rogue

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  • Encrypted Text: The 4 unspoken laws of rogue duels

    by 
    Chase Christian
    Chase Christian
    07.04.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I used to read a rogue blog called World of Ming, where a rogue named Ming would explore our class' capabilities in the world of high-end PvP. My favorite posts were his deep-dives into dueling. Ming had the belief that the rogue class should be able to defeat any other class in a series of duels. If you wanted to fight Ming, you just needed to log onto the PTR servers to find him dueling outside of a major city. Blizzard has often claimed that WoW simply isn't balanced around 1v1 combat. In fact, even the 2v2 Arenas are considered to be a lower tier of competition -- complete with lower compensation. The 3v3 and 5v5 Arenas are heralded as the truly balanced PvP platforms. In spite of Blizzard's disclaimer, the fact is that many people consider duels to be the ultimate form of PvP. The rogue-vs.-rogue duel has long been held as the truest test of skill between two brothers of the shadows. If you ever plan to engage in a rogue duel, you need to know about the sacred code of dueling conduct that every rogue should follow.

  • Encrypted Text: Ghostcrawler explains it all

    by 
    Chase Christian
    Chase Christian
    06.20.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Greg Street, more commonly known as Ghostcrawler, is the lead systems designer for World of Warcraft. While we can never know exactly what his responsibilities are internally, we do know about his external presence: He is the authoritative voice concerning class design. Players flock to his increasingly rare blog and forum posts to read about the direction their classes are headed. There are a slew of developers working on WoW, but his words are the ones that seem to guide our fate. In a completely unprecedented event, Ghostcrawler has been replying to dozens of posts in a Mists of Pandaria beta rogue thread. His posts are so frequent on this thread that he even had time to reply to my comment personally. He's shared several pages of information with us about rogue design in Mists, Blizzard's concerns and design for the class, and class design in general.

  • Imagination goes 'all out' with bigger PowerVR graphics cores: the G6230 and G6430

    by 
    Sharif Sakr
    Sharif Sakr
    06.15.2012

    Imagination Technologies has launched two new variants of its Series6 "Rogue" GPU, giving manufacturers more choice for the loadouts of next-gen mobile devices, TVs and dash systems. The PowerVR G6230 and G6430 differ from the earlier Series6 cores in one single respect: they're bigger, which means they're designed for those who want to go "all out" for better performance. At this point it's not clear just how much extra juice they'll deliver, but in general the Rogue architecture is all about being "scalable" -- Imagination can simply add more "compute clusters" to boost frame rates at the expense of power consumption and it says "further cores will be announced" that will extend the eye-candy possibilities even further.

  • E3 2012: Hands-on with Neverwinter combat

    by 
    Andrew Ross
    Andrew Ross
    06.07.2012

    Neverwinter MMO. Action-oriented combat. Free to play. How perfect does that sound? Pretty perfect, which is probably why Perfect World Entertainment's handling it. In fact, Perfect World and Cryptic Studios are doing such a good job that some of the game's art and lore is being worked in as canon! Go on, you can use that as a talking point to get your friends to read this article at your next pen-and-paper Dungeons and Dragons game. Massively's own Eliot Lefebvre took on the game at PAX, so follow on past the break and I'll try to work off of his observations based on my experience at this year's E3.

  • Encrypted Text: We've been normalized

    by 
    Chase Christian
    Chase Christian
    06.06.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues have a long history of exploiting weapon speeds for their own gain. The Barman Shanker was farmed by thousands of rogues, becoming a rite of passage in the early rogue community. While its model was unique, nobody farmed it for looks. The Shanker's unusual 2.0 attack speed dramatically improved the damage of our Ambushes and Backstabs, providing us with an amazing amount of burst damage potential. The slow-is-best phenomenon was cropping up with the other classes as well, and it started to create balance issues. Blizzard countered by introducing a new mechanic, normalization. By adjusting the attack power formula, instant attacks no longer favored slower weapons as heavily as before. Thus began the first of many changes that have led us here to the obsolescence of weapon speeds entirely.

  • Arcane Legends officially announced

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    While we knew it was coming, it is still nice to get official confirmation: Spacetime Studios has announced Arcane Legends, its latest MMO for iOS, Android, and Chrome. With Arcane Legends, Spacetime Studios is going back to its fantasy roots. Instead of Pocket Legends' more traditional MMO combat, however, Arcane Legends will feature action combat full of combos and button-mashing. During the combat, a rage meter will allow players to activate powerful abilities when it's completely full. The three classes announced for the game are the Warrior, Rogue, and Sorcerer. Arcane Legends will support both co-op and PvP gameplay. CEO Gary Gattis thinks that Arcane Legends is different enough from previous Spacetime endeavors to justify its development: "With every Legends title we are focused on bringing something distinct to cross-platform gaming. With Arcane Legends we set out to create an action RPG with a clever and funny story, meaningful multiplayer gameplay and above all furious fast-paced tactical combat." Massively will be getting its first look at Arcane Legends at E3 next month.

  • Vanguard update brings new loyalty rewards for subscribers

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2012

    As Vanguard straddles the line between its old subscriber-only business model and this summer's free-to-play transition, the team is still plugging away at minor updates to the game. Today's patch brings a smattering of updates and fixes as well as the May loyalty rewards for current subscribers. Active players will get to haul away five goodies from SOE, including a brown sloop ship, unique tack and barding, and a "Kamelott Overland Onslaught Life-Sustaining Exo-Skeleton" mount. Players can also pick up free supply crates and veteran's caches (the latter are available only for level 50+ characters) every 44 hours. The update also fixed a few small issues with quests, retweaked some skills for Rogues and Bards, and changed a couple of items to make them work properly. SOE will continue to dish out loyalty rewards until Vanguard goes F2P.

  • Encrypted Text: 2 Stealth secrets in Mists

    by 
    Chase Christian
    Chase Christian
    05.09.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Our Stealth system, which has survived dozens of patches unscathed, is seeing some new action in Mists of Pandaria. In spite of the developers' previous attempts to normalize Stealth levels via the removal of Master of Deception, they're bringing some of that flavor back. Shadow Walk and Shroud of Concealment bring brand new elements to our Stealth repertoire. Shadow Walk looks to improve our own personal Stealth capabilities, while Shroud of Concealment allows us to share our Stealth with others. The duo is the most exciting thing to happen to Stealth since Distract, and I look forward to finding new and unique ways to abuse both of them.

  • Encrypted Text: Should all rogues use daggers?

    by 
    Chase Christian
    Chase Christian
    05.02.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. When the art team at Blizzard developed the class icons for World of Warcraft, it based them on that class' weapon of choice. Mages cast spells through their crystal-laden staves, druids fight with their paws and sharp teeth, and paladins wield a mighty, righteous hammer. The rogue class has been represented by the swift, poisoned dagger for years. While our dark leather armor and our brittle yellow class text are easily recognizable symbols of the rogue, the dagger is our one true sigil. While only two of our abilities can't be used with swords or other weapons, both assassination and subtlety rogues are still forced to bend the knee to the dagger god. Even the most stalwart combat rogues carry a dagger in one hand. Why not go all the way?

  • GuildOx player analysis highlights the warlock decline

    by 
    Matthew Rossi
    Matthew Rossi
    04.27.2012

    The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul. If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding. Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

  • How to go tribal with transmogrification

    by 
    Dawn Moore
    Dawn Moore
    03.22.2012

    Do you like hugging trees? Did you want to see more of D.E.H.T.A. in Wrath of the Lich King? If you answered yes to either of those questions, this week's transmogrification guide is for you. This week, we're going to be exploring that super-chic tribal look the tauren of Azeroth love so much. So if you happen to be a druid who wants to look more the part (or just want to be a rogue who inflicts cognitive dissonance), keep reading. First off, you should know that at the end of the day, there's a lot of flexibility to this outfit. Anything with wood, leaves, feathers, animal hide, fur, or antlers has the potential to be swapped in. Just be mindful of how you incorporate color. When using earthy-looking armor models, you want to try and keep the earth tones in the same color family. So for example, if your chestpiece is a mustard-colored brown, you may want to make sure most of your browns have a similar hue. When it comes to accents and contrasting color, try to make all of those little details match. So if you get a red headband, trying using a red belt or weapon to tie it all together.

  • The Game Archaeologist discovers the Island of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically none of the disks came with instructions (or even labels, sometimes), and as such I felt like an explorer uncovering hidden gems as I shoved in 5 1/4" floppy after 5 1/4" floppy. Some titles were great fun, some were so obtuse I couldn't get into them, and some were obviously meant for those older and wiser than I. One game that fell into the latter category was a brutally difficult RPG that smelt of Dungeons & Dragons -- a forbidden experience for me at the time. It was just a field of ASCII characters, jumbled statistics, and instant death awaiting me around every corner. I gave it a few tries but could never progress past the first level, especially when I'd keep running out of arrows, so I gave up. Unbeknownst to me, I had my first brush with Rogue, an enormously popular dungeon crawler that straddled the line between the description-heavy RPGs and arcade titles like Gauntlet. Rogue defined the genre when it came out in 1980, spawning dozens of "Roguelikes" that sought to cash in on the craze. Not five years after its release, Rogue got a worthy successor that decided it could bring this addicting style of gameplay to the larva form of the Internet. It was called Island of Kesmai, but you may call it "Sir, yes sir!"

  • A priest's guide to class romance

    by 
    Dawn Moore
    Dawn Moore
    02.14.2012

    It's a troubling yet underpublicized fact that four out of five shadow priests respecced shadow for the first time after experiencing a romantic break-up. Recent studies show that priests are 63% more likely to respec shadow within 72 hours of a break-up, while a separate poll found that 78% of healing priests had seriously considered respeccing to shadow after having an argument with their spouse or significant other. To the tenderhearted healing priest, shadow probably seems like a quick way to steel yourself and mend a broken heart; unfortunately, too few priests realize the two points they're putting into Masochism 'til they're staring down into an empty bottle of Volcanic Potion and wishing they could do the same DPS as a warlock. The simple way to avoid all these drastic courses of action is, of course, to skip getting your heart broken in the first place. Easier said than done, you think? Perhaps, but knowing the battlefield of love will certainly help you avoid the more obvious pitfalls. Want to know what your best match is? What about your worst? This week, I've got the answers in a special guide to the classes.

  • The Game Archaeologist dials up Phantasy Star Online: The players

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2012

    After last week's foray into the colorful world of Phantasy Star Online, I knew I had to step it up for a great follow-through. That's why I got in touch with three excellent MMO bloggers who have long histories with PSO and were more than eager to share their perspective on this unique game world! The Game Archaeologist: Who the heck are you and how did you first get into Phantasy Star Online? What class and race did you play? David: I'm David Lambert, but many people know me better as Branick, host and producer of the LOTRO Academy podcast. I first got into Phantasy Star Online with the original Dreamcast release, which I picked up only about two weeks after it came out. I actually had eight different characters (I bought six VMUs in addition to the two I already had specifically for this purpose), but I definitely favored the HUcast. I wasn't big on using techniques, and the HUcast had the highest attack power in the game.

  • Encrypted Text: My ganking toolbox

    by 
    Chase Christian
    Chase Christian
    02.01.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I love being prepared. I always like having the right tool for the job. My desk at the office is covered with spare parts and manuals, and my junk drawer at home is filled with cables and loose screws. And when I say junk drawer, I mean junk cabinet. I won't throw away something that could be useful later, which has me worried that my next TV appearance will be on Hoarders. Luckily, I can't be judged for all of the goodies that I keep in my rogue's bags. One of my favorite threads on the official rogue forums is the Ganker's Kit of Ganking. It's a very robust list of items in WoW that can help you kill your targets and avoid being killed yourself. I find that we're usually so focused on our normal gear that we forget about all of the other items in our inventory that can make playing a rogue fun.

  • Breakfast Topic: What are your WoW pet peeves?

    by 
    Robin Torres
    Robin Torres
    01.28.2012

    Last year, the Drama Mamas answered a letter from a person whose pet peeve was being called by her class instead of by her character name. The comments showed that many people agreed with her, while others argued that it wasn't impersonal so much as efficient. Re-reading that post made me want to talk about pet peeves again. Check out this ancient Breakfast Topic by our former editor-in-chief, which asks the same question I'm asking today, or this also similar one from last year. But I think it is important to direct you to my declaration of my biggest in-game pet peeve: "rogue" vs. "rouge." This misuse really, really bothers me. I understand that it is an easy typo, but I also believe that many people think that is how rogue is spelled. As I've said before, rouge is a cosmetic applied to your cheeks; rogue is a deadly killer who likes to make with the stabby. My common response to that is (stolen from someone else): Rouges are overpowdered. That statement often gets a mixed response from the chat audience -- many misread it and want to start a class war.

  • Encrypted Text: How fast can you get Fangs of the Father?

    by 
    Chase Christian
    Chase Christian
    01.18.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Last week, a rogue obtained the very first pair of legendary daggers, Fangs of the Father. The spelling of the rogue's name is Имбос, and I can only imagine it sounds like the words "borscht" and "gulag" combined, because those are the only two Russian words that I know. You might recognize Имбос's guild, Exorsus, as the guild that achieved the world-first Glory of the Dragon Soul Raider. Thankfully, I can actually pronounce Exorsus. How could one guild win both the Glory achievement and legendary dagger races? In fact, how could any rogue have obtained the Fangs of the Father when they take eight weeks to acquire, at the very least? If you're keeping track, there have been seven raid lockout periods since patch 4.3 and Dragon Soul were released. If you examine Имбос's armory, you'll notice that there are a combined nine kills of Yor'sahj listed (three normal, six heroic). Lockout resetting is a known issue for progression raiders, but since it hasn't been declared an exploit by Blizzard, there's nothing stopping players from spending some cash to get ahead. I'll be waiting to congratulate the first rogue to acquire Fangs of the Father in a mathematically possible timetable.

  • How to sell Hagara Pick Pockets to rogues

    by 
    Basil Berntsen
    Basil Berntsen
    12.30.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail! There's a fairly simple way to make gold without professions: Sell summons to a pick-pocketable Hagara to rogues looking to get their legendary quest starter daggers, Vengeance and Fear. These are the most accessible rogue weapons, because aside from picking the pocket of the fourth boss in a raid instance, the quest can be easily completed with a 10k gold and a minimum amount of help. These daggers are the best entry-level options for rogues who PvP or PvE, available as soon as they hit 85 and are capable of completing the quest. If players are raiders, they'll probably get it for free just by being in a raid that gets to Hagara; however, if all they do is PvP or casual PvE through the Raid and Dungeon Finders, they won't be able to get the first leg of the quest finished. Within a few weeks, most rogues who want to start the quest will have started it. Until then, I've heard of non-raiding rogues paying as much as 25k for the opportunity to pick Hagara's pockets.

  • Encrypted Text: Remembering 2011 as the year of the rogue

    by 
    Chase Christian
    Chase Christian
    12.28.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here, like how to sneak around wearing a gaudy sweater. With 2010 fading fast, rogues apprehensively looked forward to Cataclysm and how it would shape 2011. We were the crowned kings of Icecrown Citadel, with armor penetration and attack power as our top stats and both assassination and combat battling for first place. Mutilate rogues still tied down by Hunger for Blood, and combat rogues were spamming Blade Flurry on cooldown for the attack speed increase. Looking back, we have grown since Wrath. Each of the rogue specs has evolved and found a niche, and even subtlety can make a reasonable claim for a raid spot now. With the massive talent system revamp, the developers struggled initially to balance each spec against the others. Rogues entered into 2011 and Cataclysm with a whimper, as the loss of armor penetration and the conversion of attack power to agility was not as smooth as Blizzard would have hoped.

  • Super Hero Squad Online wishes you a merry X-Men Month

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2011

    If you're gearing up for Xmas, then why not invite the X-Men over for some casual MMO gaming? Gazillion has declared that December is "X-Men Month" in Super Hero Squad Online, as the title turns its attention to Professor X's extraordinary students and their action-packed outings. Enrollment is open for the School for Gifted Youngsters, and signing up for superhero mayhem are several brand-new heroes for the game. The MMO is also unleashing four new quests -- two for Wolverine and two for Rogue -- to go with its signature card battles. Vice President Jay Minn is (sorry) super-psyched for the theme month: "X-Men month has been a long time coming since the launch of our game. Nightcrawler, Phoenix, Angel, Iceman and Shadowcat have always topped our list of most-requested Marvel heroes. We are very excited that our fans will finally be able to show off and fight evil as the X-Men! Happy holidays everyone and Hero Up!" [Source: Gazillion press release]