Rod Fergusson

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  • Bleszinski: Xbox 360 graphical limit quote "taken out of context"

    by 
    Xav de Matos
    Xav de Matos
    09.30.2008

    During a London event where Gears of War 2 was predominantly featured, lead designer Cliff Bleszinski attempted to clarify a point made by fellow Epic employee Rod Fergusson regarding the power of the Xbox 360. Fergusson, senior producer for Gears 2, was quoted as saying the Xbox 360 was reaching its graphical limit but Bleszinski says people took the remark the wrong way. "[Rod Fergusson's] quote that was taken out of context," Bleszinski told Videogaming247. "I think we're pushing the 360, but the system's not going to get any more RAM, it's not going to get a faster processor, but at the same time that puts the impetus on our programmers and artists to be smarter with what they work with." Bleszinski went on to compare the Xbox 360 life cycle to that of the Super Nintendo console; graphics gradually increased in quality and just as it seems to reach its limit someone uses "ninja code tricks" to push more out of the system. "It's amazing what programmers can do. I wouldn't count our guys out yet," Cliff added.Gears of War 2 hits retail this November 7 exclusively on the Xbox 360.

  • Xbox 360 devs reaching the 'upper end' of the console's graphic capability?

    by 
    Joshua Topolsky
    Joshua Topolsky
    09.04.2008

    According to an interview with Epic Games' senior producer Rod Fergusson, developers for the Xbox 360 may be reaching the outer edges of what is graphically possible with the console. In an interview with Gamasutra, the Gears of War / Gears of War 2 head says that recent advances and refinements are pushing the system further than expected, though he still believes there's some room to grow. In Fergusson's words: "I think we're certainly approaching the upper end of it, as far as what developers are able to do with it, but just looking at all the demos we saw today -- ours and others -- it's clear that all the games just keep improving, and keep pushing that bar." Of course, there's a long gap between pushing a system to its limits and starting to look around for its replacement, though since we all know another iteration of the Xbox is inevitable, none of this news should come as any surprise. They have a name for things like this... progress.[Via GameDaily]

  • Gears 2 lobby, playlists and matchmaking detailed

    by 
    Dustin Burg
    Dustin Burg
    07.15.2008

    Last night, during the Gears of War 2 multiplayer reception, we got a chance to sit down with Gears producer Rod Fergusson to discuss all things Gears 2, specifically discussing how the online matchmaking system will work and what features we can expect.When we asked how the matchmaking system would be organized and how it compares to Halo 3's system, Fergusson confirmed that Gears 2 will "definitely have playlists", which will be separated into ranked and social / unranked matches comprised of all the different gametypes. When it comes to matching players up in ranked we learn that a player's rank wouldn't be assigned any value or military rank, instead the ranked party would be matched up based on an average of "the rank of the party". When asked about some sort of veto system in matchmaking, we were told that "in the rank system we didn't like the veto system", but they did opt for a friendlier voting system instead. Currently, how it's planned, in all ranked matches there will be two multiplayer maps to vote on then the one that gets the most votes will be played. "If there's a tie or nobody votes," Fergusson continued "we'll just pick a random third one."Finally, as far as stats go on GearsofWar.com, don't expect too much at launch. "It [online stats] isn't something that's critical for us on day one" Fergusson admitted, though confirming that the engine does mine rich data for much more detailed stats options in the future. Rod Fergusson wasn't afraid to admit that they don't have much experience with rich online stats like say, Bungie, admitting that when it comes to the rollout and implementation of a rich online stat service, "we're baby stepping our way in."