roleplaying

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  • All the World's a Stage: And your life is a mine rich in gems

    by 
    David Bowers
    David Bowers
    10.07.2007

    All the World's a Stage is a weekly column by David Bowers, now published on Sundays, investigating the explorative performance art of roleplaying in the World of Warcraft.For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.

  • When did you first understand your role?

    by 
    Matthew Rossi
    Matthew Rossi
    10.04.2007

    It occurred to me the other day that something I would never have understood before has, thanks to WoW, become part of how I think about gaming, to the point that I instantly recognized it when I heard that the new version of D&D is basically copying it - I'm talking about the role a character plays in a party or raid.Before WoW, I played a lot of pen and paper RPG's, and the one thing that always stayed the same about them when compared to games like World of Warcraft or its MMO antecedents is that, in most pen and paper games, there is no mechanism for roles like 'tank' or 'dps'. There would usually be a healer of some kind or another, but in a tabletop RPG no one cares if the strongest melee combatant in the party is a holy paladin, a brutal sword-swinging warrior or a stealthy rogue, and whether or not any of them did more damage to the monster than, say, the wizard would be totally irrelevant. There was certainly no mechanism in the rules to keep a monster or monsters attention fixed on the guy with the most health or armor, either. So when I first started playing WoW I had no idea that my first character, a paladin, would be asked to heal people nor what 'tanking' even was. And since I was playing it at the time it first came out with other folks new to the game, no one bothered to explain to me what tanking was because none of my friends knew, either. It wasn't until my first Scarlet Monastery run that I even realized I was supposed to do something there besides just hit things. Now, MMO's like WoW are so popular that the oldest pen and paper RPG is trying to learn from them, including incorporating how the various classes work in combat to some degree. It's all gone full circle, I guess - the first MMO's seemed determined to be D&D, and now D&D is becoming more like an MMO.Did you immediately understand what you would be expected to do in a party? Did you accept it or reject it? And do you think it will translate into offline play? I went out and bought every book for the World of Warcraft Roleplaying Game but I never tried to actually run it... maybe I was just behind the times.

  • RPers distraught to see saved letters soulbound

    by 
    Mike Schramm
    Mike Schramm
    09.27.2007

    Here's a really interesting undocumented note from the latest patch: Angelhunter on LJ says letters (as in saved copies of mailed ingame letters) are now soulbound. And that's a huge deal, apparently, to roleplayers -- they used those little scraps of paper for everything from treasure hunts and "official" documents to invitations and tickets.Now, I'm not quite sure exactly why this change would be made -- for what possible reason would you want to keep people from trading saved copies of in-game mail? It's not like it would stop anyone's communication -- anything goldsellers could say in these sheets of paper, they could say in in-game chat just as well. And I can't think of any possible way that these saved letters could be used to do something devious like pass secret letters or communicate across factions-- there's no reason to make them soulbound by default.Of course, it may just be a bug -- that's what someone was told by a GM, so maybe Blizzard will put a fix in, and RPers can have their murder mysteries again. Unfortunately, I can't seeing it justifying a hotfix -- odds are that even if it is just a bug, RPers will be waiting quite a while until they can trade letters again.

  • Poll: More men play women than women play men

    by 
    Mike Schramm
    Mike Schramm
    09.26.2007

    Perhaps brought on by the news that a Chinese MMO wants to reveal gender bending gamers, Cary posted a pretty interesting poll over on the WoW LJ, asking readers what their gender is and what sex they play as on their main character. The general consensus seems to be that most people play as their own gender, but overwhelmingly, more women play as their own gender than men. The poll itself seems a little off to me, as it's really pointless to compare the percentages given, but by crunching the numbers a bit (and please remember how bad at math I am), I get that 40% of men who answered play the game as women, while only 11% of women who answered play the game as men. Here's more data on this, that we've covered before.Very interesting. We've touched on the reasons for gender bending in game a few times before, and there are all kinds of reasons why people play as characters of the opposite sex, from staring at an attractive behind to garnering more money and attention (or less attention) from other players, to roleplaying a character.But really, none of that matters too much-- it's just a game, and for whatever reason, people are welcome to play it as they please. A better question might be how you refer to the gender of other players. I've gotten in trouble a few times here by referring to players on the forums (including CMs, way back when I started) as one gender when it turns out they're actually another, so eventually I just decided to call it how I see it: if someone plays a female character I call them "her," and a male character gets called "him." For people playing a different gender, sure, it might come off a little strange. But it comes with the territory, I guess, of pretending to be someone else for a while.

  • All the World's a Stage: And all the orcs and humans merely players

    by 
    David Bowers
    David Bowers
    09.24.2007

    All the World's a Stage is a new weekly column by David Bowers, investigating the explorative performance art of roleplaying in the World of Warcraft.As you know, WoW is a work of art, and roleplaying is probably the most creative aspect of the WoW experience. There are many reasons why people roleplay, and also many challenges to roleplayers, not the least of which is fitting in with all the other players who may not get why in the world you spend your time this way.To put it most simply, as roleplayers, we view our WoW experience as a creative one. We want to make each other laugh and smile and share stories about our characters. By doing this, we not only have a good time, we get that sense of inspired expression that any artist loves, whether a comics illustrator or a knitting addict. Roleplayers aren't so different from other players -- we want to do quests, dungeons, raids, and fight other players just like everyone else, but we want to do it all in a creative, story-based way.As Shakespeare has so famously put it,All the world's a stage,And all the men and women merely players:They have their exits and their entrances;And one man in his time plays many parts,

  • World of Warcraft erotic guild disbanded

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.18.2007

    WoW Insider has an extensive feature on an erotic roleplaying guild disbanded by Blizzard in World of Warcraft. The guild, originally named Abhorrent Taboo, which now goes under the name Vile Anathema, apparently engaged in extreme kink typing and roleplaying about subjects like "Ageplay, Bestiality, Child Birth, Watersports" and "any other kink those playing may wish to explore." After complaints by other players, Blizzard disbanded the guild saying, "This matter is not one Blizzard takes lightly in any way, shape or form, and we do not wish to have this topic continue circulation ... Let it finally be said that we appreciate those of you who brought this particular issue to our attention and that we will continue to follow up with this matter in the future to ensure the safety of all parties concerned."The issue gets murky in terms of public perception because of some comments made by the guild leader which became public. The guild leader allegedly said, "I want to defend us, but I also want to defend the pedosexual community." The key point here is that the guild leader is talking about pedophiles who don't actually molest children -- the thought isn't illegal, the real-life action is. So are people who engage in that fantasy while roleplaying in WoW (while in private chat with a consenting individual) doing something wrong? Of course, this is an extreme example. There are also issues about age verification for the erotic guild. Many general-purpose guilds have age guidelines set up for the comfort of their members. It's also easy to argue parents should be doing their jobs and monitoring their child's online activity and who they associate with. This whole issue is full of deep social and sexual questions, but in the end it is Blizzard's game. We're not expecting the World of Warcraft sexual revolution anytime soon.And because we couldn't resist, (it's an oldie but a goodie as) WoW meets porn and Broadway after the break.

  • WoW is a Work of Art, part 3: All the world's a stage

    by 
    David Bowers
    David Bowers
    09.18.2007

    We have discussed ways in which World of Warcraft is not only full of audio-visual art, but presents in itself a gaming experience that can reward players the same way that art forms like music or film can. For some, however, WoW is not only a game, but a stage. For them, the gaming element may sometimes fade into the background, when it becomes only a means to an end; they use WoW as a combination of acting and creative writing, telling stories and making performances all their own. They call it roleplaying. One kind of roleplaying that is getting a great deal of new attention these days is "machinima." For those who don't know, machinima is basically a kind of film in which people use the game's existing 3D models and environments to make their own movies, and then share these movies with everyone on the internet (or very rarely on TV). As we have seen here at WoW Insider and elsewhere, these movies are especially powerful as comedies and music videos, especially for viewers who are already familiar with the game that they're made with. But for most people who roleplay, it is not a scripted performance, but an improvised one; it is not carefully lip-synced, edited recorded and for all to see, but imagined, written out, and remembered only among those who played the parts. Someone not familiar with roleplaying might wonder why people bother with it.

  • Blizzard disbands extreme erotic roleplaying guild

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    09.17.2007

    I've been sidestepping writing about this issue for some time, since it's bound to generate some controversy here and I hate bringing publicity to bad people. But as the topic keeps popping up again and again, particularly on roleplaying servers, it might be time to bring it out into the open. var digg_url = 'http://digg.com/pc_games/WoW_guild_disbanded_for_being_too_extremely_erotic/'; An erotic roleplaying guild that now spans two realms has been accused of defending pedophiles and engaging in extreme sexual situations without any way to verify that their members are above the age of 18. While the guild in question says it has been reported many times and is not violating policy, and that minors joining an ERP guild are being poorly parented, Blizzard has forcibly disbanded the guild -- only to have it reform under a new name. There might be some disturbing content following the cut, so click at your own risk.

  • Around Azeroth: Our first trip to Ironforge

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.14.2007

    Reader Christopher has recently started playing on an RP server, and is commemorating big moments for his character by the use of screenshots. Here, he's snapped a photo of his character's first time to Ironforge, with both his Dwarf and his pet Panda mimiking the the massive Dwarf statue in the background. Never having been much of a roleplayer myself, I have to wonder -- do many of you keep photo galleries of this nature? Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth. %Gallery-1816%

  • WoW is a Work of Art, part 2: Blizzard's masterpiece

    by 
    David Bowers
    David Bowers
    09.10.2007

    As you read the word, "art," what do you think of? Van Gogh? Beethoven? Academy Awards for Best Picture? What is it that established mediums of art, such as painting, music, and film have in common? In many ways, World of Warcraft is a combination of all these media, and yet it is something of it's own too. WoW has vast landscapes to explore, interesting characters with their own meaningful stories, and powerful music to thrill you or spook you or make you feel awe. Not only does WoW combine these elements together in a deeply satisfying way, it stands out as a carefully balanced masterwork of the "game" as a creative human expression. In other words, WoW is basically a web of overlapping problems to overcome alone or as a team, for which all the visual, musical and story elements are metaphors that open the doors into this central element of the game's experience. Not only is it fundamentally interactive, exploratory, and progressive, but your choices, from the way your character looks to the way you chose to play him or her, all represent your own investment in filling out the open space the game has made for you and the community of players. You and your friends are the final keystone in the edifice of the WoW work of art -- your progressive interaction with the game and your cooperation with others is designed from the beginning to be the main stimulating force on your mind and spirit, just as looking or listening is with other forms of art. Of course art is a subjective thing, like beauty itself. One person may be profoundly inspired and uplifted by her WoW experience, while another may be left shaking his head and wondering why he wasted his time. In their own way, both are right; art is never art without a certain kind of participation by the one looking at it, listening to it, or engaging with it in some way. The perceiver of the art always has to be open to the special impact that art can have on your mind or spirit, and be willing to make that leap of faith into the work of art and see what its creators intended. For some to be unappreciative of one art form or another is commonplace and natural -- people have their unique likes and dislikes after all -- but the fact that a certain work of art touches some people, perhaps many, in a profound way is what sets it aside from mere entertainment.

  • Enforcing RP

    by 
    Mike Schramm
    Mike Schramm
    08.22.2007

    The rogue Grenthar sighed as he slowly walked through the crowd at the main entrance of Stormwind. It had been a long day of slaughtering boars and thinning out the Gnoll population, but it was worth it-- he had a pack full of skins and trinkets to put up for auction. He entered the House, sticking to the shadows by instinct, and when his turn came, dealt quickly and quietly with the auctioneer, firmly setting each starter and buyout price for his goods.Suddenly, there was a yell from outside in the city: "OMG did you just see what happened on 24? Jack BAuer ROXXORS!!"Yeah, personally, I'm not that big on roleplaying, but I can see what people get out of it-- complete immersion in a world where they're the hero. Unfortunately for those really interested in it, the illusion is so easy to break that even on RP servers, Blizzard doesn't really enforce roleplaying that much. From what I've gathered, the majority of it takes place in groups and guilds of people committed to doing it right.So when Patsie asks why Blizzard even has an RP policy when they don't enforce it, I can see what he's saying. And maybe Blizzard should crack down on non-RPers, just as they've cracked down on gold spammers and AFKers. What if everyone on an RP server could report someone with just a right click, and if enough reports came in on that person, they earned a suspension or even a ban from the server entirely? You have to think that if Blizzard made a serious effort to shut down non-RP activity on an RP server, they'd become what they were meant to be in the first place-- servers where everyone actually played a role.Then again, people who don't roleplay are paying their $15 like the rest of us, and, as Patsie says, there are lots of people on the RP servers who didn't join them to RP. But if Blizzard is advertising these servers as RP, shouldn't they be taking steps (beyond enforcing the naming convention, which is iffy itself) to make them so?

  • Breakfast Topic: Just a little fun

    by 
    Mike Schramm
    Mike Schramm
    08.22.2007

    I love this weird experience Lucy Dark had in game-- she came across two naked gnomes, named Frodobaginss and Samwisse, who claimed they were trying to get to Mordor. She helped them for a while-- until they started calling her Gollum.It must have just been two guys having a little fun for the night. Have you ever done or seen anything weird and fun like this in the game? Once, my gnome warrior was fishing off the wharf in Menethil, and I was bored, so I started /yelling a sea shanty, in verse, that I made up on the spot. It got complicated-- my woman left me, and my boat sank, etc. etc., and while quite a few people ignored me, a couple of people sent laughs, and hopefully they had a good time. Ever done anything weird like that, just to give people a strange experience?

  • A vegan character, and other self-imposed boundaries

    by 
    Mike Schramm
    Mike Schramm
    07.18.2007

    I really like Pinkywinky's idea that she posted over on the forums-- she's running her character as a vegan, which means no meat (she's a mage, so she only eats her own conjures), no killing of non-hostile animals, no leather wearing (again, as a clothie, no real problem with that), and no attacking anything that doesn't attack her. Of course, that doesn't fit the strict definition of vegan, but you get the idea-- she's giving herself her own boundaries inside the game world, and challenging herself to stay within them.We've seen players do this before (the naked troll is probably the most well-known example), and it's fascinated me every time. WoW is not really a tough game, and so there's all kinds of ways you could make it harder or set up an interesting challenge, either for roleplaying reasons or just to keep it fun. I've always wanted to try play the game without ever talking to anyone at all-- that means no quests, no training, no groups (no talking to players either), no repairs (I'd have to just wear drops as I got them), and no professions. It would be really tough-- I'd probably have to make an exception on the training thing, no matter which class I chose, but I think it would be possible, and it would definitely give a new bent to the game.Have you ever gone without in WoW, just to see if you could?

  • Forming a solo guild, or teaming up with a microguild

    by 
    Mike Schramm
    Mike Schramm
    07.17.2007

    Chailya on WoW Ladies did something cool that I'd bet quite a few players have done-- she formed what you might call a "microguild." In her case, it's just a guild with all of her alts in it, but there are all kinds of tiny little guilds for all different reasons-- in Guildwatch the other week, we featured a guild that had only three 60s in it, that were running around doing all the old content. And in the comments of Chailya's post, there are all kinds of fun stories-- people who formed a guild with just them and their significant other, solo roleplaying guilds, and even guilds created just for comedy value (one guy called his solo guild "Attorney at Law").My story's a little stranger-- one day I randomly got invited to a guild on one of my alts, a gnome mage. Just to see what the deal was, I accepted the invite, and the guy who invited me /gquit immediately, leaving me as the only person in the guild. For a few days, I thought it was funny, having a guild all to myself. But eventually I passed it on to another person, and I don't know what happened to it after that. I'd look it up on the Armory, but to tell the truth I don't even remember the name.Have you ever started up or been a part of a micro- or sologuild? It can be a lonely experience, I'm sure, but being in a guild is a huge part of identity in the game, and people who do this (as I said, there are probably more than you think) are simply choosing their own identity rather than joining in with a big group. As a guy who likes bigger guilds, I'd think you're missing out on a lot by staying in a tiny guild or a guild with just yourself. But there are probably plenty of benefits to doing it as well.

  • Breakfast Topic: Lore and fantasy comparisons

    by 
    David Bowers
    David Bowers
    07.15.2007

    You've been reading Know Your Lore for a long time now, and since then, you've started checking out the WoWWiki's lore information. You've read the World of Warcraft encyclopedia and history. You've even gone out and bought all the Warcraft novels, comic books and table-top roleplaying games, and previous Warcraft games, just so that you could go through and feast your eyes on more WoW lore.Or... maybe you've just read some of the quest texts every now and then. Everyone's got at least some idea of Warcraft lore just from playing the game, with some sense of what the story is about. Chances are you've also encountered many other fantasy stories of one sort or another, and perhaps started thinking about how WoW is different, or how it is the same. What are some of the similarities and differences you see between the Warcraft lore and the lore of other great fantasy stories? Do you think it's just a cheap ripoff of Lord of the Rings? Or do you think it brings its own unique contribution to the genre of fantasy storytelling and cannot be fairly compared to any other story lore? Perhaps it even draws the most inspiration from a certain religion or philosophy! What do you think?

  • RPG devs adapt or die, here comes the MMORPG

    by 
    John Bardinelli
    John Bardinelli
    05.30.2007

    Obsidian Entertainment CEO Feargus Urquhart has some strong words for single-player RPG developers. With the rise of MMORPGs such as World of Warcraft and Everquest, old-style role playing games need to re-think their strategy or face extinction. "It used to be fine to make an RPG that was just wandering around and hacking things up with the player having very little effect on the world around them", explains Urquhart, "Why play that game now if you could just play a MMO?"The key is to define what single-player RPGs offer over the online experience and bring that into sharp focus. Dungeon hacking is a thing of the past, now players want as much control over their character and surroundings as possible. But what does solo role playing offer that the online experience doesn't? Is there still a demand for epic single-player RPGs in the world, or are we moving to a strict MMORPG diet?

  • Breakfast topic: Roleplaying

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    05.11.2007

    We don't do a whole lot with roleplaying here at WOW Insider. As far as I know, none of us has mains on an RP server, and it can be a tough thing to get into from a non-RP background. There seem to be few happy mediums between "You must be in character and follow all rules at ALL TIMES or you will be gkicked" and "RP is for sissy nerds who want to cyber with gnomes." (I never understood why non-RP players constantly make fun of RP players for being geeks. Is there a non-geeky way to pretend to be an elf for hours each week?) But having dabbled a bit on RP-PVP servers, I can see the attraction. Even without RPing in general chat, players on RP servers seem to be a little friendlier and more likely to spell correctly. And RP allows you to get a little more depth from the game than is offered by the quest text. It adds a whole new dimension to WoW, beyond simply raiding for phat lootz or PVPing to fulfill your bloodlust. Even though my blood elf paladin isn't on a RP server, I've thought a little bit about my motivations for playing her. I play my paladin as a good guy -- healing the sick, protecting my teammates, even helping injured Alliance. How can I reconcile that with draining the Light from a Naaru? Well, I find the Naaru sickeningly good, and I really like the current theory going around that the Naaru are actually evil beings setting us up for a fall, so I sort of transferred that to my character. Since the Naaru are bastards, it's totally cool to drain the Light from them, and my pally is still good. What do you think about roleplaying? If you play on an RP server, do you have a background for your character, or are you just there to enjoy the sights? Why do you RP (or why do you choose not to?)

  • Opoona's website does not require the Nunchuk

    by 
    JC Fletcher
    JC Fletcher
    05.01.2007

    Koei has opened the official website for their adorable Wii "Lifestyle RPG" Opoona, and the site is as colorful and, well, round as everything else we've seen about the Nunchuk-only game. There's not much English to be found, but the links all have English labels, allowing you to navigate with ease and find visual content. Clicking around will get you plenty of screenshots, and the "dark rogue" link takes you to a gallery of enemy creatures. They are mostly-- that's right-- colorful and round. It's kind of a major theme in the design.

  • More Opoona screens for fans of cute space RPGs

    by 
    JC Fletcher
    JC Fletcher
    04.17.2007

    Koei has released some new screens from Opoona, showing more interaction around the space station area. Some of the locations revealed include a coffee shop, an art museum, and a library. Little Opoona looks quite cheerful as he explores these areas, for someone who just became separated from his parents. He's the spheroid Ryo Hazuki of the future.This latest update brings us the names of some of the characters in Opoona's world. His father and mother are called Daddiina and Mommiina, which is just adorable. Gordy, the captain of the space station's guards, a young boy named Ted who wants to grow up to be a guard, and a young honor student named Mira round out the known cast. It's starting to sound like an RPG, isn't it?

  • To RP or not to RP...

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.05.2006

    I have always found RP-ing to be something of an alien concept to me. I do have a low-level rogue on an RP-PVP server that I occasionally attempt to play, but I'm never quite sure how to respond to other players who attempt to RP with me. I suppose I just don't approach the task with the right mind-set. However, these hilarious RP posts by Gnomish mage Whiffle amuse me to no end -- and strongly encourage me to give RP another try. While every entry on the site amuses, I have to say my favorite is about Fizzlelicious, Whiffle's Nightsaber-to-be...."Be gone, little Gnome, you know you have yet to gain the full favor of the Night Elves before I can give you the training you need.""Jartsem, ol' buddy, ol' pal, ol' long ears. Come on. I know a few Night Elf Maidens looking for a good time. Know what I mean? How about I arrange things for you."He smiled at me and for a second there I thought I had it."Whiffle, you have come here every week. Since you were in your 10th season. I know of your passion for Moonring.""Fizzlelicious""Until she is yours, she is Moonring. I will keep her for you, but you must earn the right.""Alright, I understand. You sure you don't want the Night Elf Maidens? One of them can turn into a bear, you know ... if you're into that type of thing.""Whiffle!"[Via Gitr's WoW Blog]