roleplay

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  • RP Spotlight: Impermanent death

    by 
    David Bowers
    David Bowers
    01.29.2008

    Mystic Chicanery's Nibuca says she isn't really a roleplayer, but nonetheless has made an interesting observation with big implications for roleplayers. "If Azeroth were real," she asks, "what would be the cultural implications of an impermanent death?"We all know that death is a one-way journey in reality: death's permanence affects everything we do in this world -- all our laws, customs, and moral values. Yet in Azeroth it is not so: the main consequence of dying is a tedious and expensive "corpse run" for your ghost to retrieve your body. If this sort of impermanent death were a reality on Earth as it is in Azeroth, then everything about our world would be changed. As Nibuca points out, people would take risks with their lives much more lightly, execution would no longer be the ultimate punishment, and doctors might sometimes find it easier to let their patients die and then resurrect them, rather than deal with the mess of curing their sicknesses.Roleplayers have to be somewhat careful not to let impermanent death and other such necessities of computer gaming become realities from their characters' point of view. After all, if the rules of Azerothian reality were the same as the rules we have in the game -- where death never lasts and good gear is the ultimate goal -- then there is really nothing of importance at stake for any of the characters in the Warcraft stories, least of all yours. That kind of world would effectively be just a game, whether it was real for its inhabitants or not. Can you imagine how real life would be different if death were impermanent like it is in the game? Would such game-world realities enhance our own real world, or reduce it to trivial meaninglessness?

  • All the World's a Stage: Roleplaying with class

    by 
    David Bowers
    David Bowers
    01.27.2008

    All the World's a Stage is a column for classy minds, playing with roles every Sunday evening.You want to roleplay a character with style, pizzazz, panache -- and class! No matter what race or faction you are, your class is going to have a big impact on who you are and how other people perceive you. How you integrate it into your character can, in turn, give you something distinctive to share with other people. Usually when we think of roleplaying a certain class, we do so with that class's lore in mind. But our WoW characters all have many spells and abilities that they rarely take advantage of in roleplaying. Admittedly most class spells are geared towards combat, when roleplaying is hardest -- you seldom have time to type out interesting phrases while fighting for your life. Unless you get an addon like RP Helper 2 to help you utter pre-planned phrases automatically (and sparingly enough that it doesn't get annoying), roleplaying during combat just isn't very feasible. So, sadly, roleplayers usually leave their sparkly spell effects totally unused while interacting with other roleplayers outside of combat. Even with the game mechanics as they are, however, it's not always so difficult to use some of these spells in roleplaying as one might think.Although people have a tendency to separate the video-game and the roleplaying into two mutually exclusive activities, in fact each of these aspects of WoW can greatly enhance the other. Roleplaying gets a whole new visual excitement when it transcends the same word balloons and talk animations we use every day. When someone comes along with an innovative use for a spell or character animation that we had never thought of before, it gives you a memorable impression of who that character is. In fact, using spells like this is a special way that online roleplaying sets itself apart from every other sort of roleplaying, and it is an essential skill that every WoW roleplayer would do well to master in his or her own way. In this article we will look at the different ways that druids, hunters and mages could use their class spells to greater effect in their roleplaying.

  • Breakfast Topic: Non-combat uses for combat spells

    by 
    David Bowers
    David Bowers
    01.24.2008

    Obviously, all of our classes have a bunch of combat spells, and we use them in combat all the time. But when it comes to standing around the city, all of us might as well be clowns mocked up in different outfits, because we don't use our magic unless we're killing something. Of course there are also a lot of non-combat spells, such as mages summoning food and water, or warlocks summoning you and me. But is there any use to some of our combat spells for those times when we're not in combat?The greatest non-combat use I can think of for combat spells is in roleplaying, such as the frost-mage gnome I featured in an article, who had such a horrible cold all the time -- she would sneeze and Frost Nova at the same time for a really fun character effect. I'd love to hear some more of these roleplaying ideas, but I'd also like to hear from non-roleplayers as well. How do you use your spells to entertain yourself or your friends, without killing something at the same time?

  • All the World's a Stage: A little help from my friends

    by 
    David Bowers
    David Bowers
    01.20.2008

    All the World's a Stage is a column for cooperative minds, playing with roles every Sunday evening. Roleplaying a new character can be hard, even for advanced roleplayers. Usually you only begin with the fragment of a character, some vague idea of what you want your character to be like. Even if you have a pretty clear idea of your character already in mind, you may discover that actually playing that role in communication with others causes issues to come up that you never could have thought of all on your own.Thankfully, roleplaying is a cooperative activity. Unlike PvE and PvP, there is no "versus" in RP. Even if two characters are bitter nemeses, still their characters must cooperate with one another to share an interesting story. Otherwise, they will find themselves "god-modding," or roleplaying in such a way that they don't give one another any room to improvise. (Two god-modders may fight something like this, using custom emotes: "Darkmystery stabs Elfman and cuts out his heart," followed by, "Elfman dodges Darkmystery's sword and then rips his head off," and so on.) These people aren't really roleplaying in the same way that two people shouting at each other in different languages are not really communicating. Roleplaying's very nature requires that each person work together with every other person, or else it isn't really roleplaying at all.Though the rare "god-modder" can attract a lot of attention, in fact most roleplayers are quite eager to cooperate and assist one another as much as possible. For every one drama queen or king who simply must be the center of attention at all times, there are 5 roleplayers standing in the background listening quietly, wishing that someone else would talk, and 15 more who went off to roleplay their own stories instead. Most roleplayers reach out to each other for support, suggestions, background story ideas, and are more than willing to lend a helping hand in these areas to anyone who asks. Such mutual reciprocity forms the foundation of what roleplaying is all about.

  • Breakfast Topic: Defecting from the Horde

    by 
    David Bowers
    David Bowers
    01.18.2008

    I've often heard of Alliance players who get fed up with their fellow teammates for whatever reason, and decide to defect to the Horde. Perhaps they say the Alliance complains too much or seems too crowded, or even seems "less mature" somehow. But we've talked about that quite a lot already, and Horde players often say they have just as many maturity problems as Alliance has.Yet I was still surprised to discover that one of my relatively new friends had actually defected from the Horde to the Alliance. As a roleplayer, apparently he felt that the Horde roleplayers kept on rehashing the same roleplay material, about death, trollish accents, and "strength and honor." I admit that my experience with my Horde hasn't been so in-depth, but so far I'm thoroughly enjoying my Horde characters, and I haven't had the same problem at all. In fact, it's my (limited) experience that Horde tend to complain least about their faction, in the same way that warlocks complain least about their class, though not at all with the same consistency. Have you or someone you've known ever left the Horde and made new Alliance main characters? If so, why?

  • Cassiopia server's roleplay event recap

    by 
    Kyle Horner
    Kyle Horner
    01.13.2008

    Last week we reported on an ambitious roleplay event happening on Tabula Rasa's Cassiopia server. For those of you who didn't or couldn't attend, here's the lowdown on what happened. The gist of it was to take all control points in Descent and hold them for one hour. Things started off well with the capture of Fort Virgil. The large group then split into various smaller groups and went after different control points around the battlefield. Around the time they were grabbing the final control point, the group lost Virgil again. So Alpha Wolf Tommy (who we assume is some sort of sci-fi Rambo) went and took back Fort Virgil single-handedly. By this time, the GM who was in attendance by the name of Critters, was spawning things left and right for the group to kill. Eventually Critters surprised everyone by spawning entire packs of Striders, which are strong enough on their own. In the chaos of defeating all the Striders, the group yet again lost Fort Virgil and so the event ended. Although there were rewards for everyone involved as they regrouped at camp Cato. Apparently pleased with their efforts, Critters handed out berets and some obligatory screenshots were taken for good measure.All in all it sounds like everyone had lots of fun. So like we said last time, we hope these continue to happen at healthy intervals on all the servers.

  • Cassiopia to host server-wide roleplay event

    by 
    Kyle Horner
    Kyle Horner
    01.08.2008

    Tabula Rasa's Cassiopia server will play host to a server-wide roleplay event being held by the 47th AFSEF with the intention of recapturing the Descent continent from Bane control. The objectives are to wrest all control points from the Bane and hold them for a whole hour. We're uncertain if such a thing is possible, but we wish all AFS troops our best in the coming fight for freedom. The event begins at 1800 PST (6pm PST for the military time-confused like us) and anyone interested can meet up at the Fort Virgil courtyard in front of the HQ building. In an interesting piece of news, the event is planned to be GM supported for some "surprises". Your guess is as good as ours on that one.It's great to see Destination Games supporting community events like this. Hopefully if things go well this becomes the first of many other similar GM sponsored events, because nothing keeps a community thriving more than a common goal. Actually, this would be another of our own wishes for Tabula Rasa in 2008.

  • All the World's a Stage: Something to remember me by

    by 
    David Bowers
    David Bowers
    01.06.2008

    All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked. Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again. When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.

  • All the World's a Stage: Top ten ways to roleplay the holidays

    by 
    David Bowers
    David Bowers
    12.23.2007

    All the World's a Stage performs for you every Sunday evening. Reserve your tickets early! This is a season of holidays for many people around the world, and indeed many of you may be faced with the peculiar situation of logging on to WoW only to discover that your entire guild is off with the family instead of playing online. So there you are, thinking of what to do, not entirely excited about joining a PuG with some random elf, and suddenly the idea comes to you: why not roleplay the holidays away? Even if your friends are online during their vacation time -- do you really want to just kill the same old monsters? Why not roleplay as a form of celebration?In this edition of All the World's a Stage, we bring to you the Holiday Roleplay Top Ten. Some are serious and some are silly; some are great for spontaneous fun with random strangers, while others can be a bit more theatrical and planned out with trusted friends. Read and discuss them all, then add any of your own ideas in the comments! Let the countdown begin: 10. Have a friendly snowball fight: Any snowy region in the game has these handy [Snowball]s just lying around for you to pick up and throw at each other. I myself have enjoyed running around trying to hit my friends with these things while at the same time dodging their tosses by hiding behind walls. You can count hits if you're feeling competitive, or else just toss recklessly and have a blast. Be sure to express your playful glee with /giggle and /rofl, and say things like "Ha ha! Gotcha!"

  • Building a better MMOusetrap: Why we fight!

    by 
    Dave Moss
    Dave Moss
    12.12.2007

    Dawn stretches its sleeping muscles and peeks out over the snow capped mountains, coaxing a faint mist to mist to take flight over a frozen lake. Animals of all shapes and sizes begin to stir and wake from a cold night's sleep huddled together in dens and burrows, and bird song threatens to break the night's quiet. A sharp echo snaps through the air as the heat from the rising sun causes the ice on the lake to crack and shift, marking the coming day as faithfully as a rooster's crow, and around the dog-leg in the road comes the faint tell tale sound of boots crunching snow, the clink of freshly polished armour, and a nervous laugh.It is day break in the mountain valley of Dun Morogh, and the Wee Men march on the irradiated city of Gnomeregan. They have been made aware of the dangers that lurk in the caverns and halls beneath the mountains, and the horrific changes to the citizens that could not escape. Their blades are sharpened, spells learned and remembered, shields shined, and tools checked and re-checked. This is not a task they take lightly, as this city was once a place most of them called home. A place where their families lived, where they were born and grew, and where they had hoped one day to grow old and die in. But all that changed the day the attacks began in the lowest parts of the city, and there was nothing they could do but grab anything and anyone close, and run for the surface. Now their lives are changed forever, forced into action they became the heroes that their city so desperately needed in it's darkest hour, the heroes that could have battered back the advancing forces and saved countless lives. Some simply call them adventurers, but they know themselves as liberators, saviours and champions to the causes so often forgot in todays world. Though in stature they may be small, in their actions and deeds they are giants.

  • One Shots: We took the red pill!

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.04.2007

    I imagine that right now you're feeling a bit like Alice, tumbling down the rabbit hole. That's because today we're visiting the distorted world of the Matrix Online. Here we're witnessing a Live Event for the Machinist faction that took place during the game's hey-day. Jared, who shared this shot with us, explains the game's appeal: The first two-three months where the Live Events team was online almost every other night, making personal connections to players, organizing the troops and generally stalking the roleplay community. The game may have been awful, but the combination of the live events team and roleplay community made it more than worth it.We're excited to see lots of people sending screenshots to the One Shots mailbox for games other than Guild Wars. Not that we don't like Guild Wars -- but variety is the spice of life and we love to see shots from games we haven't highlighted lately. (Trust me, we'll come back to Guild Wars eventually!) We only post what you send us send your screenshots and stories from games long dead to oneshots@massively.com. You may see it posted here tomorrow! %Gallery-9798%

  • All the World's a Stage: Turning stumbling blocks into stepping stones

    by 
    David Bowers
    David Bowers
    12.02.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.It is an art to turn any negative situation to your advantage, and no less so when roleplaying in WoW. In the fine tradition of "turning stumbling blocks into stepping stones," it pays for a roleplayer to reconsider a number of in-game situations which seem to get in the way of roleplaying, yet which actually offer a special opportunity to showcase your creativity.The biggest stumbling block WoW roleplayers trip over is often some aspect of the game mechanics themselves. Your roleplaying may lead your character into a deadly conflict with another player, for instance, and yet even if you kill the other in a free-for-all PvP arena, he or she can just resurrect and be back to normal in a few minutes. Alternately, you may find an epic BoE drop off a Skettis Kaliri and be hard pressed to explain how a rainbow-colored owl was flying around with a huge sword inside its body. You may even ponder why every single ogre you've ever seen is male.Naturally, of course, there are ways around all these problems -- it's just a matter of finding plausible reasons for things. You may say to your bitter rival, in the event of a deadly conflict: "I do not kill fellow members of the Horde! We shall duel for honor and be done with this!" Likewise, when recounting your discovery of your BoE epic sword, you might explain: "As I killed the strange owl, I suddenly noticed something gleaming in the grass just next to its corpse! This [Blinkstrike] was lying there, sticking out of a stone in the ground!" Your character might even make an effort to explain away in-game oddities: "I have deduced that the entire race of ogres must be hermaphrodites -- both male and female at the same time! They are so ashamed of this that they all hide the fact, pretending that ogre females are hidden away somewhere!"

  • Second Life isn't just fun, it's therapeutic

    by 
    Akela Talamasca
    Akela Talamasca
    11.26.2007

    Man, talk about the feel-good story of the year. Here's a refreshing article on how Second Life is being used by various people as a therapeutic tool to combat various illnesses and conditions, including stroke recovery, agoraphobia, and what sounds like Asperger Syndrome.Part of the underlying mechanisms at work here is the ability to safely interact with other residents anonymously, or being able to roleplay frightening situations safely. From the article: "Because the full-color, multifaceted nature of the experience offers so much more "emotional bandwidth" than traditional Web sites, e-mail lists and discussion groups, users say the experience can feel astonishingly real." And when the experience centers on more than just combat, this could be said of more virtual worlds than just SL -- I'm sure there are incidences of these sorts of benefits in World of Warcraft and Everquest, as well. It's time for the World Health Organization to take a serious look at the health-improving benefits of virtual worlds, and what it means to the millions of citizens worldwide.[Via Nashua Telegraph]

  • All the World's a Stage: It's not about saving the world

    by 
    David Bowers
    David Bowers
    11.25.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.All those people who say "Roleplaying is dead" simply misunderstand what RP in WoW is all about. It's not at all about stepping into your favorite fantasy novel and acting out an epic story in which you are the great hero, sacrificing everything to save Azeroth from the legions of evil. For that sort of storytelling, there are pen-and-paper role playing games, which allow for a great deal more flexibility than any computer system can. While the majority of fantasy literature uses this "save the world" motif, it doesn't work at all for roleplaying in WoW because things happen in the game that couldn't possibly happen in a story. But that's okay, because when we roleplay in WoW, our focus should not be so grand and epic in scope. Instead it should be more personal and down-to-earth, about our own characters, their hopes and failings, and their relationships with others. For all the game's outward appearances of epic battles and the fight against evil, WoW roleplaying is really all about character development, relationships, and the expression of who you are. Think less of the latest Oscar-award-winning fantasy epic, and more of your favorite sitcoms or drama series. Your character is a savior of the world and a regular nobody -- both at the same time. All of us do exciting, heroic things in the game, but, while Blizzard has put a lot of story elements in there, none of it is actual storytelling. For a roleplayer, most PvE is just background to the storytelling, something your characters do offstage -- kind of like food, paperwork, bathroom breaks, and sleep in the movies or novels you enjoy. Of course any event in life can be an important moment for your character, but in roleplaying, you have to let all the repetitive hero stuff fade into the background while your characters interact with one another.

  • Game mechanics: Crafting deities

    by 
    Akela Talamasca
    Akela Talamasca
    11.20.2007

    Hey, check this out. I was pondering something the other day as I passed a Buddhist temple in San Francisco: virtually every religion that has ever been still exists in some form or another. It's said that a god only dies when its last follower has lost faith. That got me thinking: how could this work as a play mechanic in an MMO?What if you could craft your own religion, the same way you craft a weapon, complete with the deity of your choice, and receive direct benefit from worshiping at its temple? Say, a hefty buff to carry into your next battle, or an automatic resurrection upon any of your teammates? Further, let's suppose that the only way for your god to grow in strength was for you to build temples to it, at which its adherents would pray for a predetermined duration each game session?It gets crazier: you could proselytize and convert other players to your religion, or defile the temples of your rivals and weaken their god's strength. With a minimum number of followers needed to create a new god, there would be few instances of novelty and 'throwaway', or 'gag' gods to clutter up the system; this would be a serious tactic for use by the devout! There are many ways to make this sort of thing work. What about roleplay? Would there be PvE applications as well as PvP? Is there already something like this in place for some MMO? Someone send me a sign, show me the light!

  • All the World's a Stage: Raiding and RP don't mix, or do they? -- A question of continuity.

    by 
    David Bowers
    David Bowers
    11.18.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.The Warcraft storyline is part of a great tradition of fantasy literature, and, as with any form of storytelling, the entire span of WoW lore involves a series of events and changes. Arthas wasn't always the Lich King, Illidan used to be able to wear shoes, and your character was once a little child, with no spells or epic weapons at all. All these things fit together in a single story universe, in which the progressive changes taking place in the story made the world what it is today.But what is it today? Is Illidan now dead or alive? Is VanCleef dead or alive, for that matter? As a gaming environment, any boss you kill today has to be there for me to kill tomorrow. The WoW game world needs to remain basically unchangeable -- but over time this can stifle a roleplayer's sense of immersion in its narrative. To illustrate the impact this sort of immutability has on storytelling, let us take a page from a certain fantasy story you might have read, and see how it might work as a WoW raid instance.Welcome to Mines of Moria! This raid instance will reset in 6 days, 10 hours and 41 minutes.[Raidleader] [Gandalf]: Beware! There are older and fouler things than orcs in the deep places of the world. Follow my glowing staff! [Raidleader] [Gandalf]: ... and um... get ready to pull that first group of orcs. Kill order is skull, x, circle... Gimli, can you offtank that cave troll?

  • Tempus just keeps fugiting right along when you're in WoW

    by 
    Akela Talamasca
    Akela Talamasca
    11.07.2007

    Justin Olivetti has written an intriguing post on his blog Time Well Wasted, all about how we invest time in our favorite MMOs. He asks the question: how do we choose to spend our time, and what are your options once you've reached a level beyond which you can't progress? Do you create alts and re-climb the ladder? Do you learn to roleplay? Do you become a mentor?Although his post is geared toward World of Warcraft, it's applicable to most MMOs, and even to some social virtual worlds, with modifications. At what point do you decide that you're done with the game, and move on? Especially considering you'll face this issue again?(Thanks, Justin!)

  • All the World's a Stage: Drawing the line on ERP

    by 
    David Bowers
    David Bowers
    11.04.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.There are some people out there who use online games as a venue for their erotic fantasies, from husbands and wives spending some imaginative time together online, to complete strangers flush with desire and looking for some sort of satisfaction in each other. Most of these people who try out Erotic Role-Playing (or ERP) in WoW realize the need to keep it private; they do whatever they do in private chat channels, where it stays their own affair. But there are a rare few who take ERP to an extreme: they form a guild whose whole purpose is to engage in ERP, and proceed to garner a largely negative reputation for themselves. They wear their suggestive guild name like a sign above each of their character's heads, as if to draw as much attention to themselves as possible. Their members indulge in various sexual fantasies, some of which may even be extremely distasteful and objectionable, played out in an environment where everyone is encouraged to "explore" with one another in anonymity. Obviously, the moral danger here is that young people may be tempted to wander in, way before they are mature enough to understand or deal reasonably with what they experience there. We generally assume adults to be responsible for themselves in such matters, but children may very well be confused and curious, even willing to lie about their age in order to unravel such adult secrets. Indeed, ERP is a subject matter that the vast majority of players do not want to see -- least of all parents who like their kids to grow and learn from their interactions with others within the game, or at least have a safe and fun experience. Therefore, roleplayers of any sort have a responsibility to keep the public environment clean and safe for all who play there, and for the few involved with ERP guilds to do otherwise is dangerous and unethical.

  • All the World's a Stage: WTF is IC - OOC? WTB RP! OK THX, CU L8R

    by 
    David Bowers
    David Bowers
    10.28.2007

    All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.While many online gamers are famous for using "leetspeak," there's a certain portion of the community that places a great deal of importance on complete sentences and good spelling. Roleplayers, as a whole, are friendly and communicative, but nonetheless have special ways of interacting that other gamers may not understand. As a new roleplayer, I remember having to figure a lot of these things out, although I was blessed to befriend many people who kindly explained things to me as well. The first and most important concept I had to get a grasp of was the idea of "in-character" versus "out-of-character" communication (usually abbreviated to IC and OOC), and in what situations the use of either sort would be appropriate.It's fair to say that on an RP server where roleplaying is still the rule rather than the exception, anything in the /say or /yell channels should be "in character." That's to say, it should be phrased with good spelling and proper punctuation, and should only refer to happenings within the WoW universe. In situations where one must say something out-of-character in these channels, it is polite to at least couch your OOC words in double parentheses to clarify your meaning.

  • Breakfast Topic: Where the roleplayers at?

    by 
    David Bowers
    David Bowers
    10.27.2007

    After writing last week about getting started with roleplaying, it became clear that a number of people want to try roleplaying, but are having trouble finding the actual roleplayers, even on RP servers. Some players have even said that "RP is dead!" Those who still don't think RP is dead often complain that it's certainly not as alive as it used to be. You might even say that RP is undead in some places, which is a wholly unspeakable extreme.So today I'd like to ask you, where does the rumor mill tell you to find the best place to roleplay? Does your server rock the house with roleplayers everywhere you look? Have you heard your friend's girlfriend talk about how one time she overheard of her cousin's roommate's elder step-sister's 7-11 store clerk say where the RP really gets immersive? Or do you think it's not a matter of servers at all? Do you have to just team up with the best RP guilds around? If so, how do you find these guilds? Server forums?I have in mind that I'll go check out some RP servers to research this topic for myself as well. I'm pretty sure my home server (Scarlet Crusade) isn't the best. There, it seems a lot of the old roleplayers went off to do other things, or got involved in other activities and got too busy to roleplay. In any case, with your help and some additional research, perhaps we can come up with practical suggestions for how to track them roleplayers down and actually play the roles!