Street Fighter IV fightpad (ARV $39.99), one Rock Band Network hoodie (ARV $10), and one Rayman Raving Rabbids-themed Wiimote charger (ARV $29.99). For a list of complete rules, click here. What is Joyswag? Since we don't keep the games and merchandise we receive for review or promotional purposes, it becomes "Joyswag," which is passed along to our readers. Please note that Joyswag may be in "used" condition. For more info on our policy, click here.

  • Rhythm game devs: genre hasn't peaked, user-generated content is key

    by 
    Ben Gilbert
    Ben Gilbert
    01.25.2010

    [Image credit: Jaymiek] In the latest issue of Edge Magazine, Harmonix head Alex Rigopulos and Neversoft project director Brian Bright both speak out regarding the current state of rhythm-music gaming. As you might imagine, neither developer thinks that the genre is flatlining. In fact, Rigopulos even believes that "future music games will exceed the sales success of the last generation." Surprisingly, though, while each heads up their own approach to the genre, the two seem to be in near-direct agreement on the next step for their franchises. "User-generated content will be absolutely critical to the ongoing success of the genre, I think," Rigopulos says. Bright echoes his statement, saying, "I think user-created content is key to the evolution ... if you can't create or edit licensed music due to copyright laws, then you're limited to pretending to play someone else's music." That said, each developer differs in their definition of exactly what that "user-created content" will be. In the case of Rigopulos, he believes the Rock Band Network and its potentially "huge community of power-users -- skilled music creators" will be his company's next "defining moment." Bright is less sure of a plan, simply stating, "I think the key is to create music, but make it compelling to create, so the game is in the creation."

  • Rock Band Network open beta begins tonight [update]

    by 
    Griffin McElroy
    Griffin McElroy
    01.19.2010

    If you've been tinkering around with the Rock Band Network song programming tools, turning your heartfelt ballads into batches of multicolored gems, you'll be able to place your work in front of an audience for the first time today. Harmonix is launching an open beta of the platform at some point this evening, which will allow musicians with an XNA Creators Club membership to publish their songs, and peer-review the work their fellow artists have contributed. Of course, we won't be able to download the songs until the platform officially goes live -- which Harmonix recently informed Destructoid wouldn't be until "we accrue a good base of content, though we're already really excited by what we have in the pipeline." If you were curious about what that pipeline currently looks like, we suggest checking out this Harmonix forum post, which compiles all the bands who've shown interest in Rock Band-ing their ditties. Update: Okay, the beta is actually live now! Let the rocking commence.

  • Rock Band Network beta opening to Xbox 360 users, garage bands see 'their chance'

    by 
    Darren Murph
    Darren Murph
    01.19.2010

    Ever had the urge to crank out some nasty riffs in the kitchen, record them, and then watch as millions of Xbox 360 owners rush to download your jam(s)? Don't lie. In a move that marks the next logical step of the Rock Band journey, Harmonix has confirmed that an open beta registration of the Rock Band Network will open up later today for Xbox 360 users, enabling amateur (or professional... or novice!) musicians to record, convert and upload tracks to a network where gamers can judge how awesome / not awesome any given song is. Reportedly, those seen as "good enough" will be made available for sale (you can price each tune from $1 to $3), though we're hearing that the actual conversion process isn't a lesson in simplicity. In fact, some outfits are offering their services to take recordings from .wav files to ones that the game can understand, but with rates of $500 per minute (of music), we're guessing that only serious artists will apply. And if you've ever heard "that local band" willing to play shows for free, you'll agree with us when we say that this barrier to entry is probably a good thing.

  • Rock Band 2 patched on PS3 to make way for Rock Band Network

    by 
    JC Fletcher
    JC Fletcher
    01.06.2010

    Harmonix continues to show that it cares about Rock Band 2 fans with more than just weekly DLC. The developer has announced a patch for the PS3 version of the game that adds support for the upcoming Rock Band Network Store -- the interface for selling songs added to Rock Band by fans, musicians and record labels through the new Rock Band Network. If you were lamenting your current inability to purchase songs made by some dude, now you can take heart! The update also adds the "much more robust handling of chord hammer-ons and pull-offs" found in The Beatles: Rock Band, support for SingStar wireless microphones, support for velocity sensitivity with Ion Drum Rocker drums, and the ability to sort songs in Quickplay by the number of stars you've earned on each song. The update will be available this Thursday.

  • Rock Band Network rolls out fully in early 2010

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.26.2009

    Harmonix's Rock Band Network is still working out the kinks and will launch in "early 2010." In a statement to Kotaku, the developer explained that it's working on getting the public beta tools out "before the end of the year," with the store front to launch sometime at the beginning of next year. Musicians with ample time and high computer proficiency can begin preparing their tracks now with the creator tools, but the open beta will grant access to the private website where all the RBN community stuff will occur. If you're a musician or programmer (or ... procisian?), let us know what you think about the tools in comments. %Gallery-71018%

  • Overheard@PAX: Harmonix talks Nickel-smack

    by 
    Griffin McElroy
    Griffin McElroy
    09.06.2009

    Harmonix's Caleb Epps: So, you guys probably heard about Nickelback saying negative stuff about music games ... Crowd: (Boo!) Epps: I just want to extend an olive branch to Nickelback, and say that if they want to put their music into the Rock Band Network ... Crowd: (Emphatic boo!) Epps: Well, guys, it's peer-reviewed, so you can just vote them way down. Crowd: (Emphatic cheer!)

  • PAX 2009: JoCo adapts 'The Future Soon' at Rock Band Network panel

    by 
    Griffin McElroy
    Griffin McElroy
    09.06.2009

    We've heard about the Rock Band Network's near-boundless technical capabilities. We've seen the technology in action at Harmonix HQ. What we haven't seen is a popular musical artist adapting one of his songs through Reaper, Ember and the Rock Band Network peer-review process for our enjoyment. We got one such opportunity at the PAX Rock Band Network panel, when nerdfolk songsmith Jonathan Coulton (with the help of a few Harmonix devs) converted "The Future Soon" from mere song to Rock Band DLC.The steps looked reminiscent of previous previews we've seen of the RBN technology. The track was broken up into its core parts (drums, bass, vocals, etc.) in Reaper -- a process that took Harmonix two days, due to Coulton's implementation of 19 freaking chords in a single song. After that, they imported it to Magma, where Coulton's album art was added, the track's genre and pricing information was chosen ("The Future Soon" was set to sell for 240), a 30-second preview window was designated, and the song's difficulty levels were added.The song was transferred to Rock Band 2's Audition Mode (which will be tucked away in the Extras menu with the game's next patch for Xbox 360), then played by adoring JoCo fans. We've got a shakycam video of this playthrough -- as well as the original version of the song, which was played by Coulton during the panel -- after the jump.

  • Rock Band Network Store to offer free song demos

    by 
    Andrew Yoon
    Andrew Yoon
    08.27.2009

    Even if you're not willing to spend 20-40 hours creating an original Rock Band song, the upcoming addition of the Rock Band Network to Rock Band 2 will prove to be a worthwhile experience for all fans of the franchise. A new patch will add the Rock Band Network Store to Rock Band 2 this November, and will grant PS3 and Xbox 360 owners access to a whole new catalog of music that goes well beyond the scope of official Rock Band Weekly releases.To prepare for what could be an overwhelming amount of new content, the new store will offer an even more comprehensive sorting method. Options available in the front menu will grant easy access to the "Top 10," "Harmonix's Picks," "Random," and "Browse." Players will be able to browse music by artist (alphabetically), or by an expansive amount of sub-genres, as eclectic as speed metal and rockabilly.None of the songs on the Rock Band Network will be free, ranging from $1 to $3 in price (set by the artist). However, players are encouraged to try out these user-provided songs through free demos. Every song on the Rock Band Network will offer a free demo lasting one minute or 35 percent of the song's length, whichever is shorter. The songs download to the system hard drive and can be played from the Quick Play menu as any other track. The song will abruptly end when the demo is over, and players will be given an option to quit, purchase the song, or delete it from the hard drive. Purchasing the song will grant immediate access to the full track; there's no need to re-download the entire song.We love being able to try free demos, and we're certain that Rock Band Network will prove to be a new way for people to discover music. However, why keep this feature exclusive to user-created songs? We pressed Harmonix to confirm the expansion of a demo option into licensed DLC releases, but for now, there are no plans to transplant the demo experience into the full Rock Band Store. Boo.%Gallery-71018%

  • Impressions: Rock Band Network (Creation)

    by 
    Andrew Yoon
    Andrew Yoon
    08.27.2009

    Within seconds, it's clear that Rock Band Network isn't for amateurs. The tools being offered by Harmonix are fully-featured, professional programs that are meant for artists serious about getting their content into Rock Band and, yes, making money. With Harmonix admitting that first-time users will take 20-40 hours to finish a single song "all the way," it's clear that this isn't meant for the average gamers that have a bit of spare time on their hands.There are four main steps in getting a song onto the upcoming Rock Band Network Store. The most important (and most time-consuming) part of the process is creating the note tracks. Harmonix has partnered with Reaper to create a Rock Band-specific plug-in that allows music producers to start creating Rock Band tracks. Caleb Epps demonstrated the program to us, noting, "what you see is what we use at Harmonix."For anyone that's produced MIDI music, the interface should be incredibly familiar. What makes the Rock Band version of Reaper special is how everything is already clearly laid out and labeled: each color of each instrument has its own specific track. Producers simply add notes to each of the tracks, and a separate playback window will show how it will look like in-game. It's a time-consuming process made even more complicated by the fact that new tracks must be created for every difficulty: you won't be able to upload an Expert-only song, for example.%Gallery-71018%

  • Rock Band Network Store coming to PS3, Wii players out of luck

    by 
    Andrew Yoon
    Andrew Yoon
    08.27.2009

    Aspiring artists that want to publish their songs in the Rock Band Network will have to stick with Xbox 360. The tools, which were developed through Microsoft's XNA program, can't be ported over to Sony's machine. However, PS3 owners will still be able to access a large number of user-uploaded songs through the Rock Band Network Store, which will be patched into Rock Band 2 late this year; most likely in mid-November.Not every song from the Rock Band Network will be available for PS3 owners. The option to bring a song over to the PS3 version of the Store will be offered at Harmonix's discretion, and even then it will be entirely "opt in." Artists will have to do some paperwork to properly port their songs onto the PlayStation Network, a process Harmonix believes no one will refuse. "It's more revenue, right?"Essentially, PS3 owners will have access to the "greatest hits" of the Rock Band Network, while members of the Xbox 360 Creator's Club will be able to play and review every song that passes through the servers. Wii owners, on the other hand, are completely out of luck. "We would love to get it running on the Wii," Harmonix told us. However, the studio doesn't have the ability to patch games on Nintendo's platform. Until Harmonix discovers a workaround, Wii owners can only purchase additional songs officially distributed through Rock Band Weekly.%Gallery-71018%

  • Rock Band DLC to hit 1000 tracks by holiday with help of Queen, Nirvana & Elton John

    by 
    Ben Gilbert
    Ben Gilbert
    08.19.2009

    Aside from announcing the first three Beatles albums to be released as DLC for upcoming tear-jerker The Beatles: Rock Band, MTV Games and Harmonix today revealed intentions to bring the Rock Band DLC count to 1,000 songs by this holiday. At the current rate Harmonix is releasing songs for the franchise -- without factoring in the Rock Band Network -- that's roughly 500 songs per year.Additionally, the companies have revealed a number of the artists that will be contributing to the holiday goal, including Queen, Nirvana, Tom Petty, Elton John, Iggy Pop, The White Stripes, Pantera, Talking Heads, Korn, and The Raconteurs, as well as the ever elusive "and more." You can always find out what new tracks are coming to Rock Band as DLC (and what's on the way) by using our Rock Band Weekly feature.%Gallery-27156%

  • Sub Pop announces support for Rock Band Network starting this fall

    by 
    Ben Gilbert
    Ben Gilbert
    07.22.2009

    Riding on the coattails of last Friday's Rock Band Network reveal, indie label Sub Pop is the first record company to officially pledge its support for the new DLC initiative. Rolling Stone spoke with Sub Pop A&R exec Tony Kiewel, who said, "This conceivably could be the opening of the floodgates." Sub Pop intends to convert its "entire catalog" -- which includes Sonic Youth, early Nirvana, and The Postal Service -- to playable tracks.Additionally, Kiewel notes that future artists' releases on his label will automatically get the Rock Band treatment. "This'll be another format alongside vinyl and CD." The only difference between buying the newest Shins album from the Rock Band Network versus at the record store? The disdainful look from the Paramore t-shirt-clad cashier on your way out of the record store.

  • MTV reveals Rock Band Network, track upload program for artists

    by 
    David Hinkle
    David Hinkle
    07.17.2009

    MTV is looking to add a pretty substantial feature to its Rock Band game, one that could have saved us all from the horrors of Coyote Ugly. See, if the movie's lead had just used Rock Band to get her stuff noticed, she wouldn't have had to dance on a bar, grow as a person and find her Romeo. She could've cut so many corners!But, we digress. Later this year, MTV and Harmonix will launch the Rock Band Network, a utility that allows bands and acts to upload their stuff for the game. Rock Band Network is currently in closed beta, but have no fear. We could be seeing more on this as early as August, when it's planned to go into open beta. Initially, the Rock Band Network will only be available on the Xbox 360, though it's the goal to roll it out to the PS3 and Wii as soon as possible (what, no PSP love?). The process itself sounds simple enough: When submitting music, talent have two different options. They can either submit their music to "a community of Harmonix-trained freelance game developers" who will handle implementing the music into the game, or "hire trained developers or school their existing employees to do the work in-house." This means that, for the first time, the acts will be able to control the note charts on their songs. Do you think Dragonforce ever wanted their song to be the most difficult thing ever?Rock Band Network won't just help the little guy either, as Harmonix explains even with its bolstered staff, post-MTV acquisition, it can only add 10 new songs a day to the Rock Band store. This new system will help all music get into the game faster, and give Harmonix some relief from the burden. There's also another game to consider, which we're sure Harmonix is hard at work on right this very second.[Via Billboard]